June Producer's Letter


Angelxman81

 

Posted

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Originally Posted by EnigmaBlack View Post
So what strike team was assigned to revamp the base building system?
Lol whut?

All in all I was hoping for ancillary / patron color customization and more proliferation but at this point it looks like one of those not happening because we can't or won't devote code time.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

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Originally Posted by El__D View Post
As per the UStream, Atlas Park and Mercy Island are both getting huge visual overhauls
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Originally Posted by Necrotech_Master View Post
according to the ustream this morning they said mercy was getting a makeover as well
Well this is good news indeed.

Wish I could do the UStream thingies, but I can't really listen to long audio broadcasts while at work... I have to rely on the awesome peeps on the message board to hear about the new shineys.


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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

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Originally Posted by Ice_Wall View Post
Well I can't speak to the physical NDA they had people signing for testing I20. They may have previewed this then.
The Incarnate closed beta and the Freedom focus group were two completely independent things and the closed beta testers had no specific hint this was coming.

The Freedom focus group was selected to be a cross-sectional representation of the playerbase to gauge reaction and solicit feedback and critique from the player side.


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Posted

Quote:
Originally Posted by Ice_Wall View Post
Well I can't speak to the physical NDA they had people signing for testing I20. They may have previewed this then. But there was a separate group of us who were asked to go to Paragon Studios for a focus group test of Freedom, a little over a month ago or so. We also had to sign a physical NDA...

I won't get into anything specific since I'm not sure what I'm legally allowed to discuss or not, but I will say this. Having seen a lot of stuff that day I was completely impressed by a few things.

1.) I'm very excited for this new model. When they mentioned City of Heroes going F2P my heart sank but it didn't take them long to change my mind. They really have a handle on this and I'm psyched for it.

2.) These guys love this game, they care about this game and this community deeply, I was very impressed by how much they cared about the feedback of the people they had in the room, and how much they wanted to make this work.

So yeah, that part I think referred to the focus test, they took it seriously, so did we and I really think that this is going to be a big step in the right direction for CoH. They aren't just trying to grab money, they want to make the game better for more people and I think they are going to do so.
Excellent news Ice Wall. I'm the type that trusts the Devs to do the right thing but getting First Hand news from a Player, rather than a dev/marketing/community rep goes a long way to reassure us. I'm excited about the direction we are headed.


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Posted

Quote:
Originally Posted by Eiko-chan View Post
Seriously, I know you guys wanted to make this a big announcement and drop an awesome bomb on us with the news, but it would have been nice if you told us that you had teams in the background working on other stuff (without having to tell us what that "other stuff" was) for the past several months, simply so those of us that have had a giant feeling of being left in the cold for a year would actually have known it wasn't true.
They did. Frequently. You just did not choose to believe them. It is truly atounding to hear you say you called that they had people working on non-incarnate/non-praetorian stuff, since you frequently have stated you felt they were never going to do anything but trials and incarnate stuff. You were so very, very wrong and I called it.

Quote:
Originally Posted by X_terra View Post
I feel CoH devs should at least "hint" that you were doing some background work with separate teams prior to the big "bomb" announcement of F2P/Prem/VIP convergences!
They did. Frequently.


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Posted

Quote:
Originally Posted by Arcanaville View Post
The Incarnate closed beta and the Freedom focus group were two completely independent things and the closed beta testers had no specific hint this was coming.

The Freedom focus group was selected to be a cross-sectional representation of the playerbase to gauge reaction and solicit feedback and critique from the player side.
I take it you were there.... Which one were you? I didn't see anyone's forum name while I was there... To think I might have met the legendary Arcanaville in person and not have known it....


"Where does he get those wonderful toys?" - The Joker

 

Posted

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Originally Posted by StratoNexus View Post
It is truly atounding to hear you say you called that they had people working on non-incarnate/non-praetorian stuff, since you frequently have stated you felt they were never going to do anything but trials and incarnate stuff.
I called it yesterday, but not before. And they had never hinted at having non-Incarnate stuff; they've mentioned "considering" and "contemplating" solo Incarnate stuff.

Unless of course the "hints" have all been on Facebook, Twitter, or Ustream, in which case I go back to the other part of the post in which I "called it" (here) in that information not on the forums or website don't exist to me, because of how I access information.


