In praise
Welcome back, Jagged!
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
Welcome home - you'll find the game just keeps getting better and better
@Golden Girl
City of Heroes comics and artwork
I realize I was gone for nearly a year, but when did this happen? Between 2004 and 2006 I, and my posse of heroes, kicked his sorry backside over 600 times. Literally. I find it hard to believe so consistent a criminal would change. What is the Prime world coming to?
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I do love my tips, I do. They may be small bites of story but they allow my heroes to be heroes and my villains to be villains. And my various collection of shades of grey in between be nice shades of grey in between.
Now if only the same philosophy could be applied to every area of the game.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
I do love my tips, I do. They may be small bites of story but they allow my heroes to be heroes and my villains to be villains. And my various collection of shades of grey in between be nice shades of grey in between.
Now if only the same philosophy could be applied to every area of the game. |
I've been gone for a while (left after the 5th anniversary) but the thought of missions where I get to decide exactly what action to take, has tempted me back.
Then yesterday I was doing a mission, defeated a Nemesis Colonel and received a tip from his broken fob watch communicator. This lead me to one Nemesis base which in turn lead me to another where Nemesis were creating duplicates of prominent people including myself. I had a Foot-Stomp-Off against my evil doppleganger before rescuing FrostFire and mopping up the remainder. I realise that these are trip tricks and little more than window dressing but (excuse my English) BLOODY HELL YES! More of those please! ps: I think FrostFire was nerfed when he became a hero |
You can choose to do them or not. You can choose which version of them to do. And they may even give you more choices in the mission. You can allow them to change your alignment or not.
They can lead to temp powers and powerful Alignment Merits.
Lots of choices, and good rewards.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
I do love my tips, I do. They may be small bites of story but they allow my heroes to be heroes and my villains to be villains. And my various collection of shades of grey in between be nice shades of grey in between.
Now if only the same philosophy could be applied to every area of the game. |
Since I've been back I keep running into new features that were asked for in these forums, only to be told would never happen. I should start a list
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
It would be nice if Tips worked in the manner you described (which is quite a coincidence) but unfortunately the way they drop is completely arbitrary, you could have gotten that Tip off any 20+ enemy, be they Nemesis, Carnie, or even Tsoo or Devouring Earth.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Had my first "real" disappoint* with the game last night, in that I did a Resistance mission and ended up feeding innocents to a bunch of ghouls. I checked in the "Going Rogue" forum just to make sure I hadn't missed something but this story arc does not give you a choice beyond accept the mission or not.
Surely this story demands a morality choice? There is no way my character would have stood by and let these guys be murdered. It seems like a missed opportunity, if the only option and been to become a Loyalist I would have taken it. This could have been part of the story that shows that maybe both sides are as bad as each other? Anyway this is exactly the kind of mission outcome I thought the "decision-tech" was suppose to remove.
* Okay, I am also disappointed there's been no base loving in over two years but I wasn't really expecting any
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
Had my first "real" disappoint* with the game last night, in that I did a Resistance mission and ended up feeding innocents to a bunch of ghouls. I checked in the "Going Rogue" forum just to make sure I hadn't missed something but this story arc does not give you a choice beyond accept the mission or not.
Surely this story demands a morality choice? There is no way my character would have stood by and let these guys be murdered. It seems like a missed opportunity, if the only option and been to become a Loyalist I would have taken it. This could have been part of the story that shows that maybe both sides are as bad as each other? Anyway this is exactly the kind of mission outcome I thought the "decision-tech" was suppose to remove. |
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Hew in drag baby
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
I agree, the writing on the ones I've seen is usually head and shoulders above the older stuff. I'd really like to see them get a chance to re-do the others.
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I'm glad someone likes them, but to me they're what we get now when the devs can't manage to put together a real story arc.
Statesmonkey Sez: Lighten up! It's a game, for Lincoln's sake!
Also: Six years of casual play begins to look an awful lot like one year of hardcore play.
