the rerturn of the daily maintenance?
I have to admit to curiosity on just what exactly was in the patch.
The maintenance announcement post says that there will be no patch notes since it's just a general maintenance, but something got patched, and I kind of want to know what, in a nosy busy-body kind of way.
I know it's probably going to be something like "improved general performance", but still. Even that much would be good to know.
Current main:
Schrodinger's Gun, Dual Pistols/Mental Blaster, Virtue
Avatar: Becky Miyamoto from Pani Poni Dash. Roulette roulette~
518.8 MB download,it has to be something significant enough,for a moment,I thought it was probably the pre-download prior to the new issue about to go live in less then a month,as in the past,except with the new launcher.
[Beta Testers]Zombie Man: Harlot is Swan's nickname too. And Dominatrix. And Sister Psyche. And Mynx. And Bobcat. And Synapse.
I am posting mainly to check that my timezone conversions are at least relatively accurate, despite today's Live Server Maintenance announcement post stating that it should have been done about fifteen minutes ago.
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Sorry
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
Can you prove that you can't do it for a relatively small increase in costs compared with revenue? See, we can play this game all day. It could pass the time while the servers are down.
Perhaps you yourself also have considerable industry experience, in which case I apologize for judging your comments as shallow and mostly baseless. But if so, it would help your case if you argued coherently, as opposed to lurching between rhetorical devices, unsupported by anything approaching facts. |
As petulant as is sounds, because it has not been done. If it were possible, for a 'reasonable' amount of money, one of the new MMOs would be doing it and they don't or one of the current popular MMOs that could, would change it's internal framework.
I think it would be done if it could be. It would be a HUGE selling point.
As a matter of fact, I have many years in this field, not directly for MMOs, my company creates software that connects to large databases which thousands of users connect to simultaneously and we still consider MMO code to be more complex in some areas.
Additionally, one of the big three MMO's is made in the building my company resides within and I have conversations on the subject often not only with our engineers but with said MMO's as well.
The entire idea that any system with a large user base connected to and accessing a transaction heavy database, regardless of infrastructure, will not have to have regular maintenance outages is simply a non-starter. Even the most resilient database systems like the stock market have scheduled downtime for users.
The reason this topic makes me rage, BTW, is that anyone in the technology industry speaking from a position of authority who informs people that impossible things can be done, irritates me.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
If it were possible, for a 'reasonable' amount of money, one of the new MMOs would be doing it and they don't or one of the current popular MMOs that could, would change it's internal framework.
I think it would be done if it could be. It would be a HUGE selling point. |
The second reason, is that I am and have been working right now on a large, distributed, database-backed project which has very infrequent downtimes (one every few months, typically.) And this even uses MS' SQL server (I'm not the one who has to baby sit it, thankfully.) In earlier work, I've written computationally intensive and data intensive software that would run for weeks on a large cluster, with a custom data store that handled the various contention issues. It too did not need to be periodically restarted. So I do know the technology is feasible, even if it certainly is not trivial.
Consequently, I honestly believe it can be done, and that the reason it is not done is primarily one of developer or publisher priority.
The entire idea that any system with a large user base connected to and accessing a transaction heavy database, regardless of infrastructure, will not have to have regular maintenance outages is simply a non-starter. Even the most resilient database systems like the stock market have scheduled downtime for users. |
That said, we're not talking about five nines uptime here. Even reducing CoH downtime to an hour a month would be a huge improvement for those affected by the choice of maintenance window over the 2 to 6 hours a week we see now.
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About the *only* MMO that i can think of that has downtime on that level (correct me if i am wrong) is Guild Wars.
What is it that Guild Wars (an NCsoft title remember) does differently to other MMOs that enables it to get away with extremely limited downtimes?
And is it actually feasible to implement the *same* idea's and concepts behind it towards other MMO's or is it something that just so happens to work for it alone?
I cannot answer this one, i do not know the answer to it.
And is the Guild Wars methodology behind it actually scalable enough to get away with it being put into a larger (more persistant) world and still do the same job.
I guess that the answer will be seen when Guild Wars 2 comes out, and if that has downtimes or not on a similar scale to Guild Wars, or if it goes the way of more persistant MMO's and actually does downtimes the "standard"[1] way
[1] Standard being a regularly scheduled downtime.
Question: When your server (that you have coded for) has a downtime, how long is it for?
Consequently, I honestly believe it can be done, and that the reason it is not done is primarily one of developer or publisher priority.
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Also, another thought, was it feasible 10 years ago? This system was designed then.
A large user base doing a TON of un-expected things that happen in an MMO puts a decidedly different spin on things compared to well planned 'jobs' that cause massive numbers of ordered database transactions.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
FYI. A new Announcement post has gone up.
The Live European and North America City of Heroes servers will be offline for an extended maintenance on Thursday, August 25, 2011. Start Time: 4:00 a.m. PDT / 7:00 a.m. EDT / 12:00 p.m. BST / 13:00 CEST Expected Duration: 6 hours Expected Finish Time: 10:00 a.m. PDT / 1:00 p.m. EDT / 6:00 p.m. BST / 19:00 CEST This maintenance is to facilitate hardware upgrades for all the Live City of Heroes servers. We apologise for the inconvenience and thank you for your patience! |
If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.
Black Pebble is my new hero.
FYI. A new Announcement post has gone up.
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Current main:
Schrodinger's Gun, Dual Pistols/Mental Blaster, Virtue
Avatar: Becky Miyamoto from Pani Poni Dash. Roulette roulette~
Gah! 6 Hours
No wonder this thread still exists...
You know... If we'll be having this much downtime practically every day, can we just out-and-out have Freedom released already? It can't be any worse than this.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Id be lying if I said I was pleased by all of it.
Sam start a controversial topic somewhere about the lack of bathrooms in Paragon City or something so I have something to do for a little.
The entire idea that any system with a large user base connected to and accessing a transaction heavy database, regardless of infrastructure, will not have to have regular maintenance outages is simply a non-starter. Even the most resilient database systems like the stock market have scheduled downtime for users.
The reason this topic makes me rage, BTW, is that anyone in the technology industry speaking from a position of authority who informs people that impossible things can be done, irritates me. |
And recently here in aus we have had airline systems and even bank, ATM systems crash several times.
And recently here in aus we have had airline systems and even bank, ATM systems crash several times.
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What also happens, rarely, is bit code changes to programs (BAL, Basic Assembler Language, code) on the fly while the system is up. Just don't tell upper management, they get real uptight about that. I had to make the coding change (it was my program), and the people in Systems checked it with three sets of eyes before their lead made the actual change with me watching.
Then irritate yourself. Travel industry reservations systems have NO scheduled down time. They are up 24/7, barring crashes. We even loaded new software with the system up. Granted, we did it for the airline I worked for during the lowest user load times, but the system did not go down.
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Also, whilst you are loading up the software, did it have any side effect to the running of the system, or was it effectively transparent so that there was *no* delay on the tasks being ran.
Because, at least from the *customer* point of view, when some servers get under heavy load everything takes longer to complete. Buying/Booking a holiday... those extra 15-30 seconds isnt going to make a blind bit of difference (typically)... if it went up to 5 minutes, then yes... a problem has arisen.
But playing an MMO where you had 15 second lag? Who in their right mind would play a game like that?
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
Well I can get as far as trying to log into a server and finding I have the wrong version of the game client - again... sigh
patching just ain't what it was