COH Freedom: I want to buy Recipes with Points


Airhammer

 

Posted

Since we are going to the "buy what you want" system, I would like to be able to purchase enhancements with the points from the Freedom system. I would be fine with pricing them such that $5 is the equivalent of a LOTG Global Recharge. Pro-rate Freedom Points based on what the Reward Merit costs are.

I have about 30 characters who want 5 LOTG Global recharges each, and I am an altaholic who never does any task forces at all except on my badge character. So I never earn Reward Merits. So it takes me 20 days of doing tips every single day to earn 5 LOTGs for a character.

So frankly, I'd just like to spend $750 on their points system and buy 150 LOTGs for my various 30 characters that I like to flit between, and be done. Maybe another $250-$500 in Freedom Points to pick up all the Basilisk Gazes I would probably like (hey, I like controllers).

Just a suggestion. I'd rather spend the money on that than on an iPad2 or a Xoom, if I'm going to get myself a birthday or Christmas "happy".

Lewis

/flame on!


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Posted

If you have a lot of alts, it is pretty trivial for each of them to grind out 20 tips over the course of 4 days so that each one can purchase a LotG. You can probably manage to cycle through 5 tips on 5 characters in under 2 hours if you make good use of the Stealth buff from the empowerment station and only kill enough to get the next tip to drop.


 

Posted

I sincerely hope that "pay to win" never happens. Dividing the community into haves and have nots based on who has the most disposable income is something that would seriously break the game for me. Games, to me, are a form of escapism. Making City of Heroes into a money syphon which constantly reminds me that most people are richer than me is NOT what I want out of "Freedom."


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

While I dont mind the micro-transactions idea and I prefer the thought of "buy it or earn it". I still think some things are going to have to be restricted to earning through play. Anythign that can be transferred to another character or sold in AH should have to be earned imho.

Otherwise you get the scenario of users buying a rare recipe with real world cash, then selling that recipe for a shedload of in game inf and then selling that in-game inf for cash hopign to make a tidy return (and against the EULA). So what? he'll get banned? well, in the meantime, we've been spammed, we've had players advertising through tells, the auctionhouse will get flooded with valuable enhancements and the price will drop (yay for some, not yay for those that earned the drop through play and are hoping for a decent sale so they can buy something more useful to them)

bob the hero turns up showign off his nice set of purples tha the's spent a year earning through hard graft and persistence. it was tough, but it was worth it for the ooohs and aaaahs and the feeling of accomplishment.

Joe the villain joins him in the co-op zone and laughs because after about a week he also has the same set of purples after powerlevelling to 50 and denting his bank account slightly.....


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Making City of Heroes into a money syphon which constantly reminds me that most people are richer than me is NOT what I want out of "Freedom."
/unsigned for the reason stated above.


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Posted

I have to agree with the others about this idea. /unsigned


 

Posted

yeah not feeling this one.. there are lons of ways to get merits.. thats way too skippery of a slope.


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Posted

Quote:
Originally Posted by Airhammer View Post
yeah not feeling this one.. there are lons of ways to get merits.. thats way too skippery of a slope.
While "slippery slope" is usually a bad argument, I think it is relevant here, and in a big way. Whenever one talks about any F2P system, my primary concern is how much of a gameplay advantage do paid players have over free ones, and how much greater the advantage of a paid player who forks over a lot of money is over that of a paid player who only pays a little.

Normally, this comes up in competitive environments, as no-one likes to apply superior skill, tactics and knowledge only to lose to the momma's boy who got a $500 gift card for his birthday and now has all the exclusive top-tier gear. It's just as bad when a player has spent several weeks of hard grinding to earn an item, only for his pride to be shattered when another scoffs at him and says he got it in an afternoon for an extra $15. Sure, we don't like to grind for no reason, but sometimes it feels like it's worth the effort. Not when there's a cash-drop option, I don't think.

I actually have something of a relevant example. I've been playing Spiral Knights for the last few days and I liked the game enough to drop money for some in-game energy - a resource that free players get almost none of. Since then, I've been having a blast, but I keep running into people begging for energy and being surprised by how quickly I've been able to amass so much awesome gear. In fact, a player asked how another player had gotten so much energy. My answer - and I was right - was "Paid for it, I assume. Like I did "

When you're a free player in an F2P game, you're a second-rate citizen by default. That's understandable. But when a game starts making its VIP customers feel like second-rate citizens because they don't want to cash-drop $750 for all the awesome stuff, you have some SERIOUS problems in your game design. You're supposed to court your paying, elite customers, not make them feel worthless because they aren't paying you enough.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Going to have to go /unsigned on this as well. Sam pretty muched summed up the reasons why.

