Answering some Freedom Questions


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Originally Posted by TehHippeh View Post
I agree with a lot of what you said but not the part about PVPer attitudes being the main reason we got what we got. It would take a lot to convince me those changes were not going in no matter what - at least the ones that most people were complaining about, like heal decay, travel suppression, and DR. Hell, the anti-gank code was only pulled because it didn't work.
Nope I'm definitely going to have to say that it was the attitudes of the vocal PvPers in the Beta. They basically screwed everyone else over and were a major contributing factor to what happened. The devs were initially working reasonably with people until the vocal group exploded. Certainly the devs involved were one side but as much or perhaps more of a contributing factor were the militant vocal PvP folk. They essentially ruined it for themselves.


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Originally Posted by Chad Gulzow-Man View Post
There was a big stink all around about PVP in the Issue 13 beta. Those in the closed beta broke the NDA and started raising a stink about it on the public forums. They resorted to personal attacks on the devs (making donut jokes about Positron and saying all matter of things about Castle). The community rep, Lighthouse, put his foot in his mouth and lost his job over it.

I still maintain that Castle had the right idea with virtually every change he made to PVP, but he cranked the dials to 11 when a 3 or 4 would have sufficed. And since the most vocal members of the PVP community were mudslinging the whole time and wouldn't work with the developers, we got the version that rolled out and have only had bugfixes since.

I'm not saying the ENTIRE PVP community was to blame, either--there were several who were calm and polite, if earnest, about their feelings on the new system. But, when you're looking around in the zoo, no one pays attention to the antelopes peacefully eating grass when the monkey cage next door has a poo-flinging fight going on.

Egos were asserted on both sides of the fence, rules were broken on both sides, and feelings were hurt... With that kind of history, are people seriously curious as to why PVP questions get vague dodgey answers?

Of course, I wasn't really participating on either side of the PVP argument in the i13 beta; I was too busy protesting effing Day Jobs. Hate them soooo much...
If you remember the substance of what he said, it was telling the then current PvP community that the changes weren't meant for them. So its not surprising that people in that community who had worked incredibly hard on coming up with changes to help the game got insanely frustrated when they figured out they had been played.

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Originally Posted by TerraDraconis View Post
Nope I'm definitely going to have to say that it was the attitudes of the vocal PvPers in the Beta. They basically screwed everyone else over and were a major contributing factor to what happened. The devs were initially working reasonably with people until the vocal group exploded. Certainly the devs involved were one side but as much or perhaps more of a contributing factor were the militant vocal PvP folk. They essentially ruined it for themselves.
See above. The fix was in before the changes every made it to alpha.


 

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Originally Posted by TehHippeh View Post
Hell, the anti-gank code was only pulled because it didn't work.
Actually, it worked TOO well. It was set up so the more players targetting you, the harder it was to hit you... but it didn't discriminate between friend and enemy, so you could have an entire team worth of people hiding around a corner snickering with a lone defender sitting in an open room as bait. It was obviously crazy exploitable.

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Originally Posted by Another_Fan View Post
If you remember the substance of what he said, it was telling the then current PvP community that the changes weren't meant for them.
Yes, I know. It also wasn't entirely true--the goal was to get more people PVPing in general, and to attract those who don't usually participate into giving it a shot. He never specifically said that the changes were made to aggravate the pre-existing PVP crowd, just that they were made with non-PVPers in mind... but it was a very blunt wording, and regardless, it's not something you want to say to a group that's already feeling alienated.

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So its not surprising that people in that community who had worked incredibly hard on coming up with changes to help the game got insanely frustrated when they figured out they had been played.
I still maintain that some of the changes NEEDED to happen, especially the least popular of them: heal decay and travel suppression. It's all relative; some people claim kiting and quick-healing are fair tactics in PVP, while others think they're "cheap." But again, as I said in my previous post here, the dial was cranked all the way to 11 on these when it would probably have been fine to set at a 3 or 4.


