Discussion: Gamasutra interviews Matt Miller and Nate Birkholz


Acemace

 

Posted

Gamasutra chatted with lead systems designer Matt "Positron" Miller and lead producer Nate "Second Measure" Birkholz in a recap of City of Heroes' seven years of filling the MMO space with the best super-powered massively multiplayer game out there.

From the earliest days when Positron used to write the XP tables himself, to today with the Incarnate endgame, read the Gamasutra interview, "After Seven Years, City Of Heroes Still Flies," for a great look at the ideas and design behind seven years of content.


 

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Quote:
The new endgame, however, fills "a perceived need. It was something lacking in our current content."
Grind?

Quote:
Like any good MMO developer, Miller turned to the forums, not to the competition.
Oh my gods! What did we say!? What did we SAY!!!???


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As expected with the site it's posted on theres not mutch info here. However it is an interesting read if your into game development.

You guys are putting out a lot press this week. What are you up to?

...

/em narrow eyes

/em evil glare


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Quote:
Originally Posted by Bronze Knight View Post
As expected with the site it's posted on theres not mutch info here. However it is an interesting read if your into game development.

You guys are putting out a lot press this week. What are you up to?

...

/em narrow eyes

/em evil glare
Incarnates Ascend should be hitting the Test server next week, and the Live servers the week after.

After that is the ramp up to Issue 21. I suspect that we will get some info on Issue 21 in the first half of July.

I was pretty intrigued by Nate's comment at the end of the article about how they want to keep the game growing, and that he sees the revamping of older content as "a kind of spiritual growth." I'm wondering if this is a hint that we will see some of the older content updated to modern standards sometime in the next few issues.


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needs moar resources for Paragon Studios?

is that what the players been saying?

...


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Quote:
Originally Posted by Dante View Post
Oh my gods! What did we say!? What did we SAY!!!???

You said you wanted to live with out fear. I wish there had been an easier way... but there wasn't.


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"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

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Originally Posted by MrHassenpheffer View Post
needs moar resources for Paragon Studios?

is that what the players been saying?

...
the players have been wanting very specific things such as the power pools being customizable, and those things require resources that PS doesnt currently have to dedicate considering they are always working on new issues.


 

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Originally Posted by Dante View Post
Oh my gods! What did we say!? What did we SAY!!!???
It's what they didn't say at the end of that...

"We turned to the forums. After laughing heartily at those wanting fixes for long-time issues and forgotten systems like AE (good work, farmers, getting your fire farm into the HOF!) PVP and base editing, we decided to write more stuff in for the well. Now Fusionette's your only hope for not being Well-Zombied."


 

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Quote:
Originally Posted by Memphis_Bill View Post
It's what they didn't say at the end of that...

"We turned to the forums. After laughing heartily at those wanting fixes for long-time issues and forgotten systems like AE (good work, farmers, getting your fire farm into the HOF!) PVP and base editing, we decided to write more stuff in for the well. Now Fusionette's your only hope for not being Well-Zombied."
Yeah, I kinda stopped short of saying "what on earth did we say to get this endgame" but I feel I've been bashing it a little too much lately. However, it does make me wonder about that theory of how AE proved players love grinding the same content over and over and over...

But some love for any of those things Bill listed would be great IMHO.


@Dante EU - Union Roleplayer and Altisis Victim
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Originally Posted by Memphis_Bill View Post
It's what they didn't say at the end of that...

"We turned to the forums. After laughing heartily at those wanting fixes for long-time issues and forgotten systems like PVP"

Yea, use limited resources to work on a nearly dead portion of the game. Mandate....

.






 

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Originally Posted by Acemace View Post
Yea, use limited resources to work on a nearly dead portion of the game. Mandate....
Way to ignore the other systems listed. ALL of which have needed attention for quite some time.

/golfclap


 

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Reverse issue 13 and all PVP changes since then and it will be popular again, simples

As for the other stuff... pff would be stupid to just repost things I and everyone else have said already *shrug*


 

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Originally Posted by Lightfoot View Post
Incarnates Ascend should be hitting the Test server next week, and the Live servers the week after.
I'm pretty sure something's hitting something next week, but its hard to say if that has anything to do with the Gamasutra interview, which seemed to be more of a general piece than one focusing at all on I20.5. It was actually interesting that they didn't even mention the Galaxy City/Meteor thingy, which means its something marketing didn't want them to hype much. I guess that means whatever it is will be something that has more relevance for the existing players than something non-players will care all that much about.


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Quote:
Originally Posted by Memphis_Bill View Post
Way to ignore the other systems listed. ALL of which have needed attention for quite some time.

/golfclap

My commonsense was momentarily blinded by the inclusion of pvp on your list.