 

Posted

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Originally Posted by Ice_Wall View Post
I take it you were there.... Which one were you? I didn't see anyone's forum name while I was there... To think I might have met the legendary Arcanaville in person and not have known it....
I wanted to be incognito, so I asked Second Measure if I could stand on his shoulder and watch from there. No one seemed to notice he had a shoulder ornament or the fact he was occasionally tossing bagels at it.


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Posted

Thanks for all the hard work!

Please ignore the naysayers and irrational martyrs and keep on doing what you have been doing.

Quote:
Originally Posted by Eiko-chan View Post
Ha! I called it!

Seriously, I know you guys wanted to make this a big announcement and drop an awesome bomb on us with the news, but it would have been nice if you told us that you had teams in the background working on other stuff (without having to tell us what that "other stuff" was) for the past several months, simply so those of us that have had a giant feeling of being left in the cold for a year would actually have known it wasn't true. For the past year, you've been sending a message of "all Incarnate, all the time", and it's been very off-putting. Knowing "something" was in the works for the rest of us would have done a lot to smooth some of the very ruffled feathers we've had around here.

Hype is overrated; letting your customers know you're not simply dismissing them is far more important.
Irrational, doom-criers are, IMO, the problem, not the developers marketing communication blackouts.

Having rational customers that don't run around with their hair on fire, looking for the worst in everything, would really be the best case...but that's just crazy talk...players having emotional tantrums is much more fun to watch anyway....


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
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Posted

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Originally Posted by Eiko-chan View Post
I called it yesterday, but not before. And they had never hinted at having non-Incarnate stuff; they've mentioned "considering" and "contemplating" solo Incarnate stuff.

Unless of course the "hints" have all been on Facebook, Twitter, or Ustream, in which case I go back to the other part of the post in which I "called it" (here) in that information not on the forums or website don't exist to me, because of how I access information.
I accidentally blew the fact they were reorganizing into strike teams fourteen months ago (didn't seem significant at the time) and it was not a secret that the devs were working on I18, I19, I20, and I21 simultaneously. The closed beta structure of I19 in particular, which itself was discussed on the forums when it opened, basically outed that fact directly.

The information was here, on the forums, for anyone who was following along.

That doesn't mean I accept your premise that content in the last two years has significantly underperformed the historical average. Only that to the extent the devs' ancillary actions regarding the restructuring for Freedom were obvious, predicting them - or should I say postdicting them - is not noteworthy.


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Posted

As long as current subscribers are treated very well and those monthly 400 cash points are worth a lot (at least the same value as the old $14.95), then I am all for drawing more players to this game through F2P. I am less worried about the "bad players" coming to this game because the worst players I've met are in a paying game that starts with W and ends with W.

I've just had bad experience with F2P because the game mechanism forces you to buy cash items. I have no problem paying monthly fees but please DO NOT FORCE me to buy cash items if I don't have to.

An example would be: Please don't invent a new trial where you need to buy certain cash items to beat. And please don't introduce Death Penalty that you suffer from when you die and you have to buy cash item to get rid of it (IE. Allods).

What I really want to see is the possibility of creating your own Power Set through cash shop. :P

I am expecting to see:
1. Cash item for bigger storage room, recipe room, enhancements holder. (this will be great!)
2. Cash item to increase the "blue bar" experience so you can gain exp faster for a duration of time. (this will be great too)
3. Cash item for new travel powers.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by El__D View Post
As per the UStream, Atlas Park and Mercy Island are both getting huge visual overhauls, with Atlas being the shinier of the two (Mercy hasn't quite gotten to its level yet). Also, Villains won't spawn in Fort Darwin anymore. Much more impressive starting area in city is cited, apparently has a 'mind-blowing' vista. (New story: retake Fort Darwin from Longbow)

So yes, Mercy is getting a revamp too.
Mercy Island isn't getting the major graphics revamp that Atlas Park is - the devs said they quite liked the current look of Mercy Island, so it had a smaller graphics upgrade - but both zones have had a total mission overhaul.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Arcanaville View Post
The information was here, on the forums, for anyone who was following along.
Unlike you, I have never been invited to a closed anything, and open testing is so crowded that it's very difficult to keep up with at all. The way I see the game and put together hints is vastly different from the way you do, because I have access to vastly less knowledge than you. You really need to stop implying I'm stupid because I have access to less information than you. I'm ignorant, not stupid.

