Finrir

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  1. Hey all just letting you all know I have not abandoned my post. I am on temporary hiatus as my elderly dad just got hospitalized. Real life agro takes president
  2. Quote:
    Originally Posted by Eric Nelson View Post
    Maybe you'll see some of them later in the year when I21 drops.
    I hope so

    /em crossesfingers
  3. Quote:
    Originally Posted by White Hot Flash View Post
    Redside on any server is lower because many people have migrated their villains to Paragon City. That has nothing to do with overall population.
    I can account for 30 of them... I now lead Gaia's Banished, we had 30 members when I started, now I'm it. Anyway only 1 is playing on blue side (me), 15 rage quit with I13, 10 quit with architect edition, 3 disappeared with no goodbye, 1 moved to freedom red side. I still have all of them in my global friends list so I'd see if they were blue side.

    No offence but I think your theory is wrong.
  4. Virtue on red side is a ghost town compared to when I started...

    Each time I log in I use team search to see how many are on. When I started, march 2006 fyi, there was an average of 450 villains on a week night and 700 average on the weekend. For the last 6 months to a year search has yielded less than 50 villains average per night.
  5. Just a quick update as I am in meetings at work.

    First thanks for contributing
    You all make good points that deserve more time than I have today to carry the conversion I will reply and likely will make a couple edits to my OP accordingly this weekend.

    Thanks again,
    Fin
  6. You make several good points Impish Kat...

    That would add some risks if they had to do it by the global but I was assuming that there must a flag in the system for VIP/Premium/F2P per character otherwise there would be those same sort of issues for use of the Market, Crafting Tables and Incarnate TF/SFs.

    I do realize the F2P accounts are essentially extended trial accounts, but my point was that if they do start to pay what will compel them to join a Super Group when they have already played for X months with out one.
  7. First of all I did not post this from the point of view of asking for more items to stack or for suggesting ways to improve decorating the bases. That horse has been beat to death in other threads. I freely admit I am a stacker, but this is to address SG/VG membership issues with recent changes.

    I am just curious if it has occurred to anyone else that a lot of the changes since i13 seem geared towards the extinction of Bases and Super groups? It seems to me that the following changes drastically reduced the need/desire for new players to join Super Groups listed here in no particular order:

    Pathing - While I love the easier stacking introduced by removing pathing, I do also miss being able to schedule base raids. I noticed a huge drop in SG Membership in all the groups I lead or I am just a member of with that change alone. Along with that I also see much less interaction between coalitions since that change also…
    • It seems to me that they should change it so that Secured Bases have pathing enabled so that SG/VGs that want to do base raids can. Then they can return Items of Power.
    • They could match the plot sizes in Secret (unsecured) Bases to those of Secured bases so the Base Builders and Stackers among us can have their fun too.
    Items of Power – In my opinion this was a step towards increasing SG Memberships. I mean who would not want to be in a SG that buffs all it’s members. But because they could not get the Cathedral of Pain trial working they scrapped that Idea. Well now that the Cathedral of Pain is back why haven’t they tried to bring back IOP’s?
    • See the Pathing solutions for the fix to this.
    No SG/VG access in Praetoria, Why? To me this seems like an open declaration of the end of SG/VG support by the Dev’s. I say this because many new players start playing just for the new areas. The fact that they cannot join SGs until level 20 when they leave Praetoria gets them use to traveling and finding teams with no SG support. I have had several ask me in tell “Why would I want to join a SG when it will cost me xp without gaining me anything?”
    • Why not have four classes of Super Groups; Hero (SG), Villain (VG), Loyalist (LG) and Resistance (RG)
    • See Merged Transportation.
    Merged Transportation – In my opinion another nail in the coffin for SGs aka “why go to the base when I can get there just as fast by train?”
    • Give all four types the ability to get Porters to all the Zones, Blue, Red, Yellow and any other they dream up in the future. This would be a boon to membership, instead of looking for a smugglers sub, going to Pocket D or RWZ only to have to then hop on another form of transportation players could again have “One stop shopping” in their respective bases.
    • If the Dev’s argument is that not having all the porters is preventing a Villain or Hero from crossing into enemy territory then simply add the same security feature that already exists on the exit portals in Pocket D and RWZ.

    Going Free to Play – While I do agree that going F2P will bring in lots of new players, it says right in the Side-by-Side Comparison that free accounts cannot join SGs/VGs. So just like was mentioned in the Praetoria section this means a whole other segment of the population that will not experience the benefits of group membership. So when (or IF) they start paying they like the Praetorian contingent will question the value of giving up XP for Prestige sake.
    Why not let them join SGs and give them limited access?
    • They can use the porters but can not use the salvage and enhancement bins. (thus negating potential theft issues)
    • Let them have more freedom on base crafting tables and vault access.
    If I had more time I am sure I could find more examples of the recent detriments and ways to fix them…

    Feel free to add to the list or correct me where I am wrong, but please keep it constructive.
  8. Quote:
    Originally Posted by EnigmaBlack View Post
    So what strike team was assigned to revamp the base building system?
    None and you knew that before you asked that lol

    I just sent an impassioned email to one of the admins, that I was already in a conversation chain with, all but begging for them to show the sg's some love or let us know if they are pending mass extinction
  9. Felgercarb - no not the toothpaste lol
  10. Quote:
    Originally Posted by Golden Girl View Post
    "Mos Eisley"
    Good one...

    http://starwars.wikia.com/wiki/Mos_Eisley
  11. Finrir

    Error Messages

    Don't worry Early no /em ragequit here... Lets just say I have been worried about the administration's choices since I13...




    P.S. If I were at that point your one of the 5 or so on the forums I'd tell by email before saying good by
  12. Old Galaxy City ~ the only server where Galaxy did not change. Ha!

    Seriously though...

    Refuge - as some will look at it

    Asylum - that's where they keep the nuts right?

    Retention - as in that is where we will keep the anal players

    Arrogance - As in they think they are too good for the rest of us haha
  13. Finrir

    Error Messages

    Oh you mean the ID10T detected at keyboard error?
  14. Finrir

    Error Messages

    Error ID10T detected at keybord:
  15. Quote:
    Originally Posted by BrandX View Post
    Dual Pistols/Regen
    Dual Pistols/Ninjitsu
    Dual Pistols/Willpower
    Dual Pistols/Super Reflexes
    Dual Pistols/Fire Armor
    Dual Pistols/Electric Armor
    Dual Pistols/Ice Armor
    Dual Pistols/Dark Armor
    Dual Pistols/Energy Aura
    Dual Pistols/Invunerability

    DP/NIN-WP-REGEN-SR are all very superhero comic book staples, even in non superhero comics.
    This... Because it's true. Can anyone say Punisher was a squishy?