Finally ran a Lambda


Amy_Amp

 

Posted

I finally got around to running the Lambda Trial last night. It was fun! I had no idea what I was doing most of the time, so I just chased after the other scrapper on the team and stabbed whatever he was stabbing. I thought I might as well share my thoughts on it.

* Starting: I had no trouble getting into it. I haven't figured out the whole league team building thing, but somebody on a global channel said they were looking for people, so I went to RWZ and he invited me. A few minutes later, I was in the mission. I like the idea of the team up tool thingy, but I've heard people say it doesn't work, and I still haven't tried it.

* Communicating with the players: I'd heard about the existence of a league chat channel, so I quickly created a new chat tab and added that and a few other things I thought would be useful. If I hadn't done that, I think it would have been even more confusing.

* Communication from the game: There was a huge amount of text coming at me during the Trial. I hardly had a chance to read any of it. I don't know what screen size or resolution everyone else uses, but the GUI takes up a lot of my real estate as it is. I really don't want to make the chat window bigger, or take time to scroll it around while fighting. The big flashes of text were hard to read because the first and last words of the sentence tended to disappear behind the GUI. Still, all I had to do was follow folks and hit stuff, and I don't need instructions on that.

* Navigation: For the most part I just followed people. I was grateful to have Ninja Jump at one point, or I couldn't have kept up just with superspeed (when bounding from turret to turret). And once or twice everyone vanished and I wasn't sure where they had gone. A little marker at the door to the next stage would have helped.

* Difficulty: There wasn't much. I got killed twice, but overall we stomped our way through everything without much trouble. Took under an hour, I think, although I was having too much fun to watch the clock.

* Story: We beat up Marauder. That's all I know.

* Gimmicks: I didn't really understand the grenades, but someone in League chat said to pass them to some other guy, so I did. I think. You can drag and drop temp powers like inspirations, right? There might have been some special attacks against us too, but other than Marauder's fist, I didn't notice them.

* Rewards: I got 11% progress towards unlocking an incarnate slot. Interface, was it? That's less than I was expecting. Do you really have to run that one Trial ten times over just to unlock the slot? The Alpha was unlocked with a single story arc. I also got 5 Astral merits and 1 Empyreal, and some threads. I'm still trying to figure out what that means. I also had a choice of components, which was a little annoying because I don't like being forced to make a choice when I have no idea what the choices are. I'm glad I got a something or other, and I don't object to being given a choice. I just wish I'd known enough to make an informed choice. Apparently I don't have enough of the whatever merits to unlock any of the fun costume/emote/trail things yet, which is a bit disappointing since they're just fluff anyhow, but that's ok. Overall prices look steep to me, but since I apparently earn Empyreal merits at the rate of one every few months, that's hardly surprising.

All in all I had a good time. It wasn't difficult or terribly confusing, despite a couple of deaths. It was certainly a target rich environment, which is always fun, and the foes were tough enough that I actually got to hit them. And it was all packed into a very reasonable block of time. The next time through should be even more fun because I'll be able to understand more of what's going on. A few more times after that, and I think it will start to get less fun. And I'll still only be halfway towards unlocking the next Incarnate ability? Oh well. So far, so good.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

I can't recall if 11% is normal for me, or not, but I still think it's a crock you can't unlock the slot after one successful run.


 

Posted

You can convert emps and astrals into threads and then you can convert threads into XP to unlock the slot. I am just guessing but you may have enough to unlock it now, or one more run should do it.


 

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11% for a Lambda? Was this a small league/team or a "speed" run of Lambda?


I usually get 20-30% (usually 30% for Interface) per run on a Lambda...then again we always clear all mobs (except in sabotage phase)/guns/etc...


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Posted

peter: welcome to the trials

11%? seems low, but maybe since league ixp is now shared we get less now.

peter: you can use threads to gain ixp if you wish, they lowered the cost to do that from 2.5m to 1m.


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Posted

Quote:
Originally Posted by newchemicals View Post
peter: welcome to the trials

11%? seems low, but maybe since league ixp is now shared we get less now.

peter: you can use threads to gain ixp if you wish, they lowered the cost to do that from 2.5m to 1m.
My Stalker ran two BAFs last night, and if I'm remembering correctly those two runs got him 9% percent of the way toward unlocking Judgment. I do remember squinting at my Judgment slot and wondering what the heck I was doing wrong, I actually went and made sure I had Alpha unlocked on that toon.