Since i19, until yesterday, I have never gotten any sense that the developers were interested in working on anything except Incarnate stuff. Knowing that they were doing simultaneous development does not tell you that they are working on non-Incarnate content; it tells you they are multi-tasking. My central premise here is not telling us there was non-Incarnate development in the wings was a bad idea.

The overwhelming sense the game has put out for the past year has been "Incarnates," as if there was nothing else. Even the defenders of Incarnates never once argued that there was other stuff being developed in the background; they argued that the rest of the content didn't go away, so those of us not interested in Incarnates still had plenty to play with. Had there been actual hints of non-Incarnate development, someone would have said something, and verification of that from the developers would have been very mollifying (I am mollified knowing it now, after the fact, albeit still a little bitter over the long silence. Had I known long before now, the mitigating effect would have been more obvious.)

We've seen the output of a single shard of Paragon Studios for the past two-and-a-half issues. It has been very focused (as you'd expect), and there were no hints that the other shards were working on something else altogether. That's the problem.


 

Posted

Quote:
Originally Posted by Jibikao View Post
As long as current subscribers are treated very well and those monthly 400 cash points are worth a lot (at least the same value as the old $14.95), then I am all for drawing more players to this game through F2P. I am less worried about the "bad players" coming to this game because the worst players I've met are in a paying game that starts with W and ends with W.

I've just had bad experience with F2P because the game mechanism forces you to buy cash items. I have no problem paying monthly fees but please DO NOT FORCE me to buy cash items if I don't have to.

An example would be: Please don't invent a new trial where you need to buy certain cash items to beat. And please don't introduce Death Penalty that you suffer from when you die and you have to buy cash item to get rid of it (IE. Allods).

What I really want to see is the possibility of creating your own Power Set through cash shop. :P

I am expecting to see:
1. Cash item for bigger storage room, recipe room, enhancements holder. (this will be great!)
2. Cash item to increase the "blue bar" experience so you can gain exp faster for a duration of time. (this will be great too)
3. Cash item for new travel powers.
1: This. Please. This would be good.

2. You can. You will be able to buy any Veteran Reward power, including the Experienced power (currently the 78 month vet reward power)

3. You will be able to purchase parts of the Natural and Animal packs, including, I would presume, Ninja Run and Beast Run. You should also be able to purchase the GvE Jump Pack and Steampunk Jump Pack.


 

Posted

Quote:
Originally Posted by Jibikao View Post
As long as current subscribers are treated very well and those monthly 400 cash points are worth a lot (at least the same value as the old $14.95), then I am all for drawing more players to this game through F2P.
This is expecting a bit much don't you think? $15 is the cost of your monthly subscription and you're expecting to get that amount worth of free points?

Going by other similar services I know, I guess that 400 points will be worth about $5, and something the size of the current superboosters will be 1200 points. I'd be (pleasantly, obviously) surprised if the value of 400 points ends up higher.


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Posted

Boosters have always been 10$ and should never cost more than that to purchase ALL of the pieces in a single booster. If that's going to change then I really don't want this new system.

Past few boosters have been 60+ costume pieces and a power for 10$ I expect to get the same amount of costume pieces for the same price. Which means they need to take existing boosters and split them up so that if you wanted all 60+ pieces for that booster you have to spend that many points equaling up to 10$

Obviously I don't expect to get a free boosters worth of points or even half of a free boosters worth of point. But I do expect the cost to be exactly the same as its always been for boosters. 10$ no more, no less.


Friends don't let friends buy an ncsoft controlled project.

 

Posted

Quote:
Originally Posted by Noyjitat View Post
Boosters have always been 10$ and should never cost more than that to purchase ALL of the pieces in a single booster. If that's going to change then I really don't want this new system.

