New set for Scrappers: Street Justice!


Akantor

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
So, when this does hit the live servers - what Power Sets are you going to be pairing with Street Justice?
Probably:
StJ/Elec
StJ/FA


Electric Armor has great synergy in my opinion, though starting out it can be very costly. Once you get Energize, if you can spare the heal - it can be a temporary and great deterrent for endurance spending (at least that's how I rolled with KM/Elec until Power Sink). Figuring being only 37, still haven't made enough leeway in endurance reduction to keep up a long fight yet. Even has me thinking of going with Cardio until I put Performance Shifters in Stamina and PS.

Otherwise Fiery Aura looks sexy and for Virtue, I have a great concept of a Muai Tai-character just kind of living off the streets of Praetoria - lot of underground Fight Clubs and what not. (and he don't give ****, he talks about Fight Club all the time - cry about it).

FA seems like it could be really good, though loss of agro seems to be it's crutch. Throw down Burn: 1; RC > SB > SS 2; [RC > SB > SC or RC > SB > CU - for ST superiority!] Sounds like a lot of fun. Tanks will probably have it easy though as FA/StJ.


 

Posted

Thoughts on StJ/EA? That may be a fun combination with the updates they've made to Energy Aura.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Thoughts on StJ/EA? That may be a fun combination with the updates they've made to Energy Aura.
Honestly, this is my next Hardcore IO toon. StJ even if its a mediocre set just looks great, so Im going to be sinking probably 16-20 bil into one. And Ive always like EA, now that its going to likely be a top tier set it'll be fantastic.


 

Posted

Man, it'll be a while before I even break 1billion but I can't wait to see some builds come around.


 

Posted

I haven't checked this topic in a while and am surprised to see StJ considered as a low/medium DPS set. It seems fairly high to me, even including maximum tohit chance, time spent using misc clicks, yadda yadda.

Using RC SB HB SC RC SB HB CU, with Achilles Heel + purple proc in SB, Fury of the Gladiator + purple proc in SC, damage procs in RC, HB and CU, Assault, Musculature, I'm getting about 210 DPS. This would require relatively low recharge, a Hasten-less build might be able to do it.

Using RC SB HB RC SB CU, with Achilles Heel + purple proc in SB, damage procs in RC, HB and CU, Assault, Musculature and maxed out AaO, I'm getting about 285 DPS.

I haven't even added CR in in either of these chains as I was being lazy, and it should have a positive impact.

Edit: or not. Mere +6 DPS for that first chain, and 0 DPS on the second one. Too slow activation, not enough +dam to make up for the time spent using it, and combo level 3 irrelevant in a chain that has it everytime it matters barring misses ; maybe CR could be used reactively whenever one drops down below combo level 3 right before SC or CU, but that's unlikely on the second chain.


 

Posted

On brutes, I think CR could easily be skipped with no DPS loss. Burst damage is another issue.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Nihilii View Post
I haven't checked this topic in a while and am surprised to see StJ considered as a low/medium DPS set. It seems fairly high to me, even including maximum tohit chance, time spent using misc clicks, yadda yadda.

Using RC SB HB SC RC SB HB CU, with Achilles Heel + purple proc in SB, Fury of the Gladiator + purple proc in SC, damage procs in RC, HB and CU, Assault, Musculature, I'm getting about 210 DPS. This would require relatively low recharge, a Hasten-less build might be able to do it.

Using RC SB HB RC SB CU, with Achilles Heel + purple proc in SB, damage procs in RC, HB and CU, Assault, Musculature and maxed out AaO, I'm getting about 285 DPS.

I haven't even added CR in in either of these chains as I was being lazy, and it should have a positive impact.

Edit: or not. Mere +6 DPS for that first chain, and 0 DPS on the second one. Too slow activation, not enough +dam to make up for the time spent using it, and combo level 3 irrelevant in a chain that has it everytime it matters barring misses ; maybe CR could be used reactively whenever one drops down below combo level 3 right before SC or CU, but that's unlikely on the second chain.
So, without say AAO 210 DPS and no need to interrupt your chain of death with a BU type power?

That's nice.


In that way CR seems to exist primarily for burst. Very interesting.


 

Posted

Personally I'm planning at the very least on a StJ/Fire and a StJ/EA. With fire I'd go for softcapped SM/LE, and use it for the combination of FE and CU (talk about max damage). Also, if the AoE is good it may become an alternative farming set, though I highly doubt it will beat current top-end builds. With EA, I'm be going for recharge, recharge, and more recharge, trying to run the fastest chain possible (and get more Crushing Uppercut!). It should be a fairly high power set with good defense, heals, a little resistance and the best possible chain.


TW/Elec Optimization

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
So, when this does hit the live servers - what Power Sets are you going to be pairing with Street Justice?

For me, I'll be remaking an MA/SD I have into StJ/SD and a new StJ/Inv character. I thought about making a StJ/Willpower, and still might sometime in the future but for now I think those two will do just fine.
When is it being released exactly, I got the idea from all the devs talking that it would be released in i21?


 

Posted

Might have been covered already...
But what does Combat Readiness do exactly?






With 2xp going, don't really have time to be updating 4gigs to test


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Might have been covered already...
But what does Combat Readiness do exactly?






