Please do something about the lag in trials
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Hey guys,
Thanks to your feedback we believe we have tracked down the cause of this lag (we did something weird with Leagues), we're working to get this resolved on the live servers as soon as possible.
Thank you for your patience, understanding, and most of all your feedback on this situation.
Positron
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Hey guys,
Thanks to your feedback we believe we have tracked down the cause of this lag (we did something weird with Leagues), we're working to get this resolved on the live servers as soon as possible. Thank you for your patience, understanding, and most of all your feedback on this situation. |
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We discovered on Freedom that almost 100% of the lag during a Hamidon raid consisting of 4 full teams in a league was caused by Destiny: Barrier. The first wave it was absolutely horrible, we had used all our Destiny buffs - second wave, the leader asked for no Barriers, and we were fine (until someone popped their Barrier on Hami after the mitos, then the lag spiked noticeably again).
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Hey guys,
Thanks to your feedback we believe we have tracked down the cause of this lag (we did something weird with Leagues), we're working to get this resolved on the live servers as soon as possible. Thank you for your patience, understanding, and most of all your feedback on this situation. |
In other words, even before the last patch it could get laggy. Are we going back to pre-patch lag, or will there be even less?
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Sounds great Positron, the less lag the better.
Just came out from a Molambda attempt (2 in a row). All went well until we faced Marauder. It was not him, nor the enemy that was the problem, it was the powerlag and general lag with delayed power usage
Looking forward for the fix
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Hey guys,
Thanks to your feedback we believe we have tracked down the cause of this lag (we did something weird with Leagues), we're working to get this resolved on the live servers as soon as possible. Thank you for your patience, understanding, and most of all your feedback on this situation. |
Great news to hear, however I do hope that the fix doesn't cause more issues.
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Hey guys,
Thanks to your feedback we believe we have tracked down the cause of this lag (we did something weird with Leagues), we're working to get this resolved on the live servers as soon as possible. Thank you for your patience, understanding, and most of all your feedback on this situation. |
I beg you to not just fix this problem in trials fix it in everything and you will make alot of people very very happy.
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Please FOR THE LOVE of GOD! Don't just fix it in trials. Fix it in everything. We had this problem in shipraids and hamiraids all this time and now that you are going to fix it for trials please fix it for everything and not just trials. The lag has gotten WORSE since issue 20 release in things that have had the lag problem all this time anyway. We've waited and waited very patiently for years to see this fixed.
I beg you to not just fix this problem in trials fix it in everything and you will make alot of people very very happy. |
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Yesterday night I joined a Mother Ship Raid on Triumph late. I got the league invite after getting into the RWZ, and I was in the base. They had already taken out the GM, and was just doing cleanup. The second I got the invite... BAM, slowdown. I clicked the portal to leave the base, and it sat at a black screen for about 10 seconds. There were 4 full teams on the league, and it brought me back to the Mitobloom of hami raids. It was horrible.
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This fix does not sound like a general lag fix (which may not even be possible). It's a fix for a specific thing (or a number of related things) that are causing extreme lag in league events. I would not expect it to improve things in relation to pre-league lag; I don't know that anything short of a major engine overhaul or replacement could do so, and maybe not even that.
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Taking the time to fix this for trials atleast is great but I don't want to see it stop there since it was a problem way before issue 20 in shipraids and hamiraids.
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Could the new lag simply be the increased number of MMs playing on the BAF trial? ie. not a new bug, just a circumstantial connection with the last patch?
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Making the Destiny auras on others "extra" effects to be hidden with the graphics option toggle to hide extra effects might help, but it would have to be tracked at the server level, so the server didn't try to manage sending dozens of 'Character X has this type of bubble" notifications, but the server would still have to manage who has what bubble and send updates to everyone that doesn't have the options flag set. Making the bubble something that only you see around yourself would work better; that would cut down the recordkeeping of who sees what, although the purists would likely creeb about it...
