Viable concept builds you can't create (yet)


Antares_NA

 

Posted

Quote:
Originally Posted by Cheetatron View Post
Please share your own wants...
Feasible:
Dark Blast/Dark Manip Blaster
Dual Pistols/Martial Arts Blaster
Ice Melee/Ice Armor Brute

Non-feasible:
Elec Manip/Ice Manip Blaster


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Posted

I'd most dearly love to see a Sorcery powerset, maybe even two separate Sorcery sets with one focused on more ranged/control and the other focused more on buff/debuff/PBAoE. The ideal way (heck, really the only way) to handle a powerset as broad as Sorcery would be to treat it the same way we do the Peacebringer and Warshade powersets: at least one very broad set with umpteen choices of powers in that set, allowing very different builds with the same Sorcery powerset. If there were fourteen or fifteen possible choices in each Sorcery powerset, that'd give a tremendous range of variability, even with just a single set.

While that sounds like a huge deal, and it most likely is, existing Peacebringers and Warshades already have 14 choices in their primary set and 12 in their secondary set, so this has already been done in game. I'd think that a large percentage of potential Sorcery powers already exist in some form inside other sets, such as various blasts, buffs, melee attacks, holds, etc.; that would cut down the true amount of work the powers and FX teams would face creating such a set. We also already have powersets with different animation options and FX options, further increasing the range of personalization possible for Sorcery powers.

Now, here's my own personal twist I'd put on a Sorcery powerset: I'd make this the new unlockable Epic. Give it for free for players who have reached level 50, and make it a purchasable option for those who can't wait until they hit fifty. This way there's a reward for reaching 50 while still making the powerset available to those who simply can't wait.

Yeah, it's an odd idea, but I really think it could work.


K


 

Posted

Quote:
Originally Posted by Kurrent View Post
I'd most dearly love to see a Sorcery powerset, maybe even two separate Sorcery sets with one focused on more ranged/control and the other focused more on buff/debuff/PBAoE. The ideal way (heck, really the only way) to handle a powerset as broad as Sorcery would be to treat it the same way we do the Peacebringer and Warshade powersets: at least one very broad set with umpteen choices of powers in that set, allowing very different builds with the same Sorcery powerset. If there were fourteen or fifteen possible choices in each Sorcery powerset, that'd give a tremendous range of variability, even with just a single set.

While that sounds like a huge deal, and it most likely is, existing Peacebringers and Warshades already have 14 choices in their primary set and 12 in their secondary set, so this has already been done in game. I'd think that a large percentage of potential Sorcery powers already exist in some form inside other sets, such as various blasts, buffs, melee attacks, holds, etc.; that would cut down the true amount of work the powers and FX teams would face creating such a set. We also already have powersets with different animation options and FX options, further increasing the range of personalization possible for Sorcery powers.

Now, here's my own personal twist I'd put on a Sorcery powerset: I'd make this the new unlockable Epic. Give it for free for players who have reached level 50, and make it a purchasable option for those who can't wait until they hit fifty. This way there's a reward for reaching 50 while still making the powerset available to those who simply can't wait.

Yeah, it's an odd idea, but I really think it could work.


K
Long incantations/animations aside I don't see how sorcery would be different from what the various elemental sets do now is it just that you want one AT to have Kheldian esque power options without being tied to kheldian gfx?


 

Posted

Quote:
Originally Posted by Cheetatron View Post
This thread is for concepts that are on hold until the appropriate sets are in place

Cold Steel
Katana/Shield Scrapper with an Ice APP and Cryonic w/ hold
Concept wise, this is actually doable in the current game. Broadsword offers weapon customization options that are very Katana like, and Scrappers have access to Leviathan Mastery for cold based powers. Waterspout and Hibernate are both great, just skip the fish throwing.


 

Posted

Quote:
Originally Posted by Kurrent View Post
I'd most dearly love to see a Sorcery powerset, maybe even two separate Sorcery sets with one focused on more ranged/control and the other focused more on buff/debuff/PBAoE. The ideal way (heck, really the only way) to handle a powerset as broad as Sorcery would be to treat it the same way we do the Peacebringer and Warshade powersets: at least one very broad set with umpteen choices of powers in that set, allowing very different builds with the same Sorcery powerset. If there were fourteen or fifteen possible choices in each Sorcery powerset, that'd give a tremendous range of variability, even with just a single set.

