PVP is dead, the game is dying
During the event saturday morning it was Combust from Virtue who brought up PvP. That's when the changes were brought up, although it's worth noting that near the end of answering that question Zwillinger had the most serious face i've ever seen him had as he explained how PvP is going to be important with freedom since PvP is part of the free package.
It would be kind of nice if they thought they could use PvP to attract free players who would enjoy the PvE, as they would have to improve PvP first. They might be surprised how many stay for the PvP though, and the bigger the community PvP has the more improvements we can have.
I probably should have introduced myself to Combust, Virtue PvP is small enough that everyone knows everyone, and i'm sure he knows Absolute Perfection, oh well.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
PAX was fun, the devs said there wasn't a good "fix" to pvp suggested until recently, and Posi mentioned fixing the things players wanted to be fixed such as TS/DR. He also mentioned the PvP population being a little under 5%, I wouldn't be surprised with about 3-4% at this point. Once Q&A finishes with the big projects (i21 and freedom), they'll be open to test some of the PvP stuff, which they think will get a bit bigger once it goes F2P (very true IMO).
They also stated they don't hate PvP, just hate all the work around it, and I'd believe it, they seem like nice/decent people. What i'm really curious about is...who made a -good- suggestion around fixing PvP recently? Recently in my mind would be the last 3 months at most, so has anyone suggested something that would really fix everything...and is it a very bad suggestion from the perspective of the PvP community? If anything, change is coming, good or bad i'm somewhat happy since i've grown bored of PvP and i'm not alone. Anything would be nice, either it would make me stay in a better game or move on. |
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
I probably should have introduced myself to Combust, Virtue PvP is small enough that everyone knows everyone, and i'm sure he knows Absolute Perfection, oh well.
|
He's a decent guy and not bad at pvp. He once gave me a good 1v1 on his fire/em blaster. I'm not sure if I recognize that name but I haven't pvp'd in awhile either....
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
hi boomie
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Hai mac. So what's been happening?
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Somebody that apparently wants the people playing this game to know what a superior gamer he is, although demonstrating it here is beneath him.
|
It just sounds Like Tokyo really cares what we think of him. Yes he's bad at this game, but ohmigosh please don't think that means he's a bad gamer! His e-reputation will be ruined!
Surely if demonstrating it here is beneath them...then talking about it here should be beneath them too.
It just sounds Like Tokyo really cares what we think of him. Yes he's bad at this game, but ohmigosh please don't think that means he's a bad gamer! His e-reputation will be ruined! |
You should honestly consider asking yourself who is actually questioning whether I'm a good PvPer or not... because it seems you have doubts on the subject matter, considering you keep bringing it up. d;D
Hemm isn't syrius people, he knows i'm just giving him some trul'luvin'
See you in RV Hemm. d;D
Mark my words if pvp isn't fixed the game will die just as soon as the i21s get sick of running our content.
|
Oh....wait....it's still here.
Sorry, this game does not live or die by the PvP population. That has been conclusively PROVEN already. Every single PvPer could up and leave right now and the game would not even notice.
You know what else? The free players aren't going to like PvP either, because they won't be able to build the ridiculously expensive characters that dominate PvP in this game. Unless you think the free players are going to have fun being farmed by PvPers they don't stand a snowball's chance of being competitive against, let alone actually beating.
Edit: After reading some more of the thread ( I didn't read past what I responded to), I have to add: I really DO hope they give PvP some love. I enjoy doing it on occasion and I'd like it to be more fun.
I just think people frequently overestimate how important PvP is to the survival of the game in the big picture. Honestly, if the devs removed PvP entirely with no prior warning...a good 85-90% of the playerbase wouldn't even realize it was gone for quite a while. If PvP were particularly important to the game's continued survival, it's a safe bet the devs would have been trying to make it right this entire time. Since they haven't been, one can safely assume they've determined (via information we don't have access to) that the disappearance of the PvP population won't do a whole lot of damage to the game as a whole.
Balancing PvP seems to be an especially problematic dilemma. Ranged ATs will ALWAYS have the advantage over melee ATs, and there's nothing that can really be done about that. Getting rid of Travel Suppression and Heal Decay will help, but it's not going to fix everything by itself.
