July Producer's Letter Status
My poetry was aimed more at that special player broken voltage (Devs bless him.) and not towards you. Despite that very last sentence in your post, I disregarded it.
You try to make a post or suggestion to change something and the folks on this forum get all bent out of shape the minute someone makes a comment that isn't praising everything they do for this game. If it isn't 100% positive people panic. And nothing will ever improve in this game so long as people remain silent or keep telling them to keep up the good work. Too many times people tell them exactly what they want to hear and it's disgusting. It's about as generic as one of those telemarker greetings.
Having an opinion about something doesn't make one ignorant. I see how they are handling things and I think they could be doing a whole lot better if they focused on one project instead of scattering resources all over. Its not hard to understand, I don't even know why I'm trying to explain myself here.
Friends don't let friends buy an ncsoft controlled project.
And FYI, Issue 20.5 was already planned and in the works well before Issue 20 was released. It wasn't a bone thrown to keep the complaining about "only two trials" down; it was the opposite--the other two trials were released "early" so we'd have something to do while they finished work on Keyes.
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Shortly after Issue 19 went live (November 30th, 2010), Keyes trials were being tested... again with only the first two tiers of the Alpha Slot. Keyes is very close to what was being tested prior to Issue 20 release. Some of the animations and effects needed to be changed to make them more visible (something that I think still needs improvement on).
It wasn't until mid-January 2011 that pre-beta got tiers 3 & 4 of the Alpha slot, and the other Incarnate Slots. Incarnate trials need a LOT of testing due to special mechanics.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
I think they could be doing a whole lot better if they focused on one project instead of scattering resources all over. Its not hard to understand, I don't even know why I'm trying to explain myself here.
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How much experience do you have in the software industry as a whole? Not games, specifically, but in the software development industry?
The reason I'm asking is because I see what you're saying about "don't split up the teams, have everyone working together on the same project, it'll get done faster," and I understand what you mean. However, I generally see that coming from people who are in industries other than software or engineering.
In a lot of fields, the suggestion you're making of having everyone work on the same project is frequently very true. Having everyone pulling together gets it done faster, and often with more success.
Unfortunately, this doesn't translate properly into the software industry or some of the engineering fields, and the why of it isn't something that many people who aren't in those industries catch on to, just because it's a totally different mindset. I'm getting to see it from an observer's point of view right now, because my husband is authoring the next stage of his company's software platform - and the company is an advertising support firm, so he's having to learn how to deal with the business side of things, and there's all sorts of translation "fun".
In any ongoing software development situation - games, business platforms, third party sales, whatever - there's only so many people who can work on a certain project at once. Once you've reached that saturation point, any other people need to go to a different project. Adding more people is roughly akin to putting them in an already-crowded working kitchen - you start having them trip over each other, get in each others' way, make them wait for the tools they need that are in use by someone else, and risk damaging the end product (yes, I know about the bugs in CoH. It could be worse). It's better to send the extra people to a different kitchen, as it were.
I'm not inclined to just blindly praise the devs. I think they've done an number of things wrong, and I think whomever writes their software needs some serious remedial coursework. "Good enough" is not good enough in MMO development, and I regularly curse that mentality, both in the software and in the game development. However, the decision to have multiple working teams is one that is not only feasible, but is the only supportable one that they could honestly have made, given the number of people they have working on their staff.
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Brooks Law: adding manpower to a late software project makes it later
In game development, you have many different skill sets that don't really go through the entire software lifecycle. A graphic designer may not make a good QA tester. Plus game design requires a lot of thought, planning and design before any code is ever written. And IMO, I don't really want my primary QA team to be my coders as they can miss things since they are used to them having lived with them for weeks. You want fresh, somewhat ruthless people to do QA. And the really good QA people tend to be hated since they are willing to make a big deal out of something everyone else would rather let slide. And finally, an MMO requires a lot of QA testing, because you can't make something foolproof because fools are so ingenious!
pressure/
grace
My poetry was aimed more at that special player broken voltage (Devs bless him.) and not towards you. Despite that very last sentence in your post, I disregarded it.
