Art Poll: Signature Characters


Acemace

 

Posted

Quote:
Originally Posted by FlashToo View Post
Crosspost from a different thread, where I posted a counterpoint to someone's explaining that Valkyrie should not use any Valkyrie armor parts because they don't look techy enough:
I just want to point out that I never said she shouldn't use any valkyrie armor parts. I just don't think they should be the focus. I can't really say that I like your particular example, but the idea of using some of the parts is fine.


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Posted

Quote:
Originally Posted by BrandX View Post
I have to wonder why changing the signature character entirely seems like a good idea to people, but changing the CoT entirely was all bad?
Changing the CoT removed their actual theme. While there's actually been a fair amount of debate over which revamp suggestions work the best, most signature character revamps are trying to enhance their theme.


 

Posted

Quote:
Originally Posted by BrandX View Post
I'd say Djeannie's outfit for Swan looked the closest without totally changing her. And after reading the Circle of Warcraft thread, I have to wonder why changing the signature character entirely seems like a good idea to people, but changing the CoT entirely was all bad? People need to make up their minds.
Apples and Oranges. Or maybe Lemons and Oranges.

The CoT revamp was viewed as taking an iconic look and downgrading it to a generic look that did NOT tell their story, to use the phraseology of the OP. It had nothing to do with the act of up revamping them and everything to do with the results of the revamp.

I'm not even sure where you get the idea that anybody is calling for a complete revamp of a signature character into something completely different. David's description of enhancements to Hamidon, for instance, are all about enhancing its built-in characteristics. I would expect that any change to an existing character would be a similar thing.

Heck, before we got sidetracked into "Characters that don't comply with the OP and here's why and how it might be fixed", the thread was all about which characters DO represent their story/genre well and could be conceivably brushed up in subtle ways or even used as examples for making less expressive characters become more expressive.

ObArtPoll:

I should add Malaise as a character whose look DOES express his story to some extent. His special pants scream "psychadelic", which is one reason that so many people want them for their characters. He's the guy who "paints with your senses" and his outfit supports that idea.


 

Posted

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Originally Posted by SlickRiptide View Post
Well, just to reiterate, since I sort of half-derailed the train myself - My primary beef with swan and costumes like hers in the context of this thread is that it doesn't say anything substantial about the character or her story.

If we look past the scantily-clad side of things, and just examine the costume bits, we end up with the name "Swan", the ersatz wings (which I do, in fact, think is a pretty nifty costume bit) and the hairstyle with the feathers in it, which is her other signature costume bit.

Basically, the whole things says "I am a beautiful, graceful, poetic bird and I don't mind showing that to the entire world."

Which, again, tells me something about her self-image but doesn't REALLY tell me anything about HER. It certainly doesn't say "I'm a psychic who will fry your brain/control your thoughts/telekinetically toss you around/cast a magic spell to render you immobile" or whatever it is that she actually does. I'm not sure that she even flies, which is the one thing I would expect her to do given the costume.
You know, I can’t really argue with that and I do think it is a very valid criticism of a number of CoH signature characters. In comics, the character’s name and look probably most frequently speaks to their powers and abilities. To some degree, this is a disconnection between what is possible and/or easily doable in the MMO world vs. comics. If Plastic Man weren’t already a licensed property, sticking a character with that name into CoX might make for a nifty character but he would have to be radically re-imagined in order to make our available powers and abilities fit with his name.

While Swan Lake may have well been an influence on the character and her Praetorian counterpart seven years ago, it hasn’t made it into the canon (to my knowledge) and to do so now would seem a little bandwagon-ish so soon after the success of Black Swan. If I were given the task of filling in her backstory to make it groove a little better with her name and look, I’d probably go to the story of the Ugly Duckling and make that first manifestation of her powers a transformative thing. It wouldn’t necessarily have to be an actual factual physical transformation either – maybe just the emergence of her powers gave a former shy, quiet, and homely girl the confidence to change the way the others perceive her. Heck, maybe her Swan persona is just something she psychically or mystically projects into people’s minds and she still is that Plain Jane with personal body issues that keep her from showing her true face. These suggestions may be quick and easy and even a little cliché but it is honestly a little difficult to rectify a bird-themed superheroine with psychic powers in my mind. Sometimes the path of least resistance is best.