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Originally Posted by Chad Gulzow-Man View Post
Actually, it worked TOO well. It was set up so the more players targetting you, the harder it was to hit you... but it didn't discriminate between friend and enemy, so you could have an entire team worth of people hiding around a corner snickering with a lone defender sitting in an open room as bait. It was obviously crazy exploitable.
Come on, you know what I meant :P



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I still maintain that some of the changes NEEDED to happen, especially the least popular of them: heal decay and travel suppression. It's all relative; some people claim kiting and quick-healing are fair tactics in PVP, while others think they're "cheap." But again, as I said in my previous post here, the dial was cranked all the way to 11 on these when it would probably have been fine to set at a 3 or 4.
Movement was fine without suppression with some of the other changes. Eliminating mez protection gave everyone the ability to stop someone for a couple seconds. Also, the suppression idea floated, that Castle did say he would emulate, was to have melee attacks CAUSE the suppression, so they would have an important role. Somehow, that never was tested or explored. Individually things made sense, but once they got combined it was just a disaster


 

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Has any thought been given post freedom to giving non VIP players temporary access to the incarnate system with the intention of persuading them that (re)subscribing would be a good idea ?


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I spent like 10 min looking before asking but you can snap at me if you want about it. Anyway I'm curious about us time carders, I know they don't technically count as subscribers in the account manager so it got me wondering. What happens to us in this? It would be a pain to lose my well liked lvl 50 mm and lvl 50 widow and a few others due to the permited AT thing while not being a VIP. I've been playing with cards for a while but not technically to the 3 year vet mark I read they will unlock or something with those. Will I just have to wait it out till then if Freedom is released before then or am I just worrying about nothing?


 

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Originally Posted by Doc Terrawatt View Post
I spent like 10 min looking before asking but you can snap at me if you want about it. Anyway I'm curious about us time carders, I know they don't technically count as subscribers in the account manager so it got me wondering. What happens to us in this? It would be a pain to lose my well liked lvl 50 mm and lvl 50 widow and a few others due to the permited AT thing while not being a VIP. I've been playing with cards for a while but not technically to the 3 year vet mark I read they will unlock or something with those. Will I just have to wait it out till then if Freedom is released before then or am I just worrying about nothing?
If you've been getting Vet Rewards, then, yes, you most definitely do count as a subscriber. Anyone who pays "for a month's access" is a subscriber. When FREEDOM comes, each month you pay for with a card will make you a VIP for a month with all the perqs of Veeper.


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Originally Posted by Zombie Man View Post
If you've been getting Vet Rewards, then, yes, you most definitely do count as a subscriber. Anyone who pays "for a month's access" is a subscriber. When FREEDOM comes, each month you pay for with a card will make you a VIP for a month with all the perqs of Veeper.
All right, I thought subscription was defined as the reaccuring billing system. Thanks


 

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I'm curious... If the new zone will allow Praetorian content to level 26 .. does that mean at level 25 Praetorian will finally be able to get an Ouroborus Portal and will they, will anyone, be able to do Praetorian Flashback missions.

I have a MM I started there and wound up with 4, of the 5, morality missions required for a badge. The badge tracker even stipulated these can be accomplished through flashback but at present there is no way to flashback to any Preatorian content.

Also on the same lines will Praetorian flashbacks be available to anyone. There are probably any number of players that would enjoy the chance to take their Blue side or Red side characters Gold side and run through story arcs.


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Originally Posted by Another_Fan View Post
If you remember the substance of what he said, it was telling the then current PvP community that the changes weren't meant for them. So its not surprising that people in that community who had worked incredibly hard on coming up with changes to help the game got insanely frustrated when they figured out they had been played.
People keep harping on this, but the truth is most like that far from being canned for "telling the truth" he got into hot water for telling a half-truth that caused unnecessary controversy, which is the exact opposite of what a community manager is supposed to do.

From the very beginning the devs were extremely open and transparent in saying that the purpose to the PvP changes were not specifically to make improvements designed to make people who were already PvPing like it more, but to attract more people to PvP. The fact that they did not specifically succeed at that goal does not detract from the fact that the stated purpose to the changes was, if you wanted to put it tactlessly, "not for the PvPers." It was not to cater to their specific requests that would tune PvP to their whims. It was to attract new players, and to the extent that the PvP community was solicited for feedback, it was within the context of asking them what, in their opinion, would make PvP more attractive to newer players that didn't PvP.

You can argue that the changes they made did not work, and even that they were doomed to fail: I argued against many of them from the very beginning and long past that point; some I thought were literally broken at birth. But as to this belief that Lighthouse leaked some big gotcha, people need to get over it. It was only a big secret if people were just not paying any attention at all.


