Please do something about the lag in trials


Adeon Hawkwood

 

Posted

Last night i did a Lambda wich was laggy but at least bearable... after that we formed a full league for BAF and the lag was TERIBLE, slow motion movement, NO way to know what attacks you had ready.....aufull..... we managed to beat both AV, and although both showed 0 HP, one respawned (?????).... we beat them again and this time we got lucky...


after that i don't want to step in a BAF anymore, it was NOT fun...

all i am trying to say to devs is that they put a lot of work to make something good, but if they want us to keep playing it and ENJOY it, they SHOULD really fix this (i can't imagine what will happen in future trials that would require more ppl)


defiant only
@amartia

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Posted

It's a strange problem. I have not experienced anymore lag then what I experienced before the patch but I have heard of others, like you, experiencing frustrating levels of lag.

Even the prisoner phase on BAF wasn't any worse and neither was the warehouse portion of Lambda. I should note that I turned off that external buffs notification thingy that Leo pointed out some weeks ago.


 

Posted

I was also on that BAF and the lag was maddening, and upon exit everything was fine again so something seems to have gone wrong with that trial...


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Posted

BAF has been virtually unplayable by me due to server-side lag since the patch on the 26th. It used to be only extremely laggy during prisoner escape phase, but now almost the entire trial experiences the same lag. Everyone in the trials I ran experienced the same lag (from all the negative comments I was hearing in league chat) during multiple runs. I've stopped running BAF until this gets fixed.

I blame the bogus, super-secret participation code for the increased lag (even though I have no proof).

I really think they should revert the last patch until they can fix this issue. I have submitted a bug in game and encourage others experiencing this issue to do likewise.


 

Posted

BAF has had insane lag for me since the patch, especially during the NS/Siege phase. There, it's virtually unplayable for me. Hit attack power, watch spinning dot for 45 seconds, see power go off.

Lambda runs fine for me and I've never experienced the warehouse lag other people swear by so I'm not surprised that BAF runs fine for a group of folks who wonder what we're crabbing about.


 

Posted

I haven't seen any problems on Lambda, but I've done my one'a'day BAF the last couple days, and on the day of the patch, it was a full group of 24, and, well, I've never seen lag that bad before. And I went to pre-i9 Hami raids. I honestly didn't believe we'd even be able to succeed, since it was taking me a whole 10 seconds just for the game to realize that my attacks had finished animating.

Yesterday I ran it with a group of 17, and it seemed to be at pre-patch levels again, though a few of the people on my league said they were still noticing a serious slowdown in comparison.


 

Posted

I really hope that they fix this mess before the reactivation week; The wife and I were going to try the new incarnate content on our 50's during that time but if it's as lagtastic as everyone's saying there's just no way.


Hello, my name is @Caligdoiel and I'm an altoholic.

 

Posted

Until the developers fix the lag during BAF trials, the best way to minimize it player side is to limit it to two teams, and limit the use of pets. Or better yet, no pets at all. I've done so a couple of times now, and it's run smooth as silk.


@Celestial Lord and @Celestial Lord Too

 

Posted

Yeah, see, the problem with that idea is that it completely throws masterminds and, to a lesser extent controllers, under the bus.


Hello, my name is @Caligdoiel and I'm an altoholic.

 

Posted

Quote:
Originally Posted by Caligdoiel View Post
Yeah, see, the problem with that idea is that it completely throws masterminds and, to a lesser extent controllers, under the bus.
It does, but it is what it is. If you want a lag free BAF at the moment, you should limit it to two teams, and no pets. That simple. If you want three teams, and / or pets, you've got to be willing to accept brutal lag. I've accepted a Mastermind into my BAF trial run two nights ago, but asked him to not summon any pets. Did he feel useless? Perhaps. But you know what? No lag. I'm not saying this is ideal by any means. I'd much rather NCSoft got off their butts and fixed their servers. But in the meantime, I gotta do what I gotta do.


@Celestial Lord and @Celestial Lord Too

 

Posted

I have a better idea. How about fixing the gorram problem and not trying to force people who have the AUDACITY to play masterminds to sit around on their duffs playing a second-string defender and probably relegated to the door-sitters ten thread prize instead of actually contributing to the blasted trial?


Hello, my name is @Caligdoiel and I'm an altoholic.

 

Posted

I was on a very laggy BAF the other day. I asked the league as a whole to dismiss their Lore pets, and it cleared up greatly. The server has to work very hard to manage all those extra pets, their interactions with players, other pets, and the npcs. As more players have been getting their Lore slots filled, they use more pets, hence, it seems like we have an escalating lag problem. We do, but I think it's from escalating use of pets.

If those players who don't need to use Lore pets would not summon them during the nasty fights, then the normal pets from MMs and some controllers wouldn't be much of an issue.


 

Posted

Quote:
Originally Posted by Caligdoiel View Post
I have a better idea. How about fixing the gorram problem and not trying to force people who have the AUDACITY to play masterminds to sit around on their duffs playing a second-string defender and probably relegated to the door-sitters ten thread prize instead of actually contributing to the blasted trial?

totally agreed


defiant only
@amartia

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Posted

You know what else? While you're busy fixing the Lagbrea Tarpits, how about you either come out with the actual metrics that determine the participation tables so people can adjust their playstyle to cater to the whims of the system in order to get the reward they came for, or just drop the mechanic altogether.