With 2xp going, don't really have time to be updating 4gigs to test
It gives +62.5% damage for 10 seconds and sets your combo count to 3(max). Combo at 3 means that your "finisher" attack deals an extra 25% base damage.

If you're interested in the numbers I've compiled them here: https://docs.google.com/spreadsheet/...hl=en_US#gid=0


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Thoughts on StJ/EA? That may be a fun combination with the updates they've made to Energy Aura.
It is decent enough. You got your endurance reduction + heal, and your Drain for endurance recovery + (minor) defense.
Liking the +recharge. With a build limited to my budget about 146% global recharge (I took out the +rech from the toggle because it isn't constant, and I made a mistake :3)
Currently running SB-HB-RC-SB-CU for my chain.

***

Going to make a second build and see how much DPS it can really push out when maxed out.
Only getting about 190 DPS with StJ/EA.
2 procs per attack using the SB>HB>RC>SB>CU chain.
Using T4 spiritual, running Assault and a fully saturated Entropic Aura for more recharge.
Having to stop attacking to refill yourself on endurance blows.


@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.

 

Posted

Quote:
Originally Posted by War-Nugget View Post
y + (minor) defense.
On an SO build I was getting about 6.5% DEF from fully saturated EAbsorb.

Its not a huge amount, but it is stack-able.

I'll be using that as a cushion vs. -DEF debuffs as well as on trials.

With an SO build + CJ, Weave & Maneuvers I had 35% SM/L Def & 40% Ene Def.

It won't take much more than that to hit softcap through IOs, leaving only Psi as a weak spot.


 

Posted

Taunt Aura...
Need taunt aura!!!!


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
On an SO build I was getting about 6.5% DEF from fully saturated EAbsorb.
Still minor.


@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
So, when this does hit the live servers - what Power Sets are you going to be pairing with Street Justice?

For me, I'll be remaking an MA/SD I have into StJ/SD and a new StJ/Inv character. I thought about making a StJ/Willpower, and still might sometime in the future but for now I think those two will do just fine.
I am really torn on this. I don't really want to repeat a secondary. In beta I played this from 1-50 on /SD, 1-45 on /EA and 1-35 on /Regen. Regen was the smoothest, because there were not as many endurance issues.

I oddly have never played Invul to 50, so I am leaning towards that. This is going to be a pretty hard choice for me. /EA is exciting, but it is horrible on end, like beat my head on the desk horrible.

In the end, it will be either /Invul, or /WP I think.

This is a really fun set, in large part because of the animations. I see the attack chains being listed, but I couldn't imagine pulling Initial Strike from my build. That attack just makes it all flow better visually.

As cor CR, I always use it when I really want to unload some ugly damage. I use it to unload two finishers in a row, and then can build a 3rd one up really fast.

The biggest question I am facing is if I want to do a scrapper or a brute. I really like the energy mastery epic pool for brutes. The ability to increase max end is just too cool.

Also, with the incarnate system, I am not sure why anyone one would need to spend 16 billion inf on a build. With the new UG trial awarding 2 E-merits the ability to get purple sets just got even faster.


Types of Swords
My Portfolio

 

Posted

Quote:
Originally Posted by Zyphoid View Post
With the new UG trial awarding 2 E-merits the ability to get purple sets just got even faster.
Define fast


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Define fast
About as fast as it would take me to make 16 billion inf.


Types of Swords
My Portfolio

 

Posted

Quote:
Originally Posted by Zyphoid View Post
As cor CR, I always use it when I really want to unload some ugly damage. I use it to unload two finishers in a row, and then can build a 3rd one up really fast.
Two Finishers? I thought CR only opened the window for one?


I've ditched it currently on my 38 StJ/Elec mainly because it doesn't seem that appealing knowing it's damage boost is lower than regular BU.


 

Posted

Quote:
Originally Posted by Stryph View Post
Two Finishers? I thought CR only opened the window for one?
He means he uses it after the first finisher. Like if you were to go :
Combo > Combo > Combo > Finisher > Build Up > Finisher 2

I use the Build Up only when I am fighting x8 spawns. I use it to get off the Targetted AoE, my Fire Ball, then I focus on the bosses using the AoEs when they are up.


@War-Nugget
Quote:
Originally Posted by Wavicle View Post
CoH players are stupid and incompetent compared to WoW players.
As was said in Gran Torino, "Your world is nothing more than all the tiny things you've left behind", let CoH be one of those things. Don't forget, forgive.

 

Posted

A really good combo to open up on a mob with StJ is:

CR, Spring Attack, SS, then just go to town.

Spring Attack is really underrated if you ask me. It's an inferior Shield Charge (in terms of damage, end cost, and recharge) but for Scrappers NOT using Shield, it's a godsend.


 

Posted

I plan to pair it with SD or WP for starters. I like the way the animations incorporate the shield. And Spinning Strike... swoon. Right before I installed beta I was thinking about how I was hoping they used a spinning back fist. And there it was! Followed by a spinning back kick!

Now I just have to figure out whether SD or WP works better for my concept. And find the animation for Spring Attack so I can check that out.


They ALL float down here. When you're down here with us, you'll float too!

@Starflier

 

Posted

SJ/EA? Oh yes indeedy. Looks like a relatively inexpensive way to make a highly beastly scrapper.