Merits of any kind, anything that can be sold in the AH, none of this should be purchasable with Paragon Points. It basically becomes "Buy Influence" which is what everyone has been against, if they've been against Gold Sellers, not to mention ruins any of the influence sinks we have.


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Posted

I wouldn't take advantage of it, but I honestly wouldn't care if they wanted to. Other people being able to buy recipes and the like for real money wouldn't really have any effect on my own ability to play the game. The only thing I could see as being legitimately harmful would be letting people buy Influence.

That said, I can't imagine it happening, but if they're selling double-XP tokens, ya never know.


 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Since we are going to the "buy what you want" system, I would like to be able to purchase enhancements with the points from the Freedom system. I would be fine with pricing them such that $5 is the equivalent of a LOTG Global Recharge. Pro-rate Freedom Points based on what the Reward Merit costs are.

I have about 30 characters who want 5 LOTG Global recharges each, and I am an altaholic who never does any task forces at all except on my badge character. So I never earn Reward Merits. So it takes me 20 days of doing tips every single day to earn 5 LOTGs for a character.

So frankly, I'd just like to spend $750 on their points system and buy 150 LOTGs for my various 30 characters that I like to flit between, and be done. Maybe another $250-$500 in Freedom Points to pick up all the Basilisk Gazes I would probably like (hey, I like controllers).

Just a suggestion. I'd rather spend the money on that than on an iPad2 or a Xoom, if I'm going to get myself a birthday or Christmas "happy".

Lewis

/flame on!
You're doing it wrong. I needed some level 25 LotG +recharges. I went to the market, saw that they were selling for 150million inf each, and bought three of them.


Be well, people of CoH.

 

Posted

You know what? I think I'd be ok with this.

Personally, I wouldn't buy any recipes. I don't see a way this system's inclusion could harm my game experience. We all work together in this game, so if it's easier for my teammates to have the inventions I have, then we'll just get stuff done faster.

I could see how including this system could benefit me. Including a system like this will only serve to drive influence prices on goods down, as less people will be farming for their inf to buy these recipes, generating less inf in the system. Less people will be buying them off the market as well.

Another thing it would do is put influence sellers out of business. Why buy the influence if you could just buy the recipe you want?

What would be extraordinarily bad is if you could buy straight influence.


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Posted

Quote:
Originally Posted by MaestroMavius View Post
/unsigned for the reason stated above.
Quote:
Originally Posted by Forbin_Project View Post
I have to agree with the others about this idea. /unsigned
Aye, /unsigned here


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Wow, lots of negative reactions here.

For others, time and effort and focus seems to be a commodity. And in-game influence. I don't have those. I do have money. So for me, the game is already "haves and have nots" and I'm on the have not side based on personal skill and time. Just because you find the current methods attainable/acceptable doesn't mean they are to me. That is why I wanted the option.

But hey, whatever. I made my suggestion, you guys hated it, fair enough. I personally hope they do it, but I guess based on reactions here, they won't.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
You're doing it wrong. I needed some level 25 LotG +recharges. I went to the market, saw that they were selling for 150million inf each, and bought three of them.
At that rate, I would need 22,500,000,000 for the 150 LOTGs I want.

I think I can scrape together enough to buy 4 currently. Oh well.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by BrandX View Post
Going to have to go /unsigned on this as well. Sam pretty muched summed up the reasons why.

Merits of any kind, anything that can be sold in the AH, none of this should be purchasable with Paragon Points. It basically becomes "Buy Influence" which is what everyone has been against, if they've been against Gold Sellers, not to mention ruins any of the influence sinks we have.
I'm against gold sellers only because I'd rather see the money go straight back into NCSoft. If I were OK with gold sellers, I wouldn't be posting this suggestion, I'd be buying stuff from gold farmers. But if I could pay $1000 or whatever to NCSoft to just twink out my characters so that I can play them how I want to play them, rather than sinking time into making them look like they do in Mids then I would love to.

But anyway, I can see that the idea is unpopular so I'll go on my merry way without worrying about this request. I've played for 7 years without it, I guess I can play 7 more without it.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
Wow, lots of negative reactions here.

For others, time and effort and focus seems to be a commodity. And in-game influence. I don't have those. I do have money. So for me, the game is already "haves and have nots" and I'm on the have not side based on personal skill and time. Just because you find the current methods attainable/acceptable doesn't mean they are to me. That is why I wanted the option.

