Steelhelm

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  1. Heather Townshend Flashback: Common
    Mu' Vorkin Flashback: Common
    Praetor Duncan Flashback: Uncommon
    Sister Solaris Flashback: Uncommon
    Dream Doctor Part One Flashback: Very Rare
  2. Quote:
    Originally Posted by Eric Nelson View Post
    No problem, WarMage -- you use the forums to send a PM (Private Message). Probably Zwillinger or Avatea would be the best people to start with. Head to your "Private Messages" area (look in the upper-right corner of your screen for a link right under your name) and go from there. They're like e-mails, basically.
    Thank you all for your assitance and now my forum name is changed to my main character.
  3. Hello again, I have finnaly got the badge-hunter.com /vidiotmap.com working and I am currently getting all the telporter beacons for my base.

    Thanks for your assistance
  4. Hello CoH/CoV, I am in need of assistance of understanding this badge-hunter.com thing.

    You see, One day, I was online playing and one of my friends tell me about a site called badge-hunter.com. So I went to the site, but I spent hours trying to understand what to do. Any help would be greatly appreciated.
  5. Thank you for the replies, but I would like to know how to talk to a moderator, is it by email or by something else?


    P.S. Sorry, I dont know how to use forums as well, I only used forums to check if I was invited to Beta.
  6. Quote:
    Originally Posted by Warbaby View Post
    And...why would you want to, it seems perfectly acceptable to me?
    Well... because my account originally belonged to my father, and my Main toon's name is not WarMage. I don't even have that name in game anymore.

    Would prefer my forum name to match, if possible, my actual main character.
  7. Hello, just as the title says, I am looking for assistance on how to change my forum name. Please help.
  8. Quote:
    Originally Posted by Amy_Amp View Post
    Fire, Ice, and Elec controllers are the ideal for for Time since all three play well in melee.

    Yep. Probably going Fire/Time myself once the set makes it to Live
  9. Steelhelm

    Let's speculate!

    Quote:
    Originally Posted by Jibikao View Post
    Brute has a lot of sets though... ? You mean Stalker? :P
    Hehe, No I meant Brutes. They are insanely fun Melee pounders and only need a few more proliferations to have everything I could want (like Martial Arts)

    And Dominators are the Ranged equivalent of Brutes to me. Tons of Ranged powers but more limited on their powerset choices.

    So perhaps a better was to say it would be Dominators need ALOT more choices, while Brutes only need a few more to be complete.
  10. Quote:
    Originally Posted by Garent View Post
    There are a few things in the original post that I thought would be more contentious than they are. I'll copy paste them here.



    The first one is essentially a 50% buff to the resistance that sonic resonance and thermal gives. I was certain that someone would have something to say about that. Ditto on the second one, as I don't think it's possible for there to be unanimous support of power order changes.
    I didn't comment on this because I completely agree with the idea.

    I have even suggested this in the past, and been met with several attempts to rationalize the existing numbers from the community.

    Having played a Sonic/Energy side by side with a FF/Energy, I can tell you that they are completely different animals when played solo. FF/Energy is "hands-down" the better solo-er, while Sonic/Energy is probably more "team-useful" because of how it helps "speed-up" kill rates.

    Just taking these two sets into consideration, I would say Sonic needs more "survival" on the solo front, and Forcefields needs some form of debuff that would help in a team environment.

    Your suggestions would help the set a great deal.

    Another thread that discussed Sonic had another great idea of making Sonic Siphon either a Cone or a Targeted AoE (5 targets max). This would help bring Sonic up a little in the solo area. In that same thread, I suggested that Sonic Siphon have an additional debuff added to it (like -damage) to bring it up to par with other single target debuffs like "infrigidate" or "siphon power".
  11. There was a change some time back to Corruptor Sleet to fix a bug related to their inherent iirc. Don't take my word for it though, I am getting old and memory is the first thing to go.
  12. Quote:
    Originally Posted by Draggynn View Post
    I'm not sure that the solution to buffing empathy is to encourage greater rocking of the aura
    Yeah, I know how much people feel that is a sign of a bad Empath, but...
    Healing Aura is pretty much all you have solo when the Auras are down, and it would be an alternative to lending status protection to the set.
  13. Quote:
    Originally Posted by Garent View Post
    I completely agree with you that empathy should have status protection of some kind. It's an (almost) completely reactive set that needs to be unmezzed and capable when things go bad. However, we had to limit ourselves to things we knew the devs at least had a chance of accepting. Black scorpion recently said that he doesn't think that the single target mez protection powers should be given AoE power. Not something I agree with, but that's the end of the debate right there.

    As for regeneration aura, it's actually an EXTREMELY powerful buff. It's pretty much instant healing, except it doesn't have reduced power from healing enhancements like instant healing does. I'm sure a lot of people would like to have it be a less powerful, but perma, buff, but the developers are really mindful of removing functionality that players are used to, and I think a lot of people would miss the ability to have god-mode regeneration aura for a small amount of time.
    Thanks Garent for the response,

    Let me try harder in keeping with the spirit of your thread.

    What if.... Healing Aura was able to be cast while under status effects.
    The Empath could attempt to heal thru a bad situation on teams and (especially) while solo, without changing ANY of the other powers.

