June Producer's Letter
Wow, is this my first FPARN??
Anyway, looking forward to the new stuff, the new tutorial looks very interesting
We built this city on Rock and Roll!
So what strike team was assigned to revamp the base building system?
Who do I have to *&^% around here to get more Targeted AoE recipes added?
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Arc ID: 413575
Interesting.
The game is getting better and better IMHO and I cant wait to see what else is coming down the line.
Where to now?
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
What Strike Force team gets to try and explain to a bunch of new F2P players how PvP works?
What Strike Force team sets the Currencies?
We divided up into strike teams -- smaller teams within the bigger City of Heroes team -- each focused on a different area of the game.
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Seriously, I know you guys wanted to make this a big announcement and drop an awesome bomb on us with the news, but it would have been nice if you told us that you had teams in the background working on other stuff (without having to tell us what that "other stuff" was) for the past several months, simply so those of us that have had a giant feeling of being left in the cold for a year would actually have known it wasn't true. For the past year, you've been sending a message of "all Incarnate, all the time", and it's been very off-putting. Knowing "something" was in the works for the rest of us would have done a lot to smooth some of the very ruffled feathers we've had around here.
Hype is overrated; letting your customers know you're not simply dismissing them is far more important.
So what strike team was assigned to revamp the base building system?
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What Strike Force team gets to try and explain to a bunch of new F2P players how PvP works?
What Strike Force team sets the Currencies? |
The game is getting better and better IMHO and I cant wait to see what else is coming down the line.
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Really excited for the new content. Looks great.
lets heroes and villains choose their archetype independently of their alignment
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new low level Sewers Trial |
With cream filling, even.
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Sounds like we've got alot of stuff coming at us with Issue 21. I'm still really interested in seeing what exactly this Time Manipulation powerset will entail. And showing what happened to magic in Praetoria? Fun fun. The biggest thing I'm looking towards though, is the overhauls to Galaxy City and Atlas Park. I've been playing this game since Sept '04, and these two zones only ever changed with Wentworth, the Arenas, and the AEs (Not in that order mind you). I'm also very interested in the new tutorial that they are putting in. Moral choices leading to being either a hero or villain? Sounds like fun to me.
My circle is more like an egg. . .a handicapped egg. - A math professor
Its very exciting to see this new resurgence of City of Heroes and I really hope it works out for everyone; customers and developers alike. Additionally, I hope my life doesn't get so busy that I will nto be able to at least play this game as a premium account come October.
Thanks for the letter and the continued improvements to this game. All in all, a good job so far in 2011.
Did anyone catch on to the statement, "we recently brought in some players to present City of Heroes Freedom in-person, and they gave us alot of feedback that has helped us ensure..."?
Could this be the reason for the physical NDA? We all thought it was the Queue system but this is a MUCH bigger reason why they couldn't have any leaks...
Thoughts?
Did anyone catch on to the statement, "we recently brought in some players to present City of Heroes Freedom in-person, and they gave us alot of feedback that has helped us ensure..."?
Could this be the reason for the physical NDA? We all thought it was the Queue system but this is a MUCH bigger reason why they couldn't have any leaks... Thoughts? |
I won't get into anything specific since I'm not sure what I'm legally allowed to discuss or not, but I will say this. Having seen a lot of stuff that day I was completely impressed by a few things.
1.) I'm very excited for this new model. When they mentioned City of Heroes going F2P my heart sank but it didn't take them long to change my mind. They really have a handle on this and I'm psyched for it.
2.) These guys love this game, they care about this game and this community deeply, I was very impressed by how much they cared about the feedback of the people they had in the room, and how much they wanted to make this work.
So yeah, that part I think referred to the focus test, they took it seriously, so did we and I really think that this is going to be a big step in the right direction for CoH. They aren't just trying to grab money, they want to make the game better for more people and I think they are going to do so.
"Where does he get those wonderful toys?" - The Joker
I'm excited for the new tutorial's, they've needed to feel more epic for a long time. The hero one in particular.
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Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I feel CoH devs should at least "hint" that you were doing some background work with separate teams prior to the big "bomb" announcement of F2P/Prem/VIP convergences! It would be nice to "know" that we veterans are not left in the wayside. I would really like to know if any base edit items are also in a "team" since many of us veterans are avid base designers/decorators. However, Issue 21 and new stuff are great news! Thanks!
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Originally Posted by Zamuel
With the way this is worded I gotta ask, does this mean Mercy Island isn't getting a visual makeover?
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So yes, Mercy is getting a revamp too.
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With the way this is worded I gotta ask, does this mean Mercy Island isn't getting a visual makeover?
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I would guess not--Mercy is probably about two years newer than Atlas. But at the same time, I'm not sure he didn't mean Galaxy City when he said Atlas was getting a makeover.
