New set for Scrappers: Street Justice!
Just a heads up, those numbers are getting updated in a future build.
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I think the set will be pretty sweet since shin breaker looks like it can be slotted with an achille's heel proc, and rib cracker already does -res (all), so that's cool.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
dangit... need to play and have some of those fun
StJ *can* be used with /SD, fyi.
~Also: Both the t1 and t2 animations do alternate, you can just leave them on in the Character Creator and watch, they switch every now and then.
Another thing: It's probably nothing, but Spinning Strike has the icon for a Targeted AoE, rather than PBAoE. I haven't gotten to use it yet, but I thought that was rather weird for a scrapper AoE. Maybe it's just a bad icon, I dunno.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Do we have to select the Crippling Uppercut Power or can we just use:
Right, Down, Diagonal-Right/Down + A,B or C?
Thanks for the video!
I hope top check it out, myself, *szoon!
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and round up everyone that knows more than they do"-Dylan
But there's also other factors, like are the in game numbers showing the damage on the finishers as if they're being used regularly or with the additional +DMG of being used as a finisher.
*snip* I know the BU power automatically fills up the combo meter, but I have to say, a bit disappointed that SJ doesn't get the +100% Damage on BU (believe it was 64-65%) and not sure if filling the combo bar is enough of a reason to downgrade it's +DMG. |
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combo attacks give you combo "points," while finishers will do higher levels of secondary effects based on what that point value is at (1,2,or 3). Combat Readiness puts you at 3 points automatically. I think the uppercut gets more damage as your points increase? Some of the others might as well, I'd have to go back and check, mostly it's just secondary effects, though.
It's pretty awesome, even without the combos.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
Well for the sake of trying to build the best attack chain, here are the current numbers for scrappers in terms of DPS relevant stuff(arcanatime and crits included):
https://spreadsheets.google.com/spre...hmZlE&hl=en_US
Mains (Freedom) @Auroxis
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Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
Well for the sake of trying to build the best attack chain, here are the current numbers for scrappers in terms of DPS relevant stuff(arcanatime and crits included):
https://spreadsheets.google.com/spre...hmZlE&hl=en_US |
Did you note that crit damage is unaffected by combo level? That could modify the numbers a tad.
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
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^Professional Katana/regen build thread
AoE excluded <.<
Did you note that crit damage is unaffected by combo level? That could modify the numbers a tad. |
I could add the PBAoE, but the numbers don't really belong in a DPS chain.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I think the set will be pretty sweet since shin breaker looks like it can be slotted with an achille's heel proc, and rib cracker already does -res (all), so that's cool.
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... and then there's Interface.
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If those numbers hold up, shin breaker is MEAN.
Appropriate, given the awesome look of it.
So at first glance I'm thinking...
Heavy Blow -> Shin Breaker -> Heavy Blow -> Crushing Uppercut
However...
Shin Breaker -> Heavy Blow -> Shin Breaker -> Crushing Uppercut if it's possible would be even better.
Just doesn't look like using Sweeping Cross will be worth it from a DPS standpoint as it doesn't give a Combo Builder point to make maximum use out of CU.
Which isn't to bad imo, as I thought Sweeping Cross was probably the weakest of the animations. Cone was nice though and I made fairly good use of it.
[EDIT] Hmmm...looking over it again, would Rib Crackers -resist make for it equaling Heavy Blow? Lower DPA, but it has -Resist to stack with the rest of the chain.
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The first chain you mentioned would require 492% recharge in CU.
The second chain would require 506% in SB and 457% in CU.
If the -res scales down with damage as level difference goes up, then Rib Cracker isn't likely to be worth the DPS loss if you can manage HB > SB > HB.
With a 25 second base recharge in CU, you can either use builders at combo level 3 or use Sweeping Cross in between.
HB > SB > RC > CU3 > HB > SB > SC2 and HB > SB > HB > CU3 > HB > SB > SC2 are the two chains I will be trying initially.
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The first chain you mentioned would require 492% recharge in CU.