Which I did. And this nerf sucks.

So instead of doing say, ten runs of the same trial now we're going to have run then 25 times or whatever for each slot. Like we were not already running these damn things enough! Yay for overkill.


 

Posted

BAFs for judgement were anywhere from 8% to 20% the old way.

Lambdas were 18% to 30% for interface.

Now with thread to ixp being cheaper, I can see more people running "speed BAFs"


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V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
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Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
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Posted

I have noticed a lot lower ixp since 20.5 (generally, maybe around half of what I was used to). Am I the only one?


Sermon
@sermon
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Posted

Quote:
Originally Posted by Sermon View Post
I have noticed a lot lower ixp since 20.5 (generally, maybe around half of what I was used to). Am I the only one?
I'll agree with this. I got only 6% (3%-9%) on Lore the other day in a 16-person BAF...really wish they would give it a hefty bump one of these days, I have more salvage than I know what to do with...I generally convert shards into iXP, saving Astrals and Empyreans for other stuff.


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Posted

Quote:
Originally Posted by Energizing_Ion View Post
11% for a Lambda? Was this a small league/team or a "speed" run of Lambda?
There were two teams of 8. I don't think it was a speed run, but I don't have anything to compare it to. We certainly left a think trail of destruction wherever we went.

Do most people use threads to get ixp? I was thinking it would be better to save the threads for components and other unlockables?


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by Bad_Influence View Post
My Stalker ran two BAFs last night, and if I'm remembering correctly those two runs got him 9% percent of the way toward unlocking Judgment. I do remember squinting at my Judgment slot and wondering what the heck I was doing wrong, I actually went and made sure I had Alpha unlocked on that toon.

Which I did. And this nerf sucks.

So instead of doing say, ten runs of the same trial now we're going to have run then 25 times or whatever for each slot. Like we were not already running these damn things enough! Yay for overkill.

BAFs for me (even before this patch) only ever got me about 15% at the MOST. Usually anywhere from 3 to 10% is where I got from 1 BAF...so no change that I see heh.

Edit: Yes Peterpeter, I use (save up) my threads for comps. only...never have used them for iXP (except in beta)...but some do just that.


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Posted

As for choosing your component, leave the window open and go to the incarnate crafting tab. Then you can look over the possible things to craft, decide which one you would like to get in the future, mouse over the one that corresponds to the rarity of your drop and chose a salvage that you will need to craft it. You can open the tab any time, so it's best to plan ahead exactly which ones you mean to craft so you know which components to shop for.


 

Posted

Quote:
Originally Posted by peterpeter View Post
Do most people use threads to get ixp? I was thinking it would be better to save the threads for components and other unlockables?
If you're willing to wait, yes, because you will earn iXP on every run you make until you unlock everything (technically, Lambda unlocks two slots and BAF unlocks the other two, so you keep earning iXP until the slots that use that type of iXP are fully unlocked. Keyes grants half of each type). If you pay threads to unlock the slots, then every run after that where you might have earned iXP you won't get that benefit any more.

On the other hand, if you intend to run a lot of trials, the difference can be minimal. You're likely to get something like four astral merits and four-ish threads per run of either trial, plus or minus. That's essentially 20 threads per run, separate from the component at the end. In terms of converting that to iXP that's equal to 67% of either Interface or Judgment, and about 45% of Destiny and Lore. It takes the threads and astrals from about six to seven runs plus whatever iXP you can pick up to unlock all four slots. If you plan on running a lot more than 7 trials total, losing seven trials worth of threads and astrals is no big deal. If you are trying to minimize the number of trials runs you make *and* are going for higher tier powers, you should only use threads and astrals if you have to.

However, if you're in a hurry and aren't planning on getting high tier powers for every single slot, it can make sense to burn threads and astrals to unlock the slots.


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Posted

Quote:
Originally Posted by peterpeter View Post
I also had a choice of components, which was a little annoying because I don't like being forced to make a choice when I have no idea what the choices are.
So open up your Incarnate window and figure out which powers you'd like to get and what salvage they require.


