Regarding the Praetorian Surge Thread - 5/5/2011


American_Valor

 

Posted

What is the purpose of this big stress test btw?


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Posted

See.. I wouldn't have gone with a badge as enticement... you only really get the badgers...

If I were in charge of trying to get every possible person on line to jam the server until it screams... hmmm....

1) Quadruple XP, influence, prestige and normal drop chances during the event.

2) 50th level characters will have incarnate salvage drop about the same rate as uncommon salvage for lower level characters.

People just might call in sick to work for this kind of incentive.


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Posted

Server merges? that is what popped into my mind when I seen the official reason for it just being freedum.


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Posted

Quote:
Originally Posted by Suspicious_Pkg View Post
So is badgerage kinda like nerdrage?
It is a subset of nerd rage.


What if they make the stress test badge be passport, then later award it to every account that has made a
Character on a "new" server (so NA accounts on EU servers and vice versa) at a later date? But don't mention the second way until after it starts to award.


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Posted

Quote:
Originally Posted by Zwillinger View Post
We don't anticipate the queue being an issue as we will be cranking it way up for this event. That's the purpose of the event, and the entire reason we created this badge, is to get as many people as possible onto one server with the improvements as possible.

We'll have more updates later on today.
I have nothing against the idea of enticing players with a reward to swarm to a particular server at a particular time to provide you with some server stress testing. But please reconsider ever doing that again with a BADGE as the reward. Surely there could be almost anything more appropriate to give us that would not have a -permanent- impact on what players have access to earn in the future.

Think of it this way: The Devs very recently changed how people could earn the 5th Columnist badge because many newer players never had a chance to earn it the original way. You had to make that change because circumstances created a situation that locked players from getting that badge based on limited windows of opportunity. Please learn from that lesson and avoid creating yet another situation where you have a badge "trapped" by a relatively tiny window of opportunity.


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Posted

Quote:
Originally Posted by Steelclaw View Post
See..

1) Quadruple XP, influence, prestige and normal drop chances during the event.

2) 50th level characters will have incarnate salvage drop about the same rate as uncommon salvage for lower level characters.

People just might call in sick to work for this kind of incentive.
This, just this.


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Posted

Quote:
Originally Posted by EU_Damz View Post
What is the purpose of this big stress test btw?
OOooh... hmmm

* The soon to occur server merge... oh yeah... I went there!

* The Devs have an office pool bet on whether the servers will just wheeze and stop or explode.

* Positron just fitted his signature character with the highest level Incarnate power... a zone-wide AoE attack... he needs targets... er... assistants to help judge if it's over-powered.

* They need an excuse to fire the guy in charge of server maintenance... he has never.. not ONCE... refilled the employee office coffee maker when he takes the last cup... but HR won't accept that as a reason.

* Now that they have Zwillinger to play buffer between them and an angry fan base, this is more of a stress test of HIM than the servers.


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Posted

Quote:
Originally Posted by Mandur12 View Post
They were trying to incentivize people to all log into one server to test changes to the server infrastructure, so the "server performance issues" aren't "given". That's the test. Not saying a 1 time 3 hour window badge is a good idea, just saying a Freedom-only account-wide badge isn't a good argument against the idea.
I must have missed where they said that. Was that in the original thread that was moved (I never saw that thread)? I don't see it on the news page.

I do see where Zwillinger says it below your post, though, so I believe you. The idea posted by MunkiLord about making the badge available later is a fine solution to the badge issue, then. I'd still attempt to get on to help with the server test on Freedom.


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Posted

Quote:
Originally Posted by Steelclaw View Post
OOooh... hmmm

* The soon to occur server merge... oh yeah... I went there!
I beat ya to it.
Quote:
* The Devs have an office pool bet on whether the servers will just wheeze and stop or explode.

* Positron just fitted his signature character with the highest level Incarnate power... a zone-wide AoE attack... he needs targets... er... assistants to help judge if it's over-powered.

