What AT should i pick for Time manipulation?


Amy_Amp

 

Posted

I know it's only available for defenders, controllers, masterminds and corruptors. My question is which AT would benefit most from it? I'm still fairly new to CoH, so i'm not sure if it makes a difference or not.


 

Posted

Defenders have about 20%ish more on every effects of the set. If you want to be a "Time Manipulator" go with fender (preferably melee/PBAoE oriented secondary).

Trollers, MM and Corrs will have roughly the same numbers.

Time has recharge buff and Melee range auras, these are the best for (most) controlers.
Time has AoE Heal and Def buff, which fitts to MM but recharge buff doesnt affect pets.
Time is mostly melee, doesnt have damage buffs, is quite active (no buff and play style like FF, Sonic, Thermal or Cold) so doesnt really fit to Corruptors imo.


So Id say:
1- Troller
2- For the sheer numbers, Fender
3- MM
4- Corr

Of course thats considering there are better secondary for MM (DM, Traps, Thermal) and Corrs (Kin, Rad, DM) but it doesnt mean your character will suck if you pick these AT.


 

Posted

After reading it, I would say controllers primarily will use this, and defenders second (Corrs as well)

Controllers just by nature of this power would locktown pretty much anything or just plain up have more use for it.


 

Posted

Fire, Ice, and Elec controllers are the ideal for for Time since all three play well in melee.


 

Posted

All of them. Buy extra slots.


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Posted

Quote:
Originally Posted by Amy_Amp View Post
Fire, Ice, and Elec controllers are the ideal for for Time since all three play well in melee.
Plant and Earth will also like. Mind is very ranged and abit too active. Illusion is good with anything but Energy Phatoms and Phantasm KB will piss you off. Grav scales slightly less but Time and Space manipulation sounds cool!


 

Posted

Corr! Cuz a Troller will likely bore you!

Well Corr or Defender. Corr if you want to do more damage on the team and have the blasts sooner. Defender is you want to be more survivalable.


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Posted

Corruptor or Defender.
Time Manip. is a fast paced set, you're going to be shooting off a lot of buffs/debuffs. Suggest going Radiation/Time for the AoEs, or Fire/Time because well.. Fire/ makes everything better.

Defender if you want to last longer, Corruptor if you want your blasts first.


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Posted

I'm going Corr.

Because time gives me a number of tools, including debuffing enemies, healing self and allies, buffing DEF, massive +Rech, soft controls as well as a hard control hold.

Once I have all of that, the only thing I need is a primary that expedites the elimination of enemies.


 

Posted

Quote:
Originally Posted by Amy_Amp View Post
Fire, Ice, and Elec controllers are the ideal for for Time since all three play well in melee.
This is also my personal opinion.

Time is going to be extremely powerful on a Controller. I'm planning on an Elec/Time as soon as I21 launches.


@Draeth Darkstar
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Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Quote:
Originally Posted by Nightchill_EU View Post
Plant and Earth will also like. Mind is very ranged and abit too active. Illusion is good with anything but Energy Phatoms and Phantasm KB will piss you off. Grav scales slightly less but Time and Space manipulation sounds cool!
The 3 I listed all have PBAoE auras which means they play well with Time's PBAoE. No other builds that get Time has one. I think from a concept point of view Ill/time is amazing, but I just can't see myself rolling one.


 

Posted

Unless they change it, Controller because your route to Power Boost is more direct.

I actually don't find Time's PBAoE that amazing. More or less on par with something like Choking Cloud, which is useful for melee-ish characters but skippable enough. Not bad a panic button power, but I'm not sure I'd be wading through melee just to use it.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Unless they change it, Controller because your route to Power Boost is more direct.

I actually don't find Time's PBAoE that amazing. More or less on par with something like Choking Cloud, which is useful for melee-ish characters but skippable enough. Not bad a panic button power, but I'm not sure I'd be wading through melee just to use it.
I found it to be awesome combined with Arctic Air on a Controller. And on a Defender, between Time's Junction's To-Hit Debuff and Farsight's Defense Buff you can effectively have ~40% defense slotted up with SOs.


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Posted

The AoE on that PBAoE from time is a 25' radius so it can be used from somewhat of a distance and not quite be in melee.

I'm not sure how one PBAoE debuff makes a set mostly melee??


