Bloodwynd

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  1. Quote:
    Originally Posted by Texas Justice View Post
    How are VIP's (whatever that is you said that is too profane for the forums)? VIP's lose nothing compared to what they have now. They actually gain new things in Freedom that we didn't have before. Free monthly sig arcs, 400 Paragon Points per month, a free server transfer per month.
    Wow...you certainly do gain by continuing to pay there. You also get exclusive access to a VIP only server so you don't have to deal with us little people. You get exlusive access to the forums so you don't have to talk to the little people. And you stay in good graces with all the paying costumers that have not a clue how this is going to work at the end of the day.

    And for the new low cost of nothing...I get almost all that and no bill and I still can level up 1-50, play my MM and my controller, get 7 slots per server and call it a day. Wow, I am telling you, that 15 bucks you are shelling out is really worth it at the end of the day.
  2. By each of yours own admission, the Devs have stated that if you buy then you have earned it when Freedom launches. That being said, VIPs are ******** because I am stating that I bought everything up to this point and that I believe I am being robbed of already purchased features.

    You are arguing that I have my hand out saying give me give me give me.

    That is not the case. And this is ultimately how I believe the Premium tier is not nearly functional as it should be since the players have added value and purchased the content.

    Now a few of you are stating that I am simply purchasing access to the servers. Ok, so if you didn't purchase GR, would you have not had access to that same material? No you wouldn't have. So you in essence bought material already as well. The difference is that you are paying NCSoft and that gives you a sense of eltistism as if I didn't go purchase the same material. I did purchase it as I purchased CoH and CoV separately. I still think if you bought it, you should get to utilize it fully.
  3. Yes I agree things change....

    I remember the Catherdral of Pain was an I6 boxed feature....that went live when???

    Just sayin...

    The devs are going to have a hard time convincing some premium people they own what they purchase after Freedom when people bought everything prior to Freedom and VIPs only will get to keep it.
  4. Which has been what I have been trying to say. The Devs state that once you buy something in Freedom it is yours. I am stating that boxed sets were already purchased and therefore the content within are yours. I could actually even make the argument that since people bought GR that all of GR should be available including incarnates by the same logic.

    It won't happen but the argument is still there.
  5. Yet another reason that attracting new and former subscribers will be difficult....The Community that just got done attacking every word I said. You might not have agreed with me but at no time did I become rude or hateful to any single poster. At the same time, I have seen nothing but rudeness and disrespect for my opinion directed my way.

    You wonder why people leave and don't want to pay?? Look in the mirrors.
  6. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Again, there's a lot wrong with what you said there.

    You argue that people are refusing to see things from your point of view; you're just as obstinate, if not more so, about seeing it from ours.
    No. I see it perfectly from your point of view. When LOTRO went free to play I had some of the very same thoughts. However, my history at CoH was mired by dev lack of anything. Posi was always telling us to learn to play and Castle was constantly nerfing the game for PvP. I left with a bitter taste in my mouth. But, that being said, this was the first MMO picked up and even today it holds a special place in the cockles of my heart. I am very content playing the content that I purchased with GR and not paying a dime to NCSoft. This game to me is a memory but one that I want to keep handy cause I miss my toons. One of which was a MM but I have a 42 month vet so I will get to play with him as well.


    Quote:
    Now, let's skip straight to the end of your post... Why would you want to resub?

    Well, for one, it's obvious that you're quite content to play the free version on your Premium account, and since you mention rolling a new MM, I'm inferring (perhaps incorrectly) that you have no terribly strong attachments to your existing character(s). You have no interest in the end game (Incarnates). You don't seem to care about any of the new content being released.

    Basically, I can't tell you why you want to come back as a subscriber. You don't care the least bit about the stuff that you're not getting, and you're more or less content to never pay a dime to City of Heroes ever again.
    You would be correct. I am content with paying nothing. I don't care about the incarnate system. My toons were fine before I left and they are still good. I bought GR for the content which some of which will be missed as I won't be able to explore it. Oh well. I can still run 1-50 with no problems. I did it for years before GR came out. The updated graphics are still going to be limited by the game itself. Yea I took my toon to Praetoria and saw all the nice reflective surfaces and what not and even maxed out...the game looks good..not great but good. Directx 11 would improve things so much more.

    This game will serve as a nice distraction for a rainy day. I don't plan on playing it everyday but its there for me. Just like all the other games I play. It will fit my mood. I don't agree with the dev's model and that's my opinion.