The devs attempted to make it so any build is viable in PvP. A respectable goal, but one that they will probably never achieve. The only thing that attempt really did is it changed which builds are the overpowered go-to combos. Remember how good Ice/EM blasters used to be? Well, now they kind of suck and have been replaced by Psi/EM blasters. Defense based builds went from gimped to overpowered and back to gimped.
Everything the devs change just causes a shift in which builds are the FOTM builds, and not much else. And honestly, we're not helping much with that. People interested in PvP tend to gravitate toward the "best" builds and never really try that hard to figure out how to make the oddball combos viable.
I don't envy the devs on this one. Their work is cut out for them and anything they do will be met with scorn and anger. Especially if it doesn't fix things to peoples' satisfaction.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
I don't envy the devs on this one. Their work is cut out for them and anything they do will be met with scorn and anger. Especially if it doesn't fix things to peoples' satisfaction.
|
If the scorn and anger doesn't seem fair, take a moment and imagine if the current pvp rules were extended to the entire game.
www.battlewraith.deviantart.com
Everything the devs change just causes a shift in which builds are the FOTM builds, and not much else. And honestly, we're not helping much with that. People interested in PvP tend to gravitate toward the "best" builds and never really try that hard to figure out how to make the oddball combos viable. . |
Clone war is kind of boring. Kind of sad to see some/lots of good to decent players only going on the easy-lazy-Fotm road.
Just like the game died when the majority of the PvPers left? Oh....wait....it's still here. Sorry, this game does not live or die by the PvP population. That has been conclusively PROVEN already. Every single PvPer could up and leave right now and the game would not even notice. |
You lost quite a bit of credibility simply by quoting Decks Kaison. The guy is famous for running the slowest MO's in the history of the game.
You want to quote someone quote me. d;D
PvPers are the 'special' unique snowflake of the MMO community. They think they matter even when the Developers make it explicitly clear that they don't.
Keep at that hopey-changey optimisim thing; special unique snowflake guy. You'll get there someday.... d;D
Sarah Palin for president 2012
And because this line fits you so very well:
Originally Posted by Tom Gabel
You're coming off kinda contrived and pretentious
|
I dunno man. Freedom always has active arena chat, kickballs, and RV was packed this weekend which was a lot of fun. There has been more life in pvp than I've seen in 8 months+. Still not much but it's way better than it has been.
|
Nerf the crap out of those 2!!!
And Inspiration is sooo much cheaper than a 4real pvp build. I would know....Reds and Yellows son! (this is part where you say n00b XD
Kill the enemy. Take their souls. Drink their blood.
This is one of the worst customer experiences I've had with any company, probably only exceeded by Comcast.
|
When I have a bad customer experience, I take my business elsewhere.
As far as I can tell, the PvPers in CoH are gluttons for punishment. Any other group of people in this game, upon having the part of it they enjoy the most gutted, would have moved on to a game that gives them the experience they want. But PvPers here hang on in the (probably vain) hope that, someday, the devs might make it all better.
They will probably look at PvP again, and make changes. But, if the past is any indication, what they end up doing isn't going to be what PvPers want.
I'm not a hardcore PvPer, and I never claimed to be. What I am is a "casual" PvPer. I mess around with it on occasion just for fun, and I don't take it too seriously. I don't think I've ever made a dedicated PvP build (mostly because I don't want to farm my buttocks off to afford all the stuff I'd need for it), and I'm happy with where my PvP skill level is (honestly somewhere in the neighborhood of "mediocre")
So I guess since I'm not "invested" in PvP or "dedicated" to it, I'm not allowed to say anything about it?
And PvPers wonder why they're the red-headed stepchildren of this game. If you didn't come into a conversation with people outside your little circle throwing insults and derision at them, maybe you wouldn't be huddled your little corner and the REST of the game might actually care that you exist. I don't personally have anything against PvPers, but I gotta say, the attitude some of you have toward anyone who isn't one of you isn't helping your case any.
(The last part was directed at the guy who made his first post to tell me how I have no right to talk about PvP because I'm not invested in it)
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
You know.. I'm gonna go on record here and say that while I do like PVP, I just don't like how it's done right now I suppose. That's nothing new. There's a lot of people (the devs included I am sure) that think it's way off kilter and remember all the things that Castle was trying to do to just plain muck it up.
