make Shadow Shard a free pvp zone


BattleWraith

 

Posted

Its one of the biggest zone's in the game but most of the time there is nobody there.

Also its only heroes at this moment. Wouldnt it be great to make it an open pvp zone?

Just implement stuff there so people are willing to go there. But with a warning that you can get atacked by other players.

Would be nice if there is something like the old protect your sg base kind of stuff. but then with whole zones that you can atack or protect.
And afcourse with rewards that justify it for people to be there.

You can have a full pvp and pve game next to eachother where you just can choose to be in an epic pvp battle or just do pve stuff in other zones.


 

Posted

I would rather not. The Shadow Shard is a beautiful zone with a great lore and a couple TF's. It would ruin my day if my blaster got one shotted by a stalker while I was enjoying the scenery.
Besides that, there's also no real reason for this to happen. PvP is frankly a minority in this game, and there are already plenty of empty zones for PvPers to use.


 

Posted

Its also a most empty zone. and yes pvp is a minority but thats also because there are no real pvp zones.

This could be an answer to both.


 

Posted

I love pvp but the Shadow Shard would be a horrible zone for it. Even in games purely based on pvp like Warhammer, the larger zones suck for it.
Can you imagine how long it would take to find someone to kill in that massive zone? You idea would literally destroy the last little bit of pvp we have left.
I'd rather a small zone like Pocket D be turned into a pvp zone.


 

Posted

Quote:
Originally Posted by Shadowclone View Post
I would rather not. The Shadow Shard is a beautiful zone with a great lore and a couple TF's. It would ruin my day if my blaster got one shotted by a stalker while I was enjoying the scenery.
Besides that, there's also no real reason for this to happen. PvP is frankly a minority in this game, and there are already plenty of empty zones for PvPers to use.
Actually - there is only one high level pvp zone. RV. I beleive the op is asking for another. Also your blaster cannot get one shotted by anything there is such a thing as one shot code and if your blaster gets killed by a lone stalker then yeah you should stay out of pvp zones and since your obviously biased against pvp why even post in the forums?


 

Posted

Is the Arena, Bloody Bay, Siren's Call, Warburg, and Recluse's Victory not enough zones for a dead aspect of the game? Why the Shadow Shard?

If the PvP community was more robust (and not just an extremely vocal few) I could understand the want/need for a new PvP zone - maybe a PvP off-shoot of the Shadow Shard - but not taking an existing zone and make it PvP so a few teenagers can get their rocks off.


 

Posted

Quote:
Originally Posted by VoodooGirl View Post
Is the Arena, Bloody Bay, Siren's Call, Warburg, and Recluse's Victory not enough zones for a dead aspect of the game? Why the Shadow Shard?

If the PvP community was more robust (and not just an extremely vocal few) I could understand the want/need for a new PvP zone - maybe a PvP off-shoot of the Shadow Shard - but not taking an existing zone and make it PvP so a few teenagers can get their rocks off.
Actually I think PVP is making a comeback.
A significant majority of the people my farmer farms up all say their character is designed for the same purpose: PVP.

It makes sense too, when you are done with the end-game content you have 3 options left: PVP, make a new character and do it all again, or quit the game and look for something more interesting. There are only so many times you can make new characters and do the same grind over and over again before boredom forces you to move onto option C. The rest of us PVP.

PVP is the only true end-game of any MMO.


 

Posted

First, this should probably be in the Suggestions area of the forums... since that is precisely what this is.

Quote:
Originally Posted by Cernowain View Post
Its one of the biggest zone's in the game but most of the time there is nobody there.
Making it PvP will ensure it stays that way.

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Wouldnt it be great to make it an open pvp zone?
No.

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Just implement stuff there so people are willing to go there. But with a warning that you can get atacked by other players.
Standard code rant applies. Also, Posi mentioned recently that to make the Shard CoOp would be a lot of work... and isn't really on the drawing board. I can't imagine it is easier to make it PvP.

Quote:
where you just can choose to be in an epic pvp battle or just do pve stuff in other zones.
However, this essentially makes me never want to enter the zone... and that's a shame since it's pretty.

Also, what of the Four TFs that start and run there? I don't believe you mentioned those.



 

Posted

Quote:
If the PvP community was more robust (and not just an extremely vocal few) I could understand the want/need for a new PvP zone - maybe a PvP off-shoot of the Shadow Shard - but not taking an existing zone and make it PvP so a few teenagers can get their rocks off.
Lol a few teenagers? As opposed to the geriatric horde of pver-ers that totally lack any twitch reflexes whatsoever and have to play a monotonous, repetitively grind based game in order not to fail?

I think you, Zombieman and that other guy are lost. This is the forum for people that have an interest in pvp.


www.battlewraith.deviantart.com

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Shard PvP?

Because you want hide 'n seek added to CoH? Don't we get enough of that with kill-all Oranbegan maps?
/This.

I'd like to see the Shadow Shard zones (and TFs) become Co-Op, but if we did have huge maps like these become PvP all the actual fighting would wind up on one floating rock anyway, just so PvPers would be able to find someone to fight. And with the loss of level restrictions in the Shard zones, there would be no balance to prevent L50s with Incarnate powers from hanging out and sniping L35s.