    Quote:
    I can tell you why other new and former players will want to subscribe, though. The abilities you can earn in the end game are very attractive--they're basically using VIPs as walking commercials, saying "Look what you could do if you subscribed!" VIPs get regular content updates for their $15/mo, whereas new content for Free/Premium players will be limited more or less to revamps of existing zones and missions; sure, it's new content, but how interested are free players going to be in playing in the same zones when the VIP players are all off fighting space ninjas on the moon? (That was just an example. I have seen nothing that would imply that we'll be fighting space ninjas on the moon.)
    And based on what I have seen with the incarnates and the 50 +1...yea I am a bit curious. But not curious enough to drop the cash. As far as the moonbase...that was talked about and never ever ever developed because the devs couldn't pull it off.
  7. Quote:
    Originally Posted by Void_Huntress View Post
    Wait wait.

    People who AREN'T subscribing, because they can't get something without subscribing, are refusing to re-subscribe?

    If they could get it without paying, would they then subscribe even though they would then not need to subscribe to get it?

    How can you not see the irrationality here?
    Pure logic. The problem is that you all refuse to see things from the outside in and are only looking at things from the inside out. Part of the reason to go to a F2P system was to generate a new source of revenue...correct?

    My assumption would be yes.

    Now, assuming that yes is the correct choice, current subscribers, although still very important aren't going to drive this game forward. Based on the lack of development, I think it is clear that the current subscription model isn't generating enough to be nearly as viable as NCSoft would like. So attempt the F2P.

    Now, based on how the game is, they can't separate different editions. Therefore there is no distinction between CoH/CoV/GR in terms of purchase power. So there is no added stream of revenue coming in from New Free Players other than the hope that they sub based on all the free content. Now the problem with the free content is that based on newer games, the engine is dated and the missions are repetitive.

    Now the premium player has played before and has some history with the game. But for reasons unknown the allowed the subscription to lapse. They played for 24 months and loved MMs and Controllers....they can't play them because they are locked until at least 36 months of vet time. Alright - no big deal they can always purchase them right. Maybe, so they keep playing and see that there has been some cool stuff added to the game. The biggest new feature is locked however so the Premium player says...nah I can live without Incarnates. The game still looks old and the Devs are as obstinate as ever. But the new MMO is right around the corner, why spend 15 bucks a month on something old when the only I can go buy a new game?

    At the end of the day and at the end of the thread, only time will truly tell what will happen. I for one will likely allow my account to lapse and I will simply play Premium account and roll a MM just for fun since I have 40 something months of vet before I lapsed years ago. But, once I get to that point, I have enough in the game to play that I can roll a new toon and go 1 -50 with little to no care in the world and it doesn't cost me a dime. Explain to me why I would want to resub??
  8. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Ah, NOW I get you. You're saying that the purely Free accounts aren't limited enough.

    The problem with the above is that when NCSoft acquired the City of Heroes franchise in 2008, they physically merged the systems--everyone who only had access to City of Heroes gained access to City of Villains, and vice versa. There is no longer any differentiation between City of Heroes and City of Villains as far as the game code is concerned. The Going Rogue expansion solidified this bond between both pre-existing games, and now it would almost certainly take more man hours to separate the two products than they'd probably recoup in microtransactions for purchasing them.

    I think you're under-assuming, or at the very least under-valuing, the amount of new content that will be going live with Issue 21/CoH Freedom's release. There's a new zone, which anyone can enter, but only VIPs or people who have paid a fee can do the missions there. I know I've also already mentioned the Signature Story Arcs--there will be two coming out every month, and they must be purchased individually by non-subscribers. There is also a brand new powerset, Time Manipulation, being released with the launch, which will be free to subscribers but require non-subscribers to pay... and another new set, Titan Weapons, will be following fairly shortly thereafter. (The Going Rogue expansion and all included content will also be automatically added to all VIP accounts for the duration of their subscription.)

    On top of the included content above that VIP subscribers get access to, they also get the following every month: 400 Paragon Points (equal to $5 real cash), 1 Paragon Reward Token (usable in the new Paragon Rewards system, which will offer a much greater range of rewards than the current Veteran Rewards system) and 1 free Server Transfer (which costs $10 real cash). These are all banked and never expire, by the way. The points can be used on whatever you wish; you can spend it all on new costume pieces, new temp powers, consumeable items... you can even save it all up, drop to Premium status and use your funds to purchase permanent access to the new content if you want to.