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Yes I'm very much aware of that. That's why I'm asking that they don't stop here and pretend that the original lag issues that have been complained about for years don't exist.
Taking the time to fix this for trials atleast is great but I don't want to see it stop there since it was a problem way before issue 20 in shipraids and hamiraids. |
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But yes, I was in a MSR last night and it was worse than a BAF (for me at least)...I think we had 3-4 full teams...
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Hey guys,
Thanks to your feedback we believe we have tracked down the cause of this lag (we did something weird with Leagues), we're working to get this resolved on the live servers as soon as possible. Thank you for your patience, understanding, and most of all your feedback on this situation. |
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Please FOR THE LOVE of GOD! Don't just fix it in trials. Fix it in everything. We had this problem in shipraids and hamiraids all this time and now that you are going to fix it for trials please fix it for everything and not just trials. The lag has gotten WORSE since issue 20 release in things that have had the lag problem all this time anyway. We've waited and waited very patiently for years to see this fixed.
I beg you to not just fix this problem in trials fix it in everything and you will make alot of people very very happy. |
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To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106
From being on several BAFs and Rikti mothership raids where the lag has gotten ugly, the problem appears to be the use of powers from the Destiny slot -- the first Destiny power doesn't add much lag, the second shows a noticeable slowdown in server response, and the third turns things into slo-mo puppet work.
Making the Destiny auras on others "extra" effects to be hidden with the graphics option toggle to hide extra effects might help, but it would have to be tracked at the server level, so the server didn't try to manage sending dozens of 'Character X has this type of bubble" notifications, but the server would still have to manage who has what bubble and send updates to everyone that doesn't have the options flag set. Making the bubble something that only you see around yourself would work better; that would cut down the recordkeeping of who sees what, although the purists would likely creeb about it... |
I doubt it would be the graphics causing server side lag. If Destiny is the culprit, it's probably the fact that it has "tiered" levels of effect. Some of the Destiny powers cause somewhere around 30-50 effects to be placed on every player and pet in the area.
IMO if Destiny is the culprit, the powers probably should be "my team only" like the Leadership-type powers now are.
You do realize that the lag from those two events is from the sheer number of players within close proximity to each other, all the NPC's and the powers being used by both...it's a well know fact that in these cases the server goes "no hold on a minute, one at a time"
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When server hardware limitations are a large part of a widely-accepted strategy, your event design is faulty.
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We discovered on Freedom that almost 100% of the lag during a Hamidon raid consisting of 4 full teams in a league was caused by Destiny: Barrier. The first wave it was absolutely horrible, we had used all our Destiny buffs - second wave, the leader asked for no Barriers, and we were fine (until someone popped their Barrier on Hami after the mitos, then the lag spiked noticeably again).
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Which probably should have been something to think about before adding content that required such a sheer number of players to be within such close proximity of each other with so many NPCs and powers being used by both. And I'm not just talking about Incarnate Trials. This has been going on since the game's original Launch back in 2004, with the Hamidon. In fact, part of the player guide for defeating the thing included how to target the Hamidon nucleus when it disappeared due to sprite overload and how to use your powers under the effect of server lag.
When server hardware limitations are a large part of a widely-accepted strategy, your event design is faulty. |
bout the only way they will be able to "fix" these is to limit the amount of players that can take part at once. Since all the cuplrits now are in open zones I don't see this happening any time soon or at all.
I also wouldn't be supprised if the lag with barrier powers is caused alot in part by real numbers being sent to all memebers of a league, instead it should only be sent to team my members only...or just make the powers work on teammates
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To Build a Better Hero #53098 [Newly edited and looking for Feedback] - Renegade Robots: V-Tron's Task Force # - A Summer Song and A Winters Tail #104106
Hey guys,
Thanks to your feedback we believe we have tracked down the cause of this lag (we did something weird with Leagues), we're working to get this resolved on the live servers as soon as possible. Thank you for your patience, understanding, and most of all your feedback on this situation. |
We'll keep you updated if and when we have new information.
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