While that sounds like a huge deal, and it most likely is, existing Peacebringers and Warshades already have 14 choices in their primary set and 12 in their secondary set, so this has already been done in game. I'd think that a large percentage of potential Sorcery powers already exist in some form inside other sets, such as various blasts, buffs, melee attacks, holds, etc.; that would cut down the true amount of work the powers and FX teams would face creating such a set. We also already have powersets with different animation options and FX options, further increasing the range of personalization possible for Sorcery powers.

Now, here's my own personal twist I'd put on a Sorcery powerset: I'd make this the new unlockable Epic. Give it for free for players who have reached level 50, and make it a purchasable option for those who can't wait until they hit fifty. This way there's a reward for reaching 50 while still making the powerset available to those who simply can't wait.

Yeah, it's an odd idea, but I really think it could work.


K
Actually, this is the singular character concept - at least in general - that I have on hold from the very beginning. You can play games here and there, but there's fundamentally no way to make Dr. Strange or similar characters in City of Heroes, and not because of the tank-mage aspect. In City of Heroes terms, the kinds of stuff Doc used to do in terms of magical combat in his own titles probably comes closest to Control/Ranged, sort of like a ranged-focused dominator. But with a stronger focus on personal powers and some personal defense and less on pets.

I actually agree the best way to do this would be with a separate archetype like the EATs, primarily because the abilities you want in such an archetype don't map well to the currently existing archetypes. They are more like controlly peacebringers and warshades.

I wonder if the "sorcerer" as you call it would work as an anti-dominator. Dominators have strong control plus domination, and both melee and ranged attacks. They are designed to get into the thick of combat using control as their damage mitigation while they employ their melee attacks (which is not to say a ranged-focused dominator isn't viable). The anti-dominator would be stronger at range and weaker in melee: perhaps it would have more single target and less AoE control, but more ranged protection. Maybe the best starting point would be control set primaries and control-heavy ranged set secondaries. Imagine Mind Control/Ice Blast, for example. But it would have to be modified in interesting ways so its not just a rehash on existing powerset combinations and doesn't steal thunder from Dominators.

And I really hope power customization will one day add more "magical-like" visual effects in general.


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Posted

Dark Control/Dark Assault Dominator

Only issue is 3 of the powers that would work really well with Dark Assault (Soul Drain, Dark Consumption and Dark Obliteration) are already in Soul Mastery.


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Posted

Quote:
Originally Posted by ArchGemini View Post
Dark Control/Dark Assault Dominator

Only issue is 3 of the powers that would work really well with Dark Assault (Soul Drain, Dark Consumption and Dark Obliteration) are already in Soul Mastery.
There are still plenty of choices to cobble Dark Assault out of. (Plus with the exception of Earth none of the assault sets get ranged AoEs (and fissure hardly counts as "ranged"), so Dark O wouldn't really fit anyhow.)



I fully support Dark/Dark for all!

Really I just want them to finish across the board proliferation of all sets to all ATs.


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Posted

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Originally Posted by Straenge View Post
Doubt it will ever happen but I would love Illusion/Traps. I rather enjoy my trick arrow but traps would be fun.

I second this, although I have my eye on an Elec/Traps, especially with the Steampunk pack on the way.


 

Posted

Me and my friends consistently discuss how amazing it would be to have Time Control. I mean think about it; slowing enemies to a crawl or even a dead-stop as the main focus of the powerset, you could even throw in the ability to reverse damage from a single target or even a group of enemies, or use time control to throw enemies back into a weaker state of being from their own past? Speed and recharge boosts for you and debuffs for them? I think it would be awesome, and easily do-able if enough thought was put into it.

One friend of mine tries to run this concept as an Earth/Fire dominator (I think it's that anyway) because he believes that manipulating the earth is the closest thing the game has to Time Control. Think of it as the Earth moving back into its previous states back in time...

If the developers were to ever need brand new and fresh ideas for powers (and not so much moving already known power types to other archetypes) then I seriously think they should consider Time Control if they haven't already. It would be bloody brilliant.