    The content I mentioned in the paragraph above the last is there to entice Free/Premium players to purchase it, or preferably to subscribe and get full access. The paragraph directly above this one is the system that's in place to keep players subscribing once they start. There's plenty of "dangled carrot" in City of Heroes Freedom.
    Whew...5 pages later. I just don't know that by giving away the majority of the game for free if there is enough there with the dated engine, the repetitiveness of the missions and the lack of substantial end game content if there is enough there to get people to subscribe for long periods of time. Haven spoken to some that let their accounts lapse, they are not happy with the locking of ATs so that is already a -1 for a resub.
  9. Quote:
    Originally Posted by TerraDraconis View Post
    If the controller isn't a built in part of the base game box then why would the mastermind be a built in part of COV? Even more with the free access to COV they completely removed any special gain that might have been claimed. After that there is nothing supporting any continuing claim that the mastermind was somehow unlocked by buying COV.
    That is my problem. Both the controller and mastermind should be attached to their respective box releases. Now for a FREE NEW player, sure, the controller can be locked but purchasable. But for the Premium players who already did make some investment into the game at one point or another, then those should be ready to use based on that initial investment.
  10. Quote:
    Originally Posted by TerraDraconis View Post
    Except that you are 100% wrong about buying COV giving you Masterminds. No where was that implied or stated when COV was released.
    Actually, as I recall, the MM set was a built in AT to the CoV expansion that was heavily marketed as a new kind of class never before seen in an MMO. Therefore that would imply to me that the MM was indeed part of the CoV boxed set.
  11. Not trying to short change anyone. But I feel firmly that if a premium player purchased the CoV expansion then that the ability to play the MM class is already built into his account.

    Now, you VIPs are trying to tell me its not fair that we have to pay to get access to everything and the premium players can pay and get it all. The premium players should have to buy the content to unlock depending on where they let their respective account lapse. If they didn't by GR they don't get access to the goods from GR. If they purchased GR, they get the Dual Pistols set.

    That is why I am saying nothing more.

    Free NEW players shouldn't be given access to not even CoV content as that should be a purchasable area that might make money. Dangle the carrot....
  12. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Seriously, Blood... you just said you can play most of the content for free, but it's severely limited, all in the same post.
    You are right I did. Sure I can play for free. No arguments and most everything is free. But that is not going to bring new people in and create new revenue. Therefore the mistake has been made by the limitations of what they are doing.
  13. Quote:
    Originally Posted by Arcanaville View Post
    That's like saying you can alienate a former player by sending them a check for ten dollars, when they want fifteen instead. We're essentially going to be sending them a message that says "you can now play *some* but not all of the game for free" and you're saying many of them will say "well if its not everything I want for free screw it I'm not coming back" *and* this is a bad thing.

    Its not a bad thing to tell people who want too much for free that they are not going to get it. I would rather have the ones that won't look a gift horse in the mouth. I'm willing to lose the rest, because we didn't have them in the first place. These are, after all, people who are currently not subscribers.

    Why stop there? Aren't we alienating those players by not allowing them access to the Incarnate system? To the VIP server? To *anything*? Why block access to anything if we care about "alienating" people who are not paying us money.

    You're drawing the us vs them line wrong. This is not a case of us being everyone who has ever played the game before the Freedom conversion, and them being all the new nobodies that will be joining later. This is a case of VIPs vs everyone else: the people who pay vs everyone who doesn't. And in second place, its a case of veterans who don't pay vs neopytes who don't pay, among all the people who don't pay. VIPs win, everyone else comes in second. Premium players come first among all the people who don't pay, which is still second place.

    If you are speaking for the Premium players, then let me speak for the VIPs: you don't pay. You're getting access for free. You won't get access to everything. Fair has nothing to do with people who are getting things for free without paying. If you need more free stuff than we're giving you as people who don't pay just to grace us with your presence, even though most of these things can be bought and most of these things can be earned by enough veteran status, so in the case of masterminds and controllers we're talking about veteran players who aren't paying anything and quit the game and were around for two whole years, then I guess we'll have to make due without you.
    I really have to disagree. The whole point of this system is to attempt to bring people back and new people in. The Devs are largely providing the entire game for free with the exclusion of this or that.

    But if you do that, you are not going to get anyone to resub because what is the point? I can play the game largely for free without have to deal with the problem of coming up with 15 bucks a month.

    We don't and probably will never agree on this issue. I firmly believe that CoX has made a large mistake based on a severely limited hybrid F2P model that they chose to use.
  14. Quote:
    Originally Posted by Kyriani View Post
    Incidentally Bloodwynd also says that COH is somehow alienating former players... I love to know exactly how? Former players who aren't subscribed right now CAN NOT PLAY. When Freedom launches... even if they don't resub THEY CAN PLAY albeit in a limited fashion... I just don't see how that is alienating anyone.

    If they aren't currently subbed I am sure they aren't worrying too much about coh considering they have no access at all... if the free but limited options get them to poke their head in again and possibly either resub or at least spring for a few impulse purchases I don't see any harm being done and I see more revenue coming into the game.
    Alienated by no forum posting access and limited access to already purchased ATs. That is how you alienate a former player.
  15. Quote:
    Originally Posted by Arcanaville View Post
    All you have to do now is make the leap to recognize what I just said I would do, is what the devs themselves have actually explained they want to do. And this is something I've heard expressed to me face to face in direct conversations with them. So I don't think there's any wiggle room for misinterpreting their intentions in that case. What the devs are doing is a hybrid free to play system, but ignoring the semantic games its not a free to play system as you define one. It isn't one, and they don't want to make one, period.
    If you also look at the paragraph prior to the one that you quoted me from, you will also see that I am also taking my experience from a hybrid free to play system as well. So by assuming that I am simply trying to compare Cox with Farmville is wildly ludicrous as I never made the claim.