 

Posted

Wow a lot of hostile reaction on this.

Well guys to be fair i dont think pvp is a hide and seek game.

And for larger zone's look at Aion or wow for that matter, the whole world is a pvp zone.

Zo why should it be a problem to have the tf's there? people just have cant go afk and stand and wait but its more exciting when something can happen while you wait.

And even in pvp zone's you can make places where you cant atack eachother.

And to prevent hide and seek, well this should be pretty easy make objectives that you can atack like the original idea where you could atack another sg base.

Just have timewindows where you can atack or defend. The reward for defending would be extra buffs in the zone.

Loads of game's have figured this out.


 

Posted

Quote:
Originally Posted by Cernowain View Post
Wow a lot of hostile reaction on this.
Not hostile, just realistic.

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Well guys, to be fair, I do not think PvP is a hide and seek game.
PvP itself does not have to be based on a hide and sack type of gameplay. However, the type of a gameplay that is supported by a map is generally determined by the construction of that map.

For example, you can force a Capture the flag game-mode on non CTF maps in Red Eclipse, even remakes of classic Q3A type maps. Just because you can do that, does not mean that you'll get a good play experience.

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And for larger zone's look at Aion or wow for that matter, the whole world is a pvp zone.
Those are also other games.

Those games are not City of Heroes

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So why should it be a problem to have the TF's there? Players just will not be able to go afk. (I think) it is more exciting when something can happen while you wait.
Okay, this is where we get into the game's history.

PvP play has been in the game since about Issue 4 Colosseum: http://paragonwiki.com/wiki/Issue_4

Throughout the entire time that it is has been in-game, PvP play has never attracted more than single digit player percentages. The developers have tried numerous carrots over the years to get players into the PvP zones, such as the Shivans in Bloody Bay, the Rockets in Warburg, exclusive badges to all zones, and requiring Villains to enter PvP zones to complete their History badges. Back in Issue 13 the developers tried again, revamping the base concepts of PvP to player-feedback, and separating PvP powers from PvE powers, allowing the developers to balance PvP play experience separate of PvE experience.

The developers also talked about one of their greatest failures, the Gladiator PvP mode which allowed players to compete in a Pokemon-like battle using NPC characteres. The developers thought it was going to be a huge hit.

None of those attempts at PvP play have worked.

Case in point, many of the older PvP players left after Issue 13, unhappy with the changes that were brought to the system.

This now brings us up to date. There's a pretty good reason the developers generally haven't scheduled any resources to PvP development. It simply isn't profitable for this game.

The vast majority of City of Heroes subscribers have largely rejected PvP play. Suggestions to convert existing zones to co-op, or to convert an entire zone to Open-World-PvP, have largely been met with derision and vitriolic speech from vast majority of the player-base.

Why would it be a problem? Because if the developers forwarded this idea, it'd make the backlash on the CoT revamp seem tame.

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And even in PvP zone's there can be zones where players cannot attack each other.
Not... really relevant.

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To prevent hide and seek there should be objectives that you can attack, like the original idea where you could atack another SG base.
Okay... this is a little bit harder to address. The PvP base raids were based around the concept of Items of Power, which were global buffs to SuperGroup members. The reality was that very few supergroups ever participated in the raids when they were enabled. Very, very, very few supergroups could afford the prestige to rebuild their base after an attack... and oh yes... you did lose items bought with prestige in a Base Raid.

The base raids themselves were an ill-conceived attempt to, once again, attract a PvP player-base. As with the other attempts... it didn't work.

Now, would an objective based gameplay be a viable draw for PvP players? No, but I'll get to that in a moment or three.

Quote:
Just have a window of time where you can attack or defend. The reward for defending would be extra buffs in the zone.

Loads of game's have figured this out.
Okay, and here we come to the final point: Loads of Other Games are Built from the Ground up with PvP play in Mind.

The reality for City of Heroes is that the game was never built with PvP play in mind. PvP play, as we know it, was shoe-horned into the game.

The reality for City of Heroes is that most other MMO's have large teams whose sole dedication is PvP development. Unless Paragon Studios decides to match the investment other games have in PvP, Paragon Studios is never going to be able to compete.

The reality for City of Heroes is that it does not have to compete in the PvP market. For over 7 years now City of Heroes has been the MMO that has proven that MMO's do not need a PvP component to be successful or profitable.

Bringing this back around to your request:

You might find it exciting to risk a possible ganking of your avatar wandering around a zone.

The rest of the player base? The 95% (or greater) that has never touched PvP play to begin with? The majority of the player base that plays City of Heroes specifically because PvP play is not required and can be avoided while performing 99.9% of the game's content?

I would think they would disagree with you.