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Originally Posted by Minotaur View Post
Has any thought been given post freedom to giving non VIP players temporary access to the incarnate system with the intention of persuading them that (re)subscribing would be a good idea ?
Red names have already spoken out about this subject:
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Originally Posted by Clockwork O1 View Post
To clarify this definitively:
All Incarnate content is restricted to VIP players.
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Originally Posted by Zwillinger View Post
I have been advised that if you let your VIP status lapse you will lose access to these abilities. You won't lose the ability itself, however it will not be usable.




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Originally Posted by Arcanaville View Post
People keep harping on this, but the truth is most like that far from being canned for "telling the truth" he got into hot water for telling a half-truth that caused unnecessary controversy, which is the exact opposite of what a community manager is supposed to do.

From the very beginning the devs were extremely open and transparent in saying that the purpose to the PvP changes were not specifically to make improvements designed to make people who were already PvPing like it more, but to attract more people to PvP. The fact that they did not specifically succeed at that goal does not detract from the fact that the stated purpose to the changes was, if you wanted to put it tactlessly, "not for the PvPers." It was not to cater to their specific requests that would tune PvP to their whims. It was to attract new players, and to the extent that the PvP community was solicited for feedback, it was within the context of asking them what, in their opinion, would make PvP more attractive to newer players that didn't PvP.

You can argue that the changes they made did not work, and even that they were doomed to fail: I argued against many of them from the very beginning and long past that point; some I thought were literally broken at birth. But as to this belief that Lighthouse leaked some big gotcha, people need to get over it. It was only a big secret if people were just not paying any attention at all.
Amazing how many people weren't paying attention at all.


 

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Well I am glad to see that the devs still seem to still have their respective heads buried in the sand. (I did have a not quite so political analogy there but I am going to try and be nice to a degree here.)

Now, I was a long time player who left after I9. I had serious doubts then with the direction of the game and honestly, having come back for a brief time frame now, I am very impressed with what has been done to the game in the last year or so. However, I will admit that these additions to the game are approximately 4 years behind here. As I recall, many of the systems that are being added now were discussed in some form back at the launch of CoV. But that is a minor point to my rant.

The main point here thought that I want to vent about how poorly F2P is going to be implemented. Now granted, I have been playing other MMO's and one that I am currently playing has a F2P model and it has been very successful. More on that after I break down Posi on his points.

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VIP Server
First and foremost, it’s optional. If you are a VIP subscriber you can play on any server. Premium and Free players can play on any server except the VIP one. Second, it’s a brand new server. We are not going to take an existing server and make it the VIP server. That would be unfair to all other server communities and counter to one of our goals, which is for your friends to try out (or come back to) City of Heroes and play with you at no cost.
This in and of it self is ignorant. You are going to set up an exclusive "optional" server to which veteran players can go play to avoid the new players coming into the game. So, you essentially are telling the existing playerbase that we don't care about new players so just go here so you don't have to deal with people asking questions or needing help. This is going to alienate the new players and see this as a very elitist game.

Not to mention this eliminates NCSoft and Paragon from doing what everyone has been speculating was going to occur soon anyway and that is server consolidation. People move their VIP which account for mostly likely 80-85% of business when it goes live and then the powers to be have accomplished something passively.


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Supergroup Transfers (Including bases)
This is something we anticipated and are actively working on, but it likely won’t be ready for City of Heroes Freedom’s launch. We are committing to bringing you this service in the future and it won’t be just to the VIP server, it will be between any server. It will likely require the Supergroup’s Super Leader to actually execute the transfer.
Assisting with the passive server consolidations....very nice.


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Restricted Archetypes
Free and Premium players are not allowed to make or play Masterminds, Controllers, Soldiers of Arachnos, or Kheldians. There are many reasons behind this, not the least of which is the extra CPU drain some of these Archetypes can have on the servers. We want all players (free and VIP) to have a smooth gaming experience and if that means we’re going to restrict some Archetypes to ensure that, we will.

However, the Paragon Rewards program has an “unlock” for Masterminds and Controllers at Tier 5 (which is about a three-year CoH veteran status). So if you have enough veteran status at the launch of City of Heroes Freedom, you will be able to play these restricted archetypes on a Premium account on day one. As always, we'll be chatting more about the Paragon Rewards in the coming weeks.
This is an interesting point. Whereas free players that are full on free should be fully restricted I agree there needs to be a bit more thought to Premium players. Actually in the side by side comparison I see little difference between Free and Premium.

