Discussion: The Intrepid Informer: Power Set Proliferation


Alef_infinity

 

Posted

I apologize if this has been asked already:

Are these proliferated sets going to be free to VIPs, or will they cost Paragon Points?


 

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Originally Posted by Doc_Triumph View Post
I apologize if this has been asked already:

Are these proliferated sets going to be free to VIPs, or will they cost Paragon Points?
They'll be free to anyone who has access to the AT.


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Originally Posted by Scirion View Post
So... The one redeeming power in Energy Aura, the sole reason I rolled an Elec/EA Stalker... (that being Energy Drain) Has been eliminated, and replaced with a +Defense effect, when you're already sitting on one of the easiest sets to softcap in existence, plus you get the most worthless T9 power in the game, in Overload... For the love of all things holy, at least switch Overload to Resistance instead of Defense... Please... I beg you. Adding 45% defense to a set that already has 40%+ (I'm at around 56% to all types except Psi with IO's) and has reasonable debuff resistance does diddly squat.
There are a lot of things wrong with this paragraph.

1) Overload is not worthless. It's like Elude from Super Reflexes, with the bonus of +Max HP. You can say it's unnecessary--once you have a crazy IOed build, it kind of is--but it's not worthless.

2) Not everyone can afford a crazy IOed build, and the extra helping of +Def/+Recovery is a huge help at times. And without IOs or Power Pool powers, Energy Aura currently tops out at around 30% Def to most except Psionic; with the Power Pool +Def powers but no IOs, you're only softcapped to Energy, close at 44.5% on Fire/Cold, at 41% on Smash/Lethal, and still pretty far away at 37.5% on Negative. Overload is the only way to reach the softcap on an SO-only build. (Note: Those are Brute/Scrapper numbers, not Stalker.)

3) Pre-existing sets cannot be balanced against Inventions--they have to be completely effective when slotted solely with SOs.

4) New players that will be joining in City of Heroes Freedom (which will launch at the same time as these proliferations) will NOT have access to IOs (unless they purchase that access with real money)--they'll have to make do completely with SOs. This makes all the above points bolded, underlined, italicized and in a double-sized font.


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Originally Posted by Stealth_Bomber View Post
I see. I take it you haven't tried to play a high level Eng/Eng Blaster on a big team. The Warshade's that sets off Stygian Circle, the Dark Scrapper that sets off his heal, the Kinetics player that sets off Fulcrum Shift, the Tank that just herded a room, they all hate AoE KB because it screws up their best powers and/or tactics.
But it's okay, because the Energy/Energy Blaster just killed 90% of what was there. The rest of the team can pick up those other two guys.


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Originally Posted by Nethergoat View Post
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Originally Posted by Chad Gulzow-Man View Post
2) Not everyone can afford a crazy IOed build, and the extra helping of +Def/+Recovery is a huge help at times. And without IOs or Power Pool powers, Energy Aura currently tops out at around 30% Def to most except Psionic; with the Power Pool +Def powers but no IOs, you're only softcapped to Energy, close at 44.5% on Fire/Cold, at 41% on Smash/Lethal, and still pretty far away at 37.5% on Negative. Overload is the only way to reach the softcap on an SO-only build.
I disagree with this.

Everyone can afford a crazy IO'ed build if they choose to go after it. Alignment Merits, Astral Merits, Emp Merits and Reward Merits, make going after what used to be OMG IMPOSSIBLE builds, very much possible.

If you mean not to concentrate on it, and jump between 100's of chaarcters due to altitis, that doesn't mean it's not possible, it just means you're not trying to IO out a character.

But it's quite easy for anyone who just works towards it.


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Originally Posted by MadHobbit View Post
well i use the tiny heal as a emergency buff, people seem to forget a stalker is NOT a scrapper with stealth. A stalker main job is putting a lot of pain on a single target. like a sniper, they do not walk in with the rest of the group they and maybe a partner. sneak in ,setup the shot, wait for up to days,then get that 1 moment to strike,then they beat feet out of there.
No.

At least that's not how my (non-IOd out) Stalkers play. None of my friends do that either. We tend to stay until all enemies are down.


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Originally Posted by BrandX View Post
If you mean not to concentrate on it, and jump between 100's of chaarcters due to altitis, that doesn't mean it's not possible, it just means you're not trying to IO out a character.

But it's quite easy for anyone who just works towards it.
It took me over three years to fully slot my main character's build. And it's not because I'm crazy with the altitis--I only have 5 level 50s total--I just don't get to play as much as I'd like to, and when I DO get to play, I'd rather not be farming for recipe drops. Granted, Alignment Merits had JUST been introduced when I finally finished the build, and Astral and Empyrean Merits are brand new tools for the purchase of IOs as of less than two weeks ago... so it will probably go faster for any future characters I decide to kit out.

