/regen got buffed. Cats and dogs live in happiness.
For those unfamiliar with their mechanics, they self buff their own tohit with every attack they use, like a perma-follow up. Those tohit buffs last for ten minutes, so they effectively stack indefinitely (unless you deliberately leave them alone for at least that long and "reset" them).
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I usually explain the mechanic when it starts to cause problems and people can't figure out why.
Unfortunately sometimes a mixture of reckless KB and Immobs can exasperate the situation.
There's no question that there is more -regen in the trials than in the standard game. However, -Def isn't absent, and besides the Vickies the more serious threat comes from something missing from the paragonwiki page: the 9CUs. For those unfamiliar with their mechanics, they self buff their own tohit with every attack they use, like a perma-follow up. Those tohit buffs last for ten minutes, so they effectively stack indefinitely (unless you deliberately leave them alone for at least that long and "reset" them).
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Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
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Yep. I'm guessing that the Devs put this in to counter Destiny powers like Barrier etc.
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As is often the case, defense sets get caught in the cross-fire when the devs first add a lot of ancillary defense into the game, then add counters to that defense.
Which is actually something to keep in mind before clamoring for too much -regen and other debuff protection. Someone's job is to make critters that are a threat, and if he sees that -regen doesn't do anything to regen scrappers, he'll just up the ante. Same with -recharge and other debuffs. There was no problem adding DDR, because the huge amount of -DEF in the game wasn't there specifically to kill SR scrappers, it was to hit everyone with moderate levels of -DEF. The devs have other ways of killing SR scrappers so they do not need to ever put in -100000000% defense debuffs just to work around DDR.
But there are only so many ways to kill a regen, and if you ask for too much protection against all of them, you might not like the arms race you will trigger.
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Keep in mind, your build is most likely far better than what the average person may have.
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If my characters who absolutely are going to be hit dont have as much regen as a Regen aren't suffering a lot of -regen, then it simply isn't sensible to conclude that the same regen debuffs are likely to be a high-threat risk for my Regens.
(Not including Barrier, most of my melee characters - who are Scrappers, Brutes, Stalkers and a Widow - max out at 35-40% passive defense to either the Melee position or L/S damage, and then have 25-30% to the other positions or damage types, excluding Psi. The only character of mine with Incarnate-level softcapped defenses all around is my Widow.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Personally, I think this is why Regen feels gimped in comparison on the higher end iTrials. |
So no, don't feel gimped on the iTrials at all. I have now T4'd out a BS/Regen, a Elec/SD and a DM/SR scrapper on the iTrials. The BS/Regen still feels the most survivable to me and definitely does the most damage (although the Elec/SD with Shield Charge and Lightning Rod makes quick work out of whole spawns of IDF).
I really didn't realize there was that much -REGEN on the iTrials. But as I've said before and will again, I don't die on iTrials. I solo crates/chambers all the time. I don't think the critters powers really matter all that much since once you get to 50+1 everyone is spamming incarnate powers left and right anyways. And at that level....even a blaster isn't gimped.
So no, don't feel gimped on the iTrials at all. I have now T4'd out a BS/Regen, a Elec/SD and a DM/SR scrapper on the iTrials. The BS/Regen still feels the most survivable to me and definitely does the most damage (although the Elec/SD with Shield Charge and Lightning Rod makes quick work out of whole spawns of IDF). |
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If my characters who absolutely are going to be hit dont have as much regen as a Regen aren't suffering a lot of -regen
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Since that build is pure resistance/regen for mitigation, I really notice when my regen gets shut down. I've finished incarnating that toon already but I'll see if I can find time to run through a few trials to confirm I'm remembering things right.
Well, I don't die often in the trials on my blaster either, and that's usually due to smart inspiration usage (and actually paying attention, which interestingly seems to happen more often on Lambdas than BAFs). If there are enough insps in the world to keep my blaster alive, there certainly are enough to keep a well-built regen alive. That doesn't specifically speak to the question of whether Regen is as strong as the other sets in the trials, just that it can be strong enough to succeed which is a somewhat different statement.
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I make a point of trying to use inspirations as little as possible because I want to understand just what my build can survive on its own. That has a side effect, though, in which I effectively have trained myself not to think to use them. That wasn't my goal, but it's more or less how it's turned out. Most of the time when I do die, if I'd use some inspirations, I wouldn't have.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The only inspirations I ever use are damage. I have one of those nifty macros that converts 3 of anything to reds. I agree with the "paying attention" comment, however. Knowing when to hit Dull Pain so you get both the heal and the double HP for example. Or saving IH for the rooms where the 9CUs all gang up on you. Or for that matter knowing when to hit MOG. But "paying attention" is HOW you play a Regen.
Shard Warrior - 50 MA/Regen/BM Scrapper
Founding Member and Leader : Shadow-Force
Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."
Do you have any idea how much that sort of insinuation just ends up making you look like you have an axe to grind with people who are don't share your distaste for the Regen powerset?