* They need an excuse to fire the guy in charge of server maintenance... he has never.. not ONCE... refilled the employee office coffee maker when he takes the last cup... but HR won't accept that as a reason.

* Now that they have Zwillinger to play buffer between them and an angry fan base, this is more of a stress test of HIM than the servers.
I like your other ideas better though.


I am taking my sig to MWO and MWT. Let them wonder what it means.

 

Posted

Stress test are all well and good, but what will this do to people playing on less than optimal computers who want to participate? Imagine trial lag x100.


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Posted

Quote:
Originally Posted by Lothic View Post
I have nothing against the idea of enticing players with a reward to swarm to a particular server at a particular time to provide you with some server stress testing. But please reconsider ever doing that again with a BADGE as the reward. Surely there could be almost anything more appropriate to give us that would not have a -permanent- impact on what players have access to earn in the future.
I'm just curious what they should use as a reward if badges are always off limits (for such a thing).
And no, I'm not looking for an argument. Just a respectful discussion about it!

I mean, I could say the same for emotes or costume pieces as you have for badges (those are my things to have, hold, hug and squeeze and name George) and anyone/everyone could probably say the same for just about any reward.


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Posted

Im not much of a badger but im against any kind of reward being given in small time window on just one server. The principle of the situation bothers me.


 

Posted

Quote:
Originally Posted by Electric-Knight View Post
I'm just curious what they should use as a reward if badges are always off limits.
And no, I'm not looking for an argument. Just a respectful discussion about it!

I mean, I could say the same for emotes or costume pieces as you have for badges (those are my things to have, hold, hug and squeeze and name George) and anyone/everyone could probably say the same for just about any reward.
Anything that can be obtained easier or sooner via the event, but never exclusively during the event.


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Posted

Quote:
Originally Posted by Zwillinger View Post
We don't anticipate the queue being an issue as we will be cranking it way up for this event. That's the purpose of the event, and the entire reason we created this badge, is to get as many people as possible onto one server with the improvements as possible.

We'll have more updates later on today.
Awesome so free character transfers then wicked cool.

AV


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Posted

Quote:
Originally Posted by Steelclaw View Post
See.. I wouldn't have gone with a badge as enticement... you only really get the badgers...

If I were in charge of trying to get every possible person on line to jam the server until it screams... hmmm....

1) Quadruple XP, influence, prestige and normal drop chances during the event.

2) 50th level characters will have incarnate salvage drop about the same rate as uncommon salvage for lower level characters.

People just might call in sick to work for this kind of incentive.
even though i am a very heavy badger and the only reason ill show up there at all is for the badge, but if i was not a badger i would be more enticed to make a toon there

the only problem i see with this is off-server poeple since they most likely will not have any 50s unless they quickly PL something over the next 2.5 weeks


 

Posted

Quote:
Originally Posted by Electric-Knight View Post
I'm just curious what they should use as a reward if badges are always off limits (for such a thing).
And no, I'm not looking for an argument. Just a respectful discussion about it!
Every player that participates is awarded a random purple recipe - limit one per account - when they log on.


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Posted


SUDDENLY, BADGERS EVERYWHERE



Edited to actually contribute:

Hand out some free server transfer tokens (One to get in, one to get home) and reward participants with, say, Notice of the Well or Favor of the Well or something like that, and see what kind of reaction you get.
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Posted

I'm actually thinking either...

That the event on the specified date is CALLED the Freedom event and that the poor wording has sparked massive outrage.

Or.

That everyone in this thread is correct and that this is the worst badge criteria since Master of Lambda's Antacid and Well Stocked.