    I have also felt that Healing Aura should have its cast time reduced somewhat. When you are in your teens and twenties, you can use this power to heal and lose as much health during the cast time as the amount that gets healed back.
  14. Quote:
    Originally Posted by Garent View Post
    Empathy

    Resurrect: In the past, the benefit of this power over other rez powers was that it healed the target to full and gave them full endurance, while the others needed enhancing to accomplish it. Over time, they all got buffed to recover the target to full, leaving this power comparatively weaker. Suggestion: Lower the recharge to 120 or 90 seconds. Alternatively, provide the target with some kind of buff, probably +Regeneration and +Recovery, to match the theme of the set.

    Clear Mind: Except in the edge case of dealing with Ghost Widow on the STF, this power has no use whatsoever for teammates who already have mez protection, except to fill in certain gaps if their mez protection is not complete and you happen to be fighting an enemy group that uses those rare Confuse and Fear mezzes. As such, I suggest adding some kind of additional buff on top of the mez effect (similar to Thaw, O2 Boost, and Clarity - if the above suggestion about it was taken). Given that the set does very little to prevent your allies from being hit (Fortitude is the only defense power, and it can only be maintained on a limited number of allies at once), some forms of debuff resistance would be a good fit.

    Recovery Aura: The recharge on this power is punishingly high (the same 500 seconds as Regeneration Aura, a much more powerful power), considering that Kinetics can give the entire group infinite endurance all the time with minimal effort, and Heat Loss from Cold Domination can provide capped endurance for 90 seconds out of 360 seconds without recharge. The recharge on this power should at least be brought down to 360 seconds, putting it on par with Heat Loss, and possibly to 240 seconds, given that it provides no debuffing like Heat Loss does.
    The original Post was thoughtfull and put together well.
    I hope that the developers consider these suggestions.

    My experience with Empathy in particular makes me willing to throw in my 2 pennies on these suggestions.

    The suggestion for resurrection is very interesting and I like it. However, it doesnt do very much to help strengthen Empathy in the solo game, nor improve (a.k.a reduce) the amount of time spent rotating buffs).

    Clear Mind is definitely a case for improving Empathy. The argument regarding stacking status protection for certain AV fights has been used alot, and personally, this is more of an argument to change said AV rather than CM. What would be more helpful for Empathy is to grant the set the same benefit that FF and Sonic currently have, which is self status protection. Change Clear Mind to a PBAoE power which affects the caster and all within a certain radius. Bump the cost and recharge somewhat, and Empathy is fixed IMHO.

    Although I like the idea of reducing the recharge on Recovery Aura, I would like to see BOTH auras dropped down to 360sec. If that meant that their effectiveness also was lowered, so be it. Being able to make them Perma SHOULD be possible. The original recharge when the game launched was shorter, and it was changed way back then because of how this could be abused with 6-slotted recharge and multiple empaths. So make it Not-Stackable with itself or other empaths, but allow it to be perma (at 200% recharge or more). But again, if these Auras were left alone and CM was made a PBAoE which affected the Empath, I would consider the set balanced for solo and team play.

    ***Another option suggested by someone else in the past would be the following***
    Leave CM as is, reduce the recharge on both auras to 360sec, but make them both "unstackable", and finally, add certain status protections and/or debuff resistances to the auras, so that the caster and his allies get additional mezz protections. This would involve the least impact on the cottage rule.

    Recovery Aura could grant protection from any of the following; Slow, Endurance Drain, Sleep, Hold, Confuse etc...
    Regen Aura could grant any of the following; Stun, Knockback, Regen Debuff, Resist Debuff, Defense Debuff, Fear, etc...

    Great work Garent and Diellan !
  15. Steelhelm

    Buffers rejoice!

    I find it interesting that some folks are of the belief that this change was meant to correct an "imbalance". Cannot find it at the moment, but if I remember correctly, this was "billed" as a QOL improvement for "buffing" sets.

    What New Dawn, myself (and others) are trying to say is that Empathy (Poison and Pain) are not being offered some form of QOL as well. Do these sets have similar powers that are easily adjusted? Nope... But having played a considerable amount of time with an Empath (or two, or three), the set should be given some form of reduction in "time spent buffing" WITHOUT making it overpowered. How can this be done ? Good Question.

    But it should be done. Thats all I am saying.


    Found it :
    Quote:
    Quality of Life Upgrades
    Group Area Buffs: To make buffing easier for Teams and Leagues, these buff powers now affect all the eligible characters within a 30-foot-radius around the targeted character. (Previously, you had to target and buff each individual character to use these powers.)

    Cold Domination (Defenders, Controllers, Corruptors): Ice Shield and Glacial Shield
    Force Field (Defenders, Controllers, Masterminds): Deflection Shield and Insulation Shield
    Kinetics (Defenders, Controllers, Corruptors): Increase Density and Speed Boost
    Sonic Resonance (Defenders, Controllers, Corruptors): Sonic Barrier and Sonic Haven
    Thermal Radiation (Controllers, Corruptors, Masterminds): Fire Shield and Plasma Shield
  16. Steelhelm

    Buffers rejoice!

    Reading thru this whole thread, I can see that ONLY New Dawn sees the same thing that I felt after reading the QOL changes. The hard-headed anti-empathy Bias in this game amazes me. These changes are great news for the Defenders playing the affected sets and I applaud the devs for listening to the fan base and making this change. But at the same time, I see ONCE AGAIN that Empathy gets left behind. Nothing new on the horizon after 7 years of time. Forever sidekicks, wasting all their group time pro-actively keeping your "ungrateful" selves alive. Does it surprise me that folks are saying YET AGAIN that Empaths are fine as is. Not one bit !!

    To you NEW DAWN, I salute you. Thanks for trying.

    -Biospark- (Former Empath)