Viable concept builds you can't create (yet)
I'd most dearly love to see a Sorcery powerset, maybe even two separate Sorcery sets with one focused on more ranged/control and the other focused more on buff/debuff/PBAoE. The ideal way (heck, really the only way) to handle a powerset as broad as Sorcery would be to treat it the same way we do the Peacebringer and Warshade powersets: at least one very broad set with umpteen choices of powers in that set, allowing very different builds with the same Sorcery powerset. If there were fourteen or fifteen possible choices in each Sorcery powerset, that'd give a tremendous range of variability, even with just a single set.
While that sounds like a huge deal, and it most likely is, existing Peacebringers and Warshades already have 14 choices in their primary set and 12 in their secondary set, so this has already been done in game. I'd think that a large percentage of potential Sorcery powers already exist in some form inside other sets, such as various blasts, buffs, melee attacks, holds, etc.; that would cut down the true amount of work the powers and FX teams would face creating such a set. We also already have powersets with different animation options and FX options, further increasing the range of personalization possible for Sorcery powers.
Now, here's my own personal twist I'd put on a Sorcery powerset: I'd make this the new unlockable Epic. Give it for free for players who have reached level 50, and make it a purchasable option for those who can't wait until they hit fifty. This way there's a reward for reaching 50 while still making the powerset available to those who simply can't wait.
Yeah, it's an odd idea, but I really think it could work.
K
I'd most dearly love to see a Sorcery powerset, maybe even two separate Sorcery sets with one focused on more ranged/control and the other focused more on buff/debuff/PBAoE. The ideal way (heck, really the only way) to handle a powerset as broad as Sorcery would be to treat it the same way we do the Peacebringer and Warshade powersets: at least one very broad set with umpteen choices of powers in that set, allowing very different builds with the same Sorcery powerset. If there were fourteen or fifteen possible choices in each Sorcery powerset, that'd give a tremendous range of variability, even with just a single set.
While that sounds like a huge deal, and it most likely is, existing Peacebringers and Warshades already have 14 choices in their primary set and 12 in their secondary set, so this has already been done in game. I'd think that a large percentage of potential Sorcery powers already exist in some form inside other sets, such as various blasts, buffs, melee attacks, holds, etc.; that would cut down the true amount of work the powers and FX teams would face creating such a set. We also already have powersets with different animation options and FX options, further increasing the range of personalization possible for Sorcery powers. Now, here's my own personal twist I'd put on a Sorcery powerset: I'd make this the new unlockable Epic. Give it for free for players who have reached level 50, and make it a purchasable option for those who can't wait until they hit fifty. This way there's a reward for reaching 50 while still making the powerset available to those who simply can't wait. Yeah, it's an odd idea, but I really think it could work. K |
I'd most dearly love to see a Sorcery powerset, maybe even two separate Sorcery sets with one focused on more ranged/control and the other focused more on buff/debuff/PBAoE. The ideal way (heck, really the only way) to handle a powerset as broad as Sorcery would be to treat it the same way we do the Peacebringer and Warshade powersets: at least one very broad set with umpteen choices of powers in that set, allowing very different builds with the same Sorcery powerset. If there were fourteen or fifteen possible choices in each Sorcery powerset, that'd give a tremendous range of variability, even with just a single set.
While that sounds like a huge deal, and it most likely is, existing Peacebringers and Warshades already have 14 choices in their primary set and 12 in their secondary set, so this has already been done in game. I'd think that a large percentage of potential Sorcery powers already exist in some form inside other sets, such as various blasts, buffs, melee attacks, holds, etc.; that would cut down the true amount of work the powers and FX teams would face creating such a set. We also already have powersets with different animation options and FX options, further increasing the range of personalization possible for Sorcery powers. Now, here's my own personal twist I'd put on a Sorcery powerset: I'd make this the new unlockable Epic. Give it for free for players who have reached level 50, and make it a purchasable option for those who can't wait until they hit fifty. This way there's a reward for reaching 50 while still making the powerset available to those who simply can't wait. Yeah, it's an odd idea, but I really think it could work. K |
I actually agree the best way to do this would be with a separate archetype like the EATs, primarily because the abilities you want in such an archetype don't map well to the currently existing archetypes. They are more like controlly peacebringers and warshades.