 

Posted

Quote:
Originally Posted by Neo_G_Dice View Post
Me and my friends consistently discuss how amazing it would be to have Time Control. I mean think about it; slowing enemies to a crawl or even a dead-stop as the main focus of the powerset, you could even throw in the ability to reverse damage from a single target or even a group of enemies, or use time control to throw enemies back into a weaker state of being from their own past? Speed and recharge boosts for you and debuffs for them? I think it would be awesome, and easily do-able if enough thought was put into it.

One friend of mine tries to run this concept as an Earth/Fire dominator (I think it's that anyway) because he believes that manipulating the earth is the closest thing the game has to Time Control. Think of it as the Earth moving back into its previous states back in time...

If the developers were to ever need brand new and fresh ideas for powers (and not so much moving already known power types to other archetypes) then I seriously think they should consider Time Control if they haven't already. It would be bloody brilliant.
Everything that you stated, to me at least, could be found in a Grav/Kin

Lift/gravity distortion/crushing field/ect.= Time displacement
Propel = Taking objects out of time
Singularity = Living Quantum field

as far as kinetics

Transfusion/Siphon Power/ect. = Taking time away from someone
Speedboost/inertial reduction = Time speed up

To me at least, that combination has pretty much everything a Time Controller needs if you look at in the right way.



 

Posted

Quote:
Originally Posted by Straenge View Post
Everything that you stated, to me at least, could be found in a Grav/Kin

Lift/gravity distortion/crushing field/ect.= Time displacement
Propel = Taking objects out of time
Singularity = Living Quantum field

as far as kinetics

Transfusion/Siphon Power/ect. = Taking time away from someone
Speedboost/inertial reduction = Time speed up

To me at least, that combination has pretty much everything a Time Controller needs if you look at in the right way.
Words cannot describe how silly I feel right now, haha. Looks like I have a new toon to roll - thought I was onto something there.

Only difference between by suggestions and Grav/Kin now seems to be the Reverse Time effect. I still think it would be pretty cool. Something tells me that Time Control could still be done somehow but we'll have to see.


 

Posted

Quote:
Originally Posted by Neo_G_Dice View Post
Words cannot describe how silly I feel right now, haha. Looks like I have a new toon to roll - thought I was onto something there.

Only difference between by suggestions and Grav/Kin now seems to be the Reverse Time effect. I still think it would be pretty cool. Something tells me that Time Control could still be done somehow but we'll have to see.
Well being a time travel enthusiast, I completely understand though in my time controller, I look at Wormhole as a time reversal since it pushes a group of foes away, reversing their time to a degree.

Don't get me wrong, I think a Time Control would be fun but until then, I rather enjoy Grav/Kin as my makeshift Time Controller.

Edit* You know, just looking at Dominators.. you could also do a Grav/Psi. It lacks Kinetics buffs but you could play offs Psi's telekinetics and immobilizations as time based attacks.



 

Posted

Fire Blast on Defenders, the Mutant MM suggestion I saw a long time ago, Dark Controllers... ummm, Additional proliferation. That would pretty much satisfy me, I think.

Quote:
Originally Posted by Kurrent View Post
I'd most dearly love to see a Sorcery powerset[...]
Maybe I just don't understand something... but what would be in a sorcery set that can't be done with re-colored powers from pretty much ANY other AT? Isn't the whole point of Sorcery your ability to magically do things? I believe that is why the Magic Origin exists. Like I said, perhaps I am missing something... but all we need is a "Magic/Runes" customization option for some sets, and POW: Sorcery!

Quote:
Originally Posted by BrandX View Post
Dual Pistols/[Everything]
I don't mean to be too much of a naysayer... but why should Melee ATs get access to a Ranged set?



 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
Fire Blast on Defenders, the Mutant MM suggestion I saw a long time ago, Dark Controllers... ummm, Additional proliferation. That would pretty much satisfy me, I think.


Maybe I just don't understand something... but what would be in a sorcery set that can't be done with re-colored powers from pretty much ANY other AT? Isn't the whole point of Sorcery your ability to magically do things? I believe that is why the Magic Origin exists. Like I said, perhaps I am missing something... but all we need is a "Magic/Runes" customization option for some sets, and POW: Sorcery!


I don't mean to be too much of a naysayer... but why should Melee ATs get access to a Ranged set?
Who said anything about it being a Melee AT?

