Testing Shards to Incarnate Progression
I'm certainly not opposed to change, but demanding it after a foolish claim that it will take years to do something people are obviously doing in days is stupid. God help us, if the devs start making decisions taking such an idiotic, contrived, meaningless test into account, it really will be the end of the game.
Next up: Let's test how long it takes a team of five-year-olds with characters that have almost nothing but pool powers to get the Master of Lord Recluse badge. OH NOEZ!!! Something's broken, I demand you fix it!!!11!1!!!11! |
You like them and enjoy farming - I don't. Bill doesn't either and the fact remains it is a severe penalty to try and get a solo path to Incarnates.
I am going to spin this around on you - take your new player who was F2P and he now is at 50 and wants to advance with Incarnates - you tell him - Run these 3 trials 30 times. You MAY then have what you need.
He never had to do this in any of the rest of the game.
indeed, the height of arrogance for demanding stuff based on something nobody does in reality, a play style you insist on for the singular purpose of pushing an agenda and making things easier.
Thanks for trying, though. Good luck with your next strawman I'm sure you're working on as I type. |
Right now I am leveling a 42 Elec/Sonic controller. He has never teamed.
I have a level 50 widow who never teamed.
I have a level 50 Plant/Thorn dominator who never teamed.
I have a level 50 Merc/Poison MM who teamed, but it was to aid a higher-level AE baby with NO ENHANCEMENTS beat Silver Mantis. Which I did while he was in the hospital.
I have a level 50 Energy/Kin corr that teamed once somewhere in the 20s, when she didn't even have speed boost (and got funny looks for it). The next time she teamed was for the BAF trial. Why? Because to unlock anything beyond Alpha, she had no reasonable option.
Argue whatever else you like, but don't argue that every player or toon teams. Because they don't.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Hey Bill, how many purple recipes did you get during all of those missions?
Statistically speaking, it's highly likely it was zero. As long as we're building straw men to apply to dumb decisions such as, "I'm never going to run a trial or task force!", then keep running missions until you get two or three purple recipes, then calculate how long it will take someone, supposing they never want to use the market, to get a complete set for a power. Don't forget that due to the nature of random drops, getting that last specific purple is going to be a mother of a wait. What's that? It would take years? Wow, that's outRAGEous! What were the devs thinking? Obviously, they want us all to do nothing but sit around playing with the market all day! Or maybe running "tests" and making unreasonable demands based on the idiotic assumption that one will literally never team up is a meaningless waste of time--indeed, the height of arrogance for demanding stuff based on something nobody does in reality, a play style you insist on for the singular purpose of pushing an agenda and making things easier. Thanks for trying, though. Good luck with your next strawman I'm sure you're working on as I type. |
What a lot of people fail to understand is the Incarnate system isn't there to be completed in a matter of a day or two. It's meant to last a good duration giving us something to work toward. I see a lot of people saying it'll take years to slot their character. What a load of crap, I'm sorry to say that, but it's true.
Bill, I mentioned in another thread I had my Dominator who has never touched a trial and yet I have my 4 slots unlocked and slotted with Incarnate Abilities in 3 of them. I've been building up salvage since the release of Issue 19 back in November last year, it's now been almost 7 months since you could earn shards. So I've been stock piling them since then even after I slotted my T4 Alpha. I've been stock piling Notice of the Wells. At the time I couldn't use them, but now I can. You can break them down into 40 threads each. I have 22 of them saved, do the math it adds up pretty fast
All my incarnate slots are slotted with an ability and it's only been 7 months since the release of Incarnate salvage. But yet your math shows it will take you to the year 2013...lol I guess my math is different because I just proved yours incorrect by having 4 of my 5 Incarnate slots slotted with abilities ranging from T1-T4 of course the only T4 I have is the alpha. And it took me a lot less time to do, than you show in your math above. Of course I think your math is showing a T4 in every slot. Sorry but if you want a T4 in every slot it should take a long time. I personally don't need a T4 in every slot.
