Art Poll: Signature Characters
Lord Recluse is the only character who has what I feel to be a truly iconic look.
Statesman, though I don't particularly like the costume, I can respect its status as archetypical of the "all-American hero" such as Superman or Captain America.
Every (and I mean every)other signature character has bland, forgettable costumes.
Trying to hop back on track here....
Visually, I think only a few of the truly signature characters need a lot of revamping; as others have said, a number of the characters have achieved a level of iconic status by being distinctive and unique. Ghost Widow, Back Alley Brawler, and Statesman definitely qualify here.
Ghost Widow simply qualifies because she represents her name perfectly: when you see her, she looks like a ghost, she has a spider-themed costume piece, and she has an otherworldly quality about her.
Back Alley Brawler looks the part: tank top, jeans, sunglasses, big tough looking guy with these metal gauntlet things.
And Statesman: He's the iconic superhero image, cape and all. The faceplate is what distinguishes him, though I wouldn't mind seeing it being something of a half-helmet, a little like the 'proper' version you see Captain America wearing in the current movie. Not just magically adhering to his face. Maybe a little retexturing wouldn't go astray on the costume, maybe a faint rendering of blue scales ala Captain America? I guess I mean to say to modernize the textures of his costume rather than redesign it.
Some others:
Lord Recluse: Without a doubt, second in line for being pure visual iconicness. I think the only thing that doesn't seem to make any sense visually is his fur/hair collar, which I've not understood in context to the rest of the costume.
Captain Mako: Could the costume become skin and therefore more representative of an actual mutated shark person? Even a faint texturing to give him a slightly more 'leathery' skin would enhance him tremendously, very much like the texturing he has on this very forum page.
Synapse: There's only so many 'lightning' styles you can go with for speedsters but Synapse does very well, but he's obviously at his best visually when moving.
But who doesn't come off very well visually for mine?
Sister Psyche: Her costume's always been a bit muddled for me. The shoulder hoop-cuff-whatever they are seem out of place, and it seems like at times the top is at odds with the pants. Sure, she can still continue to be revealing, but maybe just in some new way that conveys who and what she is.
Manticore: Almost visually iconic. His headpiece sells him, but the rest of the costume doesn't feel fleshed out. If I didn't know who he was, I'd be thinking he was some sort of Scrapper rather than an Archer. There's nothing there to give me some sense of the character.
Positron: Although the tech glow was way ahead of its time on his armor, the armor itself has dated badly thanks to movies like Iron Man and many, many video games that have stylish power armor characters. If those parts (particularly the helmet and shoulders) could be given a 'future retro' look (by which I reference media such as Tron: Legacy and of course Iron Man) where the look is sleek and semi-functional, Positron would stand out, especially being the sole armored hero of the Phalanx.
Citadel and Luminary: For pretty much the same reasons. Luminary's armor has been made reflective, but she's not distinctive from a player character in that regard. Same with Citadel. Again, the smooth retro tech look would work here.
It's really hard to fault the Praetorian signature characters here aside from where they look visually very similar to their Primal counterparts (Anti-Matter, for one) but Siege and Nightstar are genuine standouts.
I think any time you can look at a character and just by a simple few visual cues identify them almost immediately, you've done your job making them iconic and truly memorable. If that can be done here as you're looking to do, then I'd be personally very happy.
S.
Part of Sister Flame's Clickey-Clack Posse
If so, then that further emphasises my point.
S.
Part of Sister Flame's Clickey-Clack Posse
I think the Eternal marvel character, Thena, is a good example of how Valkyrie should look. Epic, techy bits, and powerful. She even has a spear.
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The basic costuming relies on Metallic Chest and Metallic Bottoms, joined with Justice Shoulders, Justice Gloves and Justice Boots, a Valkyrie Headdress and Valkyrie Belt, and Enforcer Chest Detail. The original color scheme for Valkyrie doesn't work all that well with these particular costume pieces unfortunately, since the original was a blending of copper (orange) and gold(en yellow), with the tech armor parts having some grey/white areas that ignored color choices (effectively making the costume 3 toned, instead of merely 2 toned), so some compromises in the costume editor had to be made. Stylistically, I think that this sort of thing gives Valkyrie a much sleeker, rather than "armored chunky" type of look, just in terms of costume piece selections ... even if you don't agree with the color selection(s) of a coppery red-gold and white-gold mix.