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Posted

Quote:
Originally Posted by Neuronia View Post
I'll agree with this. I got only 6% (3%-9%) on Lore the other day in a 16-person BAF...really wish they would give it a hefty bump one of these days, I have more salvage than I know what to do with...I generally convert shards into iXP, saving Astrals and Empyreans for other stuff.

My most recent BAF got me 4% toward Judgment (the first 4% that character has made). I didn't know it was actually possible to earn that little for a successful completion.


 

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Quote:
Originally Posted by Ironblade View Post
So open up your Incarnate window and figure out which powers you'd like to get and what salvage they require.
And you can always sidegrade if you happen to pick the wrong component (granted, this will cost you a Thread and a pittance of influence).


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Posted

Quote:
Originally Posted by Oedipus_Tex View Post
My most recent BAF got me 4% toward Judgment (the first 4% that character has made). I didn't know it was actually possible to earn that little for a successful completion.
Yep. League-shared IXP was supposed to make unlocking slots easier, but for some reason the progression is much slower if you don't want to throw your influence at it. On the plus side I have lots of astral merits which can now be put to good use.


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Posted

The problem with IXP is the shared multiplier. As a friend pointed out last night till now the game has only had teams of 8 people to share XP. So now with teams as big as 24 we believe the formula may be a little messed up when trying to give 24 people the XP.


"while some people would say fish, cow, ambush!"-Ice9

 

Posted

Quote:
Originally Posted by Elric View Post
The problem with IXP is the shared multiplier. As a friend pointed out last night till now the game has only had teams of 8 people to share XP. So now with teams as big as 24 we believe the formula may be a little messed up when trying to give 24 people the XP.
I wonder whether the XP bonus that is applied to teams may not be capping below league size; the original intent was to make shared XP awards on a team be better than going out and soloing the same mobs, as encouragement to team. If the XP bonus caps at 8 players, then on a 16-player league, you'd be getting 1/16 of the regular XP, plus a bonus amount that would make it just a little better than a solo defeat if you were getting 1/8 of the regular XP... leaving you with (WAG here) ~75% of what you'd get for the same mob solo.


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Posted

Quote:
Originally Posted by Elric View Post
The problem with IXP is the shared multiplier. As a friend pointed out last night till now the game has only had teams of 8 people to share XP. So now with teams as big as 24 we believe the formula may be a little messed up when trying to give 24 people the XP.
I'm glad I am not the only one to notice it. Unlocking slots has become a real drag now. Hopefully it is a bug and the devs recognize it to be not working as intended.


Sermon
@sermon
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Posted

I was going to ask how much iXP you get from burning a thread, but I figured I had enough now that I could just find out myself. The GUI doesn't tell you until after you do the conversion (which is not ideal). It's 50,000 points. Obviously, the next question is: how much is 50,000 points? I don't see anything to tell me how many points I need total, so the number 50k is pretty meaningless by itself. Apparently that turns out to be about 3%. I went from 7% to 10% in Judgement and 11% to 14% in Interface. So about 33 threads, and 33 million inf, to unlock each slot?

Yes, I ran a BAF recently. Also fun. Seemed a bit simpler. As a scrapper, I couldn't do much to stop people from running away, which is frustrating, but only a couple got out and that wasn't enough for us to fail. I remember hearing about teams having trouble defeating both enemies at once there at the end, but with both HP bars prominently displayed, we didn't have much trouble.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

It's been my experience that 40,000,000 inf and about 40-50 threads will unlock a slot from about the 5-10% mark.


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Posted

Quote:
Originally Posted by peterpeter View Post
I was going to ask how much iXP you get from burning a thread, but I figured I had enough now that I could just find out myself. The GUI doesn't tell you until after you do the conversion (which is not ideal). It's 50,000 points. Obviously, the next question is: how much is 50,000 points? I don't see anything to tell me how many points I need total, so the number 50k is pretty meaningless by itself. Apparently that turns out to be about 3%. I went from 7% to 10% in Judgement and 11% to 14% in Interface. So about 33 threads, and 33 million inf, to unlock each slot?
This is not especially intuitive, but check your Accolade badges for "Alpha Unlocked". Right underneath, there should be a progress bar that says "Earn Incarnate XP from the Trials to unlock this badge". Mouse over that for an exact count of how much Incarnate XP you have out of how much is needed.

I believe it's 1.5 million for Judgement and Interface, and 2.5 million for Lore an Destiny.




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