And for the devs to throw out the Incarnate Shards, it isn't going to happen. Each salvage we have is different for each of the slots we have. Shards and components are for the Alpha, then a new salvage for the next 4 slots, and when the next slots open up, I'm sure we will all get new salvage for the new slots. Why? because the devs doesn't want us to use salvage that we've been hoarding up for the past 7+ months because then we could just have every new slot unlocked and slotted in the first day. Again, the Incarnate system was meant to be earned over time, not in a day.
And honestly how much faster do you expect the solo path to be? Do you expect to run a mission, and get 4-6 astrals and a component at the end of each mission? Or 1 astral and 1 thread at the end of each mission? Do you honestly think a solo path will be as quick as running the trials? What would the speed of the solo path have to be to make you satisfied?
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Attacking me with strawman ******** while claiming I'm the one making a strawman argument. Quite typical. You bring about as much useful input to these forums as GG. Keep on cheerleading, little girl.
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So we could keep starting threads with strawmen and throw them back and forth at each other, or we could get smarter and realize the simple truth: This is a non-issue. The vast majority of people are getting stuff they want and a select few are always going to be unhappy. The people who are happy are going to play the game without much stress or drama, the people who are perpetually miserable are going to come here and gripe.
This is probably the most insightful comment in this dreck of a thread, and it wasn't even made to disagree with the Almighty Bill. I am 100% sure that the devs do indeed data mine what's going on in the game, and that is going to determine what happens as far as shards and threads go. Not some silly contrived agenda-pushing test.
By the way, lest anyone confuse what I said, I'm not claiming that people don't solo. I'm not even claiming that people don't solo most of the time. Duh. What I'm claiming is that doing a "test" based on someone who literally refuses to ever team or run a task force or trial is as meaningless as running a test based on a role-player who never runs a mission. THAT is your strawman.
Why not instead run a test on an average player who runs a trial once or twice a week, and maybe a task force once every two or three weeks? Don't forget to add in the shards that he or she will get as normal missions and other activities take place. Oh, right, it completely destroys your argument. How inconvenient, those average players are, in making outlandish claims and demands!
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Yeah, the purple recipe comments ARE a strawman, one I saw tossed about frequently back when they were introduced in Issue 10.
So we could keep starting threads with strawmen and throw them back and forth at each other, or we could get smarter and realize the simple truth: This is a non-issue. The vast majority of people are getting stuff they want and a select few are always going to be unhappy. The people who are happy are going to play the game without much stress or drama, the people who are perpetually miserable are going to come here and gripe. This is probably the most insightful comment in this dreck of a thread, and it wasn't even made to disagree with the Almighty Bill. I am 100% sure that the devs do indeed data mine what's going on in the game, and that is going to determine what happens as far as shards and threads go. Not some silly contrived agenda-pushing test. By the way, lest anyone confuse what I said, I'm not claiming that people don't solo. I'm not even claiming that people don't solo most of the time. Duh. What I'm claiming is that doing a "test" based on someone who literally refuses to ever team or run a task force or trial is as meaningless as running a test based on a role-player who never runs a mission. THAT is your strawman. Why not instead run a test on an average player who runs a trial once or twice a week, and maybe a task force once every two or three weeks? Don't forget to add in the shards that he or she will get as normal missions and other activities take place. Oh, right, it completely destroys your argument. How inconvenient, those average players are, in making outlandish claims and demands! |
And for the devs to throw out the Incarnate Shards, it isn't going to happen. Each salvage we have is different for each of the slots we have. Shards and components are for the Alpha, then a new salvage for the next 4 slots, and when the next slots open up, I'm sure we will all get new salvage for the new slots. Why? because the devs doesn't want us to use salvage that we've been hoarding up for the past 7+ months because then we could just have every new slot unlocked and slotted in the first day. Again, the Incarnate system was meant to be earned over time, not in a day.
