Please do something about the lag in trials
Last night, I was on both Lambda and BAF trials. The one Lambda I was on was at 16 league members, and was basically lag-free (although the infuriating "randomly disappearing Ninja Run" bug was still there). The BAFs were better than before...about at pre-patch lag levels in the prisoner escape phase. Unfortunately, that's still bad enough to make that potentially excellent part of the trial un-fun.
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It is my place to stand.
We few shall carry hope
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Yes I'm very much aware of that. That's why I'm asking that they don't stop here and pretend that the original lag issues that have been complained about for years don't exist.
Taking the time to fix this for trials atleast is great but I don't want to see it stop there since it was a problem way before issue 20 in shipraids and hamiraids. |
At least, that's what I got from coffee talk.
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BAF was playable today. Lotsa power lag during the escapee phase, but the rest was a lot better.
Now, if only they could do something about getting 3 Uncommon drops in a row...
Hey guys,
Thanks to your feedback we believe we have tracked down the cause of this lag (we did something weird with Leagues), we're working to get this resolved on the live servers as soon as possible. Thank you for your patience, understanding, and most of all your feedback on this situation. |
Lambda and BAF was better- back to prepatch .
Does anyone still have these league issues, even after the fix to the fix, or is it really just me?
I just did a BAF, got two warnings twice and I wasn't even doing anything because my screen was frozen black, or white, or yellow...
This is making me insane. I have been around and around with support on this issue, and nothing they have suggested has made a difference.
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behind the clock back there you know at the 4 winds bar
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No it's not just you. Lag in Lambda once you go down the elevators is still there - people on Protector were commenting about in League chat tonight. Did a Baf the other night and saw the full colored screens like you and people commented on powers not firing off for a while.What is better since the last patch is the disconnects. Not sure if you will get help from Support on this. It is infuriating but try not to let it get to you.
Does anyone still have these league issues, even after the fix to the fix, or is it really just me?
I just did a BAF, got two warnings twice and I wasn't even doing anything because my screen was frozen black, or white, or yellow... This is making me insane. I have been around and around with support on this issue, and nothing they have suggested has made a difference. |
The escapee lag is still awful, though.
Does anyone still have these league issues, even after the fix to the fix, or is it really just me?
I just did a BAF, got two warnings twice and I wasn't even doing anything because my screen was frozen black, or white, or yellow... This is making me insane. I have been around and around with support on this issue, and nothing they have suggested has made a difference. |
I'd suggest making sure no background programs going on, and also maybe worth a sanity check to see if you have chat logging turned on with combat logs visible. You may getting hit with that annoying chat-log bug.
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I did a BAF on sunday and i had no lag at all, and the weekly MSR had the usual "classic" lag when we were on ship (nothing like the last week nightmare)
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Hmm, screen frozen is a different issue that the system lag.
I'd suggest making sure no background programs going on, and also maybe worth a sanity check to see if you have chat logging turned on with combat logs visible. You may getting hit with that annoying chat-log bug. |
Proud Member of Jagged Legion
you see me now a veteran of a thousand psychic wars
behind the clock back there you know at the 4 winds bar
a drug by the name of world without end
I only live to be reborn again
I disagree... the symptoms are the same, just more extreme. My frame rate totally tanks along with all the other symptoms. I do not have any logging enabled, and have even tried deleting the combat tabs on the recommendation of support.
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If your graphics are freezing, that's a local issue to your computer. It may well be caused by other factors. The chat-log is a common one for instance, a mis-configured factory over-clocked card is another (that I actually had to deal with once, but that tends to have other signs as well).
System lag won't stop the graphic render, the game will be appear extremely jittery as movement updates are less fluid, but it won't stutter rendering.
Let's Dance!
Perhaps my distinction wasn't complete or clear. When I refer to system lag, I mean lag occurring server-side that is affecting everyone in the instance.
If your graphics are freezing, that's a local issue to your computer. It may well be caused by other factors. The chat-log is a common one for instance, a mis-configured factory over-clocked card is another (that I actually had to deal with once, but that tends to have other signs as well). System lag won't stop the graphic render, the game will be appear extremely jittery as movement updates are less fluid, but it won't stutter rendering. |
One is a result of server performance or (or bandwidth chokes) and the other is system/video card related. They're even encountered at different times of the trial (the server/bandwidth issue= when there are lots of moving, free-pathing system objects to track on the entire map; the framerate issue = when there are lots of attackers (and effects)clustered in tight quarters, usually fighting the AV's).
For the server/bandwidth issue, there's not much a user can do to mitigate it. The devs seem to have added code that will update your status bar so your power recharge tray more closely matches the server's, but there's nothing a user can do.
For the OnyxPaladin's framerate example, its tinker with the fx settings till things get under control.
Perhaps my distinction wasn't complete or clear. When I refer to system lag, I mean lag occurring server-side that is affecting everyone in the instance.
If your graphics are freezing, that's a local issue to your computer. It may well be caused by other factors. The chat-log is a common one for instance, a mis-configured factory over-clocked card is another (that I actually had to deal with once, but that tends to have other signs as well). System lag won't stop the graphic render, the game will be appear extremely jittery as movement updates are less fluid, but it won't stutter rendering. |
Proud Member of Jagged Legion
you see me now a veteran of a thousand psychic wars
behind the clock back there you know at the 4 winds bar
a drug by the name of world without end
I only live to be reborn again
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
As far as I know, they've done no such thing. What you're seeing is probably the way the game client recalculates icon recharge status whenever your total recharge buff changes. Since Ageless features a decaying recharge buff, and the large number of players in trials means you're likely to have Ageless on you a lot, you're just seeing that recalculation more often.
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I noticed it most often when i click a power that's marked as "recharged" on my screen, but when I click on it, it doesn't just say "recharging" now, it resizes to the approximate state of recharge. Prior to the last patch, when I'd click it, it'd still appear fully charged, even when getting the 'recharge' notification. Never saw that behavior before the last patch
I'd assumed that it was just a 'little UI improvement to deal with an already-messy situation
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Sorry, late to the discussion and I didn't read all 90+ posts. Back in the long long ago, folks use to make costumes for the hammy raid that were 'low profile' and didn't need so much to render: no aura, no cape, no flashy costumes, and since you can change costumes quickly, think of it as a ninja outfit.
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I wonder if it would make a difference if everyone did that. My invuln tank still has his 'no cape / no aura' costume for raiding.
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Both situations are bad, and I hope that there can be some solution that allows people with somewhat more limited bandwidth to not get lag-related crashes while also keeping the things from becoming time-dilated.
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