One thing that I did find surprising (but probably shouldn't have) is how the particular shade of faint yellow/gold I chose "washes out" in moonlight in the game so as to look silver at night, yet still slightly golden in the daytime. Once again, pictures are worth lots of words for this sort of thing ...
{ CostumeFilePrefix fem Scale 27.77 BoneScale -0.0006475 ShoulderScale -0.0001619 WaistScale -0.0002266 HipScale 0.4997 LegScale 0.02 HeadScales 0, 0, 0 BrowScales 0, 0, 0 CheekScales 0, 0, 0 ChinScales 0, 0, 0 CraniumScales 0, 0, 0 JawScales 0, 0, 0 NoseScales 0, 0, 0 SkinColor 246, 187, 170 NumParts 28 BodyType 1 CostumePart "" { Geometry Tight Texture1 !X_Metallic_Hips_01 Texture2 !HIPS_Blend DisplayName P1525729866 RegionName "Lower Body" BodySetName Tight Color1 255, 169, 0 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Tight Texture1 !X_Metallic_Fem_Chest_01 Texture2 !chest_blend DisplayName P566009771 RegionName "Upper Body" BodySetName Tight Color1 255, 169, 0 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_fem_Head.GEO/GEO_Head_V_Asym_Standard Texture1 !v_sf_face_skin_head_10 Texture2 None DisplayName P687117166 RegionName Head BodySetName standard Color1 255, 253, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_GLOVE.GEO/GEO_Larm*_Justice01 Texture1 !x_male_glove_eagle_armor_mask Texture2 !glove_eaglearmor_01_dual DisplayName P3937616722 RegionName "Upper Body" BodySetName Tight Color1 255, 169, 0 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_BOOT.GEO/GEO_Lleg*_Justice_02 Texture1 !x_male_boot_eagle_armor_mask Texture2 !boot_eaglearmor_01_dual DisplayName P2104750136 RegionName "Lower Body" BodySetName Tight Color1 255, 169, 0 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_BELT.GEO/GEO_Belt_Valkyrie_01 Texture1 !X_Valkyrie_Belt_01 Texture2 !belt_V_Valkyrie_01_Mask DisplayName P177456852 RegionName "Upper Body" BodySetName Tight Color1 255, 169, 0 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Long_04 Texture1 Long_01a Texture2 Long_01b DisplayName P2681220175 RegionName Head BodySetName standard Color1 255, 253, 76 Color2 255, 169, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry Wings_02 Texture1 Wing_01a Texture2 Wing_01b DisplayName P2793026233 RegionName Head BodySetName standard Color1 255, 169, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_EMBLEM.GEO/GEO_Emblem_Enforcer_02 Texture1 !X_Enforcer_Emblem Texture2 !Emblem_v_Enforcer_01_Mask DisplayName P2281134661 RegionName "Upper Body" BodySetName Tight Color1 255, 190, 63 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry V_FEM_SPADR.GEO/GEO_SpadR_Justice01 Texture1 !x_male_spadr_eagle_armor_mask Texture2 !spadr_v_eagle01_dual DisplayName P772741860 RegionName "Upper Body" BodySetName Tight Color1 255, 169, 0 Color2 241, 238, 126 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P2371314042 RegionName Head BodySetName standard Color1 255, 253, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P1848153390 RegionName Head BodySetName standard Color1 255, 253, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Fx None Geometry None Texture1 None Texture2 None Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Geometry None Texture1 None Texture2 None DisplayName P546439883 RegionName "Lower Body" BodySetName Tight Color1 255, 253, 0 Color2 255, 255, 255 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } CostumePart "" { Color1 0, 0, 0 Color2 0, 0, 0 Color3 0, 0, 0 Color4 0, 0, 0 } }
One thing I've always dreamed of that would be added to this game: Kirby Tech
[pictures of Celestials and New Gods and something-or-other redacted] I have always loved the designs of Jack Kirby's work. If you could incorporate some similar designs into Valkyrie (and some for our characters, *nudge* *nudge*), it could really give off the "God Tech" theme (hey, that's not a bad name. |
Regardless, more costume parts of whatever kind are always good, so I support this suggestion.
edit: I see this thread has now become about redesigning Valkyrie. Well, better that than the social implications of Swan's outfit.