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Posted

Quote:
Originally Posted by enderbean View Post
Stress test are all well and good, but what will this do to people playing on less than optimal computers who want to participate? Imagine trial lag x100.
Quote:
Originally Posted by EU_Damz View Post
What is the purpose of this big stress test btw?
Quote:
Originally Posted by Man_From_AUNTIE View Post
Server merges? that is what popped into my mind when I seen the official reason for it just being freedum.
My guess for why a stress test is this: I've been seeing that Freedom is not 'in the red' as often as Virtue anymore, which makes me think they added more computer power to Freedom. And now they want to see what the breaking point is. That tells them what to set the server queue at. It may also give them info about how to handle a one-server environment that was talked about a really long time ago (but there is *no* evidence that a one-server system is even still be considered).

But we did hear from Dev chat that cross-server teaming is on the to-do list. This may mean it's still over a year away, but at least they have resources allocated to attempting it (and the attempt may fail). And this stress test may be part of the data needed for that, too.

Will this bring some player's computers to their knees? Oh, yes. But for some, a Mothership Raid already does that. That is completely irrelevant. The Server is being tested, not players' computers.

Of course, that some players who attempt to experience this won't be able to is another obvious reason that using a badge as enticement was a Really Big Bad Idea. "I couldn't get on! I got on but rubberbanded and couldn't get to the event" ... and so on. A great way to give Customer Support more work to do: "/petition "I was at the event and couldn't get on to get the badge!""


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Posted

Again, my suggestion (along with what others have said), instead of a badge, give a random purple drop (1 per account), or reward merits, astral or emp. merits...something other than a badge that can't be achieved any other way.


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Posted

Quote:
Originally Posted by FloatingFatMan View Post
The first golden rule of software development.

NEVER give the users a release date unless you KNOW it will ship on that date. Anything else makes you look incompetant.
I don't see anything wrong with announcing a release date while saying that it'll change if any major bugs are found.


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Posted

Quote:
Originally Posted by Golden Girl View Post
I don't see anything wrong with announcing a release date while saying that it'll change if any major bugs are found.
It's bad practice to promise what you cannot reasonably deliver. Managing user expectations is a huge part of the technology life cycle.

By promising something and not delivering you risk loosing the trust your customer puts in you, as often there is RL costs to missing a deadline, like increased monetary or resource cost.

I am PM in real life and I know that the people who I organize projects for would be very unhappy if I went to our customer base and promised a new feature and then two days before the supposed release said nope not gonna happen.

Just because you are patient, or this particular issue is not as important to you as another might be does not mean that you should post unconfirmed or tentative information about a product. In fact in any business releasing information that you are not absolutely positive is true is a bad practice as it seriously hurts your credibility.

Of course I don't know what this situation is, it is always possible wires got crossed about how testing was going but in general, unless you are sure it is perfect, or the bugs that are left don't impact the actual usability of the product you never promise any delivery date.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
My guess for why a stress test is this: I've been seeing that Freedom is not 'in the red' as often as Virtue anymore, which makes me think they added more computer power to Freedom.
It's possible, though i'm not quite sure about that.

Player counts seem to correspond to server list placement somewhat.
Yesterday's US peak, i saw Freedom have 1,011 and Virtue was around 1,219 19:15 pacific.

Not sure why stress test Freedom over Virtue, unless they want to do a baseline and then try it out on the highest pop server if it goes well, eh.

Code:
Highest Concurrent User Weekly Average
Week Ending    Freedom    Virtue
04/10/11         1438.1       1533.6
04/17/11         1333.5       1494.5
04/24/11         1238.2       1271.8
05/01/11         1091.6       1250.6


(All Servers)
Week Ending    Total      CoH        CoV        Prae
04/10/11         5794.6    3343.6    2199.1    251.9
04/17/11         5500.0    3173.5    2073.5    253.0
04/24/11         4943.3    2924.5    1765.8    253.0
05/01/11         4594.0    2698.8    1621.2    274.0


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I hope the next thread will actually tell us about the Praetorian Serge, and why he's so dangerous.
He is only dangerous for 3hrs at a time.


 

Posted

Quote:
Originally Posted by Nylonus View Post
He is only dangerous for 3hrs at a time.
If Praetorian Invasions last for more than four hours, see a physician?


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