What is your position on untyped damage in Incarnate content?


Aneko

 

Posted

Actually, I have less issue with untyped damage applying equally to any build than I do with it applying the same way to all characters regardless of Incarnate "Levels", if any. For example, a 50 should be taking the full damage, while a 50 (+1) should take at least slightly less.

Just my opinion, of course, but the flat-rate damage kind of flies in the face of the logic of being an Incarnate in the first place, to me.


Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas

Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

Quote:
Originally Posted by Bloodspeaker View Post
Actually, I have less issue with untyped damage applying equally to any build than I do with it applying the same way to all characters regardless of Incarnate "Levels", if any. For example, a 50 should be taking the full damage, while a 50 (+1) should take at least slightly less.

Just my opinion, of course, but the flat-rate damage kind of flies in the face of the logic of being an Incarnate in the first place, to me.

Hrm, that's another way to look at it and honestly a train of thought I could get behind to a degree. If level shifts were taken into account (as in the relative level of character VS. NPC enemy level) on top of individual AT/Set/Build survivability as they function in normal content, you wouldn't hear any complaints from me.


 

Posted

Eventually people will realize that the OP is on a personal crusade, and disagreeing with him is pointless.

For the record, I have no problem with challenges that don't care how much influence you throw at them. <.<


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Aneko View Post
Eventually people will realize that the OP is on a personal crusade, and disagreeing with him is pointless.
I'm on a personal crusade because I feel that damage taken should be relevant to character survivability... Right.

It's such a personal crusade, that my primary example throughout 90% of my argument has been Tanks, an AT that I have never gotten past level 12. Very self-absorbed of me...
Quote:
For the record, I have no problem with challenges that don't care how much influence you throw at them. <.<
I have no problems with challenges either... See the last two pages of this thread that only happened because I brought up the concept of challenges that exist in normal content without using mechanics that cheat (Which subsequently got derailed because someone didn't like the enemy group I used in my example.)


 

Posted

Case in point.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Aneko View Post
Case in point.

How dare I respond to you promptly and refute everything you say in 4 sentences. ur so clever!!!~~~


 

Posted

Quote:
Originally Posted by Aneko View Post
Eventually people will realize that the OP is on a personal crusade, and disagreeing with him is pointless.
Eh, "valid concern" =/= "crusade", and in any case, no one is forcing you to participate.


Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas

Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

I see the two problems the OP has with the second one being more important

1) If you have capped defense how can something still be guaranteed to hit you

2) Why is it a HP capped tank has more HP taken away than another AT that is less survivable.

The 1st issue I'm ok with as an overwhelming attack is reasonable and fits thematically in a game, superhero lore, and reality. If every particle in a given area is hit it shouldn't be avoided. As mentioned the warnings make up for this.

The second issue I somewhat agree with as it's a scenario where damage is scaled depending on how much you have, I mentioned earlier that removing the OHKO +1hp rule would fix this problem (originally I said it jokingly but I don't think it's a bad idea). What people would hate about the removal of the rule would be how much the devs thought the attack should do damage wise.

If we take Nova Fist and change it to 2000 damage, anything without +hp dies and only a handful of ATs can build to survive it. Just as the OP sees no point to allow the game to "cheat" which as has been stated the rule for untyped damage has been in place since the beginning I see no point to allow a character at full health to not be one shotted, we can one shot them are we cheating?


 

Posted

Quote:
Originally Posted by Bloodspeaker View Post
Eh, "valid concern" =/= "crusade", and in any case, no one is forcing you to participate.
It has nothing to do with you.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by B_Nix View Post
I see the two problems the OP has with the second one being more important

1) If you have capped defense how can something still be guaranteed to hit you

2) Why is it a HP capped tank has more HP taken away than another AT that is less survivable.

The 1st issue I'm ok with as an overwhelming attack is reasonable and fits thematically in a game, superhero lore, and reality. If every particle in a given area is hit it shouldn't be avoided. As mentioned the warnings make up for this.

The second issue I somewhat agree with as it's a scenario where damage is scaled depending on how much you have, I mentioned earlier that removing the OHKO +1hp rule would fix this problem (originally I said it jokingly but I don't think it's a bad idea). What people would hate about the removal of the rule would be how much the devs thought the attack should do damage wise.

If we take Nova Fist and change it to 2000 damage, anything without +hp dies and only a handful of ATs can build to survive it. Just as the OP sees no point to allow the game to "cheat" which as has been stated the rule for untyped damage has been in place since the beginning I see no point to allow a character at full health to not be one shotted, we can one shot them are we cheating?
Honestly, the biggest problem I find with this is that it removes the "bite" from Nova Fist. Marauder on his own isn't that threatening outside of enrage, it's mostly because he's just a generic AV with an ability that makes you wake up. Letting it one shot everyone is the best situation. The biggest, and only problem in all honesty, lies in Keyes: simply because a tank/brute is required to move AM around, and they still have to weather the pulses with no regard to their significantly increased danger. Even then, ELA tanks and brutes are hilariously immune to AM, so the devs didn't really think that one through.