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Your point being...? No costume element is worth doing if it was never used in a comic book before? I'd be pretty surprised if you found any aura from the origin pack that had been used in a comic book before. Are you under the impression that I was claiming that a Zener Card aura is a classic comic book look or something? I'm not. It was just an idea that popped into my head that, if I saw it, would suggest ESP or clairvoyance and which could also be easily adapted from an existing game element. Clearly, your mileage may vary. If you are seeing my suggestion as some sort of assertion about comic books then I can clear that up - it is nothing of the sort. Comic book psychics are still just as murky as you originally suggested. My suggestion was aimed at a way of clearing up the murk in City of Heroes. It had nothing to do with comic books or any particular psychic/psionic comic book character. In fact, in a comic book world where psychics, psionics, espers and assorted other mentalists are an established fact of every day life, it seems unlikely that something like Zener cards would ever have been invented in the first place. There'd be no need for them. It's hardly surprising that it would be difficult or impossible to name a comic book character that utilized them. Heck, if we were going to stick to comic book elements then "psychic" characters in City of Heroes probably ought to have radiating circles coming out of their heads or something since THAT is a pretty common comic book representation of projected psychic abilities. Or maybe just give them an emote like this one: ;-) *EDIT* Don't get too hung up on comic books. They're just one medium out of many that encompasses the superhero genre. Commando Cody was on the cinema screen decades before The Rocketeer ever was drawn, inked, and colored. The Shadow appeared in pulp novels and radio dramas before he ever graced a comic. Likewise, the Green Hornet and Doc Savage and a host of others. Hercules is one of the earliest examples we have a of SuperHero, even though the Greeks and Romans wouldn't have thought of him in the way we mean it in modern Western culture. He served a substantially similar purpose in their culture, though, that Superman serves in ours. Maybe all psychics should wear togas and olive or laurel crowns? Maybe all psychics should dress as Gypsy fortune tellers? I'm not sure how illustrating "psychic" in City of Heroes has anything directly to do with comic books, any more than it has to do directly with film, books, or ancient mythology. Heck, this guy would count as a Tech Hero by most City of Heroes standards and he knows all about Zener cards: ;-) He probably has appeared in comics and he's certainly appeared in a number of movies, cartoons, and video games. Film is his defining medium but it doesn't make Peter Venkman any less of a superhero for being a film-based hero instead of a comic book hero. City of Heroes is a super hero game first and foremost; not a comic book simulator. The existence or non-existence of some element in comic books is largely irrelevant to the question of whether that element ought to exist in the game or not. |
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Exceeeeeeeeept that her bio says otherwise.
Which basically means she took on a new persona, "Valkyrie", because the nanites in the spear, and given this info... ...we see that Battle Maiden hails from the same place as Valkyries spear. Battle Maiden's minions have a very Viking like aesthetic to them. Therefore it is logical to assume that Valkyries name wasn't some arbitrary "because-it was-available" choice, rather it was the result of a culture highly influenced by Norse myth. |
Vikings on War Earth's past, went out and conquered, and the Viking lifestyle continued to live on till modern day on War Earth, no nessasarily the Norse Myths.
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edit: I see this thread has now become about redesigning Valkyrie. Well, better that than the social implications of Swan's outfit.
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Kirby dots even have their own wikipedia page: http://en.wikipedia.org/wiki/Kirby_dots
Kirby tech I would guess just really refers to the very distinctive way he drew machinery. It's hard to describe and I'm actually waiting for a league to form and don't want to miss the button. To shorthand it, Kirby's machines were usually big, blocky powerful looking things with very distinctive raised lines and angled patterns and pulsating energy. He really defined the Marvel house style there for awhile in the 60's and 70's and a lot of artists were doing machines the Kirby way there. You can even see some of the artifacts of his influence today. It's kind of cool.
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Or a culture that is influenced by ancient vikings, rather than actual Norse myth. Lots of what ifs.
Vikings on War Earth's past, went out and conquered, and the Viking lifestyle continued to live on till modern day on War Earth, no nessasarily the Norse Myths. |
Personally I'd love for Manticore (if he's still around) to chime in with a bit more info on War Earth.