I currently play LOTRO as I eluded to earlier in my post and they structure their F2P very similar with the restrictions to the free accounts. However and this is the important part....if you buy it...YOU GET IT!!!! For instance, if I bought Going Rogue and I did, I get the benefits of said expansion without question. I bought the material needed and therefore should be able to get the rewards. Limiting MM and Controller to even the premium players is downright horrible. The point of F2P is to get a microtransaction system in place so the free players buy new content. However, when content is bought, YOU CANNOT RESTRICT IT!!! This is the same for the incarnate system. If you bought Going Rogue you were given access to that system. So premium players who have Going Rogue are going to be punished for having bought the content and spending the money.

Essentially, what LOTRO does is if you bought it and logged it in prior going to Premium you keep most of the benefits. You do lose access to the auction house and in game support and a few game zones. You also lose access to crafting....but what you have on your character prior to VIP to Premium you keep.

Poor Design Posi....Poor Design.

Regardless, I will be playing my premium account as a nice filler for boredom.


 

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Originally Posted by Bloodwynd View Post
(RE: VIP server) This in and of it self is ignorant. You are going to set up an exclusive "optional" server to which veteran players can go play to avoid the new players coming into the game. So, you essentially are telling the existing playerbase that we don't care about new players so just go here so you don't have to deal with people asking questions or needing help. This is going to alienate the new players and see this as a very elitist game.
You're looking at this the wrong way. The elitist snobs will go away to the VIP server and won't harass the n00b F2Pers. The helpful members of the community that see this transition as a good and healthy thing will remain behind. So, the only veterans that the new players will encounter will be those that actually want them there, because those who are frustrated about it have already taken their ball and gone home.

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Not to mention this eliminates NCSoft and Paragon from doing what everyone has been speculating was going to occur soon anyway and that is server consolidation. People move their VIP which account for mostly likely 80-85% of business when it goes live and then the powers to be have accomplished something passively.
Speculation is speculation. They've said there MIGHT be a serverless environment in the future when they first implemented server transfers, but every time cross-server teaming has come up in Q&A they've always said that it's something that they'd like to do but the preliminary work they've done on it never came out quite right.

Personally, I like having multiple servers available to me, even though I only ever play on the one.

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Assisting with the passive server consolidations....very nice.
Not sure if this is sarcasm or not, but it's something the players have been asking for, and it's easier than cross-server teaming or going completely serverless and can make them some money in the meantime should they ever decide to go in either of those directions in the future.

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This is an interesting point. Whereas free players that are full on free should be fully restricted I agree there needs to be a bit more thought to Premium players. Actually in the side by side comparison I see little difference between Free and Premium.
There's Free, which has the bare minimum. There's VIP, which has everything. Everything else is lumped into the "Premium" category--a Premium account is any non-subscribed account that has paid for at least one perk, be it via microtransaction or subscription duration. The ONLY thing a fully upgraded Premium account won't have access to will be the level 50+ Incarnate abilities/content.

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I currently play LOTRO as I eluded to earlier in my post and they structure their F2P very similar with the restrictions to the free accounts. However and this is the important part....if you buy it...YOU GET IT!!!! For instance, if I bought Going Rogue and I did, I get the benefits of said expansion without question. I bought the material needed and therefore should be able to get the rewards. Limiting MM and Controller to even the premium players is downright horrible. The point of F2P is to get a microtransaction system in place so the free players buy new content. However, when content is bought, YOU CANNOT RESTRICT IT!!! This is the same for the incarnate system. If you bought Going Rogue you were given access to that system. So premium players who have Going Rogue are going to be punished for having bought the content and spending the money.

Essentially, what LOTRO does is if you bought it and logged it in prior going to Premium you keep most of the benefits. You do lose access to the auction house and in game support and a few game zones. You also lose access to crafting....but what you have on your character prior to VIP to Premium you keep.
If you buy something beyond the standard Free account in CoH Freedom, it's yours forever. I'm not sure what makes you think this won't be the case. Sure, it gets a little wishy-washy about what you've paid for in the past (did you "pay for" Controllers by buying a CoH disc, or Masterminds by buying a CoV disc?)... but anything you lose access to (again, not including Incarnate content) can be repurchased for a one-time fee and then it's yours forever.