Maybe I should have added another point: building characters can be really difficult. I remember the first build on my main Kat/SR Scrapper... I took Focused Fighting from SR (and none of the other powers), every available attack from Katana, Flurry, Jump Kick, Hover and Fly, and got stuck at level 16 until around Issue 3 when I finally brute forced my way through uncappable debt to hit level 24 and did a Respec Trial. It's obviously easier once you get some experience, especially now that we have access to "real numbers" and tools like Mids', but it can be easy to make poor choices that sound cool when you're new to the game. And that's just talking about the powers themselves, without even getting into slotting; I know several people who just don't bother with IO sets at all because they're too confusing, and just use common IOs for all their powers.

And again, if you look down at point #4, new free players won't have access to ANY of the stuff you mentioned. No Alignment Merits or IOs at all unless they fork over cash for access to them, and no Empyrean or Astral Merits unless they're VIP subscribers.


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Originally Posted by Schismatrix View Post
At least that's not how my (non-IOd out) Stalkers play. None of my friends do that either. We tend to stay until all enemies are down.
Indeed. Being a Scrapper is about attacking indiscriminately until everything is down. Being a Stalker is about choosing your targets until the same has happened... with the option of making a hasty retreat if necessary.


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Originally Posted by Chad Gulzow-Man View Post
2) Not everyone can afford a crazy IOed build, and the extra helping of +Def/+Recovery is a huge help at times. And without IOs or Power Pool powers, Energy Aura currently tops out at around 30% Def to most except Psionic; with the Power Pool +Def powers but no IOs, you're only softcapped to Energy, close at 44.5% on Fire/Cold, at 41% on Smash/Lethal, and still pretty far away at 37.5% on Negative. Overload is the only way to reach the softcap on an SO-only build. (Note: Those are Brute/Scrapper numbers, not Stalker.)
Your numbers haven't taken into consideration the new Energy Drain.

If it's anything like Energy Absorption from Ice Armor, it will be perma on just SOs.

I'm not sure that means you can softcap on just SOs, but I think all things considered that a lot of the +DEF from overload is mostly wasted.

I'd like it even better if it were given the SoW/OWTS treatment.


 

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Originally Posted by Wavicle View Post
TA has been buffed multiple times since it was originally released. It is by NO means an underperforming set these days.
Trick Arrows has not seen a buff since Issue 7 in 2006 unless you count the shortening of its animations or the fixing of Oil Slick Arrow as buffs.

The animation changes were certainly a buff, but not to the overall performance of the set when it comes to actually defending.

The OSA fix was a bug fix.

It is still the bottom of the barrel when it comes to the buff/debuff sets, only coming ahead of Poison, and that may not be for long given the Poison changes.

Is it a bad set? Not really, but it still performs with far less potency than almost every other set. Kind of like other sets that lagged behind the other options in their categories until they were buffed: War Mace, Ice Melee, Elec Armor, Fiery Aura... now, maybe Energy Aura and Poison will join them as redeemed sets after their buffs.

These sets didn't get much needed love because the people that enjoyed them sat around pretending everything was okay with them. I love TA more than any other player (probably, anyway), but I've played every other buff/debuff set and I can tell you, TA is the runt of the litter.


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Originally Posted by Deus_Otiosus View Post
Your numbers haven't taken into consideration the new Energy Drain.
Well, it does say "currently" in there.

I'm also not specifically arguing a change to Overload... just Scirion's reasons for it. He was stating that the power was "worthless" because of the rest of his situation; I was informing him that it was simply unnecessary to him, and that there were many good reasons that other players might need it to fall back on.

Personally, I'd obviously love +Res thrown into the power, but not if it meant the complete loss of +Def.

(Apologies to Scirion for the masculine pronouns if you're female.)


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Originally Posted by InfamousBrad View Post
I'm also somewhat annoyed that stalkers don't get Ice Melee to go with that Ice Armor; Ice Armor seems kind of pointless without it.
+1 to that. The only question I have about a hypothetical Stalker:Ice Melee is whether Frost or Ice Patch should be the power dropped to make room for the AS.


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So I asked this question before and it said it would never happen...BUT...we now have Dark/Dark Blasters in the game, so I will ask again!

Question: Can we please get Toxic Blast for Defenders and Corruptors?


Also, Please don't assume from my first post that I was excited about Dominators ever getting Illusion Control?

I don't want Illusion Control as is and I dont see the point of a mini MM-Quasi Dom since only three of the powers would work with domination. If we do get Illusion Control, it should look something like this:

Tier 1: Specteral Wounds
Tier 2: Blind
Tier 3: Decieve
Tier 4: AoE Fear/-Def
Tier 5: Flash (Not PBAoE)
Tier 6: Phantom Army
Tier 7: Superior Deception--Mass Confuse
Tier 8: Multiplicity
(This power creates three copies of the caster and spreads them out into the mob. The aggro'd mob will not be able to tell the difference between the caster and the decoys and will force the targets to attack the multiples)
Tier 9: Phantasm
(This power creates a pet that has a combined Fear and Confuse aura)


I do plan on making the following:
--Dark/Poison Corr
--Psi/Poison Corr
--Poison/Rad Defender
--Necro/Sonic Resonance (Screaming Death!)


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Originally Posted by Capt_Slacker View Post
+1 to that. The only question I have about a hypothetical Stalker:Ice Melee is whether Frost or Ice Patch should be the power dropped to make room for the AS.
Probably both... you need to make room for Placate as well.