That being said, I didn't think there WAS any PVP on virtue. I know there is on Freedom, and it can be fun if you play in good spirits. But on Virtue, where role playing is king, I would think that PVP could be the ultimate role playing experience.. as long as players aren't going to be doo doo heads and just spam an attack for no reason other than to be annoying... I mean you don't just up and attack a villain for no reason until you see them breaking the law. That'd make you no better than said villain..
... okay back to my point. There's pvp on virtue?
_______________
Mitey Marvel
"All that is necessary for the triumph of evil is that good men do nothing"
*shrug*
When I have a bad customer experience, I take my business elsewhere. As far as I can tell, the PvPers in CoH are gluttons for punishment. Any other group of people in this game, upon having the part of it they enjoy the most gutted, would have moved on to a game that gives them the experience they want. But PvPers here hang on in the (probably vain) hope that, someday, the devs might make it all better. |
From my perspective dedicated pvers are the gluttons for punishment--consuming the same mindless grind repackaged over and over. Endless variations of the same thing repurposed and presented as new content.
They will probably look at PvP again, and make changes. But, if the past is any indication, what they end up doing isn't going to be what PvPers want. |
So I guess since I'm not "invested" in PvP or "dedicated" to it, I'm not allowed to say anything about it? |
As for the whole red-headed stepchild huddling thing and making our case to the rest of the community--the most common trope you encounter in these discussions is that pvpers have a bad attitude, are jerks, trolls, meanies, blah blah blah and so they turn people off to pvp and slow the pace of development.
Pure garbage. From the get go, there has been a strong anti-pvp sentiment in cox community. A lot of those players don't want ANY resources spent on pvp so the engage in moralizing about behavior in pvp areas as a way to shift attention away from design issues. I'm a player. I'm not here to make a case for anything to you. I've actually spent considerable time reaching out to non pvpers on my server, holding training sessions, etc. and it accomplished nothing. The problems with pvp are game design issues, not something to be hashed out between forum posters.
www.battlewraith.deviantart.com
What pvpers in general want is decent competition and to have more people involved. The way I think they should go about it is a goal-oriented pvp variation like capture the flag, where success hinges on completion of the objective rather than simply farming other players. If done reasonably well this would serve as a bridge between pve and pvp and ease the learning curve. Personally I prefer to kill other players, but this is an example of something they should do that would bring more people in.
|
Picture a Mayhem/Safeguard mission with a twist. The Villains are trying to rob a bank while the Heroes try to defend it. If the Heroes get all of the Villains into the jail at the same time, they win. For the Villains to win, all members of the villain team must enter the bank, get to the vault, and then reach an exit point.
- Garielle
If you all want to play a fantastic PvPvE game with heroes, then check out Warcraft 3's Dota (Defense of the Ancients) and soon to be Valve's Dota 2. Fantastic pvp and very well balanced between 90+ heroes you can choose from.
Just sayin....
Also in relation to this thread: CoX is not that close to death. Pvp is, but that is a very small part of this game sadly.
Sorry, this game does not live or die by the PvP population. |
Although true, PvP still stands to be the game's most difficult content and always will be, which will attract the most intense min/maxers of the game.
If anything, PvP is the real end-game of CoX, since being the best will mean you need an extreme level of knowledge (DR, every game mechanic, PvE + more), typically the maximum amount of money you would need (53 HOs will be better than their 50++ ones), knowing the psychology of the person you're fighting, and more precise timing. PvP at higher levels demands perfection and there is not a single thing PvE that only 1 person can do which requires them to be perfect at everything, where as PvP's "best player" so to speak, will have to.
When CoX becomes free to play, a lot of people will run through the hardest content within half a year before they bore of dominating PvE. It can be challenging, but not nearly -as- challenging, and new players are going to need a challenge if they want to stay.
I enjoy high levels of PvE myself, but PvP offers a game where I have to be smarter than my opponent, and outsmarting AI isn't nearly as difficult.
Removing PvP wouldn't do much now, but it would later, players wouldn't stay as long and in the long run they would lose a significant amount to make them regret getting rid of it.
@Sentry4 @Sentry 4
PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.
www.battlewraith.deviantart.com