If you bought Going Rogue, you'll always have access to everything that launched with Going Rogue--the four new powersets, the new costumes, access to the Praetorian zones and the ability to start a new character there, and the ability to switch sides from Hero->Vigilante->Villain->Rogue->Hero. If you bought extra character slots, you'll have that many more than the two base free characters available to play on your Premium account in CoH Freedom. Any booster packs you purchased will remain with your account. Even all the Veteran Rewards you've earned in the past as a subscriber will remain and will be available for any new characters you might choose to make.

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Poor Design Posi....Poor Design.

Regardless, I will be playing my premium account as a nice filler for boredom.
Not sure why you think it's such bad design. I'm also not sure--and this will probably sound more crass than I intend it--why you think your opinion matters, since you basically just said, "You did it wrong, but I'm going to play anyway because it's free."


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You don't sound crass at all and you have a valid point. The reason that I will return is because this was my first MMO and part of me truly misses the characters I created. So to have the ability to run a character from level 1-50 again on either villain or hero side for free appeals to me.

That being said, I see problems with the implemenation of their system. For instance...LOTRO has 7 classes that you are able to play and 2 more that are purchasable. Now...if I were to let my current subscription lapse for whatever reason, anything that I bought up to this point which is everything, I get. I get all the quests for all the zones. I am only limited in certain aspects of crafting guilds and in game support. EVERYTHING THAT I ALREADY PURCHASED IS STILL MINE TO PLAY.

Now...in the case of CoH. Even though I bought original retail, DVD edition, CoV and Going Rogue, I have to have played for 3 years to get free access to MM and Controllers??? Now granted for me, that truly isn't a problem but if they were going to limit play on characters, then those characters should have been the Epics and Veats. So essentially what CoH is telling me is that they don't really care how long you were gone that unless you did 3 years with them, then you can't play all the toons that you most likely purchased with I1 and I6 respectively. There is no "Freedom" to play if they set those limitations based on server capability. To me, what they are saying is that these cause problems for the server which makes me ponder how well the systems are to begin with.

Look each zone can have a maximum number of players of 50. Explain to me how well the equipment is going to handle 10K free players. Now I know there is no way to predict how many players will actually come try the game with F2P. I really cannot say. But I do know that even during the good ole days, total subs were only in the low 100K level. I would not imagine much more than 20% new player rate here even for a free game. Especially a free game that is now 7 years old with a 10 year old engine and servers that can't handle more than 50 players per zone.

Yes the supergroup transfers are a form of passive server consolidation. Who doesn't want to take their supergroup to a bigger server where it can particpate more. The VIP server is the same way. There are far fewer those who want to help than those who want the elitist part of having the most badges. The VIP server will become a badgers epeen measuring server.

F2P can be a great thing to generate revenue for games. It did wonders for the revenue stream in LOTRO during some very hard times. However, I will contend that CoH needed to have done this years ago probably around I9 for the greatest impact. Now this game is going to be an lazy day afterthought with the likes of WoW, LOTRO and TOR out there.


 

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There are a few things wrong with the above.

1) Badgers aren't discriminatory. Absolutely zero of the badgers I know would turn down a request to help someone get a badge. The badge community is largely built of people in "friendly competition." Yes, we all want the most badges, but we also want everybody else to be close.

2) I'm pretty sure you're saying "i9 would have been the time to go free" because... that's when you left. Far more people would say that the time was i13, because virtually no one liked that issue. But the time to do it is when they're ready to do it right, and that's in Issue 21--they've been working on this for over a year, and they'll still be working on it for at least a couple more months before release.

3) 50 per zone isn't a measure of how many concurrent players the servers can handle. In fact, at this point, it's more of a kindness to the players on low-end systems or with slow internet connections who wouldn't be able to handle the added traffic. Have you ever seen what happens when more than 50 people enter a zone? A copy of the zone is created, which can hold 50 people, upon which another copy is created, and so on. During events, Freedom has seen (I think) 12 or 14 different copies of Atlas Park. I'm not saying there wasn't lag... but it was playable for most people.

Also, if a server does fill up, free players will be kicked in preference for VIPs. I'm not entirely sure that that's a good thing, but I agree that they do need to give priority to those who are paying a subscription.

