influence cap


Adeon Hawkwood

 

Posted

ok i got one question and apparantly my search fu is very weak if this has been discussed before.

what is the influence cap you can have on your character? i saw on the wiki it says 2 billion which seems extremely low to me considering I have 1.6 billion already and I didnt want to sell any more items and go over that 2 billion and lose the influence so ill have to use one of my toons as a mule. any help on this question is appreciated, thank you.


 

Posted

It is 2billion. Sorry you think that is low, but it's relatively easy to mail extra influence to other characters temporarily.


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Posted

Yes, 2 billion is the inf cap for a single toon.


 

Posted

2 Billion on hand, per character.
You can email funds to your other characters, or place bids on items that do not exist (i.e. some Level 53 recipes)


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Posted

2 billion is indeed the cap. If you have a large inf stockpile (either due to farming or marketeering) you tend to get int he habit of regularly needing to store excess inf. At least gleemail makes it a LOT easier than it used to be.

In addition to the obvious method of setting up inf mule characters you can also store excess inf on the market by placing bids on items that are very unlikely to fill. The two most popular ways to do that are to either place bids on non-existent items (such as level 54 IOs) or place very low bids on existent items (for example a 200 million inf bid on a Gladiator's Armor +3% Def IO is very unlikely to fill baring a major change to the supply). When doing this it is recommended to place a full stack of 10 bids at once since if you don't the market has a habit of consolidating bids raising the total value over 2 billion and preventing you from withdrawing it. Obviously this system is potentially riskier than using a character as an inf mule but it is more convenient.


 

Posted

Also, I will gladly store influence for you.*






*influence stored not guaranteed to be returned upon request.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

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Posted

Quote:
Originally Posted by Aett_Thorn View Post
Also, I will gladly store influence for you.*






*influence stored not guaranteed to be returned upon request.
And when Aett runs out of storage for your inf, I am also available to serve as your depository.


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Posted

thanks guys, let me clarify why I think it is low, at one point i was like 2 billion ill never get that and then I got 1.7 billion in one day on my tank so at that point I was like wow, 2 billion seems low. i got 32 or so characters, i got plenty of places to put it, was just making sure of the cap before i sold anything else, ill transfer money before i go over that. thanks for the help guys.


 

Posted

Quote:
Originally Posted by SwellGuy View Post
And when Aett runs out of storage for your inf, I am also available to serve as your depository.
Please! Like I'll have any left over. I plan to spend it all on ale and whor...I mean, wise investment decisions, guaranteed to leave me with more than 2 billion in influence, and plenty to share!


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Storing it on mule characters is the safest thing to do. Bar that, your next best bet is the CH, followed by gleemail. These are my personal observations, your mileage may vary.


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Posted

The cap is related to the binary amount that can be saved as a 32 but signed integer (approx 2.1 billion inf)

In the old-old days I recall seeing screenies of folks who went past the max limit of that and ended up with roughly -2.1 billion inf.


It affects relatively few folks, and there is an easy workaround.

Recoding that to a 64 bit integer (if possible at all) is certainly non-trivial in time, effort and most importantly bug checking.



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Posted

Quote:
Originally Posted by DumpleBerry View Post
Storing it on mule characters is the safest thing to do. Bar that, your next best bet is the CH, followed by gleemail.
You don't want to store it in mail. Not unless you want it to just go away after 60 days.


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Posted

Quote:
Originally Posted by Ironblade View Post
You don't want to store it in mail. Not unless you want it to just go away after 60 days.
That's why I listed it as a last resort. At least that way you can keep earning inf. on the space you made for your character. Just don't forget that you've got a package waiting for you.


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Posted

Concerning the OP's unaddressed concern:

Money on the market doesn't count towards the cap (hence why some people are suggesting storing your Inf on the market). If you make a sale that would cause you to go over the cap, the market will not allow you to claim it until you divest yourself of some of the excess cash.


@Roderick

 

Posted

Quote:
Originally Posted by Kinrad View Post
2 Billion on hand, per character.
You can email funds to your other characters, or place bids on items that do not exist (i.e. some Level 53 recipes)
Hey, this is clever! Thanks!


Man, I just hope there's no glitch that makes a level 53 IO possible in the future, at least not without some advance warning.

I do know that waaaaaaay back, during a hami raid, someone did get a level 54 Hami-o. I saw it in the trade window when he showed it to me.


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@Ukase

 

Posted

Why let your money "sleep" in lvl 53 bids? I put in optimistic bids for high dollar items. Sometimes you get lucky. You'll never get lucky with lvl 53 bids.


 

Posted

Quote:
Originally Posted by darkangel32 View Post
thanks guys, let me clarify why I think it is low, at one point i was like 2 billion ill never get that and then I got 1.7 billion in one day on my tank so at that point I was like wow, 2 billion seems low.
Well you just have to remember that a lot has changed in this game over the last 7 years.

Before the market existed the 2 billion INF cap was probably more than adequate for like 99.9% of the player base. Even today I would guestimate that maybe 90+% of players will never get close to pushing that limit.

Maybe at some point the Devs will raise the limit, but I honestly wouldn't assume that's going to happen. Until then there's plenty of ways to work around it.


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Posted

Quote:
Originally Posted by Roderick View Post
Money on the market doesn't count towards the cap (hence why some people are suggesting storing your Inf on the market). If you make a sale that would cause you to go over the cap, the market will not allow you to claim it until you divest yourself of some of the excess cash.
Slight clarification, if you use the "claim all inf" button (or whatever it's called) that will claim items that send you over the 2billion cap causing you to lose the excess.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Slight clarification, if you use the "claim all inf" button (or whatever it's called) that will claim items that send you over the 2billion cap causing you to lose the excess.
I'm actually kind of annoyed about this. I thought they'd changed it so that it wouldn't happen, but I got lazy and hit "claim all inf" the other night with what I thought was a safe amount, only to find myself sitting at the inf cap all of a sudden. I probably flushed somewhere between 50 and 150 million through random carelessness, based on post hoc calculations.

Ah well. Yet another demonstration that the best way to lose money on the market is to be impatient.


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Posted

Bear in mind that the primary reason for the 2B cap is that 2^32 (a number
slightly larger than 2B) is the limit for 32 bit Windows signed integers.

I would not expect that very likely to change unless they're thinking that their
entire client base should upgrade to 64 bit OS's in order to play the game.


Regards,
4


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there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

heh didnt think about the 32 bit windows thing, didnt think that would matter, easy problem to solve though about hitting the cap for me, i got plenty of characters and after what i spent last night im no where close. just wanted a definitive answer on the cap before I went over it and lost money. thanks for the replies.


 

Posted

has there ever been any dev confirmation about why the inf cap is 2bil?

I know that this speculation about the type of variable has been around a while. But has it ever been confirmed?


 

Posted

Quote:
Originally Posted by Ukaserex View Post
Man, I just hope there's no glitch that makes a level 53 IO possible in the future, at least not without some advance warning.
Quote:
Originally Posted by Von Krieger View Post


IO booster is like combining two SO's into one, but for IO's. Increases the stats slightly.
Possible advanced warning?


 

Posted

I don't have an issue with the cap since I have plenty of alts. I siphon off about 250K-500K whenever I get extra. I think I have e-mailed around 4 bill already.


 

Posted

QR

It has _nothing_ to do with the bitness of the OS, and everything with how the variable is defined in the programming. I've seen quad-precision variables (128 bits) on 32-bit hardware/OS combinations.