    I am simply comparing the plan of a success hybrid F2P model that allows for people to come and buy content that they want without having to move up to the VIP level and has proven to make money in that capacity. CoX model has severe limitations as to "dangling that carrot" and creating the new subcriber. But if you assume that the 125K subscribers is the prime focus for this game, well then the F2P model that they are going to use isn't going to raise the number of subscribers or ultimately increase the revenue stream to the game as there is no incentive if every bit of the game is largely open and free. So holding costume packs or even the incarnate system hostage to VIP only is really no good reason for the game if there are already a large number of options available to you.
  16. Quote:
    Originally Posted by Arcanaville View Post
    That's a rather remarkable amount of wrong packed into a single post. From the top:

    I actually quoted the two posts you made in which you first said that City of Heroes was going down a path that was contrary to what you think is appropriate for a free to play system, followed immediately by a post where you call everyone who tries to say that City of Heroes Freedom is *not* a free to play system like all the others is naive. So first *you* say its not like all the others, and then you say anyone who thinks is not like all the others is naive. There is a logical conclusion you can draw from those two statements, if you assume they are both true.
    Ok to address your view that I am using two different viewpoints here let me try and explain a little bit first.

    Freedom is taking a lot from other companies in regards to its free to play model. It is borrowing even up to the point of terminology. However, what they don't appear to borrow is the difference in each tier that is created. Every company has to brandish their own system. I can't deny that simply because each company is different and provides different product. Do I agree with the system that CoX is looking to use? No. I think it provides too many limitations to the premium level which is a key target area to try and get people to renew. Free players are going to be a tough sell regardless because this is becoming a dated game with limited development. Sure this game has plenty to offer, but how many times can you do the same mission before it gets relatively repetitive? There is little connection to a large overlying storyline other than hints through newer TFs. The rest of the content is a hodgepodge of stuff to do with no real clear sense of direction. One could even argue that the 1st ward being even more lvl 20-30 stuff is amazing crazy simply because the lack of stuff to do 40+ outweighs players need for more middle content. So the trick the NCSoft has now is to attract the subscriptions. F2P is an excellent way to do it. No argument. LOTRO for example tripled their subscribers by going to a F2P system and money has been used for very nice development. I know comparing two very disimilar games is like comparing apples to oranges. The difference here is that a F2P model that allows for the trial areas for free but still allowing the level up process to cap coupled with the ability to purchase individual questing zones has made the difference. They didn't change access to their VIPs (which is what they are called as well). They get their montly months too and were rewarded for continued time as well. Premium players were limited to what was already purchased with the option of buying more content as it comes out. They are limited in base functionality in game but allowed to access most of the content through micro purchases opening up areas. Quest chains are locked unless the area is purchased. They also locked 2 classes that were introduced in the first paid expansion until that expansion area was purchased. Everything and I mean everything has a price in that game. But if you bought something prior to going premium (which is oddly enough what they call it there too), you keep it for the most part.


    Now as for calling people naive. Well when I am being told that the system that CoX is being implemented is not a F2P system but a Freedom system that allows users the gift of coming back. Well then yea...someone is being naive. Or when I am told the main focus is on the subscribers. Well no, it really isn't. The whole point of a F2P system is to try and attract new subscribers by showing the the game in such a way that they are willing to buy small items initially with the hopes that they by the CoV expansion or GR expansion. But to assume that this is all done for the greater good of the subscriber. Well no not really. They are important yes, but the current subscribers are not enough to keep things status quo any longer. New blood has to be introduced. This is very much a F2P system with a model I don't fully agree with as I see it punishing people who walked away for whatever reason by locking portions of the game that were bought in a boxed set or expansion such as CoV was.
  17. Quote:
    Originally Posted by Bloodwynd View Post
    Play for Free

    As a new free City of Heroes Freedom player, you can:
    Play as a Hero or Villain for up to Level 50.
    Play in 45 different game zones.
    Select from 8 character archetypes and 105 power sets.
    Create costumes for up to 2 characters from billions of combinations.
    Buy anything you'd like from the in-game store.

    Very little to complain with with this option. The only issue I would say is that they should probably limit SF or TF to paid content that is purchasable. For instance the Posi TF or Manticore TF would be a purchasable item since they are entering the game for free. Now, that being said, I would also probably limit the access to CoV to them and not allow them to play that unless they buy a Mission quest pack per zone for those areas. Microtransactions is the key here. You nickel and dime them to death.