4) I don't want my supergroup on a bigger server, and I wager that 90% or more of the SG feels the same way. We're happy on Victory--we're not a big server, but we're not a small one either.

I'd further wager that the new VIP server you're so up in arms against will certainly NOT be more populated than either Freedom or Virtue, even after the uppity players transfer away. I'd be extremely surprised if the VIP server even became #3 in terms of traffic.

Finally, there's nothing saying where you have to put your characters. I may make one or two characters on the VIP server, but I'm not transferring anyone away from Victory. Not permanently, at any rate. Most people are just viewing the VIP server as an additional 12 character slots being added to the subscription and have no real plans to migrate.

5) I don't really disagree with you having issues about them taking Controllers and Masterminds away from existing customers who have less than 3 years of veteran status, especially those who purchased the boxed versions. I admit that I'm not terribly familiar with how LotRO's swap to F2P went with regards to what players had purchased beforehand, either... but are you sure that if a new player had signed up the day before they went F2P, they'd maintain access to those 2 additional classes after dropping their subscription 30 days later?

There's also the fact that you don't actually "own" anything on their servers, aside from any microtransaction items you may have picked up. Everything you've done up until now has been to pay for access to the game.

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Look, you can think and say whatever you want, and again, I'm not totally disagreeing with you on some of the big issues. However, you're going to garner more sympathy and more consideration from the developers if you post in a little more thoughtful and respectful way. Instead of shouting in ALL CAPS, think about what you want to say and the reaction you want to get, and limit your finger pointing and comparisons to other games, because 1) it's technically against the forum rules, and 2) this isn't those other games--what maybe worked for them might not work here, and vice versa.


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#1 I have never pulled my punches when it came to the Devs. I was critical of them for 8 straight issues of regen nerfs largely based on PvP balancing and I was critical of the slowness that they exhibited for the first few years of the game claiming that they were going to give us 3-4 issues a year which dwindled to 1-2 per year. I have been especially critical of Jack and Matt because I have felt for several years that this game suffered under their lack of leadership and willingness to listen to the player base.

#2 I am not here to garner sympathy from anyone. I am simple stating that they way they have designed all of this was poorly implemented and quite frankly smacks of desperation. Look at it this way

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that's in Issue 21--they've been working on this for over a year, and they'll still be working on it for at least a couple more months before release.
these were the words that came out of your post. And they are very telling that the development of any large issues are limited to Going Rogue and now I21 for the most part. They are losing money on CoH and they are attempting to generate a revenue stream. I am fine with that. But in order to generate a buzz you don't remove 2 of what might be considered the most popular classes in the game and limit them and then state it was due to server issues.

#3. I am simply comparing the plans in the 2 games and they are based on a generalized gaming model that several games are incorporating at this time. I am simply stating that when I microtransaction something for one game, I keep the rewards with small exceptions. I do not limit items that were included in the boxed sets over the years and say no now you can't play them because you didn't pay use $14.99 a month for long enough. It smells of greed and poor management.

#4 Badgers are not friendly competitive and if they can find like minded people to play with that will badge with them versus attempting to get a new player going...they will badge. Do not let your minor ego fool itself.

#5 Server consolidation is either going to happen passively in this game or it is simply going to happen. When server populations on this game for each server used to run 2-3K nightly...and now they are a mere shadow of themselves in relation to population. I think you have a problem and consolidation is the answer to make a more profitable margin. And if people don't move to the larger servers or the VIP server willingly....servers will be shut down within a year or two at the most.

Subs drive the game now. Microtransactions will help. This game is too late to the F2P party to be a relevant entry into it except for diehards and people like myself who don't want to let go of good memories of times gone by.


 

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Originally Posted by Chad Gulzow-Man View Post
If you bought Going Rogue, you'll always have access to everything that launched with Going Rogue--the four new powersets, the new costumes, access to the Praetorian zones and the ability to start a new character there, and the ability to switch sides from Hero->Vigilante->Villain->Rogue->Hero. If you bought extra character slots, you'll have that many more than the two base free characters available to play on your Premium account in CoH Freedom. Any booster packs you purchased will remain with your account. Even all the Veteran Rewards you've earned in the past as a subscriber will remain and will be available for any new characters you might choose to make.
This right here is Incorrect. You MUST Buy Going Rogue to access Incarnate content, yet when f2p goes live and if you downgrade to a Premium account you LOSE access to incarnate content, which you PAID for access to with Going Rogue. THAT really burns my biscuit and is downright wrong for them to do!