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What a lot of people fail to understand is the Incarnate system isn't there to be completed in a matter of a day or two. It's meant to last a good duration giving us something to work toward.
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So you teamed, doing TF's and you're suggesting this is a valid solo advancement path?
Personally I don't like the trials that much but I suffer them because I want to progress my characters, I'd prefer to have solo Incarnate content for this and other reasons.
That said I was never under the impression that shards were meant to be "The solo path" I though they were supposed to be the "gateway" reward, something to get you up to the baseline (+1) during normal content, without being useful during incarnate progression proper.
I'm hoping that the "Signature Arcs" will be incarnate content, but I'd prefer Incarnate-tip missions that award threads and maybe astrals instead of h/v merits.
What does the bolded part have to do with anything? Is that related to the speed at which one gets through mobs? How is that relevant? Isn't this thread's purpose an examination of the solo path?
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To most people, the shard rewards you get while doing "solo" stuff are there to supplement--NOT supplant--the rewards you get for doing incarnate stuff such as the Incarnate trials and Weekly Strike Targets.
Yet that's what this sham of a "test" is based on: the premise that you will never ever run an Incarnate Trial, that you will never ever--and that's the key, literally never ever ever, not one single time over the course of a hundred years--run a trial or strike target. That has absolutely zero to do with how people, even most self-professed soloers, even Bill, since I know for a fact that he has run task forces, actually play the game. I know it, you know it, the devs know it. It's the elephant in Bill's room that he refuses to acknowledge or talk about, and the straw man that he keeps building around it is designed specifically to hide the fact that it's a completely unrealistic expectation.
You absolutely, positively do not make game design decisions around such contrived shtuff. Will Bill's request eventually be implemented? Maybe. Hell, perhaps even probably, I don't know. But if so, I can guarantee you that it sure won't be because of stuff like this so-called "test."
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
Okay....come up with a definition of "fun" that every single player in the game will agree with, and they might get on that for you.
One person's fun is another person's horrible waste of time. That isn't going to change, because it's human nature. No two people in the world will enjoy exactly the same things to the exact same degree, and have the exact same opinion on what is fun about it. It just won't ever happen. "Make the game fun" is a ridiculous demand, simply because what is fun varies so widely from person to person. If everyone enjoyed exactly the same thing there would only ever be one kind of entertainment in existence. One kind of video game. One genre of movie, one sport, one type of music, one book. It might even go even further and there would only be one example of any of those things. If everyone liked the same movie, and didn't like any other movies, what would be the point of making any other movies? If everyone liked WoW, and nothing else, it's unlikely that anything would exist BUT WoW. The very fact that there is such a wide variety of things you can do to entertain yourself is, in and of itself, concrete proof that "Make it fun" is a completely impossible demand to meet. |
But ypu can make loads of different types of movies snd books and songs etc that as a whole will satidlsfy everyone.
'make the game fun' for everyone is possible. Ypu make the incarnate system fun for peeps who like to team for challemge by giving them an iTrial system that they think is fun. You make the Incarnate system fun for 'those whoprefer to solo' by giving them a solo path to follow that they also think is fun.
We, the CoH playerbase, have one of these. Now we just need the other.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
From my experience...I still don't see the need for Shards anymore. I took three of my 50's who only had their T1 Alpha, each of them did one BAF and one Lambda and had their Tier 3 Alpha and Level Shift after it was over. Much quicker than when I took my Tank through all the shard grinding and doing TFs, even w/ the luck involved getting a rare drop from the trial reward table.
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But 2/3 of a year, constant, for a single t4 is silly right?
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So you teamed, doing, TF's and you're suggesting this is a valid solo advancement path? |
That said I was never under the impression that shards were meant to be "The solo path" I though they were supposed to be the "gateway" reward, something to get you up to the baseline (+1) during normal content, without being useful during incarnate progression proper. |
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And honestly how much faster do you expect the solo path to be? Do you expect to run a mission, and get 4-6 astrals and a component at the end of each mission? Or 1 astral and 1 thread at the end of each mission? Do you honestly think a solo path will be as quick as running the trials? What would the speed of the solo path have to be to make you satisfied? |
A good solo arc of, say, 4 missions should drop 4-6 threads and a random component at arc completion, yes.