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I've given it a few days thought, trying to come up with an NPC that hasn't been mentioned, but I can't.
Ultimately, Ghost Widow is one of the best designed NPCs in the game. Despite being physically smaller than her colleagues, she looks just as powerful. Her two-coloured costume gives the impression of single-minded determination and the blank eyes help with a "mean" look that I've only seen on Sister Psyche's image at the top of the forum.
Honourable mention, although I hate the character, Maelstrom is very well designed. I like that his costume leans towards the sci-fi side of tactical, but its bright colour still make it look like a superhero costume.
The Rikti bosses, Ukon Grai and Dragon have a fantastic look about them, too.
My point was, she doesn't need an outfit that just screams "I'm a psychic" to be a psychic hero as psychic heroes have no "psychic look" they look like all the other heroes out there.
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In any case, I thought I made it fairly clear that while "psychic" is fairly generic that "magic" is not and that there are many ways that "magic" could be indicated using existing elements or by inventing elements unique to Swan.
If I failed to actually do that, well, then I'll take a lesson from and it attempt to improve the next time around.
As it stands, I think that Swan could be left entirely alone and just add an aura or extra element that suggests "magic".
Certainly underscores how much fresher she'd look in some proper reflective parts.
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"It needs more reflections! MORE! Put reflections on the hair! And the teeth! And the EYES! Bwuahahahaha!"
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Agreed, though it's more likely both. The viking culture comes with its own mythology. I got the inference of myth from the names Valkyrie and Battle Maiden which are synonyms for each other.
Personally I'd love for Manticore (if he's still around) to chime in with a bit more info on War Earth. |
And he does play his cards quite close to his chest at times
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I think armours looks better when they are reflective.
Maybe not all, some medieval armor would look better with no reflective texture, but for shiny metal looks much better.
Also, does no one else find Valkyrie's whole backstory messed up? Her personality got overwritten by a bunch of tiny robots that effectively forced themselves into her system! She's a technological Circle of Thorns member!
Also, given that the spear came from War Earth, it's a miracle it didn't brainwash her into being a blood thirsty, wannabe Viking, raider.
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Certainly underscores how much fresher she'd look in some proper reflective parts.
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First post *because* of a Red Name RESPONSE!
*Ahem!*
(happy happy...)
Where was I?
Oh yes ... pontificating ...
To be FAIR, David, the original Valkyrie avatar actually IS almost certainly the best that could be done with the original costume creator tools pre-Launch. I have memories of working with the costume creator in Issue 2, and I remember how *liberating* it felt to get new costume parts in Issue 4 (sneakers! mini-vests!) which in turn allowed "looks" for characters that simply weren't possible previously.
So the game has "grown" and moved on from where it was originally, in terms of capabilities for things like the costume creator, and we can now "do things" that simply weren't possible back in the pre-2005 time range. But just because we CAN do them, doesn't necessarily mean we SHOULD do them!
My personal effort with Valkyrie (seen above) was partially to answer a question in my own mind, that if Valkyrie's "look" were to be updated, exactly HOW should it be updated? And even more importantly, what should it be updated to? Basically, what "parts" do we have available to us, already, to support such an effort? As it turns out ... there really isn't all that much you can *DO* to change Valkyrie's appearance without making her a totally "different" character, unrelated to the original. And for me (and I assume, a lot of other people), that sense of Continuity between "looks" for a character is absolutely essential. It's okay to "evolve" the look of a signature character, so long as you're making EVOLUTIONARY changes to their appearance, rather than REVOLUTIONARY changes. I personally, far more enjoy seeing that thread of Continuity between Before and After in a character's appearance, since both give me greater appreciation for the underlying nature of the character that informs these decisions.
So to drag this back around to the case of the *original* Valkyrie, standing there in Steel Canyon ... her original look is very much an "armored" appearance, but it's a Low Tech sort of look which makes you think that she'd rattle when she moves (as plate armor like that is prone to do) and that it may somehow restrict her movement(s) when fighting. The nice thing about this is that she *does* look like she's Protected by her armor, without the armor looking Big and Bulky ... but it still looks like "garage tech" armor of the kitbash variety, rather than something custom fitted and purposefully built for her.
