What AT should i pick for Time manipulation?
If you're going Power, it'd probably be better to slot PBU with +Def HO's(Cytos are the cheapest) and use it before Far Sight.
I'm personally liking Dark Mastery, as with all the recharge getting Soul Drain perma would be easy. |
It really depends on what needs to be hit, what needs to be buffed, and if Power boost makes the accerlated buff as awesome as i'm thinkin it will (due to 150% heals going off on the accerlated target.. or something like that)
All this talk of PB/PBU is interesting. I first assumed I'd be going with Scorpion Shield to softcap s/l but now it seems I'll have to play around in Mids and see what I can come up with.
I'd probably be going with Soul Mastery though rather than Power Mastery. It wouldn't be possible to get Soul Drain perma because the Soul Mastery version has a 240s recharge (Dark Mastery version is 120s) but you can still get good uptime. The other advantage is that PB recharges much faster than PBU, so it'll be easier to synch up Farsight/PB.
I dunno how fiddly it'd be to have to hit PB before Farsight, definitely gotta play with the build in Mids. If I can get the levels of recharge, hp and recovery I want with the PB-Farsight route, that's probably what I'll go with.
Only time and Mids will tell, heh.
The Melee Teaming Guide for Melee Mans
All this talk of PB/PBU is interesting. I first assumed I'd be going with Scorpion Shield to softcap s/l but now it seems I'll have to play around in Mids and see what I can come up with.
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I forsee /time being a very useful as a 'league' healer. While emp, and /pain are great for keeping 1 to 4 targets up and active, /time will cover basically everyone in range with HoTs, and boost everyones recharge enough to allow them to usually save themselves.
Acclerated allows /time to work towards the 'team' healer aspect a little more, due to being able to boost its heals on 1 - 4 targets, as well as keeping everyone else boosted as well.
Its old terms i learned from other games, but its the way i see /time. Being able to cover both single target heals (due to acclerated) and team heals (due to the AoE nature and HoT mechanics) pretty well. Keyes for 1 will be a TON easier with 2 - 3 /times on it, keeping the HoTs active.
On a Controller I would suggest Illusion because Phantom Army can take care of your damage while you are using TM. Same goes to any of the MM pets as well.
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I already placeheld the name Illusion of Time on my home server. Couldn't believe the name wasn't taken, given how obvious it is.
The character's bio is going to read: Time is an illusion. Lunchtime doubly so.
A cookie to all who get the reference.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
As for Op. Will probably be rolling two. Fire/TM corr and Ill/TM troller.
Fire makes all things better.
TM carries a couple extra holds and provides a bit more control to round out Ill. Any of TM's long recharge powers will be easily up most of the time in trying to get PA up perma.
Scorpion shield, while amazing, probably won't be very end effective, due to PB/PBU Farsight being near perma. That, plus the -tohit PBAoE toggle, means you can effectively softcap yourself on SOs. (assuming PB, and farsight, as PBU won't be able to recharge fast enough on SOs to keep up with farsight.. IOs, maybe, but not SOs)
I forsee /time being a very useful as a 'league' healer. While emp, and /pain are great for keeping 1 to 4 targets up and active, /time will cover basically everyone in range with HoTs, and boost everyones recharge enough to allow them to usually save themselves. Acclerated allows /time to work towards the 'team' healer aspect a little more, due to being able to boost its heals on 1 - 4 targets, as well as keeping everyone else boosted as well. Its old terms i learned from other games, but its the way i see /time. Being able to cover both single target heals (due to acclerated) and team heals (due to the AoE nature and HoT mechanics) pretty well. Keyes for 1 will be a TON easier with 2 - 3 /times on it, keeping the HoTs active. |
We shall see.
The Melee Teaming Guide for Melee Mans
I'm planning on Dual Pistols / Time Manipulation corruptor. DP is one of the few blasts sets that I haven't played with yet, and I've got a cool (too me) character concept. She'll be a very old soul with tech gadgets and steam punk costuming, with the name "Supercentenarian".
While the damage won't be anywhere near as powerful as fire, there is plenty of AoE to be had. My character on Beta is only level 14, but I am enjoying the combination.
Make a man a fire and keep him warm for the day, SET a man on fire and keep him warm for the rest of his life.
Incarnates: K'lir(Fire/Dark Corr):Hot-House Flower(Plant/Fire Dom):Kinrad X(Kin/Rad Def):Itsy-Bitsy Spider(Crab):Two Ton Tony(Mace/WP Broot):Teeny Weeny Widow(Fortunata/Widow) : Zeroth Law (Ice/Fire Tank)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Yeah, I'll have to play with Mids. If I can get the kind of stats I want with PB-Farsight softcapping m/r/AoE, it'd be a no brainer.
We shall see. |
If your looking for the easy route to softcap and can wait till post 50 and incarnate buffs the clarion that also has the power boost is the way to go.
I played around with TM on beta pop clarion --> pop PBU --> pop farsight ---> chrono shift and go to town.
As far as all the love for TM on controllers I would agree with everyone else and the melee heavy primaries, but as stated Ill is plain fun to play and TM adds a new twist to it. Ill IMO is not a super active set and therefore you can focus on all the fun toys TM has to offer.
As far was the lack of love corrs are getting I had a BR/TM bumped to 50 tricked it out with iOS and can say that it was a blast. If you always want to be clicking something and like an active playstyle then go corr. Oh and scourgeration (scourge + disintegration) is just plan nasty. Not going to do fire damage but not everyone likes fire.
I'm personally liking Dark Mastery, as with all the recharge getting Soul Drain perma would be easy.
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Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
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