Discussion: A City of Heroes Retrospective - Part I


2short2care

 

Posted

As a continuation of the City of Heroes' 7th Anniversary initiatives, a few of our developpers wanted to share a few things with our community.

Here is the first part of the triptyque, prefaced by Brian Clayton, Paragon Studios General Manager and Executive Producer:

Quote:
Originally Posted by Brian Clayton
Fellow CoH Community Members and Friends,

It has been an amazing 7 years of super-powered experiences in City of Heroes. I feel honored and privileged to have led the CoH franchise from the early days in 2003 to today. Every moment, from our talented developers bringing many of the most progressive (and now most widely used) features to the MMO space, to amassing the most passionate and engaged MMO community I’ve ever seen, has been truly a surreal experience.

I’m looking forward to another incredible year ahead. The Paragon Studios development team has never been stronger and with the continued support of our online community, we’re committed to driving City of Heroes to new heights this year and beyond! I hope you enjoy the retrospective Q & A below, as our team shares some great insights as to what it’s like to create the world’s most popular super-powered MMO!

A huge thank you to our community for another fantastic year!

Enjoy!

Best,

Brian Clayton
Paragon Studios GM/Executive Producer
What was your favorite COH issue, and what was it like to develop it?

Nate “Second Measure” Birkholz, Lead Producer.
Quote:
“While Issue 18/Going Rogue had a lot of really fantastic features and I am very proud of how it turned out, and Issue 20: Incarnates is very exciting, I actually really like Issue 17: Dark Mirror. In addition to Ultra Mode, we created some very memorable new content like the revised Positron Task Force, provided some upgrades to commonly-used systems like the mail, added some fun new badges, released the Going Rogue pre-order Power Sets, and more! It came together very smoothly—though with hard work, to be sure—and we had a lot of fun doing it.”
Jesse “Ghost Falcon” Caceres, Business Manager
Quote:
“Throughout all my time with City of Heroes, my favorite issue is Issue 18: Shades of Gray (the Going Rogue expansion). Switching alignments was supposed to have been implemented after City of Villains launched, and it was heart-breaking to see it pushed back from its original 2006 timeframe. Fast forward past the City of Heroes IP acquisition in 2007, the formation of a kick-*** studio and development team…, and in 2009 we officially announced that the City of Heroes Going Rogue Expansion was in development.

There were many challenges with the development of Issue 18, and it was FUN to work with everyone to overcome them. While I could probably go on and on about how we argued about a Global Auction House or adding meaning to Hero and Villain alignments, one big challenge for me was…daycare. My son was born in August 2009, and we had periods of crunch time to hit Going Rogue milestones. I didn’t want to be the type of manager to leave early while asking others on the team to stay late, so I brought in a portable crib, and brought in my son during many of those crunch periods. I realize I may get some flak that it’s irresponsible to bring a baby into work, but no one was sick, things got done, and I was there to answer questions or give directions when needed.”
Tim “Black Scorpion” Sweeney, Systems Designer
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“Issue 20: Incarnates – I started taking a look at the Incarnate System shortly after I was hired at Paragon Studios. A lot of blood, sweat, and tears – and the occasional playtest where most of the dev team would faceplant as soon as Marauder came out or strange bugs like Arachnos popping out instead . A lot of brainstorming meetings coming up with ways to challenge the players and reward them for their efforts.”
Joe “Hero 1” Morrisey, Senior Designer
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“Issue 14: Mission Architect (of course!). It was great to see the whole team come together to create something that we truly believe is unique in the MMO space. The issue started as a simple feature request from design to get better mission design tools. But as we formed Paragon Studios we wanted to do something big and bold to put our mark in the MMO space – something that we couldn’t do in the past. Mission Architect was the perfect launch pad of that. We all worked together to make it what it is today.”
Vince “The Dark Watcher” D’Amelio, Principal Programmer
Quote:
“Probably my favorite issues was Issue 9: Breakthrough. That issue introduced the Invention System which was the largest game system I had ownership of to date and it was something that I felt changed the way the game played. It was a lot of work, getting it ready for launch, since we were only 15 developers at that time and all of us had major features that we were responsible for.”
John “Protean” Hegner, Lead Missions Designer.
Quote:
“Going Rogue. I poured a lot of sweat and tears into this issue (no blood though, sorry). It was definitely a wild ride with so many stories to tell and the moral choices being put in to supplement them. It was a great feeling to see that the fans really embraced the Loyalist vs. Resistance morality play and their reactions to some of the characters we put together. Going Rogue showed me just how great our fans are, from propaganda contests to some amusing comic strips making fun of Praetorian political entities. I think within a day of showing off a little of the Praetorian Loyalist vs. Resistance conflict the forum goers had drawn lines in the sand and put up signatures supporting which side of the fence they were on. I couldn’t have paid people to pull off a more satisfying reaction. It was that positive player reaction that convinced me to go all in with Going Rogue and push the envelope as far as my body would let me. You guys deserve it. Thank you.”