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Posted

Quote:
Originally Posted by Brynstar View Post

I'm not sure how one PBAoE debuff makes a set mostly melee??
It doesn't, I think most people are just not aggressive enough to take advantage of those kinds of powers on Corrs/Defenders.


 

Posted

Quote:
Originally Posted by Brynstar View Post
The AoE on that PBAoE from time is a 25' radius so it can be used from somewhat of a distance and not quite be in melee.

I'm not sure how one PBAoE debuff makes a set mostly melee??
It's a matter of synergy. The fact that Time has a PBAOE toggle means it plays well with other sets that have a PBAOE toggle, and it's relatively safe with -tohit/+defense in the set as well, making other PBAOE toggles easier to use. Plus, Time is control and +recharge heavy, giving it even more of a boost as a Controller secondary. There's plenty of angles to the argument that it's good for Fire/Ice/Elec Control.


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Code:
I24 Proc Chance = (Enhanced Recharge + Activation Time) * (Current PPM * 1.25) / 60*(1 + .75*(.15*Radius - 0.011*Radius*(360-Arc)/30))
Single Target Radius = 0. AoE Non-Cone Arc = 360.

 

Posted

Whelp...Time Manipulation looks like it is gonna be a fairly active set, so I would rule out Corruptors and Defenders since they have blasts so having a bunch of active abilities means you got alot of things you gotta spam to be effective. So that would mean Masterminds would have some benefit from it as would earth controllers since their most powerful controls are Patches.

Personally I would go with a Necro/Time MM or a Ninja/Time MM, your pets will be in melee so you can leverage all your powers to their best ability.


 

Posted

If you want to make to most of TM, you will not have much time left to do anything else: it is a rather busy set. I would prefer it on a Controller or a MM.

On a Controller I would suggest Illusion because Phantom Army can take care of your damage while you are using TM. Same goes to any of the MM pets as well.


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
I'm going Corr.

Because time gives me a number of tools, including debuffing enemies, healing self and allies, buffing DEF, massive +Rech, soft controls as well as a hard control hold.

Once I have all of that, the only thing I need is a primary that expedites the elimination of enemies.
This. So, Fire Blast. Defenders will be getting Fire Blast too, but aside from Corrs doing more damage overall, Rain of Fire does double Scourge damage.


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Posted

I highly recommend NOT going with Time/Beam in any combination. I have one at 50, and although it's strong for taking stuff out it is insanely busy. You literally cannot keep up Disintegrate/Time's Crawl on as many targets as you should and cannot focus on using those combos effectively without sacrificing other debuffs or attacks.


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Posted

Quote:
Originally Posted by Silas View Post
This. So, Fire Blast. Defenders will be getting Fire Blast too, but aside from Corrs doing more damage overall, Rain of Fire does double Scourge damage.
This, IMO, there's Fire/TM corruptors, and then everything else. The slows from TM will let you leverage that oh so delicious corruptor rain of fire to perfection.

A less scourgey set is more of a toss up between defender and corruptor because defenders' builds aren't as tight and they get stronger -res to close the damage gap.


 

Posted

Mind Controllers and Corruptor/Defenders with the Psi APP can potentially stack a Mag 12 hold in seconds with Dominate>>Time Stop>>Telekinesis>>Dominate. If I'm not mistaken that will hold most standard Elite Bosses.

[Nope I'm wrong, you only need to Overcome Mag 6. So, any hold with Time Crawl'ed Time Stop will do it, but only for the short duration of the extra Mag 1 in Time Crawl.]


 

Posted

I'm liking Ice Blast with Time. Very good damage output along with stacking slows and holds. Cold and Storm might do more damage with their -res rains, but the extra recharge and self defense of Time is quite nice.


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Posted

Quote:
Originally Posted by Auroxis View Post
I'm liking Ice Blast with Time. Very good damage output along with stacking slows and holds. Cold and Storm might do more damage with their -res rains, but the extra recharge and self defense of Time is quite nice.
I was initally tempted to this route as well. Now, I'm leaning Elec/TM Troller.


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Posted

I'll be rolling a ice/time/power Corr... Aim + power build up + time crawl + time stop + freeze ray means i can hold bosses, and down them in record time. Plus Time distortion will make blizzard and ice storm that much more awesome, as things wont be able to run out of them at all.