I wonder if the "sorcerer" as you call it would work as an anti-dominator. Dominators have strong control plus domination, and both melee and ranged attacks. They are designed to get into the thick of combat using control as their damage mitigation while they employ their melee attacks (which is not to say a ranged-focused dominator isn't viable). The anti-dominator would be stronger at range and weaker in melee: perhaps it would have more single target and less AoE control, but more ranged protection. Maybe the best starting point would be control set primaries and control-heavy ranged set secondaries. Imagine Mind Control/Ice Blast, for example. But it would have to be modified in interesting ways so its not just a rehash on existing powerset combinations and doesn't steal thunder from Dominators.
And I really hope power customization will one day add more "magical-like" visual effects in general.
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Dark Control/Dark Assault Dominator
Only issue is 3 of the powers that would work really well with Dark Assault (Soul Drain, Dark Consumption and Dark Obliteration) are already in Soul Mastery.
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Dark Control/Dark Assault Dominator
Only issue is 3 of the powers that would work really well with Dark Assault (Soul Drain, Dark Consumption and Dark Obliteration) are already in Soul Mastery. |
I fully support Dark/Dark for all!
Really I just want them to finish across the board proliferation of all sets to all ATs.
Doubt it will ever happen but I would love Illusion/Traps. I rather enjoy my trick arrow but traps would be fun.
Me and my friends consistently discuss how amazing it would be to have Time Control. I mean think about it; slowing enemies to a crawl or even a dead-stop as the main focus of the powerset, you could even throw in the ability to reverse damage from a single target or even a group of enemies, or use time control to throw enemies back into a weaker state of being from their own past? Speed and recharge boosts for you and debuffs for them? I think it would be awesome, and easily do-able if enough thought was put into it.
One friend of mine tries to run this concept as an Earth/Fire dominator (I think it's that anyway) because he believes that manipulating the earth is the closest thing the game has to Time Control. Think of it as the Earth moving back into its previous states back in time...
If the developers were to ever need brand new and fresh ideas for powers (and not so much moving already known power types to other archetypes) then I seriously think they should consider Time Control if they haven't already. It would be bloody brilliant.
Me and my friends consistently discuss how amazing it would be to have Time Control. I mean think about it; slowing enemies to a crawl or even a dead-stop as the main focus of the powerset, you could even throw in the ability to reverse damage from a single target or even a group of enemies, or use time control to throw enemies back into a weaker state of being from their own past? Speed and recharge boosts for you and debuffs for them? I think it would be awesome, and easily do-able if enough thought was put into it.
One friend of mine tries to run this concept as an Earth/Fire dominator (I think it's that anyway) because he believes that manipulating the earth is the closest thing the game has to Time Control. Think of it as the Earth moving back into its previous states back in time... If the developers were to ever need brand new and fresh ideas for powers (and not so much moving already known power types to other archetypes) then I seriously think they should consider Time Control if they haven't already. It would be bloody brilliant. |
Lift/gravity distortion/crushing field/ect.= Time displacement
Propel = Taking objects out of time
Singularity = Living Quantum field
as far as kinetics
Transfusion/Siphon Power/ect. = Taking time away from someone
Speedboost/inertial reduction = Time speed up
To me at least, that combination has pretty much everything a Time Controller needs if you look at in the right way.
Everything that you stated, to me at least, could be found in a Grav/Kin
Lift/gravity distortion/crushing field/ect.= Time displacement Propel = Taking objects out of time Singularity = Living Quantum field as far as kinetics Transfusion/Siphon Power/ect. = Taking time away from someone Speedboost/inertial reduction = Time speed up To me at least, that combination has pretty much everything a Time Controller needs if you look at in the right way. |
Only difference between by suggestions and Grav/Kin now seems to be the Reverse Time effect. I still think it would be pretty cool. Something tells me that Time Control could still be done somehow but we'll have to see.
Words cannot describe how silly I feel right now, haha. Looks like I have a new toon to roll - thought I was onto something there.
Only difference between by suggestions and Grav/Kin now seems to be the Reverse Time effect. I still think it would be pretty cool. Something tells me that Time Control could still be done somehow but we'll have to see. |
Don't get me wrong, I think a Time Control would be fun but until then, I rather enjoy Grav/Kin as my makeshift Time Controller.