The second chain would require 506% in SB and 457% in CU. If the -res scales down with damage as level difference goes up, then Rib Cracker isn't likely to be worth the DPS loss if you can manage HB > SB > HB. With a 25 second base recharge in CU, you can either use builders at combo level 3 or use Sweeping Cross in between. HB > SB > RC > CU3 > HB > SB > SC2 and HB > SB > HB > CU3 > HB > SB > SC2 are the two chains I will be trying initially. |
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By updated I hope you mean improved. I like the look of the set, I'm glad they gave it some aoe and made it relatively quick in terms of animations and feel, but the numbers look low to me. I know they can't make every new set better than the old ones performance-wise, but if you're going to sell them, at least let them compete with the top tier sets.
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Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
I like some of those moves. Was running around testing Shin Breaker this morning when I got a level bump. Ended up with a Tsoo Sorcerer flat on the ground by a Heavy Blow and executed SB - nearly looked like he was literally curb stomping his face in.
"Chi Master, we meet again. I may not know Kung Fu but I don't need it to whoop your ***!"
Good times. Love the set, just need to find a level 35 Natural enhancement seller so I can spec it out as StJ/Elec (since I only got a level bump to 36). My only gripe is it does feel like a slow set but otherwise it's fun times!
~Also: Both the t1 and t2 animations do alternate, you can just leave them on in the Character Creator and watch, they switch every now and then.
Another thing: It's probably nothing, but Spinning Strike has the icon for a Targeted AoE, rather than PBAoE. I haven't gotten to use it yet, but I thought that was rather weird for a scrapper AoE. Maybe it's just a bad icon, I dunno. |
Well for the sake of trying to build the best attack chain, here are the current numbers for scrappers in terms of DPS relevant stuff(arcanatime and crits included):
https://spreadsheets.google.com/spre...hmZlE&hl=en_US |
To get animation times like 0.988, 1.258 and 1.518, you'd need numbers that have been -rounded up- to 7.4848, 9.53 and 11.5, which is impossible as they're not rounded.
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You may want to check your arcanatimes eh?
To get animation times like 0.988, 1.258 and 1.518, you'd need numbers that have been -rounded up- to 7.4848, 9.53 and 11.5, which is impossible as they're not rounded. |
Fixed with the correct formula. I have to say the roundup seemed brutal, as a 1.33 activation time became 1.584.
Edit: Added Spinning Strike.
Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster
I have tried multiple Chains with the set. I played it 1-50 on a StJ/SD scrapper, 1-43 on a StJ/EA scrapper, and 1-34 on a Stj/Regen brute (most fun of the group), and all of them felt like it didn't flow well if Initial Strike was removed.
This may because of my own MT background where we are taught every good combo starts with a jab, or it may be that the animators feel the same way.
Either way, the attack chain and animations flow much better if initial strike is left as a part of them. To me that is, ymmv.
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But at a quick glance, I THINK the set is going to be less DPS than Martial Arts. But there's also other factors, like are the in game numbers showing the damage on the finishers as if they're being used regularly or with the additional +DMG of being used as a finisher.
The set has more AOE than Martial Arts in that it has a melee cone (50%) and a PBAOE, while MA only has the one PBAOE.
Both the AOEs are finishers, with the third finisher being the Crushing Uppercut (of course).
However the set has a -resist power, and can slot both the -resist procs (however not sure if using the Cone attack is worth it in the ST DPS chanin).
Just playing on feel, I think it's going to be less than MA for sure in ST DPS, but that's just up to level 7 play, so it's later attacks can make up for them for all I know.
The animations look very well done however. It's not like people haven't choosen and done amazing things at Scrapper Primaries that are considered middle of the pack, so if that's the case with SJ, I'm just those who still want nice animations will be okay with the set.
From a strictly min/max PoV, I think some will be let down.
I do think the devs need to get the set as it should be (or where they want it to be) right now however.
I can only imagine the complaints for purchasing a set, and then having it be nerfed if it's to good.
Which I'm sure people will say it needs to be exceptional if they buy it without looking at the numbers first, but the devs can put that at the players feet for not seeing if the numbers fit their criteria before they bought it.
I know the BU power automatically fills up the combo meter, but I have to say, a bit disappointed that SJ doesn't get the +100% Damage on BU (believe it was 64-65%) and not sure if filling the combo bar is enough of a reason to downgrade it's +DMG.
BrandX Future Staff Fighter
The BrandX Collection