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one thing that was mentioned about it was you would start outside fort darwin and have to reclaim the fort from longbow instead of the entire first 2 contacts that deal with snakes lol
In addition, a new low level Sewers Trial for both heroes and villains lets you team up with other starting characters to take the fight below street level. |
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City of Heroes Mission Review .:. MA arcs submitted and reviewed by the CoX community
I'm wondering if Atlas will end up with Shivans... Just recalling a meteor newspaper clipping plus that one arc in Ouroboros. Darn me being at wormwork :P
From the beginning, our primary goal has always been to add more value for our subscribers. All of you who have been playing our game for any part of the past seven years are the cornerstone of our success, and we have always wanted to devote our resources to ensuring that you were not just treated well, but treated like VIPs. City of Heroes Freedom will indeed draw loads of new players in and give everyone alternate ways to experience the game, but we know that the relationship we have with our loyal community is the most important aspect of our game. We want new and experienced players alike to immediately see how much value there is in a VIP subscription to City of Heroes Freedom. We want to deliver more content, new features, and even better rewards for your loyalty, and yes, to bring in more people to play your favorite super-powered MMO.
We've spent nearly a year adapting our game to make City of Heroes Freedom a compelling and rewarding experience for new players and veterans alike. To make that happen, we had to first adapt the way we develop the game and the way we work as a team. We divided up into strike teams -- smaller teams within the bigger City of Heroes team -- each focused on a different area of the game. We needed to make new issues and support the live environment, develop new ways to reward our veteran players' loyalty, make a great early gameplay experience to engage new players and give new life to the lower level content, develop new ways to deliver content to you in the game, and we also needed people to provide great support to the rest of the strike teams. People took on new responsibilities, some moving into strike team leadership roles, others taking on new challenges. And we started to develop features and content sometimes months before it was supposed to be released, always with an eye to making great content efficiently. At one point we were simultaneously working on Issues 19, 20, and 21 and supporting Issue 18.
The last year has been a combination of hard work and rewarding experiences. Going Rogue set the stage for us by bringing a fantastic team together and giving us tools and systems for developing great new content more quickly and making the game look better than ever before. Since then, the strike teams have released two great issues (as well as mid-issue updates), but more importantly have developed a ton of compelling content for Issue 21 and the future. And the best part has been how excited everyone here at Paragon Studios has been about how much value we can add to City of Heroes Freedom. We are committed to this model of development and delivering content to new and longtime friends alike. We will continue to deliver great free issues for our subscribers and lots of other content besides, and we're working hard to ensure that we continue do this sustainably and reliably for the future.
Of course, we wanted to be sure we released a great issue with City of Heroes Freedom, and I believe Issue 21: Convergence is going to be our best issue ever. An all-new tutorial will introduce new players to Paragon City and the Rogue Isles like never before, and lets heroes and villains choose their archetype independently of their alignment. Atlas Park gets a tremendous visual makeover, and both Atlas Park and Mercy Island have all new mission content to give great reasons to create a character for veteran and new players alike. In addition, a new low level Sewers Trial for both heroes and villains lets you team up with other starting characters to take the fight below street level. First Ward is a visually stunning new zone that blends Primal Earth into Praetoria, tells the story of what happened to Magic under Cole's regime, and builds the Praetorian storyline towards its conclusion with some of our favorite missions ever. The Underground Incarnate Trial is the best endgame event yet. And it doesn't end there: there are new costumes, new powers, new characters, new villains, and a whole lot more.
As I noted in my first producer's letter this year, we are more dedicated than ever before to our amazing community. In fact, this is why we started the producer's letters, and this is the letter I have been looking forward to the most. We've got more people working to ensure not just that we add greater and greater value to your subscription, but also more people working to ensure we remain in constant communication. We remain committed to reaching out in game, on the forums, and via UStream, Facebook, Twitter, and whatever is next. We are adding new features in game and new processes on the team to ensure we can continue to support a great community and a make great game for you to play. In fact, we recently brought in some players to present City of Heroes Freedom in-person, and they gave us a lot of key feedback that has helped us ensure that we're meeting our goal of providing the best value for our players.
City of Heroes Freedom will help us build into an even stronger future, ensuring we can continue to innovate and grow for years to come. I am thrilled to lead a project that I so strongly believe in, and even more thrilled to work with a team that is dedicated to the project and dedicated to the future of City of Heroes. As a team, we're not just always up for something new, we're excited by a challenge, and we knew that adapting the game to fully embrace this opportunity was definitely going to be an exciting challenge. On behalf of everyone at Paragon Studios, we sincerely thank you for the time you have spent with us so far, and we remain, as always, devoted to giving you reasons to keep playing for many years to come. We look forward to hearing more from you all as we continue to release more information on this exciting time for us.