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Posted

Think I agree with Dark Watcher.

I wouldn't have stuck with CoX if it hadn't been for inventions giving me a way of advancing my characters even further.


 

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Good stuff. Interesting to find out that alignment switching was pushed back from the CoV release.

And I really dug I14; until all the drama.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
Good stuff. Interesting to find out that alignment switching was pushed back from the CoV release.
You really should re-read what Jesse said.

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Originally Posted by Avatea View Post

Jesse “Ghost Falcon” Caceres, Business Manager

Quote:

Switching alignments was supposed to have been implemented after City of Villains launched, and it was heart-breaking to see it pushed back from its original 2006 timeframe.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Texas Justice View Post
You really should re-read what Jesse said.
Soooooo? Not big enough of a deal to quibble about. I still find it interesting that they actually had, what appeared to be, a concrete plan for alignment switching 5-6 years before they actually did it.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Issue 0. It was great to see the game go live after all the testing and waiting. It's very much a different game today--which isn't bad--but I remember what those first few hours were like. Also my first MMO, so it was a really surreal experience pretending to be a super-powered hero with friends and thwarting purse-snatching, etc.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

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I'm glad to see Joe "Hero 1" Morrisey is still around, I was worried he'd left. Hi Hero 1!

I'd have a tough time picking a single favorite issue.

My favorite issue for content is Issue 10. It introduced cooperative content for Heroes and Villains, revamped a dead zone to fill it with plenty of great content (four contacts with story arcs, a TF, a raid, and repeatable missions), and introduced the zone invasion events.

My favorite issue for aesthetics is Issue 16, hands down. New costume parts are great, but being able to color powers and change animations is something that we'd wanted for a long time, and it still helps this game stand out from the competition.

Issue 16 was also great for QOL improvements. Super Sidekicking and the removal of level requirements for hazard zones made teaming with my friends easier than it has ever been. The difficulty settings made it much easier to reach a good challenge level for our teams, the badge reductions made badging much less tedious, and the email filters eliminated email spam for me.

My favorite issue for new game systems is Issue 14. I don't feel it's reached its potential for various reasons, but it still holds the most potential out of any system in the game, in my opinion. I hope more improvements will be made to it.

It's amazing to look back and see how different the game is today from how it was at release.

Edit: Yeah, I guess if you include Issue 0 like DumpleBerry did, I should admit that it had the largest impact on me. City of Heroes reminded me how much I loved superheroes, and saved me from 15 years of my only real option for CRPGs being the fantasy genre. And I would never have met the woman I love if it weren't for this game. Thanks, guys.


Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)

 

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There are quite a lot of players that have been playing this game longer than certain developers have been developing it, and certain OCR staff have been moderating.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Inventions is the big one for me here. I largely ignore it in the beginning and mid game, but in the higher levels it became my end-game system long before the End Game System was launched. Thank you Vince, if it weren't for your creation, I probably wouldn't have been conVinced to stay with the game for as long as I have!


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Gotta go with Issue 9 and the Invention system as well. It added a ton of customization to the game, provided an "end-game" to a game that was sorely lacking it at the time, and was the necessary pay-off for Enhancement Diversification. I had left CoH for a year and a half because the game was dull and repetitive (this was shortly after issue 4, I believe). My brother informed me about the "crafting" system and I came back to check it out, and I've been here ever since then.


Play my MA arcs!

Tracking Down Jack Ketch - ArcID #2701
Cat War! - ArcID #2788

 

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Mine's a tie between I10 and I14. I still remember how exciting the Rikti invasions were and how epic the Lady Grey TF was the first time I ran it. Being able to fight Hamidon was incredibly fun, and the twist at the end was crazy, even if it did get ruined for me very quickly.

However, Mission Architect is one of the things I keep playing this game for. I regularly use it and constantly try to test features and enemy groups to try and make exciting and unique missions with it. Definitely the funnest feature in this game to me.


 

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It is actually kinda disheartening to see that this is basically being used as an ad for GR and everything that came with it...Unless most of the Devs are just new and weren't around pre-issue 18.....

My personal favorite issue was i6 when PvP zones were released and the most fun in any MMO I had ever played began. It was a good run and I made so many friends that I never thought I would leave the game...

Well i13 happened and now all of that is gone and I am only back because the incarnate system is fun enough and I still enjoy the PvE in this game enough to stick around until some future prospects open up.