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Posted

Quote:
Originally Posted by BrandX View Post
Again I have to ask. What does a psychic look like exactly? Jean Grey? Phoenix? Emma Frost? Do psychics look bald?
I was sort of half-pondering this question while I was getting lunch. An answer popped unbidden out of my sub-conscious that seemed completely appropriate but that probably shows my age. heh.

If you took the Tarot Card Aura from the origin pack and modified it into a Zener Card Aura, that would shout "Psychic", IMO, without actually saying anything limiting about the origin. Zener cards are the symbol cards that were all the rage for doing ESP experiments several decades ago. They look like this:



I think I'm going to have to figure out whether Jay's thread or one of David's art threads is the more appropriate place and register a suggestion.


 

Posted

Quote:
Originally Posted by SlickRiptide View Post
If you kept Swan exactly as she is but you added the "Magical Runes" aura from the origins pack, I would wager that you would have people start to say "Oh, she's a magician" or "Oh, she's a witch" instead of "Oh, she's a lingerie model".
I'd could see them making her hover as well: Its not a common move on fashion run ways, and would reinforce her name.


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Posted

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Originally Posted by OminousVoice View Post
I never said they look like Norse stuff. I said they represent Norse influence, specifically the mythological influence, insofar as they evoke the image of one of Odins battle maidens who go out and choose those among the slain who go to Valhalla.
None of which has ANYTHING, bar name, to do with Valkyrie. She's NEVER exhibited any affiliation with Norse mythos, Valhalla, or even anything semi-mythic/mystic in any way, shape or form.

She's a TECH hero, who's the Sidekick of Positron. Ergo, 'mythic' and anything like it has literally 0% to do with her.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
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Posted

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Originally Posted by Eva Destruction View Post
My point is that he is often disparaged, for various reasons, yet the same people who disparage him are often the first to play the "comics do it so this game should too" card. Not everything that comics do is a good idea. A game inspired by superhero comics can evoke the feel of superhero comics while keeping the good and tossing the bad.
Good and bad are pretty subjective concepts. Again, Rob Leifeld didn’t ruin stylized anatomy in comics or for all time. Many acclaimed comics artists have exaggerated styles without suffering the slings and arrows that Leifeld has in his career. Let’s face it: A fair bit of the criticism that he gets for his artistic style is as much about sloppy business practices, alleged plagiarism, and poor work habits. At the peak of his career, there wasn’t near as many voices decrying his art as there are today. He seemed pretty popular to those of us who were around back in the day.

Quote:
Originally Posted by Eva Destruction View Post
Idealized, yes. What we're talking about is a very narrow definition of "ideal." It's ideal for making thirteen-year-old boys drool and making grown men go "ooo, that's nice." It's hardly ideal for putting the fear of [insert deity here] into your enemies. It's certainly not my ideal for what a female hero should look like. She should look like she's about to kick your ***, not like she's about to go to her Victoria's Secret photo shoot. And yes, that look can be achieved with skimpy clothing, or a large chest, but you have to be consciously trying to give that impression, not give a booth babe someone to dress up as.
I’m speaking purely of the character appearance as it relates to physique and costuming and using idealization as a convenient term. You seem to be suggesting that all heroines should comply to your view of what they should be – which again seems totally focused on the idea that the character’s appearance MUST somehow instantaneously transmit the character’s capabilities to any and all viewers. And my definition is the one that is narrow?

I can get what you’re saying from the viewpoint of a consumer but since you have to share this particular product with a number of other people, expecting the NPCs to fall in line with your rules of characterization doesn’t seem terribly fair for the rest of us. For my part, I’m only suggesting that a couple characters who have been portrayed in-game and in other media as being a little bit in the sexpot mold not be radically redesigned. I’m not asking them to remove all modesty options for the character creator or make over every female NPC. I’m not asking them to re-name the franchise into City of Sexpots. A little credit please.