Be well, people of CoH.
I can't understand why some people don't want the game to be more inclusive. I don't think any of the solo-centric players are advocating removal of iTrials or altering them at all. We just want an easier alternative than the one that's there now. Since the iTrial-lovers like their iTrials as they are, how wpuld an easier solo path affect them negatively?
It's the same old 'I do it my way, you should too, and if you don't like it I don't care' attitude that's so prevalemt in WoW.
Sad.
Eco
MArcs:
The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)
Yeah, the purple recipe comments ARE a strawman, one I saw tossed about frequently back when they were introduced in Issue 10. So we could keep starting threads with strawmen and throw them back and forth at each other, or we could get smarter and realize the simple truth: This is a non-issue. The vast majority of people are getting stuff they want and a select few are always going to be unhappy. The people who are happy are going to play the game without much stress or drama, the people who are perpetually miserable are going to come here and gripe. |
I'm part of your "vast majority" that got what I wanted. I did so knowing that there was no other viable path to get those items. The lack of a viable solo path is the issue here. You'll, of course, keep ignoring it because you're incapable of understanding that not everyone should be forced to live/play/act in accordance with your limited views.
Be well, people of CoH.
No, because "solo path" to Bill and a few others constantly griping here doesn't mean the same thing that it does to most people. To most people, "playing solo" is something you do sometimes. Maybe it's even something you do most times. It's not something you do all the time, to the exclusion of all else, going to great pains avoiding teaming up with anyone, EVER. |
Be well, people of CoH.
Well it could be you make a product/service tied to the game and so you are happy to defend the Devs.
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Because I really like this game, I pay for a service that I willingly offer to other fans. Make no mistake: Running the Paragon Wiki and Titan Network actually costs me money and an extraordinary amount of time. Thanks to some generous donations over the years, it's not all out-of-pocket, thank goodness, but if you think I'm making money off of the sites, you're mistaken.
Also, I'm genuinely impressed by all that the developers have accomplished over the years. Having been in development in the past, I know it's a VERY hard job. Meeting the deadlines that they do, having as stable a product as they have, and seeing that most of them actually still have hair boggles my mind. I've met some of them in person, and they're really cool people who love their job. All of that, especially paired with the fact that I really like this game, means that yeah, when I see baseless attacks against them, I'm happy to defend the devs.
Maybe you're under the false impression that I've never criticized the developers. Maybe you missed my threads back when they gimped the e-mail system. Maybe you missed all of my worries when Issue 9 was released that having a tradeable loot system was an open invitation to RMTers to bug everyone. (And boy, did they ever.) Maybe you missed a few threads way back when CoV launched of me complaining that I thought it was silly that villains were level-capped at 40. I seriously doubt you had access to the Lighthouse Lounge or City Scoop forums. *twitch... *twitch... You probably missed how I repeatedly blasted the decision to make these permanent costume codes only available to people who either have lots of money or who are lucky enough to be geographically close to a convention or meet-and-greet. Maybe you weren't in the beta forums and you missed the heated discussions I had regarding the decision to not give so-called "paladins" who never change their alignment some kind of award for staying true to their morals, something I still think they screwed up and that I'm not happy about. I think it was a hideous mistake to not follow through on their threats to nuke AE exploiters more than they did.
Of course, during all of my criticisms, I never cried DOOOOM!!! (at least, not that I can remember). I never demanded that the devs accommodate my will. I never conducted sham "tests" to support my position. I never threatened to quit the game. I've consistently criticized with the understanding that I'm never going to be 100% happy with the game, and that's okay. 97% is pretty damn amazing. Does make me a suck-up brown noser?