Really? My experience is the opposite. Tip missions for me are like missions pulled at random out of an AE arc. Somewhere, I know, there's a complete story written about Silent Blade or whats-her-name, the cold chick, but I never get to see more than chance glimpses of it. And like most AE arcs, they story is focused on some uninteresting second-stringer whom I could not care less about. So I've never made any effort to follow up on them.
I'm glad someone likes them, but to me they're what we get now when the devs can't manage to put together a real story arc. |
Heads up. Nobody said that the Resistance were the good guys. In fact, you will find they are just as bad as the Power Loyalists. Really, the best option you got for being nice is the Responsible Loyalists, and that is interesting and sad at the same time. I think its closer to how a war between two sides would be fought than the red v blue that we currently have, excluding some of the high level red mish.
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"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
a. welcome back, wondered where you got to.
B. yeah tips are amazing. the writing is great and i feel they really revitalized the game. if you have a 50 hero, do "one good spider" its a morality mish that drops after you fill your hero bar. it is the definition of a "big damn hero" moment.
C. oh yeah, the resistance..you know the old saying, one man's freedom fighter is another man's terrorist? well, praetoria is a 90's comics era gritty story, there are people with good intentions who do bad things, and people with bad intentions that incidentally help some common interpretations of the greater good. praetorians will get their hands dirty, that can be used to enrich a back-story with layers, but you wont do a full on pure good or bad guy. generally power loyalists are glory hogs, responsibility loyalists are good cops in a bad situation(usually) crusaders are terrorists and wardens are generally freedom fighters, but everyone gets dirty.
Heads up. Nobody said that the Resistance were the good guys.
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The Resistance are allies of the heroes in their fight against Tyrant and the loyalists - although, like with rogue Longbow, if they overstep the line, we need to knock some sense into them
@Golden Girl
City of Heroes comics and artwork
B. yeah tips are amazing. the writing is great and i feel they really revitalized the game. if you have a 50 hero, do "one good spider" its a morality mish that drops after you fill your hero bar. it is the definition of a "big damn hero" moment.
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I hope they expand the number of tip missions. They need a lot more, specifically ones with heroes being naughty and villains being good.
So a villain character can only come to Paragon if a Hero runs the "One Good Spider" mission, right?
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
While badge hunting over the weekend I discovered I needed one more flashback mission to get the next Ouroboros Badge. Looked through my list of missions not done and found "Bad People, Good Intentions". What a great mission! Rescuing people from a fire, excellent. That made me feel like a proper super hero. The rest of the mission was good as well, but its nice to see some new game mechanics once in a while.
More of those please Devs!
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Heads up. Nobody said that the Resistance were the good guys. In fact, you will find they are just as bad as the Power Loyalists. Really, the best option you got for being nice is the Responsible Loyalists, and that is interesting and sad at the same time. I think its closer to how a war between two sides would be fought than the red v blue that we currently have, excluding some of the high level red mish.
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The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
While badge hunting over the weekend I discovered I needed one more flashback mission to get the next Ouroboros Badge. Looked through my list of missions not done and found "Bad People, Good Intentions". What a great mission! Rescuing people from a fire, excellent. That made me feel like a proper super hero. The rest of the mission was good as well, but its nice to see some new game mechanics once in a while.
More of those please Devs! |
- Green Lantern
"Say, Jim...woo! That's a bad out-FIT!" - Superman: The Movie
Me 'n my posse: http://www.citygametracker.com/site/....php?user=5608
I've been gone for a while (left after the 5th anniversary) but the thought of missions where I get to decide exactly what action to take, has tempted me back.
Then yesterday I was doing a mission, defeated a Nemesis Colonel and received a tip from his broken fob watch communicator. This lead me to one Nemesis base which in turn lead me to another where Nemesis were creating duplicates of prominent people including myself. I had a Foot-Stomp-Off against my evil doppleganger before rescuing FrostFire and mopping up the remainder.
I realise that these are trip tricks and little more than window dressing but (excuse my English) BLOODY HELL YES! More of those please!
ps: I think FrostFire was nerfed when he became a hero
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04