    Furthermore, they can read the forums but not allowed to post. Access to servers but can be booted for a VIP or Premium player. Limited Character Slots. Limited AT access. No in game support. Not all badges available to them. They cannot craft any IO's period. These are new players that have never played the game a day in their lives. These are the ones you want to buy more into the game.

    Returning Players Become Premium Players

    We honor your commitment and experience! If you used to play City of Heroes, you will automatically become a Premium Player. New free players can become Premium Players by buying any amount of Paragon Points.

    Get everything that Free players get.
    Retain nearly everything you already purchased or unlocked, including Super Boosters, expansions, and directly purchased character slots.
    Retain all the Veteran Rewards you earned.

    The only difference here is that if the premium player has already bought the boxed sets, then access is granted to those areas. Now, if a player has not bought Going Rogue - he gets no access to the bonuses that are afforded in that set. Period. I would never argue that. So you can nickel and dime them the same way, give them the opportunity to buy GR and give them the bonuses from that.

    Limit Auction House usuage. VIP can boot them off server for priority access. They retain all previous rewards but unable to earn Paragon Points. They have limited global chat functionality. They can read and post to the forums thus reconnecting with old friends increasing likelyhood that they might resubscribe. They get no ingmae support. They can use IO's but cannot craft Set IO's.

    VIPs get everything.

    Now, with that being said...VIPs continue to receive free updates every few months. Premium and Free players have to purchase the same content.

    It is that easy. But this game is going to annoy enough with this bogus F2P model that they are attempting to create without thinking it through and alienate former players looking to come back and have nothing to capture new players.
    Hmmm...I did take their model and tweek it. So yea I did make a suggestion on how to implement a far better model.

    Quote:
    Is it unfair to premium players? Lets review: Premium players do not pay a subscription. They do not pay for access to *anything* by default. They are being given access to the vast majority of the game for free and being asked to pay for only a small fraction of the rest. Will this cause players to be turned off? Perhaps: but this is a game that has to be self-sufficient: I think its perfectly acceptable to "turn off" players who are given most of the game for free and still complain about the rest they don't get for free. I'm willing to lose such players, and I suspect NCSoft is as well: they are the least likely to be the target for the game: people who will be enticed by the free to play options into eventually becoming subscribers, or at least ala carte premium purchasers. So its not unfair, and its not even deleterious: it actually seems to screen out the very people we don't want: people who will look a gift horse in the mouth and complain.
    So even though a premium player like bought at least the initial box set...they are no longer entitled to those ATs because screw them they quit??? How encouraging is that to potential premium players reading this very forum right now?? We want you to come back and pay us your subscription that for whatever reason you stopped paying and to top it off, the toons that you created before you left will be locked until such time as you give in to our demands and pay us.

    Whereas I am saying...Welcome back, if you bought a box set or a couple of boxed sets, you get back what you bought with some small restrictions. We encourage you to pay a subscription as it will give you access to certain raids and task forces as well as full access to the incarnate system. We invite you to see all the good we have done since you left. Welcome back!

    Now, I am only speaking for the premium players. I could care less about the New players. The current model seeks to alienate former and returning players and gives no incentive for resubscribing at all.
  18. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    As TerraDraconis said for #2, you really DO want the people who actually are elitists out of the way when the free players show up. There are fewer than you think, and the community will be better as a whole once they've locked themselves away.
    No argument there. But I think that by creating a VIP only server, you really take the community away from the game to a degree. Either that or the Devs are creating a new server that won't fully be utilized just creating more financial stress.

    Quote:
    But as for #1 and #3, I and many others agree with you to some extent. I'm completely okay with locking out Controllers and MMs to brand new Free players, but I do feel that grandfathering in a way for pre-existing accounts who have purchased a box of either CoH or CoV to keep access to the corresponding AT(s) would be a good sign of faith on the developers part--these people were the early adopters, and they no doubt have characters using these ATs that they're attached to.
    Finally you are seeing my point. I have few issues outside of this that really tweaks me about Freedom. I could care less about the new Free players but a bigger bone must be thrown to the Premium players if they are going to be won back.

    Quote:
    For #3, a group of players has proposed that they make a "free" subsection of the forums, to allow Free and Premium accounts access to communicate. The community rep it was pitched to said they had no plans to do so currently, but that they'd look into it. Of course, if this comes to pass, the free forums will have very limited moderation. You'll see a LOT of people trying to sell in-game items for real world money (the very same reason that in-game Free accounts have so few chat options), and there is a slim chance that there will be any sense of "community" to be gained from it.
    I just really feel that by excluding the premium players from the ability of writing to the forums is a bad idea. How can you tell them that you should come back when you are giving them not much more than a free trial of the game itself? You alienate those that simply want to hear a reason to come back by not allowing them the one part of all this that is the bigger selling point which is the community.