/burp






 

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Please consider this constructive criticism, because I love your game. But these articles you guys do for these game sites are not very good. I appreciate the work all your designers have done for the game, but more focus on the work and less on the workers would be more effective in selling your product. Talk more about what your game is going to be offering in the near future and stop being so terrified about releasing useful info that might actually lure players in to play this game.


 

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Quote:
Originally Posted by Dante View Post
Oh my gods! What did we say!? What did we SAY!!!???
"Now who can argue with THAT? I think we're all indebted to Matt and Nate for clearly stating what needed to be said. I am particularly glad that these lovely children are here today to hear that speech. Not only was it authentic developer gibberish, it expressed a courage little seen in this day and age."

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Originally Posted by Killerkitty View Post
Reverse issue 13 and all PVP changes since then and it will be popular again, simples
I'm still tickled that PVPers seem to think that this will fix everything.


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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

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Keeping an audience engaged over such a long period of time is obviously a challenge. How has City of Heroes done it? "When it comes to like the secret sauce as to how we've been so successful for over seven years now, I think it's because we've never stopped innovating and we've never stopped developing,"
I wonder if Matt realizes City of ISN'T the only MMO that does this. Guild [Bleep!] is still adding things and developing and they're chest high in development of [Bleep!] Wars 2.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by Dante View Post
Grind?

Oh my gods! What did we say!? What did we SAY!!!???
^ I honestly cannot agree with this...enough.

Have you guys listened to ANY of the dislike for the current incarnate system? Or, rather, the dislike that came after the alpha slot? Because the alpha slot WORKED. It worked very very well. And then came the Trail grinding...


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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"It does need to be difficult. It does need to be hard. But it really needs to be a time reward mentality. How much time is invested, of yours, should determine the reward you get out of it. The more time, the better reward, right? Because your time is valuable."
Ok, Matt, when did YOU sell your soul to the MMO Grind Gods?

Because while the risk/reward mantra has always been true, and justifiably so, the above just reads of...well, heck if I know. Market spiel, most likely...


Quote:
"I wanted to make our game better. I wanted to listen to our players. What were our players asking for?"
...This actually makes me annoyed. Really. Because there is a LOT of stuff that's been flat out ignored, and you know it...

Nate gives me hope, though;

Quote:
"We want to be a game that's constantly growing, and the more time we spend re-doing old content is growth in a maybe more spiritual sense."
Actual revamping? Finally? Dare I even dare to anticipate we'll finally see the old, terrible quality blueside stuff fixed to Post-GR levels? Will we finally see mobs re-done in HD?
I hope so...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Dante View Post


Oh my gods! What did we say!? What did we SAY!!!???
You can blame EvilGeko.


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Originally Posted by Techbot Alpha View Post
Actual revamping? Finally? Dare I even dare to anticipate we'll finally see the old, terrible quality blueside stuff fixed to Post-GR levels? Will we finally see mobs re-done in HD?
I hope so...
They've been hinting about that for weeks now


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A blue side revamp and red side tweaks would make me really happy.
Red side content is good but can be better.
Blue side is awful and need to be reorganizated and upgraded.
GR stuff is just too awesome. Short experience but zones are beatiful, contacts have personality, arcs are awesome and well writen.
We need that level of quality blue and red side too.
What I would do?
Contatcs:
Reorganizate contacts. There are too many, to many filler missions and non trascendent. Keep just the important arcs, 4 or 5 missions, all in the contact zone, and give XP and merits as arc finished reward, just like in GR.
Upgrade old low res citizens and contacts with new ones made with the CC, like "some" of the new citizens added in GR. Erase the data of the old ones for complete, please. They hurting my eyes.
(Azuria, City representative, Im looking at you)

Zones:
Upgrade visuals in zones. Minor tweaks in textures, with higher res, like Praetoria. More reflections in environments and windows, like the AE building.

I think is a big different for new players that go to blue side after GR for first time, its like... WOW what happened to the game? I time travelled to 1999? Big different in graphics and story telling, mobs, etc...

I hope theres a big upgrade coming.


 

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Quote:
Originally Posted by Chad Gulzow-Man View Post
I'm still tickled that PVPers seem to think that this will fix everything.
I'm not a big pvp'er, but I think what they are saying, and I agree, is that reverting the changes they made in i13 will improve the situation dramatically, not 'fix everything'. There simply is no disputing the fact at this point that the changes in i13 made the pvp game dramatically worse.

The saddest part is that it should have been realized by the devs that this would be the result after the massive and clear negative feedback the changes received before, during and after implementation.

At some point the devs should swallow their pride, admit the changes were a mistake, and rectify them. The easiest way to do so would be to simply do away with the i13 changes.

What I don't understand is why non-pvp players constantly rail against this idea when it wouldn't take much if any resources away from the regular game, and wouldn't impact them much, if at all. And more importantly, such a change would probably lure some old players back into the game, which benefits the game and every player who plays it.