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Originally Posted by Bloodwynd View Post
So premium players who have Going Rogue are going to be punished for having bought the content and spending the money.
You mean in the same way that people who don't currently pay their sub don't get any access to the game at all?

Right now, if someone stops paying for the game, they totally lose all acccess to everything on the game, including the stuff they've paid for - CoH: Freedom changes that, and allows people to stop paying for the game, but still access large parts of it.


@Golden Girl

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Posted

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Originally Posted by Djeannie View Post
This right here is Incorrect. You MUST Buy Going Rogue to access Incarnate content, yet when f2p goes live and if you downgrade to a Premium account you LOSE access to incarnate content, which you PAID for access to with Going Rogue. THAT really burns my biscuit and is downright wrong for them to do!
And what happens to your access to the Incarnate cotnent if you stop subbing right now, even if you bought GR?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Djeannie View Post
This right here is Incorrect. You MUST Buy Going Rogue to access Incarnate content, yet when f2p goes live and if you downgrade to a Premium account you LOSE access to incarnate content, which you PAID for access to with Going Rogue. THAT really burns my biscuit and is downright wrong for them to do!
Then don't cancel your subscription. No need for burnt breakfast. Don't look at it as a penalty, look at it as a perk. After all that's what it is in reality.


Maestro Mavius - Infinity
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Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

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Quote:
You mean in the same way that people who don't currently pay their sub don't get any access to the game at all?

Right now, if someone stops paying for the game, they totally lose all acccess to everything on the game, including the stuff they've paid for - CoH: Freedom changes that, and allows people to stop paying for the game, but still access large parts of it.
Unfortunately this right there does not help bring back players. This system of downgrading people after they purchased an upgraded system and they left due to financial restraints or whatever else is wrong. The point here is that once you buy something, they shouldn't reduce you down because of real life. It would be if I bought the next great whatever pack they put out and i spent my 10 bucks on it and I had to leave game for a couple of months for real life stuff, they take it away because they added something.

The issue here is that most people don't give a crap about this because they are still paying a sub. Hell, even the premium players won't be able to say anything in their defense on the forums because only VIPs can post remarks thus further limiting the Freedom of the player base.

It's not that my words are going to change the minds of the Devs....Lord knows that Posi never listened to anyone before....but I think they are doing a horrible deal to returning CoH vets who maybe have a chance of resubbing.


 

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Originally Posted by Bloodwynd View Post
but I think they are doing a horrible deal to returning CoH vets who maybe have a chance of resubbing.
If they just gave all returning Vets everything they had as a Subscriber by default then there would actually be little to NO incentive at all for them to resub. Why bother subscribing monthly when they have access to everything they had and can just spend 5 or 10 here and there at the store for new items?

From a 'wanting to intice former players back into subscribing' angle you have to lock stuff away, preferably the most attractive new stuff. This way they want to participate and are encouraged by us and the game to become ViP.

You say it's a horrible deal for returning players to not have everything they'd had before. I say giving them everything for free would actually be a horrible deal for us ViP's that want more subs. Two sides of the coin and all.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Nice new things are fine. Holding back the Incarnate system really doesn't irk me as much as attempting to hold back the Mastermind and Controller sets. Holding back certain areas and quests would be fine. But to downright take everything that was included into boxed sets is bad for business.

If you want to have incentives for VIPs, then by god...start putting out content. But you can't simply remove what was already purchased. That really is not good.


 

Posted

Quote:
Originally Posted by MaestroMavius View Post
If they just gave all returning Vets everything they had as a Subscriber by default then there would actually be little to NO incentive at all for them to resub. Why bother subscribing monthly when they have access to everything they had and can just spend 5 or 10 here and there at the store for new items?

From a 'wanting to intice former players back into subscribing' angle you have to lock stuff away, preferably the most attractive new stuff. This way they want to participate and are encouraged by us and the game to become ViP.

You say it's a horrible deal for returning players to not have everything they'd had before. I say giving them everything for free would actually be a horrible deal for us ViP's that want more subs. Two sides of the coin and all.
And let the Elitists and the Loyalists start in on how they won't get anything....