Whether or not the IDF regularly severely debuff your regen (and I steadfastly maintain they do not), that still does nothing for the argument that strong -regen effects makes a Regen feel gimp. If that's the case for someone, that someone has built their Regen poorly. Does having your Regen shut off (or severely reduced) cause a problem? Of course it does. It's not something you can ignore completely. However, my experience in play all across the level 50 spectrum says it's not something that regularly kills a Regen for someone who knows what they're doing. Having your recharge crushed is far more likely to do so. My main objection to your observation about debuffs from Praetorean mobs being why Regen feels weak in the Incarnate game (which I disagree with more broadly) is the express inclusion of Regen debuffs as a justification for your position. Recharge debuffs I disagree with less strongly.
For my Regens, noticeable recharge debuffs tend to be on the order of 50% and up. Dangerous debuffs are on the order of 100% and up. I don't consider the -recharge debuffs from most IDF spawns severe, but they can definitely be noticeable. Sometimes they get severe if the spawn contains too much of the same catagories of critters. A spawn of all Seers or non-boss WarWorks can debuff your recharge pretty badly. Fortunately, that doesn't happen all that often, because there are other mobs the spawn generator tends to mix in. The notable exception is in the Tin Mage TF, where the WarWorks apply crushing -recharge stacking.
For me, the primary threats that affect a Regen in the Incarnate end game are the potential for extremely high burst damage. A well-played Regen is about reaction time and planning using your heals. If there are high odds of sudden, unexpected burst damage, this increases the risk that leaving yourself meaningfully below max HP will result in sudden defeat. Yet using your heals early to keep your HP (and bonus HP) topped off means you don't have those heals in reserve for when the big hits do come.
Edit: I wanted to add this to the original post, but I couldn't check it since the servers were down.
While time played is not directly correlated with skill accumulated, I like to think that my posting history (things people have seen me say, not my post count) indicate I know how to play (and build) a decent Regen, and I have a lot of play time to back up the Regen observations I make. I have three level 50 Regens.
- Dark Melee/Regen/Soul Scrapper: 1937 patrol hours. 42 Incarnate trials run
- Martial Arts/Regen/Soul Stalker: 1130 patrol hours. 64 Incarnate trials run
- Dual Blades/Regen/(None) Scrapper: 1029 patrol hours. 44 Incarnate trials run
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Do you have any idea how much that sort of insinuation just ends up making you look like you have an axe to grind with people who are don't share your distaste for the Regen powerset?
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Good for you that your Regen doesn't die on iTrials. My experience and the experience of quite a few (7+ year veterans mind you) friends I team with regularly is that /SR and /SD far outperforms Regen any day of the week at endgame. I agree with those who've expressed that while this buff is nice, but it doesn't help the Regen set all that much.
Sorry... had been lurking this thread and found the reply funny.
Having spent the better part of the past few pages adamantly trying to convince people with a dissenting opinion from yours that they're somehow not built right or aren't playing right, I'm at a loss to see how you can justify your comment? Feel free to dismount your high horse at any time.
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I've been responding with information that attempts to rebut factual assertions someone else is making. My only comment regarding Shard_Warrior as an individual was the response you seem to have such a hard time putting in context, and you'll notice I couched it in terms of "it makes you look like", leaving quite open the possibility that that's not what Shard intended. Nothing about that should come across as me having an axe of my own to grind here, beyond a distaste for misinformation. You'll find most posters here will respond to people posting incorrect information about a powerset they know well, especially if they like it.
I don't begrudge Shard_Warrior disliking playing Regen. I just want to make sure that the dislike doesn't breed attempts at justification that wander past reasonable interpretation of facts. I don't accuse Shard of trying to do that, but the comment about "the other side can't admit it" doesn't do much for the sense of integrity involved.
As for my early responses in this thread to Diesel Punk, his claims about Regen's performance absolutely require either that he's flat out lying, or that he doesn't know how to play it in a way to avoid the disastrous results he describes. I don't assume he's lying, so I assume he doesn't know how to play the powerset well. I have no qualms about saying that.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I haven't edited out anything in response to you. The only edit you elicited was that I had changed "do you have any idea" to "do you realize", and I put back the more snarky wording because you had already quoted it.
Edit: FWIW, link to screenshot of post edit history - current versus original. If there's another post you're referring to, I don't see where any of my post edit dates line up with the possibility I edited them in response to you.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The title of this thread is a lie. It is quite evident that dogs and cats are not happy about teh regin.
Heh.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Having spent the better part of the past few pages adamantly trying to convince people with a dissenting opinion from yours that they're somehow not built right or aren't playing right, I'm at a loss to see how you can justify your comment? Feel free to dismount your high horse at any time.
Good for you that your Regen doesn't die on iTrials. My experience and the experience of quite a few (7+ year veterans mind you) friends I team with regularly is that /SR and /SD far outperforms Regen any day of the week at endgame. I agree with those who've expressed that while this buff is nice, but it doesn't help the Regen set all that much. Sorry... had been lurking this thread and found the reply funny. |
I'd have included your own veiled jabs at telling others they aren't playing/built right, but I see you've edited your previous post to remove them since you were called on it. Nice try though.
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lol new thread tittle "regen Vs. the world"
How much?
Also to all the people who kept arguing against Regen getting debuff protection: pancake it. Though I would have preferred recharge debuff protection, still this is nice. |
"Somebody pancakes in a trial"
"I pancaking love you"
And, the above "pancake it"
What's up with this?
...
There are relatively few -DEF and -RES powers in comparison. Most of your -DEF comes from the Mk-VI Victorias.
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