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Originally Posted by Avatea View Post
[*]Repulse for Stalkers has been replaced by Disrupt, a stun aura.

[/B]
I hope this sets the precedent we need to finally give dimshift the boot. Wouldn't hurt to slap a chunk of damage on wormhole aswell if they are going to finally do anything to Grav (fingers crossed). If I suck something through a wormhole and slam it into a wall... it should hurt!

Grav seems such a good thematic pairing with the new timeshift set, it would be dissappointing not to take advanatge of that to revamp it.


@Electronuts

 

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Originally Posted by Sam_Sneed View Post
"2. Entropy Shield is now Entropic Aura for Scrappers and Brutes. This power is a taunt aura that grants the user a scaling recharge buff based on the number of foes surrounding the user. The Stalker version of the set doesn’t have a taunt aura, but it offers a small Recharge bonus."

This sounds great, but is it going to still provide it's old protections as well? Knockback, holds, mez, ect?
Actually, I hate the addition of the taunt aura to EA brutes. It completely destroys the stealth brute play-style.


Sir Zane (Lvl 50, Inv/SS/Nrg Tank);Atomic Jake (Lvl 50, Kin/Rad/Elec Defender)
Nikolai (Lvl 50, DM/EA/GW Brute);Raging Stallion (Lvl 50 MA/SR/Weap Scrapper)
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Originally Posted by MortisEques View Post
Unless those groups see through stealth then there isn't a problem running without mez protection. If they can see through stealth then sneaking up on them wouldn't work anyway, so you would just leave the mez protection on.
Perhaps I wasn't clear enough in my concerns (which I suspect will be alleviated when we see all the patch notes and find out that the mez protection has been moved somewhere like Power Shield), but having to toggle on/off mez protection while being stealthy is a fundamental change in character (micro)management. Is it a big change? No. But it's also one that wouldn't make much sense to me, were it implemented.

If you didn't do the math from my earlier post, I have about 2000 hours on my /EA brute. When I say that putting the taunt aura into the mez protection doesn't make much sense to me, that's both from a lay game-design perspective ("Why would that be done?") and the perspective of a long-term player of the set ("Why should I need to toggle on/off mez protection on a melee character that's never had to worry about being mezzed while stealthing missions before?").

Like I said, though, this would make so little sense to combine that I'm guessing the mez protection got moved to another toggle and we just haven't been told about it yet. The original posting did say something about summarizing, rather than providing the detailed patch notes.


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For those keeping count here are the new combination totals:

Code:
Current Combinations:

Corruptors      100 
Defenders       100
Brutes           99
Tankers          88
Scrappers        80
Controllers      72
Stalkers         70
Dominators       63
Blasters         60
Masterminds      48

******************** 

New Combinations: 

Brutes          130 
Corruptors      121
Defenders       121
Tankers         108
Scrappers       108
Controllers      80
Stalkers         80
Blasters         77
Dominators       63
Masterminds      54
Looks like MM's get the shaft again, odd considering they have the most sets that could be proliferated quickly. Sonic, Rad, Cold, Kinetics

Though I am still happy to see more sets proliferated, it would have been nice to see MM's get more then one considering how far behind the rest of the pack they are to begin with.


 

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Originally Posted by Chad Gulzow-Man View Post
Probably both... you need to make room for Placate as well.
Nope only one power would need dropped. Because they would already be dropping Taunt for Placate.


 

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Originally Posted by Zombie Man View Post
The good news from Ustream:

1. Proliferation will continue until there is nothing left to proliferate (that should be understood as "within reason").

2. Future 'new' sets will come fully proliferated. To me, this should mean that Stalkers will get Titan Weapon melee, otherwise, this is not a true statement.
Does this mean we will finally / eventually get MA for a Blaster secondary?


@ThrillKiller

 

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Oooo, Plant/Poisen troller! Wish we'd had that when I made Angry Garden...much better fit than Rad (even though Rad is awesome).
Good deal!


 

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Originally Posted by Shadow Wail View Post
since only three of the powers would work with domination.
Interestingly only 3 of the powers are affected by the Controllers random chance for an increased magnitude.

And only 2 of the powers are affected by containment...

So, why does it need changing, when the set is underaffected by inherants on the AT it was designed for, but generally, overperforms in most situations.


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Originally Posted by Atomic_Toy_Guy View Post
Nope only one power would need dropped. Because they would already be dropping Taunt for Placate.
D'oh, forgot Ice Melee had Taunt!

In that case, Ice Patch, definitely. I'd be surprised if Frozen Aura were left as-is on a Stalker as well.


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Originally Posted by mid_forever View Post
Oooo, Plant/Poison troller!
I KNOW, RIGHT!?!


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Originally Posted by Lobster View Post
I don't get why they said it would never happen... WTH in particular would make Dark Blast less likely than anything else to port? Giving an aoe disorient to blasters? Corruptors have had it for ages... (Be nice if they got the updated version!).
I was told that with Corruptors having it, that Dark Blast would more than likely not be ported over to blasters since they wanted to give each AT a difference in each other. But then again I posed this question back when 'Cryptic' still had hold on CoH.