I dodn't say I wanted Dual Pistols Scrappers/Tankers/Brutes/Stalkers.

What I did saiy was I wanted Dual Pistols/Defense.

It could be a whole different AT and thusly not a melee AT at all.

Nothing says Melee AT has to have Defense Sets. Look at Blappers. Nothing says Ranged Characters can't have Defense Sets. Look at Fortunatas and Crab Soldiers.

What I've wanted sense the first time I picked up CoH in the store was what in this game would be akin to Dual Pistol/Ninjitsu (with a few less toys and a bit more healing ability).


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Posted

Quote:
Originally Posted by Thirty-Seven View Post
I don't mean to be too much of a naysayer... but why should Melee ATs get access to a Ranged set?
It would not be played at range keep the blast set's tier 9, perhaps keep all other attacks as is but at melee range or swap in some traditional close quarters melee but keep atleast 1 true ranged attack(and an APP to add more)


 

Posted

Quote:
Originally Posted by Cheetatron View Post
It would not be played at range keep the blast set's tier 9, perhaps keep all other attacks as is but at melee range or swap in some traditional close quarters melee but keep atleast 1 true ranged attack(and an APP to add more)
Well, what I picture for it, could be played at range. Would I play it at range though? Nope.


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The BrandX Collection

 

Posted

Possible:
1. Just stop the flaming swords (alt animations pls): fire sword - make it an uppercut, FSC: whirling hands animation, GFS - Behemoth Hammerfist animation.

2. Alternate animation to Kin Melee or at least the tier 9, can we have the stalkers AS animation? Ability to swap Kin Melee Torrent animation with kin melee focused blast (?) - they are the same lenth/time.

3. Alternate animations to Midnight Grasp, maybe siphon life's so it looks like a, i dont know, a grasp!? At least an option to loose the tenticles. On the other hand, give MG the option of Soul Tenticle tinting. Siphon Life needs an alternate animation, maybe "Lift" from Gravity Controll or do the grab thing more quickly then a punch like scorch or pistol-whip/focus (the first action heals you the second is the damage). Just for theme reasons to get out of the Dark Sorcery hand waving stuff. DM could be more punchy.

Impossible:

I used to love Energy Melee before the ET nerf. *I DONT CARE ABOUT THE DPS* I like the flow of the set. EP, Barrage, ET, BS (in no particular order just let me pummle stuff freely... I liked that, I didnt have to worry about attack chains because the visual feel and animations were so interchangable the *FLOW* was nice. Maybe a reworked animations to kin melee would help, but it's a little slow.


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Posted

Quote:
Originally Posted by Cheetatron View Post
Future Force
Pulse Rifle/Traps/ with an Unusual Tier 9 in which each of your 5 costumes show up as untargetable different versions of you blasting away at your foes in a very wide cone
Ok, that would be awesome. It would never happen with the multiple costumes, but having multiples of yourself would be cool and do-able with the engine IMO.


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Posted

Quote:
Originally Posted by JayboH View Post
Ok, that would be awesome. It would never happen with the multiple costumes, but having multiples of yourself would be cool and do-able with the engine IMO.
but what should we call that power lol


 

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MA/SR/PSI scrapper, but with two ghost slaying axes, and of course a pistols temp power... and yes she can kill you with her brain

ele/BS/? tanker. My current ele/fire really should have a broadsword but it wasn't an option so...


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Yeah, tanks getting broadsword - I wonder if it's a balance issue due to Parry alone. It really feels/plays like a set that brutes/tanks should have.


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Posted

Quote:
Originally Posted by BrandX View Post
Dual Pistols/Regen
Dual Pistols/Ninjitsu
Dual Pistols/Willpower
Dual Pistols/Super Reflexes
Dual Pistols/Fire Armor
Dual Pistols/Electric Armor
Dual Pistols/Ice Armor
Dual Pistols/Dark Armor
Dual Pistols/Energy Aura
Dual Pistols/Invunerability

DP/NIN-WP-REGEN-SR are all very superhero comic book staples, even in non superhero comics.
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Psi/Dark Corruptor, so I can make a Dark Ring Mistress character.


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Fire Blast/Regen - can control fire, but isn't immune to it.

Stone Spears/(Any defensive set) - a whole primary of powers using the Stone Spears animation.


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