Past few boosters have been 60+ costume pieces and a power for 10$ I expect to get the same amount of costume pieces for the same price. Which means they need to take existing boosters and split them up so that if you wanted all 60+ pieces for that booster you have to spend that many points equaling up to 10$

Obviously I don't expect to get a free boosters worth of points or even half of a free boosters worth of point. But I do expect the cost to be exactly the same as its always been for boosters. 10$ no more, no less.
Ah, boosters are $10. Since they are €9 over here I expected them to be something lik $12-15 and I was basing the 1200 off of that.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Jibikao View Post
As long as current subscribers are treated very well and those monthly 400 cash points are worth a lot (at least the same value as the old $14.95), then I am all for drawing more players to this game through F2P.
I'd be very surprised if 400 points equates to almost 15 dollars. I wouldn't be surprised if it equaled out to be somewhere around 4 though. As long as we get everything we currently get for the $15 a month then I'll be happy. I'm also generally expecting that it's more or less how it's going to work to boot. They are promising more content for the same price though (signature story arcs monthly).

Quote:
Originally Posted by Noyjitat View Post
Obviously I don't expect to get a free boosters worth of points or even half of a free boosters worth of point. But I do expect the cost to be exactly the same as its always been for boosters. 10$ no more, no less.
I wouldn't be terribly surprised if it equated to being more expensive if you bought all the pieces a la carte. As long as the promised 'bundles' of fluff work out to about the historical norms of the booster packs I'll be happy even if it costs more to get everything individually than as a set.


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Posted

Quote:
Originally Posted by Eiko-chan View Post
Unlike you, I have never been invited to a closed anything, and open testing is so crowded that it's very difficult to keep up with at all. The way I see the game and put together hints is vastly different from the way you do, because I have access to vastly less knowledge than you. You really need to stop implying I'm stupid because I have access to less information than you. I'm ignorant, not stupid.

Since i19, until yesterday, I have never gotten any sense that the developers were interested in working on anything except Incarnate stuff. Knowing that they were doing simultaneous development does not tell you that they are working on non-Incarnate content; it tells you they are multi-tasking. My central premise here is not telling us there was non-Incarnate development in the wings was a bad idea.

The overwhelming sense the game has put out for the past year has been "Incarnates," as if there was nothing else. Even the defenders of Incarnates never once argued that there was other stuff being developed in the background; they argued that the rest of the content didn't go away, so those of us not interested in Incarnates still had plenty to play with. Had there been actual hints of non-Incarnate development, someone would have said something, and verification of that from the developers would have been very mollifying (I am mollified knowing it now, after the fact, albeit still a little bitter over the long silence. Had I known long before now, the mitigating effect would have been more obvious.)

We've seen the output of a single shard of Paragon Studios for the past two-and-a-half issues. It has been very focused (as you'd expect), and there were no hints that the other shards were working on something else altogether. That's the problem.
Many people tried many times to point out this apparent gap in your knowledge. You were simply highly resistant to being told this, or having this information pointed out to you. Its that resistance, not your lack of knowledge, that is the problem.


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Posted

Quote:
Originally Posted by Jibikao View Post
As long as current subscribers are treated very well and those monthly 400 cash points are worth a lot (at least the same value as the old $14.95), then I am all for drawing more players to this game through F2P.
I would hope my $14.95 is still worth $14.95, and my 400 points is worth a little bit more on top.


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Posted

Quote:
Originally Posted by Arcanaville View Post
Many people tried many times to point out this apparent gap in your knowledge. You were simply highly resistant to being told this, or having this information pointed out to you. Its that resistance, not your lack of knowledge, that is the problem.
I don't deny knowing they were working on simultaneous issues. I deny knowing that the simultaneous work was not all Incarnate related. Can you point me to some specific post stating or implying that the concurrent development was not Incarnate related?


 

Posted

So...when they redo Mercy Island, can we expect to finally see neutral enemy mobs for enemy groups it'd make sense for, like Arachnos?


 

Posted

I see the return of the Rularuu invasion wasn't mentioned.


 

Posted

Quote:
Originally Posted by Eiko-chan View Post
I don't deny knowing they were working on simultaneous issues. I deny knowing that the simultaneous work was not all Incarnate related. Can you point me to some specific post stating or implying that the concurrent development was not Incarnate related?
*sighs*
*headshake*
You have most effectively demonstrated what Arcanaville was talking about. Again.


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