We can agree to disagree but I would submit that there is room in superheroic genre for female characters of all stripes, shapes, and sizes. Some ladies will be pure cheesecake and some will be rock solid vigilantes and most will fall in between those two extremes. My only suggestion to you and to anyone who will listen is that there can be a place for the female character who wears clothing that might be more appropriate for your much maligned Victoria Secret photo shoot. The industry seems to back up my claim and while I realize that is something you may disagree with, you have a lot of hearts and minds to change besides mine.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
None of which has ANYTHING, bar name, to do with Valkyrie. She's NEVER exhibited any affiliation with Norse mythos, Valhalla, or even anything semi-mythic/mystic in any way, shape or form.

She's a TECH hero, who's the Sidekick of Positron. Ergo, 'mythic' and anything like it has literally 0% to do with her.
Nor did I say it did. Allow me to quote myself:

Quote:
Originally posted by OminousVoice
[The] weapons come from War/Warrior Earth where a Viking inspired warrior culture is prevalent. To ignore that would be ignore an entire aspect of their characters. The Valkyrie pieces are the perfect representation of that Norse influence. So what if the armour doesn't look techy. It doesn't have to, it's nanite armour, it can look like whatever it wants.
Wanna know where I got the inference of Norse influenced culture? Her NAME. It's the same with Battle Maiden. A name says a lot about a character. If the devs wanted a purely tech sidekick for Posi then why bother with the Norse mythology schtick at all? They might as well have have called her Generic Techy Gal and have done with it. But no, they decided to give her some flavour. She's the product of a civilisation of high tech and Norse mythological stylings. It's called adding depth to concept.

The armour should say something about the place it came from. It needs to reflect the cultural influence. In this case War Earth (or Warrior Earth). Seriously, take away the headband wings and what you have left is boring generic low-res tech armour which says NOTHING.

You can keep saying "She's tech so she must look techy" all you want. All it serves to do is to reduce her character to a one-dimensional stereotype.



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Posted

Quote:
Originally Posted by OminousVoice View Post
Wanna know where I got the inference of Norse influenced culture? Her NAME. It's the same with Battle Maiden. A name says a lot about a character. If the devs wanted a purely tech sidekick for Posi then why bother with the Norse mythology schtick at all? They might as well have have called her Generic Techy Gal and have done with it. But no, they decided to give her some flavour. She's the product of a civilisation of high tech and Norse mythological stylings. It's called adding depth to concept.

The armour should say something about the place it came from. It needs to reflect the cultural influence. In this case War Earth (or Warrior Earth). Seriously, take away the headband wings and what you have left is boring generic low-res tech armour which says NOTHING.
I think the same.
Have you guys seen the Thor movie?
He is mythic, but there was some kind of tech too in Asgard, and the characters were wearing metallic armors with a bit techy flavour.
I see Valkyrie as something similar.


 

Posted

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Originally Posted by Angelxman81 View Post
I think the same.
Have you guys seen the Thor movie?
He is mythic, but there was some kind of tech too in Asgard, and the characters were wearing metallic armors with a bit techy flavour.
I see Valkyrie as something similar.
This sums it up quite nicely to me. She can be tech-y and somewhat mythic at the some time. It's tech with a decorative overlay. Were we to update this model, that's the balance I'd like to strike.


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Posted

Quote:
Originally Posted by Noble Savage View Post
This sums it up quite nicely to me. She can be tech-y and somewhat mythic at the some time. It's tech with a decorative overlay. Were we to update this model, that's the balance I'd like to strike.
You could give her a rune aura over tech armor.


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Posted

Quote:
Originally Posted by Noble Savage View Post
This sums it up quite nicely to me. She can be tech-y and somewhat mythic at the some time. It's tech with a decorative overlay. Were we to update this model, that's the balance I'd like to strike.
I think she needs a unique underlay, perhaps a modified version of the current Valkyrie set but with tech/cyber muscle contours rather than the scalemail. Perhaps even the Valk armour could get a custom job too, maybe with glowing parts. The headband wings can be a hi res Valkyried version of the current headband wings (but available to players also, coz I wants it, precious!). That way her unique parts would be the Cyber-Valkyrie underlay and her spear.