The surprising part is that Apex hasn't been brought up in terms of untyped damage that screws squishies more then it does tanks. If I remember correctly, the blue columns do set damage, but do so quickly, meaning that squishies drop extremely fast while high HP tanks/brutes have a larger margin of error. It's pretty clear from most of the comments in this thread that the problem lies in Keyes, as people are prone to agree that if you stand in nova fist or a blue sword pulse, you pretty much deserve to die short of having a way to counteract it.

As for the OP being on a personal crusade, I'm going to state that he has good intentions but hasn't actually played the game in earnest. Though I'd be more prone to agree that he wants to see things done his way and arguing is fruitless, I'm giving him the benefit of the doubt here. I just find it comical that there's been no mention of the history of unfair mechanics this game has had as well as markedly unfair groups or the like, or even recent TFs like Apex doom patches or Kitty's Got Claws (there's your typed ridiculous damage that will one shot a tank). So take it for what you will.


 

Posted

Quote:
Originally Posted by B_Nix View Post
If you have capped defense how can something still be guaranteed to hit you
I agree, I'm also okay with this. The defense/tohit mechanics are there only to serve a larger purpose, which is to have some uncertainty in the gameplay. That's crucial to RPGs, so that players have to adjust tactics on the fly, and can't just push the same button every time. Even RPGs with highly predictable attacks (think Pokemon) still have things like critical hits to introduce uncertainty.

So, if you can move away from or interrupt an attack, that serves the same purpose, providing uncertainty. This is also why sniper attacks, AS, rain powers and Burn patches could, in theory, be autohit and not be overpowered. This is also why nobody in this thread is complaining (much) about AM's entanglement or obliteration. But the pulse and disintegration are different, they're undebuffable, unmezzable, unresistable, unavoidable, autohit attacks that do the same damage every time. I won't ever need to come up with ideas on the fly for that. I just push the heal button every time. Fine for a typing tutor game, not so great for an RPG.


 

Posted

I think there's a sort of tradeoff.

It's obviously desireable to be able to ensure that something is SOME kind of threat, and people with 85-90% resists are of course not much threatened.

If I were trying to solve this, I think what I'd probably do is make the damage, say, half unresistable and half resistable of some normalish type, so that resistances provided some benefit, but not as much benefit. So if a 1k attack was doing, say, 650 damage instead of 100 damage to a res-capped tanker...


 

Posted

I think it's a fine mechanic. Still have to have some vulnerability. If you want to have your planet cracking invulnerable incarnate, I understand that, but it would only be fun for so long. Not to mention we still have 5 incarnate slots to get.

Entanglement always kind of disappointed me. I largely ignore it (I play melee types, it may threaten ranged more, IDK). Now if they did something like: the AV has an aura, if you attack the AV in the aura you are delt the same damage as you do to it and are resitant to the AV's attacks to some degree, if any, while the aura is in effect (could make it up all the time). When you jump back out of the aura, you are healed 80% of that damage and posibly discharging that as a form of attack to deal the AV additional damage. If you dont do the in-and-out thing (lol) and stay ranged during your assult, you will not have the benefit of the heal and have to wait and heal or be healed traditionally. And it shall be called the Boundary of Suffering: all suffering that happens within must be accounted for.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Quote:
Originally Posted by Kractis_Sky View Post
Entanglement always kind of disappointed me. I largely ignore it (I play melee types, it may threaten ranged more, IDK).
Entanglement is part of the reason that unresisted damage is needed. The actual effect of it is something along the lines of -20% defense/resist/regen per person around, meaning that if you're around six people, all six of them get -100% defense/resist/regen (I'm not sure about the resist). The damage is meaningless and mostly meant to circumvent the one shot rule.

The problem? Yea, turns out that 24 people with buffs, destinies (or just two ageless DDRs) make Entanglement so hilariously ineffective that it's not even a blip on most people's radar. Worse yet, if these debuffs were made unresistable, that would mean that AM is autohitting EVERYONE while doing unresistable/double damage, on top of having Rad Emission debuffs to boot. Sure, you can fix the problem by obeying the mechanic (because melee that have it will absolutely back off and stop attacking if they have something opposite the tank), but that just makes Keyes even more aggravating. Sucks to be melee that have to run out and not participate, silly participation system.

Admittedly, if Entanglement was retained and made unresistable, disintegration would have to be removed to make AM not ridiculous. But the debuff on its own is fairly meaningless, simply because of the saturation of buffs (or just two Ageless DDRs) that exist.


 

Posted

Quote:
Originally Posted by TwoHeadedBoy View Post
:| If you can show me a single character that can farm 54x8 Arachnos like it's nothing, I will never disagree with you when you follow me around the forums and argue with me again.
Who are you, and why do you think I follow you around?

I'm currently debating whether its worth spending a few billion to make a build that can survive +4x8 Arachnos just to see what happens, but I'm already noticing the goal posts moving from just tanking them without difficulty to now farming them. Not worth it in that case.