We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)
Honest question - other than saving the inf associated with converting shards to threads, how would this help anything? Unless the drop rate for threads is a lot higher than the drop rate for shards, it's going to take just as long for a solo player to get enough. And the inf associated with the conversion is probably a secondary consideration given how many mobs you'd need to kill to get all those shards/threads.
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Were I able to buy a single common thread component a day with vanguard merits, instead of a shard component, I'd be able to increase my thread rate there as well.
Be well, people of CoH.
I run TFs all the time, whether you feel its a solo path or not important to me.
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Cool, I'm just going to keep commenting that I don't agree with this state until it changes then.
BC, of all the hoarded shards you had, how many came from running the TFs that grant shard components? That's not soloing and that's not the topic of this thread.
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But I can't answer how many shards I've gotten from TF content. I wouldn't say too many, I only run speed TFs just to get my notice and that's all. I never run TF for shard drops like most do. Running for shard drops on a 8 man team is counter productive imo.
A good solo arc of, say, 4 missions should drop 4-6 threads and a random component at arc completion, yes. |
The time it would take to complete 4 mission to get the rewards you are asking for would totally be faster and easier than running a trial and it would defeat the purpose of a trial to being with.
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Of course, during all of my criticisms, I never cried DOOOOM!!! (at least, not that I can remember). I never demanded that the devs accommodate my will. I never conducted sham "tests" to support my position. I never threatened to quit the game. I've consistently criticized with the understanding that I'm never going to be 100% happy with the game, and that's okay. 97% is pretty damn amazing. Does make me a suck-up brown noser? |
But you felt the need to come in guns blazing to attack me, personally, because of your idiotic belief that everyone should play the game just like you. I'm not expecting an apology since this is completely normal behavior for you.
You're attacking me, not the statements in the OP. You must then agree that the existing solo path is not in any way viable. The problem is that you're perfectly fine with this fact. You don't care about anyone else's playstyles or desires unless they perfectly coincide with yours. There's a term for that, as well.
Be well, people of CoH.
i completely agree with Bill on this, i have farmed the hell out of incarnate trials to get the shinies on my main (i had t3s in all slots within 2 days of i20 release), but once i finished him off i tried to run a few more toons through the trials but the grind just started to feel like a grind since it was the same 2 trials just on different toons
although we have a new one, the keyes trial IMO was badly designed at some parts because the main strategy is "herd an AV around and heal or GTFO" and i very much dislike it which means i have the 2 same trials
the toons that i have not been running through the trials (well i ran through enough to get a few slots unlocked) and they have around 1-2 tier 1 unlocked of only interface and judgement, one of them is a fairly decent farmer but he still has not gotten enough stuff to even get a tier 2 yet because he hasnt been running the trials
the bigger problem with shards and threads IMO is the fact that 1 shard is worth 5 threads
1 common shard component is 4 shards
1 common thread component is 20 threads
hence 1 shard should be equal to 5 threads, so we are actually getting majorly jipped on the shard to thread conversion
if the shard to thread conversion was changed to make it an equal change it would be 10 shards for 50 threads, which is almost enough for a tier 1
those 50 threads per conversion would also go a long ways to help unlock the slots too since you need 150 threads by themselves if you never plan on running any trials
in summary the best thing they could do is change the conversion around to be more fair to solo players
the once per 20 hour conversion should be 10 shards:50 threads
the free unlimited conversion should be 10 shards:10 threads
for those who waited and forked out a little bit of inf they would be getting the exact same cost of threads for the amount of shards they converted, for the person who wanted to get it done now, they would be taking the massive conversion penalty that we have now which is saying oh im taking these 10 shards and converting them into 1/5 of the power in threads
If I were a hacker I'd put a 'tin ore' placeable in the no-powers room of the AE and have it grant 1 thread every 1000 clicks, then prank the community into thinking a developer put it there and it was an alternative to progress. I'd be interested to see how many posters I could get to praise this unique vision and claim anyone unwilling to partake of it was lazy or wanted the rewards to soon.