    Quote:
    Finally, I did want to touch on another point you made: I don't recall having seen anything that says Free/Premium accounts are limited in their ability to PVP. Obviously, they won't have access to the Incarnate abilities at all, and will have limited access to IO sets, but I haven't seen anything that says they won't be able to compete should they choose.
    I know nothing has been said about PvP or the Arena but I would have if I were a Dev added that to the list.
  19. Quote:
    Originally Posted by Arcanaville View Post
    You seem to be arguing that City of Heroes: Freedom is a free to play system like all free to play systems, because there's only one way to make a free to play system, and you're confused by the fact that they aren't making the free to play system exactly like how you believe a free to play system must be constructed.

    I hope you at least realize the enormous incongruity of those two perspectives. The reason why City of Heroes Freedom doesn't do what you want or expect it to do is because its not a system that intends to be like what you think it has to be.
    No I arguing that by limiting ATs is bad because they are taking away pieces of the game that were already purchased in a box set. I think this ultimately will alienate former returning players and I think this just simply looks bad to try and get more money from something that was already bought at one time or another. The other problem I have with this is that Positron states that this is going to cause server issues. If I am trying to sell the world that has never played this MMO before, the last thing I want to let out is that due to server load issues, we have to limit certain ATs to premium or free members because we can't pull it off with this equipment. It doesn't add to the confidence that people want to play this game.

    Now, I did suggest a model that I know will not be adopted because I think it is a better fit for this game overall for their respective model. But that is simply my opinion. Will the devs listen? Positron has never been known for listening to the community. For the most part, not ONE SINGLE dev has ever been known to listen to the community. There has been a long standing fact that starting with Statesman...we never knew how to play the game the way it was meant to be and we shouldn't be questioning things. T
  20. I think part of the problem here is that it is assumed that I think "bigger is better" and that I should get everything that a VIP is entitled to. That would be a false assumption especially once one calculates that the number of slots per server is going to be limited so a new free player has only a select number of slots to look at. The same is true of a premium player with the exception that depending on what slots were unlocked through various means, you can have more than just 2.

    Now to be clear on things so...here is what I agree with for premium players:

    1. The number of slots.
    2. Incarnates being locked
    3. Limitation of chat system
    4. Limitation of certain ATs such at VEATs and HEATs
    5. Limitation of ingame support
    6. Limitation of PvP

    What I do not agree with:

    1. Locking Controllers and Masterminds for premium players who purchased at least up to the CoV box set.
    2. VIP server - simply leaves a taste of elitism in my mouth
    3. Forum limitation - premium should be able to post


    That is it. I am arguing a small portion of this process without taking away from what they are doing. I am for Free 2 Play or Freedom which is essentially the same thing. But not one person thus far as given me a good reason as to why the Controllers and Masterminds should be locked. Positron only stated it would create server lag issues which is not a thing to say. But I think it alienates and punishes former players looking to comeback because they cannot access their former main toon or whatever.
  21. Quote:
    Originally Posted by Steele_Magnolia View Post
    I also play LOTRO which went FTP awhile back which like DDO is run by Turbine. The limited content, limited slots, big store, and monthly points for VIPs (including the name 'VIP') is a carbon copy of Turbine's model. FTP has its ups and downs in my experience.

    Disclaimer: This is 100% my opinion based on my own experience.

    The influx of new FTP players will bring their own problems. Newbie zones and later mid level zones are going to become very crowded and inhospitable places to be. Offensive and abusive chat, clueless newbies asking the same question (ex: Where can I get a horse? Is that near Atlas Park?) over and over and over and over, killstealing, trouble getting enough mobs for mission completion, inf begging. If you think this was ever bad before in the last 7 years you have seen nothing yet.

    The game store is going to be shoved down your throat. Just accept it. On the forums, on the official website, on the loading screen, on in-game UIs, and I would be very surprised if we didn't see it on in-game billboards. LOTRO just redesigned the entire character UI to get more 'store' buttons into it.

    There will be things available only in the store that are not earnable anywhere else. Some of these things will seem like real game changers or gamebreakers depending on your point of view. Extra character slots, incarnates, costume items, and the like are only the beginning. Expect things like nifty new temp powers and temporary bonuses (ex: damage, xp). Maybe we will even see the base upgrades we've been begging for these last many years. It can be fun to shop in the game store and it can be a slap in the face. "We've been asking for this for XX years!" and "Wow, neat!" and "Why can't I earn this in game?"