[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]

In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)

 

Posted

Quote:
Originally Posted by Arcanaville View Post
Who are you, and why do you think I follow you around?

I'm currently debating whether its worth spending a few billion to make a build that can survive +4x8 Arachnos just to see what happens, but I'm already noticing the goal posts moving from just tanking them without difficulty to now farming them. Not worth it in that case.

Farming? Bah.

I'm happy just not dying.


 

Posted

Quote:
Originally Posted by Arcanaville View Post
I'm currently debating whether its worth spending a few billion to make a build that can survive +4x8 Arachnos just to see what happens...
My DM/SR Scrapper can do it, but I don't think it's that relevant to the supposed topic anyway.


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Aneko View Post
My DM/SR Scrapper can do it, but I don't think it's that relevant to the supposed topic anyway.
But it was relevant enough for you to wave your e-peen about it. Hmmm.


 

Posted

Quote:
Originally Posted by Clouded View Post
But it was relevant enough for you to wave your e-peen about it. Hmmm.
Obviously I wasn't responding to the question of untyped damage in Incarnate content, so it's just as irrelevant -to the topic- as I said. I'm sure it's clear enough to some people that I was telling Arcanaville not to waste her time or influence on the experiment. Furthermore, I didn't say a word about tanking or farming, but only responded to her quote about surviving, so it's not much of a boast, is it?


'I don't like the look of it at all,' said the King: 'however, it may kiss my hand if it likes.'
'I'd rather not,' the Cat remarked.
'Don't be impertinent,' said the King, 'and don't look at me like that!' He got behind Alice as he spoke.
'A cat may look at a king,' said Alice.

 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
/agree with this

one of the biggest reasons i hate keyes trial is the antimatter pulse is unresistable dmg AND there is no way to avoid it
Yeppers Nova is ok but that Keyes BS just makes me cringe.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Kenteko View Post
The surprising part is that Apex hasn't been brought up in terms of untyped damage that screws squishies more then it does tanks. If I remember correctly, the blue columns do set damage, but do so quickly, meaning that squishies drop extremely fast while high HP tanks/brutes have a larger margin of error. It's pretty clear from most of the comments in this thread that the problem lies in Keyes, as people are prone to agree that if you stand in nova fist or a blue sword pulse, you pretty much deserve to die short of having a way to counteract it.
Yep. Keyes' damage pulses absolutely requires a HP recovery mechanism, whatever source one chooses (buddies who can heal, Rebirth, in-set heals, Aid Self or inspirations). Your only option is to suffer the damage and heal it back. In both Lambda and Apex, suffering the damage and healing it back is one option - with the alternative being get out of the way. You can choose to risk the high damage and chance of defeat in order to sustain DPS or something. In Keyes, you just have to suck it up whether you want to or not, and you better have the HP handy you need to survive it.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I really haven't had time to keep track of this thread but every time I see the title I have the urge to post this response:

"My Position on Untyped Damage? Why, Untyped of course."


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

I remember when Vahz puke damage was untyped. So much fun!

Or not. But I don't do the trials so my opinion is neither here nor there.


No one pays attention to me, cause I listen to the voices in my head.

 

Posted

Quote:
Originally Posted by B_Nix View Post
Reactor pulses makes sense, we have ticks of damage in the terra volta reactor too, the pulses just are a major release instead of the ticks in my mind.
Just wanted to point out....for the reactor though we get bubble shields for it.
No such thing for the keys trial currently.....

As the saying goes: "For every Poison there is Always a Cure even if it is another form of Poison"

The Keyes Trial seams to be missing that though.

What truly surprises me though is that the developement team hasnt made anything yet to combat those pulses....in fact i am actualy surprised they didnt put the item or whatever into the game first just to keep players guessing at things....I noticed nothing makes players play more then putting items in the game that seam to have functions for things that dont exist...as players play alot more just to find what those things are for and for the badges that go with them.


 

Posted

Quote:
Originally Posted by Kenteko View Post
The surprising part is that Apex hasn't been brought up in terms of untyped damage that screws squishies more then it does tanks. If I remember correctly, the blue columns do set damage, but do so quickly, meaning that squishies drop extremely fast while high HP tanks/brutes have a larger margin of error. It's pretty clear from most of the comments in this thread that the problem lies in Keyes, as people are prone to agree that if you stand in nova fist or a blue sword pulse, you pretty much deserve to die short of having a way to counteract it.
Well, it is true that squishies have less HP and thus die in a blue patch faster. I dont think its a problem. Almost all of the "squishy" ATs are all ranged, so they can move around A LOT better since they dont actually need to be in melee to do dmg. And on a lot of the stupid teams, BM is going to be standing in a patch while blasters and the like are doing their full dmg and the melee toons can *maybe* throw out a nemi staff or gloom. So a lot of melee toons have to be pretty ballsy if they wanna do good dmg. So in the end they end up coming out ahead, imo.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro