New set for Scrappers: Street Justice!


Akantor

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
So, any of the number crunchers get their hands on the set yet?
Well, the tier 9 looks to have a faster animation and do more damage than Eagle's Claw (I could be reading the in game numbers wrong however...I do better see them laid out in mids )

But at a quick glance, I THINK the set is going to be less DPS than Martial Arts. But there's also other factors, like are the in game numbers showing the damage on the finishers as if they're being used regularly or with the additional +DMG of being used as a finisher.

The set has more AOE than Martial Arts in that it has a melee cone (50%) and a PBAOE, while MA only has the one PBAOE.

Both the AOEs are finishers, with the third finisher being the Crushing Uppercut (of course).

However the set has a -resist power, and can slot both the -resist procs (however not sure if using the Cone attack is worth it in the ST DPS chanin).

Just playing on feel, I think it's going to be less than MA for sure in ST DPS, but that's just up to level 7 play, so it's later attacks can make up for them for all I know.

The animations look very well done however. It's not like people haven't choosen and done amazing things at Scrapper Primaries that are considered middle of the pack, so if that's the case with SJ, I'm just those who still want nice animations will be okay with the set.

From a strictly min/max PoV, I think some will be let down.

I do think the devs need to get the set as it should be (or where they want it to be) right now however.

I can only imagine the complaints for purchasing a set, and then having it be nerfed if it's to good.

Which I'm sure people will say it needs to be exceptional if they buy it without looking at the numbers first, but the devs can put that at the players feet for not seeing if the numbers fit their criteria before they bought it.

I know the BU power automatically fills up the combo meter, but I have to say, a bit disappointed that SJ doesn't get the +100% Damage on BU (believe it was 64-65%) and not sure if filling the combo bar is enough of a reason to downgrade it's +DMG.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Just a heads up, those numbers are getting updated in a future build.


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Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Just a heads up, those numbers are getting updated in a future build.
Yeah, but I could only answer your question based off what I see the numbers being CURRENTLY


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I think the set will be pretty sweet since shin breaker looks like it can be slotted with an achille's heel proc, and rib cracker already does -res (all), so that's cool.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

dangit... need to play and have some of those fun


 

Posted

StJ *can* be used with /SD, fyi.

~Also: Both the t1 and t2 animations do alternate, you can just leave them on in the Character Creator and watch, they switch every now and then.
Another thing: It's probably nothing, but Spinning Strike has the icon for a Targeted AoE, rather than PBAoE. I haven't gotten to use it yet, but I thought that was rather weird for a scrapper AoE. Maybe it's just a bad icon, I dunno.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Do we have to select the Crippling Uppercut Power or can we just use:
Right, Down, Diagonal-Right/Down + A,B or C?



Thanks for the video!
I hope top check it out, myself, *szoon!


*szoon carries no trademark infringement


@Zethustra
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and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by BrandX View Post
But there's also other factors, like are the in game numbers showing the damage on the finishers as if they're being used regularly or with the additional +DMG of being used as a finisher.

*snip*

I know the BU power automatically fills up the combo meter, but I have to say, a bit disappointed that SJ doesn't get the +100% Damage on BU (believe it was 64-65%) and not sure if filling the combo bar is enough of a reason to downgrade it's +DMG.
So how does the combo system work? I can't get on beta yet to try it for myself. Does it build up like Brute's Fury, then you release it all on a "finisher"?


Scarf_Girl�s Official Kid Brother!

 

Posted

combo attacks give you combo "points," while finishers will do higher levels of secondary effects based on what that point value is at (1,2,or 3). Combat Readiness puts you at 3 points automatically. I think the uppercut gets more damage as your points increase? Some of the others might as well, I'd have to go back and check, mostly it's just secondary effects, though.
It's pretty awesome, even without the combos.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Well for the sake of trying to build the best attack chain, here are the current numbers for scrappers in terms of DPS relevant stuff(arcanatime and crits included):
https://spreadsheets.google.com/spre...hmZlE&hl=en_US


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Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Auroxis View Post
Well for the sake of trying to build the best attack chain, here are the current numbers for scrappers in terms of DPS relevant stuff(arcanatime and crits included):
https://spreadsheets.google.com/spre...hmZlE&hl=en_US
AoE excluded <.<

Did you note that crit damage is unaffected by combo level? That could modify the numbers a tad.


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
^Professional Katana/regen build thread

 

Posted

Quote:
Originally Posted by Elegost View Post
AoE excluded <.<

Did you note that crit damage is unaffected by combo level? That could modify the numbers a tad.
Is it really? Changed it.

I could add the PBAoE, but the numbers don't really belong in a DPS chain.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

Quote:
Originally Posted by Elegost View Post
I think the set will be pretty sweet since shin breaker looks like it can be slotted with an achille's heel proc, and rib cracker already does -res (all), so that's cool.
Put a Gladiator AoE -Res proc on there and you can have 3 Resist Debuffs for Street Justice. That's just mean.

... and then there's Interface.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

If those numbers hold up, shin breaker is MEAN.

Appropriate, given the awesome look of it.


 

Posted

So at first glance I'm thinking...

Heavy Blow -> Shin Breaker -> Heavy Blow -> Crushing Uppercut

However...

Shin Breaker -> Heavy Blow -> Shin Breaker -> Crushing Uppercut if it's possible would be even better.