    FTP game store money is good for profit and game development. MMOs seem to forget that VIP money is good for that too. If MMO and paying customer were husband and wife, then the FTPer is the sweet young thing on the side that gets all the attention and presents. An example of this is LOTRO's coming Rise of Isengard expansion, for which the preorder package is almost exclusively designed around enticing the FTPer.

    FTP demands more decisive and swifter GM response. The chat abuse alone can kill a game if not dealt with swiftly and decisively.... for whatever that is worth, as a ftp account can be created with a new dummy email in 5 minutes. There really are people that will churn through numerous ftp accounts just to be chat trolls and even brag they know they're going to be banned and will be back, they're losing nothing. However, ignoring the elephant in the room is even worse. LOTRO tried that the first two weeks of FTP as their GM staff was swamped, nice new FTPers thought this was what the community was like and quit, VIP accounts were dropping like flies, and those of us who stayed moved into the 50+ zones and didn't come out for months. Now, in LOTRO an harassment petition will typically be answered in 5 minutes or less. Seriously.

    Communities may close ranks against the new FTPers (not the oldtimer FTPers) out of a sense of self preservation. Think back to the heydays of AE PL farming, pre-SSKing, back with Rikti Comm Officers were king. It's going to be like that, only worse, for the first six months. If your SG recruits be sure to do a lengthy provisional no-bin test first. If you already do that, double the time. There will be good FTPers and there will be FTPers who were banned from their playing games and have nowhere else to go.

    I hope COH takes the good and learns from the bad in the FTP model. It's been a real adjustment as a LOTRO player and I still wish they'd never done it. The game was dwindling before the influx of ftp money, but it was a friendlier and happier place.

    The first thing I'm doing is taking off the "Helper" tag. For those of you on Liberty who know me that may put the magnitude of community change coming in perspective.
    LOTRO has tripled its subscribers since going to a F2P model. Sure you get some bad apples but the VIPs are just as juvenile at times. Go look at almost any GLFF channel. The difference here is that the GMs are much swifter and more aggressive. LOTRO's model is probably more friendly than CoH and it allows for more Freedom than CoH's will but that is due to more frequent and higher quality updates being put out to the playerbase.

    People need to be patient and willing to help and if they don't the community is going to do more damage to this game than will the new players looking for a bone.
  22. What I am proposing forces the Devs to create new content faster that would be purchasable and to be that carrot that is dangling in front of the players. Not existing stuff that is 7 years old.

    The devs in order for this to work have to get motivated and pump out content and quit giving all content for free. There should be at least 1 paid expansion per year. Level Cap increases (which will never happen).

    Development needs to occur and until that does happen - the F2P model that the devs have outlined and that you defend is not the best model. It will not entice anyone to buy anything.
  23. F2P is not DOOOOOM!!!! It really isn't. Steele - I read your other post and quite franky I do not concur. Yes the store is shoved down your throat and I get 2-3 emails a week from LOTRO. But you do not have to buy anything and VIPs largely have enough points that they can purchase for quite a long while without ever having to buy points.

    As far as the community. Yea there are always a few bad applies in the mix. You get a few that have the mentality of a 5 year old. Unfortunately, that is just how it goes. I know on my LOTRO server, I don't see any of the large problems that Steele sees. I reside on the 3rd largest server, people ask questions and people get answers. GLFF (closest thing to LB) can become a bit juvenile but unlike here, the GMs can smack you for ingame global chat problems.

    The GMs are largely more aggessive in LOTRO than they ever were here.

    As far as the F2P model that LOTRO uses, I think it actually fits better than what this game is trying to do which is alienate former players who are thinking of coming back. I whole-heartedly disagree with holding Controllers and MMs away from previous players with under 3 years. New players sure, but not to former players.

    F2P is an odd time. Existing players are wondering how it is all going to work and if they are going to be bigger changes. From a revenue and development standpoint, if this works for CoH you are going to get more updates. This will be good.

    Stand fast and don't alienate players because they are new or not paying. By going to a VIP server, you alienate them and show them that this game is more about badges than it is about community. There will be rough times ahead and there will be some getting used to. Just take it in stride and know that this will ultimately improve the quality of life hopefully. It did in LOTRO and the game has flourished since going F2P.
  24. Quote:
    Originally Posted by Kyriani View Post
    You're basically saying that everyone who's bought every box for coh (which I am fairly certain covers most of the current subscriber base and probably a fair amount of previous subscribers to boot) should be able to play the game for free when freedom comes out with only access to minor things lost.
    Yes that is exactly what I am saying because people should not be punished because they went inactive and have to purchase already purchased content again. Double dipping...double jeopardy whatever...they are asking some to pay for already paid for content to unlock an AT with a microtransaction.