I *tried* evolving Valkyrie's look using the Valkyrie costume pieces ... but the Shoulders (especially with the wings on them!), the Gloves (not the Smooth/Bare ones) and Boots (with wing motifs) are just so HUGE on her frame ... and this is a 7 ft tall woman here(!) ... that you just *look* at them and think, "how is she going to move around in that getup without telegraphing all her movements to her enemies when fighting?" Ironically, the sheer size of the valkyrie shoulders, gloves and boots made her "look small" inside of them (despite being "hugely tall") and somehow ridiculously proportioned ... with oversized feet, hands and shoulders on a (now) too small body frame.
Needless to say, bulking up her Chest and Bottom pieces with Armored parts, didn't exactly help either. Even worse, the selections in the Armored top and bottom menus didn't really offer a "good look" for Valkyrie that would *look good* for a character like her. In part, that's because you wind up having to revert to the original pieces for lack of much of anything better to work with.
So after rejecting the "Go Large" option of big, rattle-y armored pieces ... I decided to go the other direction, in response to those Marvel pics of Thera posted upthread (and which I quoted in my previous post). Instead of going for a "Plate Mail" sort of look, or even a "Tech Plate Mail" kind of appearance, I was thinking more in terms of going minimalist ... with a result of "less ARMOR bulk, more Woman Warrior" kind of effect ... where you pay less attention to the costume, and more attention to the person wearing it. The thing that I like about the Metallic Tights is not that it's "shiny" or reflective, but that it looks like ARMOR ... but is more of a High Tech, *sleek* aesthetic, that looks like the wearer has total freedom of movement, and could do gymnastics while wearing it.
And that appearance of being *protected*, while at the same time totally free to move yields a "look" that is almost totally at odds with the original Valkyrie costume. The original costume looks "functional" and yet in some ways "limited" by its own appearance (rattle rattle, some freedom of movement restrictions). Valkyrie's original costume looks imposing in a DEFENSIVE way, in that it looks like it would "take work" to punch through it in order to do any damage to her ... but it doesn't look too terribly imposing in an OFFENSIVE way in terms of what she can "do to you" when you face off against her. The Metallic Tights (in my mind, anyway) changes that impression of her. It makes her look much less encumbered by her own armor, and therefore much more Predatory and Dangerous. The sleek Metallic parts look "well crafted" ... as opposed to being a hand-me-down or cobbled together in a garage from spare parts ... and purposefully made for Valkyrie *specifically*. The Metallic appearance also makes her look faster in terms of how quickly she can/could move in battle (swing her sword, use her spear, recover from parries, etc.).
In my mind, at least, going with a sleeker, Metallic Tights styled armored look makes Valkyrie look more imposing in an Offensive way ... while yielding up only a minimal tradeoff loss in Defensive protection potential (if any). And then there's that whole Purposefully Custom Built High Tech vs Scrounged Scrapyard Low Tech thing going on, too ... which brings its own set of prejudices and assumptions.
The thing is ... I still wanted to get "wings" on the costume somewhere other than just the headpiece. Fortunately, the Justice costume pieces have stylistic flourishes to them that look like "wings" without going overboard. The Justice parts also hybridize nicely with the clean lines (and curves) of Metallic Tights so as to not clash, stylistically, with the rest of the costume. This then gives nicely balanced "echoes of a theme" continuity to disparate parts of the costume, helping to tie everything together.
Plus ... let's be honest with ourselves here. You can't dress up Valkyrie in an all golden, All Valkyrie Parts costume ... simply because that's what Battle Maiden is wearing (in all iron greys and olive drabs) over in Neutropolis! You want Valkyrie to *look different* visually from Battle Maiden (who she's "kinda sorta" linked to, no matter how you might want to explain it away). You don't want to put them both in the exact same costume parts with only a color change! That both looks and feels lazy! Which basically means that an "All Valkyrie Look" for *Valkyrie* is "out" simply because that "look" is already being used by someone else.
So I took "my" Valkyrie (costume) over to stand by Battle Maiden in Neutropolis and grab a screenshot ... just so you can appreciate the differences. Note that "my" Valkyrie costume is unchanged from the first set of screenshots where I had her standing beside the "original" Valkyrie in Steel Canyon ...
Which one looks like the High Tech sidekick of Positron/Keyes ... and which one doesn't?