Just doesn't look like using Sweeping Cross will be worth it from a DPS standpoint as it doesn't give a Combo Builder point to make maximum use out of CU.

Which isn't to bad imo, as I thought Sweeping Cross was probably the weakest of the animations. Cone was nice though and I made fairly good use of it.

[EDIT] Hmmm...looking over it again, would Rib Crackers -resist make for it equaling Heavy Blow? Lower DPA, but it has -Resist to stack with the rest of the chain.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Just a heads up, those numbers are getting updated in a future build.
By updated I hope you mean improved. I like the look of the set, I'm glad they gave it some aoe and made it relatively quick in terms of animations and feel, but the numbers look low to me. I know they can't make every new set better than the old ones performance-wise, but if you're going to sell them, at least let them compete with the top tier sets.


 

Posted

The first chain you mentioned would require 492% recharge in CU.
The second chain would require 506% in SB and 457% in CU.

If the -res scales down with damage as level difference goes up, then Rib Cracker isn't likely to be worth the DPS loss if you can manage HB > SB > HB.

With a 25 second base recharge in CU, you can either use builders at combo level 3 or use Sweeping Cross in between.

HB > SB > RC > CU3 > HB > SB > SC2 and HB > SB > HB > CU3 > HB > SB > SC2 are the two chains I will be trying initially.


Proud member of the Twilight Avengers
Shunya~DB/Electric Scrapper capable of 262 DPS pre Incarnate
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Posted

Quote:
Originally Posted by Shadowsylph View Post
The first chain you mentioned would require 492% recharge in CU.
The second chain would require 506% in SB and 457% in CU.

If the -res scales down with damage as level difference goes up, then Rib Cracker isn't likely to be worth the DPS loss if you can manage HB > SB > HB.

With a 25 second base recharge in CU, you can either use builders at combo level 3 or use Sweeping Cross in between.

HB > SB > RC > CU3 > HB > SB > SC2 and HB > SB > HB > CU3 > HB > SB > SC2 are the two chains I will be trying initially.
All of it was at a guess at a glance. Not quite sure if either of the chains I saw as basic chains to try for could be pulled off or not.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Cyber_naut View Post
By updated I hope you mean improved. I like the look of the set, I'm glad they gave it some aoe and made it relatively quick in terms of animations and feel, but the numbers look low to me. I know they can't make every new set better than the old ones performance-wise, but if you're going to sell them, at least let them compete with the top tier sets.
It is why I bolded the up in updated.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

I like some of those moves. Was running around testing Shin Breaker this morning when I got a level bump. Ended up with a Tsoo Sorcerer flat on the ground by a Heavy Blow and executed SB - nearly looked like he was literally curb stomping his face in.

"Chi Master, we meet again. I may not know Kung Fu but I don't need it to whoop your ***!"


Good times. Love the set, just need to find a level 35 Natural enhancement seller so I can spec it out as StJ/Elec (since I only got a level bump to 36). My only gripe is it does feel like a slow set but otherwise it's fun times!


 

Posted

Quote:
Originally Posted by Elegost View Post
~Also: Both the t1 and t2 animations do alternate, you can just leave them on in the Character Creator and watch, they switch every now and then.
Another thing: It's probably nothing, but Spinning Strike has the icon for a Targeted AoE, rather than PBAoE. I haven't gotten to use it yet, but I thought that was rather weird for a scrapper AoE. Maybe it's just a bad icon, I dunno.
Spinning Strike has to be my favorite animation hands down. But yes, it is a bit disappointing to note that it's a Targeted AoE as apposed to a PBAoE. It's radius seems comparable to Dragon's Tail but you require a target. It can work out if you position properly and add CR (Combat Readiness) + Sweeping Cross for a good CC-action.


 

Posted

Quote:
Originally Posted by Auroxis View Post
Well for the sake of trying to build the best attack chain, here are the current numbers for scrappers in terms of DPS relevant stuff(arcanatime and crits included):
https://spreadsheets.google.com/spre...hmZlE&hl=en_US
You may want to check your arcanatimes eh?

To get animation times like 0.988, 1.258 and 1.518, you'd need numbers that have been -rounded up- to 7.4848, 9.53 and 11.5, which is impossible as they're not rounded.


@Sentry4 @Sentry 4

PvP Redux is discontinued, for obvious reasons. Thanks to everyone who helped and joined.

 

Posted

Quote:
Originally Posted by Sentry4 View Post
You may want to check your arcanatimes eh?

To get animation times like 0.988, 1.258 and 1.518, you'd need numbers that have been -rounded up- to 7.4848, 9.53 and 11.5, which is impossible as they're not rounded.
Whoops!

Fixed with the correct formula. I have to say the roundup seemed brutal, as a 1.33 activation time became 1.584.

Edit: Added Spinning Strike.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I have tried multiple Chains with the set. I played it 1-50 on a StJ/SD scrapper, 1-43 on a StJ/EA scrapper, and 1-34 on a Stj/Regen brute (most fun of the group), and all of them felt like it didn't flow well if Initial Strike was removed.

This may because of my own MT background where we are taught every good combo starts with a jab, or it may be that the animators feel the same way.

Either way, the attack chain and animations flow much better if initial strike is left as a part of them. To me that is, ymmv.


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