But hey, whatever. I made my suggestion, you guys hated it, fair enough. I personally hope they do it, but I guess based on reactions here, they won't.

Lewis
While it's an understandable argument, it's not one unique to this game.
There have been games that gave, for want of a better word, 'Loot' to those who paid in hard cash. The one that springs to mind was one that sold weapon packs (Making it even more 'Unpleasant company' mark two) for cash.

Now, these were things you could earn and unlock in game. And, in that game, these things DID make a difference. High calibre snipers with a massive zoom were a HUGE improvement on the starter rifle. Same for every set of guns.
Now, yes, in that instance, having the loot didn't make you auto-win. A guns no good if you can't hit the broad side of a barn...from the inside.

CoH is not that sort of game, however. In both PvE and PvP its is purely the numbers that matter. Yes, there is some measure of skill in an MMO PvP arena, but far less than in, say, an FPS.
The Devs have the game balanced purely around SO builds. If this suggestion were to happen, then in all likelihood they would have to start considering the possibility of far greater numbers of purpled out builds, and entirely new ways to counter both that AND the reward factor. After all, what's the point in someone doing X, Y or Z if they've already brought the rewards for it? You may as well just let them buy a fully built level 50. Which kind of defeats the entire purpose of the game.

A certain Craft based mining game gets it dead on. An end result is worth more if you've earned it. Then it feels like an achievement, and is all the more worthwhile.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I very much doubt that they'll sell IOs in the store. Or in the outside chance that they bang their heads into a wall and suddenly think it's a good idea, it'd still exclude PvP and Purple IOs.

They very clearly want to keep Purple and PvP IOs very rare, judging by the extremely high prices in terms of Alignment merits or Empyrean merits.

Now temporary powers or temporary power boosts, yeah they'll probably sell those.


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Posted

OK. I give up. You guys win.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Quote:
Originally Posted by UnicyclePeon View Post
OK. I give up. You guys win.

Lewis
Don't give up, if they allow Paragon Points to be gifted to people, I'm sure people will be trading IOs for Paragon Points

I know I will ... lol


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Posted

Ive been playing this game for off and on about 6 years...(granted this acct is only 2 years old)

I can kick around 7.5s like drink cans in my base....I also run TFs, team, and just mish in general in this game....so if you solo a lot I can see the frustration....and totally understand..but for your example I cant see the hindering

I give away 7.5s and numinas to friends....the elusivity of PvP IOs is what annoys me....and the incarnate drops...I'm sorry I debuff and blast and heal my brains out for a lambda on my D3, and refuse to run anymore because of the common drop..Im tier 3 on everything waiting to go to tier 4. I've never gotten a rare or v.rare.


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Posted

Hehe...


I've been playing for 7 years and have bought a total of 3 Lotg. 2 of them with A-merits. I've been in possesion of (1) one purple and that netted me my largest payday at close to 200 million! Can't recall what it was...

I also only have 3 50's and severe altitis with little interest in endgame but there ya go.


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Posted

Quote:
Originally Posted by MaestroMavius View Post
Hehe...


I've been playing for 7 years and have bought a total of 3 Lotg. 2 of them with A-merits. I've been in possesion of (1) one purple and that netted me my largest payday at close to 200 million! Can't recall what it was...

I also only have 3 50's and severe altitis with little interest in endgame but there ya go.
Sorry the endgame gets a bit monotonous....I hear ya there....its a drudge for me too....11 50s later....accolades and IOs and what not...argh! The market is a bit broken....


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
The Devs have the game balanced purely around SO builds. If this suggestion were to happen, then in all likelihood they would have to start considering the possibility of far greater numbers of purpled out builds, and entirely new ways to counter both that AND the reward factor. After all, what's the point in someone doing X, Y or Z if they've already brought the rewards for it? You may as well just let them buy a fully built level 50. Which kind of defeats the entire purpose of the game.
I'm not seeing the logic here. If the game is balanced around SOs, then wouldn't it make a lot of sense to keep it balanced around SOs while adding IOs to the store? Nothing really changes - SOs are still the baseline and IOs are still optional, there's just more people who can get IOs now.




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Posted

I have to come out strongly against this, to the point that if it was put it I probably would never make use of it purely out of spite. But then, I'd have stopped playing the game entirely so it'd be irrelevant anyway.

I would be happier to have to buy content like zones and powersets from the store, rather than this. At least those would be roughly balanced, selling IOs or any form of ingame currency in the store simply promotes the players with the deepest wallets being the most powerful. And to be honest if we get to that point then that's not a game I want to play anymore.


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