    Quote:
    The idea of this is ludicrous. It would kill the game by destroying the current income base. There HAS TO BE incentive... and I mean REAL INCENTIVE to subscribe. Yes it's a business decision to increase revenue... but in your case, as a subscriber it is also a gift. Your subscription will come with extra perks it didn't have before. And if you have to stop your sub for whatever reason you can still play in a limited fashion. How you can be so blind as to what you gain here baffles me.
    Ok first and foremost this is not a gift to anyone. To think otherwise is silly because this is a direct method to raise revenue. Nothing more. NCSoft either gets your money through a subscription or they get it through a microtransaction. Either way you are going to pay if you want something. There is no gift in that. Now as far as my thought process being ludicrous, well not really. It would not nearly destroy the game. You see, as a premium player who bought lets say through CoV boxed. They get all the perks to that level. Nothing more. Therefore the incentive is for them to then buy locked content so they can explore further in the game. Thus money is being made and everyone is happy. But CoH has had a rather interesting model for all of its years where they always did strive to give out free content updates. I applaude them for doing that but on the other side of the coin, they shot themselves in the foot and now because of a lack of paid expansions do not have a lot of paid content that they can entice new players to buy. They have costume packs which are probably not nearly as profitable as NCSoft would like.

    Ultimately my idea will never fly for a couple of reasons.

    1. The devs have proved over years that they won't listen and they are going to do it their way right, wrong, or indiffernt.

    2. There simply isn't enough paid content in the game for this to work. I am not saying the devs are lazy but they have not had a stellar track record of putting out large and solid free updates. Most are just nice to look at on the outside with little substance inside. Couple that with 2 paid expansions over the last 7 years and you have a game where the free updates are too numerous and paid expansions to few so you are going to end up with a very problematic F2P model.

    Quote:
    As to previous subscribers? What about em? They aren't generating any income right now. And if they come back as premiums they will probably have alot of freebie unlocks due to veteran status anyways. That seems pretty damn generous to me. Being able to play the bulk of the game FOR FREE is generous and the fact that you feel like it is somehow taking something away from you or anyone is just stupid.
    Vet rewards are meh for the most part by themselves. Free Respecs? Free Costume Changes? Nonplayable pets and a few new powers? Nothing that previous subscribers are going to gush over if they have 24 months on ingame time and cannot play a former main Controller without dishing out cash. They will not re-subscribe nor will they probably play very long. There is nothing that enticing about a vet reward to make it the end all be all of veteran players to resubscribe. The system that returning players would want to see is the incarnate system and how it can make your toon better so trialing that on a limited means would go further at trying to get returning players interested versus locking them out.

    As for giving the bulk of the game for FREE. Like I said above, that is probably the mistake of the last 7 years for this game to put out so much free content and hardly any paid content. Other games are doing a paid every year which opens up new areas and many more missions / quests. If you buy that paid expansion, you get access to all of its features as a premium player. If you bought all the paid content, you get access to all of its boxed features with minimal exceptions such as PvP. Then when free content packs come out, some features such as special TFs or instances are deemed purchasable to Premium and Free but given to VIP as a perk. CoH is doing that in the next update which I think is cool. But still goes back to the point that if the players can't open up certain classes, then they might shy away if they were a previous main and don't have the altitis that everyone else might have.

    Quote:
    I'm glad your entitlement issues will be ignored in regards to freedom... if they listened to you the game would go belly up because almost no one would be paying a sub anymore.
    Most of the eltist and loyalist members of this forum community are as obtuse and closeminded as the devs are. They are usually unwilling to think outside their little boxes and attempt to see things from a different point of view. You are no different as you think I am trying to get the entire game for free which is far from what I am saying. I am no problems with limitations to my account, but if I paid for content, then that content should not be double charged as a premium player to unlock. The freedom about Freedom is paying for what you want. I am simply trying to point out that locking away content that was already bought is a mistake and a poorly executed process.
  25. Look if we want to nitpick...based on what is being given to Free players vs. Premium players, then why have a 3 tier system because there really is no incentive to the premium player at this point because he is considered no better off than the free player for all intents and purposes.

    I just believe that there should be more given to the premium players to welcome them back.

    ATs - most were included in previous box editions.

    Forum Write Access - how else do you welcome back prodigal children to the fold than to let them reconnect with old friends on the forums.

    The current Premium system is not well designed and it does alienate those players and make no effort to try and win them back. Sure you are "gifted" by being allowed to log in. Limit my character slots. No issue. Limit Epics. No issue with that either other than 50's still should be the only levels creating them otherwise they aren't epic. Limit the Incarnate System. I haven't done it so I don't care. But don't limit the ATs that people already had access to and then say it is because of server load when the servers haven't been overly populated in a couple of years.

    Then do away with the idiotic notion of a VIP server cause that really does sound Elitist and makes people not want to join a community that hides from new players because they don't want the hassel of them in a zone.

    Limit everything else.