Edit* You know, just looking at Dominators.. you could also do a Grav/Psi. It lacks Kinetics buffs but you could play offs Psi's telekinetics and immobilizations as time based attacks.
Fire Blast on Defenders, the Mutant MM suggestion I saw a long time ago, Dark Controllers... ummm, Additional proliferation. That would pretty much satisfy me, I think.
I don't mean to be too much of a naysayer... but why should Melee ATs get access to a Ranged set?
Fire Blast on Defenders, the Mutant MM suggestion I saw a long time ago, Dark Controllers... ummm, Additional proliferation. That would pretty much satisfy me, I think.
Maybe I just don't understand something... but what would be in a sorcery set that can't be done with re-colored powers from pretty much ANY other AT? Isn't the whole point of Sorcery your ability to magically do things? I believe that is why the Magic Origin exists. Like I said, perhaps I am missing something... but all we need is a "Magic/Runes" customization option for some sets, and POW: Sorcery! I don't mean to be too much of a naysayer... but why should Melee ATs get access to a Ranged set? |
I dodn't say I wanted Dual Pistols Scrappers/Tankers/Brutes/Stalkers.
What I did saiy was I wanted Dual Pistols/Defense.
It could be a whole different AT and thusly not a melee AT at all.
Nothing says Melee AT has to have Defense Sets. Look at Blappers. Nothing says Ranged Characters can't have Defense Sets. Look at Fortunatas and Crab Soldiers.
What I've wanted sense the first time I picked up CoH in the store was what in this game would be akin to Dual Pistol/Ninjitsu (with a few less toys and a bit more healing ability).
BrandX Future Staff Fighter
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BrandX Future Staff Fighter
The BrandX Collection
Possible:
1. Just stop the flaming swords (alt animations pls): fire sword - make it an uppercut, FSC: whirling hands animation, GFS - Behemoth Hammerfist animation.
2. Alternate animation to Kin Melee or at least the tier 9, can we have the stalkers AS animation? Ability to swap Kin Melee Torrent animation with kin melee focused blast (?) - they are the same lenth/time.
3. Alternate animations to Midnight Grasp, maybe siphon life's so it looks like a, i dont know, a grasp!? At least an option to loose the tenticles. On the other hand, give MG the option of Soul Tenticle tinting. Siphon Life needs an alternate animation, maybe "Lift" from Gravity Controll or do the grab thing more quickly then a punch like scorch or pistol-whip/focus (the first action heals you the second is the damage). Just for theme reasons to get out of the Dark Sorcery hand waving stuff. DM could be more punchy.
Impossible:
I used to love Energy Melee before the ET nerf. *I DONT CARE ABOUT THE DPS* I like the flow of the set. EP, Barrage, ET, BS (in no particular order just let me pummle stuff freely... I liked that, I didnt have to worry about attack chains because the visual feel and animations were so interchangable the *FLOW* was nice. Maybe a reworked animations to kin melee would help, but it's a little slow.
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MA/SR/PSI scrapper, but with two ghost slaying axes, and of course a pistols temp power... and yes she can kill you with her brain
ele/BS/? tanker. My current ele/fire really should have a broadsword but it wasn't an option so...
The cake is a lie! The cake is a lie!
Yeah, tanks getting broadsword - I wonder if it's a balance issue due to Parry alone. It really feels/plays like a set that brutes/tanks should have.
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Dual Pistols/Regen
Dual Pistols/Ninjitsu Dual Pistols/Willpower Dual Pistols/Super Reflexes Dual Pistols/Fire Armor Dual Pistols/Electric Armor Dual Pistols/Ice Armor Dual Pistols/Dark Armor Dual Pistols/Energy Aura Dual Pistols/Invunerability DP/NIN-WP-REGEN-SR are all very superhero comic book staples, even in non superhero comics. |
Psi/Dark Corruptor, so I can make a Dark Ring Mistress character.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
Fire Blast/Regen - can control fire, but isn't immune to it.
Stone Spears/(Any defensive set) - a whole primary of powers using the Stone Spears animation.
Dark Blast/Dark Manip Blaster
Dual Pistols/Martial Arts Blaster
Ice Melee/Ice Armor Brute
Non-feasible:
Elec Manip/Ice Manip Blaster
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