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Posted

DN has quoted my post...
OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!! (Head explode)

lol

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Posted

Quote:
Originally Posted by Noble Savage View Post
This sums it up quite nicely to me. She can be tech-y and somewhat mythic at the some time. It's tech with a decorative overlay. Were we to update this model, that's the balance I'd like to strike.
Fine. I just got uber-veto'd by the Art Lord.

HOWEVER; If that's the case, then she is going to need a unique model. Because NOTHING in the CC looks good enough to express that. The Valkyrie parts, frankly, do not suit Valkyrie. Yes, that's just my opinion. Given the only opinion I have that is backed up by some capability is art and design and suchnot...

Oh, who the frag am I kidding? It'll either happen, or it won't.

Just, please, don't do anything as...'radical' as the proposed CoT revamp? You know, the one that generated an entire thread of 'Do not want for CoT'.

/rant. It's been one of those nights. If I felt I could beat the art block I'd try and draw some proper concepts....******* block ¬¬


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Here's a very quick sketch with some halfarsed photoshopping of how I see a Valkyrie redesign. Granted this image is full of flaws, overdone and underdone bits, but it gives an idea of the direction I'm going.



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Posted

Since this has kinda turned into a "what if?" thread I just wanted to add that if the Freedom Phalanx/signature chars are updated that its remembered most of them are comic book superheroes in spandex and or capes types. Just to keep that look were appropriate.

EDIT: Not that everything needs spandex like the "new" CoT stuff.


 

Posted

You know...she could of just chosen the name Valkyrie, because of no other reason than she liked it.

She's a hero. She chose a name. Valkyrie was available! :O She's a female warrior type hero!

Doesn't have to have anything that relates to Norse mythology at all.


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Posted

Quote:
Originally Posted by TheJazMan View Post
I hope this leads to a make over of some of the signature toons. Maybe just use the assets they have so it isn't labour intensive or taking away resources.

I'll be honest, if the Phalanx graced the cover of a comic when I was collecting there is no way I'd buy it. This game is full of really not so cool looking NPCs which is a shame considering the awesome character creator.
I really like the look of most all the signature chars and actually did start playing the game after seeing issue 18 and 19 at my comic shop and buying them. Was very happy to have a comic superhero MMO to play with its own comic, which ended with issue 20 lol. It was a good month and a half run for me.


 

Posted

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Originally Posted by SlickRiptide View Post
I was sort of half-pondering this question while I was getting lunch. An answer popped unbidden out of my sub-conscious that seemed completely appropriate but that probably shows my age. heh.

If you took the Tarot Card Aura from the origin pack and modified it into a Zener Card Aura, that would shout "Psychic", IMO, without actually saying anything limiting about the origin. Zener cards are the symbol cards that were all the rage for doing ESP experiments several decades ago. They look like this:



I think I'm going to have to figure out whether Jay's thread or one of David's art threads is the more appropriate place and register a suggestion.
Which I can't think of a single psychic character using in the comics.

Marvel Girl?

Phoenix?

Psylock?

Emma Frost?

Charles Xavier?

None of them.


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Posted

One thing I've always dreamed of that would be added to this game: Kirby Tech









I have always loved the designs of Jack Kirby's work. If you could incorporate some similar designs into Valkyrie (and some for our characters, *nudge* *nudge*), it could really give off the "God Tech" theme (hey, that's not a bad name.


 

Posted

Quote:
Originally Posted by BrandX View Post
Which I can't think of a single psychic character using in the comics.

Marvel Girl?

Phoenix?

Psylock?

Emma Frost?

Charles Xavier?

None of them.
0-o

Your point being...? No costume element is worth doing if it was never used in a comic book before?

I'd be pretty surprised if you found any aura from the origin pack that had been used in a comic book before.

Are you under the impression that I was claiming that a Zener Card aura is a classic comic book look or something? I'm not. It was just an idea that popped into my head that, if I saw it, would suggest ESP or clairvoyance and which could also be easily adapted from an existing game element. Clearly, your mileage may vary.

