Let's Discuss: Comprehensive PB Proposal
Just out of the blue from a person who has little experience with Kheldians:
Why not make it so that Cosmic Balance is actually a balancing act? When you're solo it gives a base buff to everything (not HUGE but enough to notice), but as you team it provides the buffs it currently does at the current rate, while dropping the opposite by a slightly smaller amount.
So you join a team with a tank, your damage jumps but you're now squishier than you were.
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Wow. I -love- this idea. It's elegant. This is my new favourite fix for the inherent. It means we're not punished for soloing or playing on small teams, but we're still doing that 'niche-filling' thing that PBs are supposed to do.
Why not make it so that Cosmic Balance is actually a balancing act? When you're solo it gives a base buff to everything (not HUGE but enough to notice), but as you team it provides the buffs it currently does at the current rate, while dropping the opposite by a slightly smaller amount.
So you join a team with a tank, your damage jumps but you're now squishier than you were. |
OMG! How like, totally kewl are these characters?!1
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I agree it's an elegant idea. So, what would the base buff be? Half of your potential? Say, 35% damage bonues and 20% resist bonus (round up).
Wow. I -love- this idea. It's elegant. This is my new favourite fix for the inherent. It means we're not punished for soloing or playing on small teams, but we're still doing that 'niche-filling' thing that PBs are supposed to do.
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Also it doesn't fully address the Mez Protection you get from Trollers and Doms. Do you always get 1 pt of Mez protection? Do you lose it if you team with anything other than a Troller/Dom?
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I've liked that kind of idea, I know I've seen it before. Here's how I'd do it:
I agree it's an elegant idea. So, what would the base buff be? Half of your potential? Say, 35% damage bonues and 20% resist bonus (round up).
Also it doesn't fully address the Mez Protection you get from Trollers and Doms. Do you always get 1 pt of Mez protection? Do you lose it if you team with anything other than a Troller/Dom? |
The base buff for solo should be (in my opinion) two teammates worth of each buff, then subtract some of each as teammates join. This is kind of like the Defender Vigilance, once there's two (might be three) teammates, your damage buff is gone.
Solo, that works out to 40% damage buff, 20% resistance, 2 mag status protection, and 40% slow resistance.
Adding a teammate would take away half a teammate's share of each buff and add that specific buff back in. 1/2 of four buffs means you lose 2 teammates worth of buffs before adding one back in. Up to four added teammates technically makes you weaker, but the last three can push you over where you started.
Where to now?
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I like that better than my idea...Awesome!
Just out of the blue from a person who has little experience with Kheldians:
Why not make it so that Cosmic Balance is actually a balancing act? When you're solo it gives a base buff to everything (not HUGE but enough to notice), but as you team it provides the buffs it currently does at the current rate, while dropping the opposite by a slightly smaller amount. So you join a team with a tank, your damage jumps but you're now squishier than you were. |
Proton Sentry Peacebringer:lvl 50+++ - Human Build / Triform Build
Quasar Sentry Warshade:lvl 50+- Human Build / Triform Build
Red Katipo Arachnos Soldier:lvl 50+++ - Crab Build / Bane Build
Black Katipo Arachnos Widowlvl 50+++ - Fortunata Build / Night Widow Build
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I kinda like this...
Listed below is how Cosmic Balance buffs a Peacebringer.
Tanker, Mastermind, Corruptor or Defender = Increase Damage Scrapper, Brute, Stalker or Blaster = Increase Resistance Peacebringer, Warshade, Arachnos Widow or Arachnos Soldier = Recharge Slow Resist Controller or Dominator = Limited protection from Control effects My idea for a Buff for Cosmic Balance is to change it to accept only one Common IO. The enhancements allowed would be Damage, Resist, Slow or a Hold IO. If you leave Cosmic Balance unslotted then it will default to the original setting as it has always been. If it is slotted with one of the 4 IOs allowed then you will gain the stats as having a full team of that one buff. Once this happens and you are on a team, you will not gain the original buff of Cosmic Balance. For example if slot a Common Damage IO and I will have the damage buff of being on a full team of 8 (Tanker, Mastermind, Corruptor or Defender) and not gain the buffs from any other member on the team from cosmic balance. If I slot a Common Hold IO I will gain the Limited protection from Control effects as if I was on a full team of Controllers or Dominators. This will work the same for Warshades also. I hope my idea is not confusing, because I had a hell of a time trying to put my idea in writing. |
That and toggle suppresion in forms for both kehldians. For PBs I'd like a little higher base damage and lowered recharge to photon seekers and I'd be happy.
id just be really happy with knock back down graded to knock down. That would make it peachy
I dont really know what to say
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