What is your position on untyped damage in Incarnate content?


Aneko

 

Posted

As an idea/interpretation of untyped/irresitable damage: to me its the closest thing we would see in this game to "reality warping" in a combat senerio. I know in some zones like RV you can change the zone depending on success, but it seems an easier mechanic due to the lock-out, etc. Here the more untyped damage, the higher the threat, and more powerful the foe. It would be nice to have some more theatrics to support this notion (Antimatter doing something we can see to make the pulse), but this seems to be left up to the immagination or out in space, as the case may be.

To Kenteko: Ya, I kinda knew all that but thanks for a more exhaustive answer. I still wish the effects were a little more striking.


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
I really haven't had time to keep track of this thread but every time I see the title I have the urge to post this response:

"My Position on Untyped Damage? Why, Untyped of course."

Game over. You win the thread.


 

Posted

Eh, if any of the game was actually challenging then sure why not. It's all easy in the end. The perk of a IO'd build on a incarnate trial where they are flinging epic attacks at you is to make you more survivable and it still does. As long as you don't play awful, it helps in every trial. My soft-capped scrapper survives better in the Keyes because I have to worry less about the mobs hitting me, I just fret about the damage pulse. Oh hey I have rebirth and greens in my inspiration tray. Just trek on through while popping a green at every damage pulse or rebirth if I notice some allies getting smacked around a bit.


I'll always be a "Champion" at heart. My server away from home.

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