 

Posted

Quote:
Originally Posted by je_saist View Post
Throughout the entire time that it is has been in-game, PvP play has never attracted more than single digit player percentages.
This has been wrong every single time you've said it. It remains so today. If you are going to make an argument, at least do so without being a complete downy kid.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

im in the crowd that wants co op shadow shard, but it had definitely not get pvp in it

i too would absolutely hate for pvp to ruin the zone, all of the retarded i13 pvp rules that are present in the current pvp zones are not fun and i do NOT want their disease spread to a good zone like the shadow shard

pvp itself is not too bad, if those rules did not apply, and as mentioned there are 4 pvp zones + the arena for pvp


 

Posted

The only thing more fun than jumping around between giant floating rocks is jumping around between giant floating rocks with travel suppression.


 

Posted

Shadow Shard would be horrible for PvP. And to all of you saying PvP is dead, just because you don't like it doesn't mean its not there.

Quote:
Originally Posted by je_saist View Post
words
Yea yea, you think you know stuff.


 

Posted

KB powers would be hilarious out there, but of course PvPers would be slotted against them. Pinball games with new entrants would be great though. Have one team on a geyser, other team on second and chain Force Bolt people around the shard.

Don't think the Devs will go for this, maybe a Shard arena map though. :P


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Quote:
Originally Posted by je_saist View Post


Throughout the entire time that it is has been in-game, PvP play has never attracted more than single digit player percentages. .
Wrong.

Ex Libris herself said there were 10% + of player base pop at its peak.
Test had several dozen people doing matches on any night, if not more.
In between issues 5 and 9, you easily had 20 teams (counting both sides) of 10-20 people each in the various ladders and that's not even counting zone play.

Next time you're going to be incorrect, please do so without a wall of text.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Quote:
Originally Posted by je_saist View Post
The reality for City of Heroes is that it does not have to compete in the PvP market. For over 7 years now City of Heroes has been the MMO that has proven that MMO's do not need a PvP component to be successful or profitable.
How odd that this game's population has been in a slow decline since right around I13.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Well as already stated there is not much chalence in endgame so most people are alting and powerlvling.

And yes pvp has issue's. But the big advantage of shadow shard is that its hardly used by people and is a world of its own.

So you have a lot of posibilitys to adjust rules in that zone.

And to come back on other games. Aion is from NC soft aswell so they have the technic in house.

I played aion and it feeled like a gimped version of city of heroes. Not for the game play but because the fly powers you have there and the point where the game is build around are very week when you compare it to city of heroes.

But the way the pvp works in endzones would work for shadow shard.


 

Posted

Quote:
Originally Posted by VoodooGirl View Post
Is the Arena, Bloody Bay, Siren's Call, Warburg, and Recluse's Victory not enough zones for a dead aspect of the game? Why the Shadow Shard?

If the PvP community was more robust (and not just an extremely vocal few) I could understand the want/need for a new PvP zone - maybe a PvP off-shoot of the Shadow Shard - but not taking an existing zone and make it PvP so a few teenagers can get their rocks off.
I like how all PvPers are characterized as being teenagers or immature or trolls or griefers or all of the above. Have you ever heard of "generalizing?" Just because a few PvPers are not so nice doesn't make us all bad people or whatever way you want to spin it, there are plenty of us that want this game to be what it can be, and PvPers believe that a good way to do that is put more emphasis on PvP, or at least not let it sit around and not get touched issue after issue. People also need to understand that plenty of us are still bitter about i13 and the neglect of PvP since then. But my point is that labeling all PvPers as bad members of the community is just wrong, and also saying that PvP doesn't matter because we are a minority is wrong, we still pay 15 a month to do what we want, which happens to be PvP.
/end rant

That said, I don't think a Shadow Shard clone would be the best option for a 50 PvP zone, but I do feel pretty strongly about adding more 50 PvP content, especially some kind of new and improved FFA zone.


@TheKatalyst
My **** is bleeding.

 

Posted

Quote:
Originally Posted by je_saist View Post

The developers also talked about one of their greatest failures, the Gladiator PvP mode which allowed players to compete in a Pokemon-like battle using NPC characteres. The developers thought it was going to be a huge hit.
You don't understand 2 crucial points about this.

1. Pokemon Balancing is strict and extremely exact, to this day with over 500 there is still no 1 perfect team.

2. Night widows with -tohit grenades will automatically win anything, and the CoT Mages are Elite Bosses instead of Bosses like every other baddie you can pick. Not to mention the point system didn't make any sense.

The reason it wasn't successful was because it was horribly designed and wasn't balanced. If pokemon had the same flaws it would have died out as well (fighting other trainers anyway). That -was- their greatest failure, but not because of the pvp community (We used to do SG battles with glad matches when it came out), it was instead the terrible design.

If Incarnate trials didn't give any rewards, had no story or logic begind it, and were designed as terribly, nobody would use those either.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Can i get a lvl 50 ffa zone plz thanks!


 

Posted

Quote:
Originally Posted by BattleWraith View Post
Lol a few teenagers? As opposed to the geriatric horde of pver-ers that totally lack any twitch reflexes whatsoever and have to play a monotonous, repetitively grind based game in order not to fail?
Lmao

Quote:
Originally Posted by je_saist View Post
Throughout the entire time that it is has been in-game, PvP play has never attracted more than single digit player percentages.
This is third time you have posted this here. It's complete nonsense. There's a reason you've ignored my past two requests for you to reference this. Want to know what it is?

It's because you completely made this up.