No relation to Arachnos!

Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?

 

Posted

Quote:
Originally Posted by Arbiter_Shade View Post
It is actually kinda disheartening to see that this is basically being used as an ad for GR and everything that came with it...Unless most of the Devs are just new and weren't around pre-issue 18
An awful lot of the devs now are new and weren't around pre-issue 15, at least.


Prophecy & Dreams | Prophecy & Dreams Discussion

Nerd Flirting | More Nerd Flirting | Nerds Talking About Flirting

Unbidden | Star Patrol | Real World Hero

 

Posted

Quote:
some amusing comic strips making fun of Praetorian political entities
But I was aiming for devastating social commentary...










@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Liquid View Post
I'm glad to see Joe "Hero 1" Morrisey is still around, I was worried he'd left.
Likewise, there was a fair bit of radio silence there.


 

Posted

My favourite issues:
I12
Second issue by Paragon without Cryptic, was awesome. Cimerora, ITF, Power proliferation, SoA epic archetypes... Loved this one!
I16
Power customization and proliferation, cant get better, also Super sidekicking.
I17
A much needed graphical upgrade. Cant imagine CoH without Ultra mode now.


 

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My top 3 issues of this game are:

  • Issue 18/GR - simply because the whole experience is awesome in my eyes and i do love the Praetorian content and the tip system.
  • Issue 9 - i just cant remember a time when i used SO's, inventions made making a character and its build much more enjoyable now.
  • I cant remember which issue it was in, but the faultline revamp for me also. For me that was the start of the "new" direction this game was going. Developing new and exciting "sub" characters that would pop up every now and then while also creating fun content.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Issue 16 for me. No question.

Power customisation was my number one want from the day I started playing, super-sidekicking and the new difficulty options changed the way we played, and I always love some good powerset proliferation.

Nice work, Paragon. Here's to hoping for more of the same.


 

Posted

I know it's going to sound weird, but Issue 3 was my favorite issue.

They finally removed the root from Unyielding Stance, and allowed my characters to run around and be invincible.

I hated Issue 5's GDN, but at this point, I'm probably more unkillable than I was then.


Proud captain of BOSS

The Altruist, Lvl 50 (+3) INVUL/SS Tanker
Omega Centauri, Lvl 50 SS/INVUL Brute

 

Posted

Dear folks who put these things together,

Thank you for doing so, I love to learn about the history of things I enjoy.

I have one suggestion/request... is there any chance you could post some reminiscences from folks who are no longer with the company? Not to take anything away from the great folks who are still there, but I think it would be cool to hear from long timers like Castle, or BAB. I'll understand if that's not feasible though.


(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

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My favorite Issue is 16 power customisation and supersidekicking.


Cancel the kitchen scraps for widows and lepers, no more merciful beheadings and call off christmas!

 

Posted

For me the whole Free Issues thing (which are really free mini-expansions) was a ground-breaking first for CoH. They set a precedent that many other MMORPG's that followed it adopted. And now it's really a standard of the industry. 20 issues in 7 years is almost three issues per year. What other MMORPG has had that many expansions in 7 years?


 

Posted

Quote:
Originally Posted by Indiramourning View Post
For me the whole Free Issues thing (which are really free mini-expansions) was a ground-breaking first for CoH. They set a precedent that many other MMORPG's that followed it adopted. And now it's really a standard of the industry. 20 issues in 7 years is almost three issues per year. What other MMORPG has had that many expansions in 7 years?
Okay I see this a lot and it simply isn't true. Every MMO I have played before this one had content patches just like we get. They just use them to supplement a large number of paid expansions as well. I am not bad mouthing CoX but it isn't special in this department and it didn't set that standard.


No relation to Arachnos!

Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?

 

Posted

Quote:
Originally Posted by Indiramourning View Post
For me the whole Free Issues thing (which are really free mini-expansions) was a ground-breaking first for CoH. They set a precedent that many other MMORPG's that followed it adopted. And now it's really a standard of the industry. 20 issues in 7 years is almost three issues per year. What other MMORPG has had that many expansions in 7 years?
Isn't that 4.2 Issues per year? Am I failing at maths here?


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

Posted

Quote:
Originally Posted by bAss_ackwards View Post
Isn't that 4.2 Issues per year? Am I failing at maths here?
20 divided by 7 comes out to be a pinch over 2.85 issues a year.

At 4.2 issues a year, we'd nearly be up to issue thirty here.

J
(Source: Google math)


Still hate the visit Winscott mission- make it dropable, have it give actual exp or remove it altogether. PS- Down knows who you are.
J/ Wilde/
/ AIL - Celebrating five years!