July Producer's Letter Status
So, October release?
Heh, thanks for the update.
Will it include any information on the exciting news for dominators?
Please buff Ice Control.
Bah, getting slower and slower with issue release dates. I had really hoped to see issue 21 in august. That would of put it at 4 months since the last issue. (August 5 is three months since issue 20 release) I really want to blast things with my beam rifle and fly with my rocket board!
Oh well...
Friends don't let friends buy an ncsoft controlled project.
Arc #40529 : The Furies of the Earth
Bah, getting slower and slower with issue release dates. I had really hoped to see issue 21 in august. That would of put it at 4 months since the last issue. (August 5 is three months since issue 20 release
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It is true that this year will be only 2 Issues: 20 and 21, but we got I19.5 and I20.5 in between and Freedom will come with tons of awesome content, so Im happy with the work done for our favourite game devs.
I really cant wait for next update...
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The mid-issue update, Incarnates Ascend, launched less than two months ago...
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Biggest Troll on the forums? I'll give you a hint:
Well, they said "I21 & Freedom to launch later this year" so, if we got an October or November release, consider yourself lucky.
It is true that this year will be only 2 Issues: 20 and 21 |
From what they are talking about in terms of issue 21, there seems to be a lot of new stuff in that one issue (assuming a bunch of it doesn't get pushed back into i21 part 2, 3 and 4...). Instead of packing everything into issues that take six months to get out, they should release what the can more quickly to retain player interest, because once players leave, they run the chance of losing them permanently.
If issue 21 isn't ready by september, I'd release a couple of the new powersets to keep people busy.
We should feel 'lucky' to get 2 issues a year? As a paying customer, I don't feel 'lucky', I feel disappointed - the devs need to improve on releasing new stuff faster.
<snip> Instead of packing everything into issues that take six months to get out, they should release what the can more quickly to retain player interest, because once players leave, they run the chance of losing them permanently. |
Arc #40529 : The Furies of the Earth
We should feel 'lucky' to get 2 issues a year? As a paying customer, I don't feel 'lucky', I feel disappointed - the devs need to improve on releasing new stuff faster.
From what they are talking about in terms of issue 21, there seems to be a lot of new stuff in that one issue (assuming a bunch of it doesn't get pushed back into i21 part 2, 3 and 4...). Instead of packing everything into issues that take six months to get out, they should release what the can more quickly to retain player interest, because once players leave, they run the chance of losing them permanently. If issue 21 isn't ready by september, I'd release a couple of the new powersets to keep people busy. |
I wish we could get even I22 before the end of the year, but keep in mind that Freedom is going to be one of the biggest updates ever added to the game, you know there's a lot of cool stuff coming, so lets give the devs some credit.
Friends don't let friends buy an ncsoft controlled project.
That wasn't full issue that was just something the gave us due to people complaining about having only 2 trials to do. About as small of an update as issue 15. They might have issues finished quicker if they stopped working on 2 or 3 of them at once and focused all efforts on one issue at a time.
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That wasn't full issue that was just something the gave us due to people complaining about having only 2 trials to do. About as small of an update as issue 15. They might have issues finished quicker if they stopped working on 2 or 3 of them at once and focused all efforts on one issue at a time.
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The, well we already worked on that and we are on to something new, just dosen't cut it. I just read a post about someone complaining about one of the costume packs and how stuff was not fitting right. Dev answer " well we did the beast pack a while ago and we have moved on to other things but ill bring it up to the team, but I'm not promosing anything." WHAT???? excuse me??!!! So you put out broken dung again and your not going to fix it???? BS!!!!! And honestly if its the Devs not getting the requests that something is broken well then read my Sig.
As for Freedom being so great and the savior of this game, NOT. Freedom is just going to be a way to get more money out of everyone, even if you pay for game already. Thats the whole idea, wait and see.
Broomhilda BS/Regen/BM Scrapper, Fiddle Faddle Shield/ElecM/BM Tank,
And many others..
Dev's With all the Great new content, Please!! dont forget to fix the bugs with the old content. There is a storm a brewing because they are not getting fixed. If its a problem that no one is reporting them? Well Maybe you need to look at your tech support then..
Yes, in exactly the same way that 9 women can produce a baby in one month, instead of waiting nine whole months for one woman to do it.
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I hadn't heard of this!
Is this the new BoT (Babies over Time) tech I've been hearing of?
Or is it like RoB (Rain of Babies), where they're not quite as big as the Standard Baby, but you can toss them out a lot more often? (apologies to Luminara and my beloved Archery powerset)
Are these Babymaking Superteams, and can one team take out Lusca all by itself? If so, how do they pick the Bomb? (apologies to the Rad superteams of yesteryear, of which I was a sometimes Bomb)
Ok, I'm out.
Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Instead of packing everything into issues that take six months to get out, they should release what the can more quickly to retain player interest, because once players leave, they run the chance of losing them permanently.
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Honestly, I always got the impression players letting their subscription lapse for a while was a common, expected thing.
If issue 21 isn't ready by September, I'd release a couple of the new powersets to keep people busy.
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They've also mentioned before that releasing things in a chunk IE issue is more effective than doing it in smaller bits and pieces.. If that's still valid, that might be a reason against doing this.
Still hate the visit Winscott mission- make it dropable, have it give actual exp or remove it altogether. PS- Down knows who you are.
J/ Wilde/ / AIL - Celebrating five years!
I propose a new regular feature: Mothly Producer's Letter Writer's Letter, where the Producer writing the new Producer's Letter can let us know how it's doing and what will be in it.
Character index
That wasn't full issue that was just something the gave us due to people complaining about having only 2 trials to do. About as small of an update as issue 15. They might have issues finished quicker if they stopped working on 2 or 3 of them at once and focused all efforts on one issue at a time.