If you are seeing my suggestion as some sort of assertion about comic books then I can clear that up - it is nothing of the sort. Comic book psychics are still just as murky as you originally suggested. My suggestion was aimed at a way of clearing up the murk in City of Heroes. It had nothing to do with comic books or any particular psychic/psionic comic book character. In fact, in a comic book world where psychics, psionics, espers and assorted other mentalists are an established fact of every day life, it seems unlikely that something like Zener cards would ever have been invented in the first place. There'd be no need for them. It's hardly surprising that it would be difficult or impossible to name a comic book character that utilized them.

Heck, if we were going to stick to comic book elements then "psychic" characters in City of Heroes probably ought to have radiating circles coming out of their heads or something since THAT is a pretty common comic book representation of projected psychic abilities.

Or maybe just give them an emote like this one: ;-)



*EDIT*

Don't get too hung up on comic books. They're just one medium out of many that encompasses the superhero genre. Commando Cody was on the cinema screen decades before The Rocketeer ever was drawn, inked, and colored. The Shadow appeared in pulp novels and radio dramas before he ever graced a comic. Likewise, the Green Hornet and Doc Savage and a host of others.

Hercules is one of the earliest examples we have a of SuperHero, even though the Greeks and Romans wouldn't have thought of him in the way we mean it in modern Western culture. He served a substantially similar purpose in their culture, though, that Superman serves in ours.

Maybe all psychics should wear togas and olive or laurel crowns? Maybe all psychics should dress as Gypsy fortune tellers? I'm not sure how illustrating "psychic" in City of Heroes has anything directly to do with comic books, any more than it has to do directly with film, books, or ancient mythology.

Heck, this guy would count as a Tech Hero by most City of Heroes standards and he knows all about Zener cards:



;-) He probably has appeared in comics and he's certainly appeared in a number of movies, cartoons, and video games. Film is his defining medium but it doesn't make Peter Venkman any less of a superhero for being a film-based hero instead of a comic book hero. City of Heroes is a super hero game first and foremost; not a comic book simulator. The existence or non-existence of some element in comic books is largely irrelevant to the question of whether that element ought to exist in the game or not.


 

Posted

Quote:
Originally Posted by BrandX View Post
You know...she could of just chosen the name Valkyrie, because of no other reason than she liked it.

She's a hero. She chose a name. Valkyrie was available! :O She's a female warrior type hero!

Doesn't have to have anything that relates to Norse mythology at all.
Exceeeeeeeeept that her bio says otherwise.

Quote:
Originally Posted by ParagonWiki
Valerie Kellum was an up-and-coming archaeologist exploring Scandinavia when she discovered what she first took for an ancient spear. A more careful examination led to the realization that the spear had a technological component. She travelled around Europe looking for ideas about its origin and ended up in a local Crey facility. When a Crey security team tried to take the weapon from her it activated and injected Valerie with advanced nanites that transformed her into Valkyrie, an extraordinary warrior with a completely different personality. She broke free and travelled to Paragon City where Positron is helping her come to terms with her new identity.
Which basically means she took on a new persona, "Valkyrie", because the nanites in the spear, and given this info...

Quote:
Originally Posted by Manticore View Post
The spear that started Valerie Kellum’s career as a hero is an artifact from the violent alternate world of War Earth, which also happens to be the homeworld of the Praetorian known as Battle Maiden. It’s very possible that there are more such weapons hidden on Primal Earth waiting to be uncovered.
...we see that Battle Maiden hails from the same place as Valkyries spear. Battle Maiden's minions have a very Viking like aesthetic to them. Therefore it is logical to assume that Valkyries name wasn't some arbitrary "because-it was-available" choice, rather it was the result of a culture highly influenced by Norse myth.



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Posted

You know, Valkyrie's backstory is pretty damn creepy.
I mean her WHOLE personality got altered by a nanite infused spear? What happened Valerie Kellum? Does this basically mean she's, for points and purposes, dead while Valkyrie rules the body?
Can Battle Earth make more of these weapons that would effectively make them a technological version of the CoT?


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

I think the Eternal marvel character, Thena, is a good example of how Valkyrie should look. Epic, techy bits, and powerful. She even has a spear.