And just for giggles, I had "my" Valkyrie draw her Legacy Broadsword while standing next to Battle Maiden ... just to show the contrast.
Anyone want to lay wagers on whether or not this would be a "fair fight" between (my) Valkyrie and Battle Maiden ... just based on looks ... if they were to go at each other in a comic book? All I know is that the two of them would have very different fighting styles ... where Valkyrie would be relying on her height, reach and unencumbered mobility to get past an opponent's guard to "do some damage" to them. Battle Maiden, on the other hand, would fight in more of a "turtle mode" (relatively speaking) where she offers few openings or weak points and takes hits on her armor to negate/mitigate incoming damage. It would be a fight of the Quick and Defensive vs the Resistant and Wrathful, I'm thinking.
I see (my) Valkyrie as being more of a Willpower Scrapper ... and Battle Maiden as more of an Invulnerability Brute ... just in terms of appearances based on these costumes. And yes, I know that Valkyrie is listed in the Paragon Wiki as a Regen Scrapper ... but I also know that Willpower didn't exist when Valkyrie was conceptualized pre-Launch.
Oh and in case it wasn't already clear ... thanks for the reply David!
Hm, you know what? That actually doesn't look half bad, honestly.
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Thank you.
And while I can understand Tech's concern about Reflection tech being spammed too much in new costume parts (which based on screenshots of up coming ones, should not be too big a problem...) in this case it does help give a sense that the armor is ultimately nanite created, and it's thinness does almost suggest to me that it would be an armor that repairs (or regenerates) itself.
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And to be fair to the original artist(s) who created Valkyrie pre-Launch, I'm using quite a few costume parts which weren't available for them to work with "back in the day" and so this exact "look" for Valkyrie simply wouldn't have been possible to do until recently. The art team would still need to graft on the Spear and Baldric unique pieces to finish out the design, but that's not exactly something I can help them with.
Also, does no one else find Valkyrie's whole backstory messed up? Her personality got overwritten by a bunch of tiny robots that effectively forced themselves into her system! She's a technological Circle of Thorns member!
Also, given that the spear came from War Earth, it's a miracle it didn't brainwash her into being a blood thirsty, wannabe Viking, raider. |
DAVID ... you know those CoT costumes you did which previewed at SDCC and which spawned a big backlash here in the forums? Yeah ... THOSE. I want you to walk over to Protean's office (when you can find the time) and ask him if War Earth has any Circle of Thorns (or their analogues) in it ... and if Valkyrie (and possibly even Battle Maiden!) may *unknowingly* be "linked" in some way to them. I'm thinking that those new CoT costumes you made, which the players have rejected for Primal Earth CoT, might be VERY useful for depicting any Circle of "Thorns" from WAR EARTH!
Valkyrie herself is from Primal Earth, but her weapon (which "made" her Valkyrie) is from War Earth. Battle Maiden is from War Earth ... but did she "escape" to Praetoria, which would mean that Battle Maiden is a fugitive from her own dimension? Is there a Circle of "Thorns" in War Earth, that is Tech Based, rather than Magic ... and if so, do they want Battle Maiden and Valkyrie's Spear (and thus, Valkyrie herself) ... back?
And do not forget Clarke's Third Law ... that any sufficiently advanced technology is indistiguishable from magic!
Does anyone else hear The Wheels of Possibilities for stories to tell starting to turn ...?
Agreed, though it's more likely both. The viking culture comes with its own mythology. I got the inference of myth from the names Valkyrie and Battle Maiden which are synonyms for each other.
Personally I'd love for Manticore (if he's still around) to chime in with a bit more info on War Earth. |
Battle-Maiden OTOH is of french origin and means well, battle-maiden.
Kirby tech I would guess just really refers to the very distinctive way her drew machinery. It's hard to describe and I'm actually waiting for a league to form and don't want to miss the button. To shorthand it, Kirby's machines were usually big, blocky powerful looking things with very distinctive raised lines and angled patterns and pulsating energy. He really defined the Marvel house style there for awhile in the 60's and 70's and a lot of artists were doing machines the Kirby way there. You can even see some of the artifacts of his influence today. It's kind of cool. |
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
----- Union's finest underachiever -----
Farewell CITY of HEROES
The First, the Last, the One.
Union: @ominousvoice2059
Not enough spikes and the ones she has are too small!