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"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Honestly, I always got the impression players letting their subscription lapse for a while was a common, expected thing.
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The new store in i21/CoH Freedom should go pretty far towards keeping subscribers interested, though. Between the stipend of currency included in the subscription (400 Paragon Points, or 550 for long-term vets) and their intent to either release new content in the store or hold a sale on existing items at least every week, there will be lots of new shinies to keep people going in the (soon to be shortened) dry spells between issues.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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That wasn't full issue that was just something the gave us due to people complaining about having only 2 trials to do. About as small of an update as issue 15. They might have issues finished quicker if they stopped working on 2 or 3 of them at once and focused all efforts on one issue at a time.
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And FYI, Issue 20.5 was already planned and in the works well before Issue 20 was released. It wasn't a bone thrown to keep the complaining about "only two trials" down; it was the opposite--the other two trials were released "early" so we'd have something to do while they finished work on Keyes.
So far this year, we've gotten i19.5, i20, i20.5, and we're definitely getting i21/CoHF within the next few months. That's a pretty good year for releases, especially since i21 looks to be the largest non-expansion release we've ever gotten.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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That wasn't full issue that was just something the gave us due to people complaining about having only 2 trials to do. About as small of an update as issue 15. They might have issues finished quicker if they stopped working on 2 or 3 of them at once and focused all efforts on one issue at a time.
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Splitting personel up in teams/'taskforces'/whatever, each focussing on a different stage of a project, is actually a very common and effective way to tackle big projects in the real world. There are a lot of software development studios who work this way and it's used in things like engineering as well.
Also, it was said from the start of this whole incarnate thing that incarnate trials would be released 1 at a time with and in between issues.
It was planned like this, they didn't just quickly add an extra trial in.
You don't just throw a long term development schedule out of whack by shoehorning something big like an incarnate trial in, just because a number of people are impatient.
It always amazes me when random people think they know how to do things better than a whole company of professionals ...
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
So far this year, we've gotten i19.5, i20, i20.5, and we're definitely getting i21/CoHF within the next few months. That's a pretty good year for releases, especially since i21 looks to be the largest non-expansion release we've ever gotten. |
Dividing up an already limited dev team to work on multiple issues at once rather than pull your resources together to focus on one project at a time is why things are so slow now. It never took this long to get an update.
Friends don't let friends buy an ncsoft controlled project.
19.5 and 20.5 were updates not issues. |
Dividing up an already limited dev team to work on multiple issues at once rather than pull your resources together to focus on one project at a time is why things are so slow now. It never took this long to get an update. |
You DO recall that Issue 7 didn't come out for nearly 8 months after Issue 6, right? Issue 8 was over 5 months after that, with Issue 9 following 5 months behind that. 5 months is actually the modal wait time we can expect between issues, and 6 isn't unreasonable for a major release.
Furthermore, if you look at the updates they did back when Cryptic was at the helm, we're getting a lot more content for the same amount of wait. And I, for one, really like the mid-issue releases they started doing this year; they've been an infusion of new content with new rewards that got released right around the time I started getting "the blahs" about nothing new to do. I think it's a great way to develop, and I hope they continue it in the future.
Let's just boil it down to this: if the wait for Issue 21 is such a problem for you now, I recommend you hang up the cape for a couple months and come back once the issue has released. I'm not saying I want to see you leave, but taking breaks from anything you love is healthy, and you're obviously getting burnt-out on what's available to do in game right now.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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WOW you could give some of these guys gold bars and tell them no strings attached, you can have it, cash it in for monies, or keep it to look at and they'd throw it back in the devs' face saying they don't need help with monies or think it was fools gold or something... Jeez the nerve of some people.. I remember when we were lucky to get one issue a year.... v_v The amount of entitlement on this forum is crazy. You don't like the awesome amount and quality of work the devs are doing, pack up your 15 monies a month and found another game to complain about.... >_>
To Op: It's ok Second Measure, you just get titan Weapons out asap, the letters a second to getting awesome work done.
WOW you could give some of these guys gold bars and tell them no strings attached, you can have it, cash it in for monies, or keep it to look at and they'd throw it back in the devs' face saying they don't need help with monies or think it was fools gold or something... Jeez the nerve of some people.. I remember when we were lucky to get one issue a year.... v_v The amount of entitlement on this forum is crazy. You don't like the awesome amount and quality of work the devs are doing, pack up your 15 monies a month and found another game to complain about.... >_>
To Op: It's ok Second Measure, you just get titan Weapons out asap, the letters a second to getting awesome work done. |
WOW I remember when you could use the forums as place for feedback without being flamed or bashed for it. Jeez the nerve of some people, how could they complain about such a great game or not pat the backs of those hard working devs? No they should just blindly play and never say anything negative, only positive things must be said about this game. To complain might hurt the devs emotionally and lower content efficiency.
The amount of dev worship on this forum is crazy. You don't praise them for everything they do then you must be insane. If you complain for even a minute you should hang your head in shame and just go play another game.
Friends don't let friends buy an ncsoft controlled project.
Hi folks. Between Comic Con, live publishes, beta publishes, preparing for PAX Prime, lots of things to do to ensure Freedom is as awesome as we can make it, and kicking off Issue 22 development internally, I did not have the time I normally have to work on a worthy producer’s letter in July. Rather than do something in a rush, we all felt that it was better to put the effort into the producer’s letter for August; I don’t want to treat these as just “get something out,” but rather take the time to give you valuable insight into development here at Paragon Studios, and from time to time my schedule may get really tight.
I do want you to know we have a whole mountain of other information we’ll be putting out this month and next about all the great features of City of Heroes Freedom and Issue 21: Convergence, so we’ll for sure be keeping you guys well-informed.