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Having an opinion about something doesn't make one ignorant. I see how they are handling things and I think they could be doing a whole lot better if they focused on one project instead of scattering resources all over. Its not hard to understand, I don't even know why I'm trying to explain myself here. |
Read what I'm saying. You can have an opinion all you want, but if that opinion doesn't have any basis in reality it is ignorant and wrong .
You are ignorant, because it is obvious from your post that you don't know what you're talking about. That is not a big deal. Noone knows everything. But the fact that you completely disregard someone correcting your wrong assumptions with *fact* and then continue to spout your 'opinion' one post later irks me a little. Because imo there are few things worse than willful ignorance.
Example: You are a project developer and you're turning a piece of land in series of mid to high class residencies.
Do you a) do you what you are suggesting and let all your foundation workers, carpenters, bricklayers, plumbers and electricians work at the same house at the same time. 'Focussing on one project' and only continuing on once it's finished.
Or b) While the foundations of the first and second houses are set, have the foundation workers work on the foundations of the third house at the same time as your masons are working on the walls of the second house, while your carpenters are putting a roof on the finished walls of the first one so the electrician can start putting in the wiring.
I'm keeping the example simple because, as I'm sure you're aware, coördinating a build site is a bit more complex than this. And you know what? So is developing a game.
Dividing your personel up like this happens everywhere. Other game development studios do it, engineering agencies do it, research labs do it. And you know why? Because it is the most efficient way to do things.
You can have your opinion that it would be faster to just throw everyone at the same thing at the same time, but in that case your opnion is wrong.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
*Walks in the other direction*
Friends don't let friends buy an ncsoft controlled project.
Commented on a dev post and having an opinion about stuff apparently makes people ignorant to you. It seems to be impossible to carry on a conversation with half the people on these boards nowdays. You continue to prove that with the rudeness of responses calling me ignorant, telling me I don't know what I'm talking about because I don't have facts. Well you don't have facts to prove that I don't have facts buddy. You have the same information that I do unless you happen to work with them. But I can tell from your posts that you think you have all the answers here and are so sure of yourself so theirs no use for an ignorant person such as myself in trying to carry on an intelligent conversation with a person of your intellect.
*Walks in the other direction* |
Before this post I thought you were just being intentionally stuborn. Now ... well, I'll leave it at that.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
In fact, the average amount of time between issue releases over CoH's history thus far has been 126 days; the smallest gap between issue releases historically is the gap between issues 5 and 6 (57 days), and the longest to date was the gap between issues 16 and 17 (225 days).
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
You should have read the signature on the poster. It tells you all you need to know about how receptive they are to feedback on the ideas they put out on the internet, and how thin a skin they have.
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Really? Four days later, and you are trying to stir up PANCAKEPANCAKEPANCAKEPANCAKE again?
Did that make you feel important? Did you sleep better that night after posting this?
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
WOW I remember when you could use the forums as place for feedback without being flamed or bashed for it. Jeez the nerve of some people, how could they complain about such a great game or not pat the backs of those hard working devs? No they should just blindly play and never say anything negative, only positive things must be said about this game. To complain might hurt the devs emotionally and lower content efficiency.
The amount of dev worship on this forum is crazy. You don't praise them for everything they do then you must be insane. If you complain for even a minute you should hang your head in shame and just go play another game.
The reason *I* reacted to your first post was two fold, and it has nothing to do with 'dev worship.'
1) Your tone was hostile for no good reason. It annoys me when people do that. It's funny that you're now complaining about being 'flamed and bashed' while you were the one instigating it. People will react to the tone you set.
2) Your post was so full of ignorance and flat out wrong that it was impossible to ignore. I also found it amusing that you chose to ignore my post but did reply to the Chad's reiterating the same ignorant arguments I just debunked.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.