Hello, my name is @Caligdoiel and I'm an altoholic.

 

Posted

I get lag even at the best of times, so the BAF Choose-Your-Own-Adventure slide show i played last night didn't really throw me too much.

On the plus side, with all this hideous lag, I think maybe a dozen prisoners actually managed to get out the doors, so that phase was easy to ace, and my Lore pets stuck around for like 12 minutes!

And I got a Rare! :-D


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

I ran one last night with 16 people and two Masterminds, and while laggy, it was still doable. Then one of the Masterminds left and we went to 18, and it was pretty much as lag-free as I've ever seen the BaF.

I don't think the inclusion of a Mastermind or two will make it unbearable. It's just when the Masterminds and everybody else is popping pets, that's when it gets stupid. The only advice I can take away from this is to limit the use of pets, unless you are a Mastermind. And stick to two teams.

Edit: It's not just the BaF either. I went for a MOLambda attempt last night and the lag got insane when the reinforcements started piling up. Annoying, because we almost had it, and probably would have if not for the lag.


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Posted

sorry but the trial is meant for 24 ppl, MM included, and ppl with lore pets... any other solution than fixxing the lag is not good for a shiny new content


defiant only
@amartia

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Posted

Quote:
Originally Posted by Lazarillo View Post
I haven't seen any problems on Lambda, but I've done my one'a'day BAF the last couple days, and on the day of the patch, it was a full group of 24, and, well, I've never seen lag that bad before.
You're touching on the key here. It's a huge function of the number of people in a zone.

It's not just the trials, by the way. I went to a Hamidon Raid on Wednesday that had the worst raid lag I've experienced since back when you could have over 100 people in the Hive. I quipped to people at the time that I could have rendered the frames by hand and kept up with my power recharge and ability to move after activating a power.

This broke dramatically with the most recent patch. It was nothing like this on the prior patch level.


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Posted

Quote:
Originally Posted by UberGuy View Post
You're touching on the key here. It's a huge function of the number of people in a zone.

It's not just the trials, by the way. I went to a Hamidon Raid on Wednesday that had the worst raid lag I've experienced since back when you could have over 100 people in the Hive. I quipped to people at the time that I could have rendered the frames by hand and kept up with my power recharge and ability to move after activating a power.

This broke dramatically with the most recent patch. It was nothing like this on the prior patch level.
Agreed.


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Posted

I have been on the middle of ship raids with 4 teams and run pretty smooth. Rikti invasions, no problem. BAF with 3 teams however, at points is just plain horrid. The prisoner phase is always terrible, powers take twice as long to recharge and you never know if a power is actually up or if you will click it and get the RECHARGING notice. Before the last patch I would only lag a little at the prisoner phase now the lag is much worse and extends to other parts of the trial.

I even get that same type of power lag (but to a lesser degree) during the final fight. With several level 50 toons that I would like to take thorugh the trials, this is getting very frustrating. It makes me want to stop playing, or at the least say screw the trials.

I would laugh my *** off if it was something to do with the calculations for "particpation" causing the lag. Honestly that is probably not the case and I really don't care what the cause is. From a player sandpoint, the lag makes that trial un-fun and it needs to be fixed.


 

Posted

Quote:
Originally Posted by HelinCarnate View Post
I have been on the middle of ship raids with 4 teams and run pretty smooth. Rikti invasions, no problem. BAF with 3 teams however, at points is just plain horrid. The prisoner phase is always terrible, powers take twice as long to recharge and you never know if a power is actually up or if you will click it and get the RECHARGING notice. Before the last patch I would only lag a little at the prisoner phase now the lag is much worse and extends to other parts of the trial.

I even get that same type of power lag (but to a lesser degree) during the final fight. With several level 50 toons that I would like to take thorugh the trials, this is getting very frustrating. It makes me want to stop playing, or at the least say screw the trials.

I would laugh my *** off if it was something to do with the calculations for "particpation" causing the lag. Honestly that is probably not the case and I really don't care what the cause is. From a player sandpoint, the lag makes that trial un-fun and it needs to be fixed.
The worst part is since everyone is doing the trials, and threads only drop from them, if you don't do them there is no way to advance your incarnates. So everyone is a captive of the lag.


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Posted

Quote:
Originally Posted by Celestial_Lord View Post
Until the developers fix the lag during BAF trials, the best way to minimize it player side is to limit it to two teams, and limit the use of pets. Or better yet, no pets at all. I've done so a couple of times now, and it's run smooth as silk.
Last night RO ran a 24-man BAF (2 or 3 puggers), all buff/debuff except for a Stalker and a Scrapper, including 2 MMs. Everything went fine until the final battle with both Siege and Nightstar: there was so much lag, we couldn't kill them at the same time -- one AV would be dead according to the server before we realized there was a significant difference between their health bars.

We finally decided to pull the two AVs apart (left Nightstar at the reinforcements spawn point, and pulled Siege to the tennis courts). Suddenly, the lag all but disappeared, and we had no problem finishing them both off simultaneously.

Solution to the lag: Go for the "Keep 'Em Separated" badge.


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Posted

Quote:
Originally Posted by Aura_Familia View Post
So everyone is a captive of the lag.
I refuse to do any more of the trials until they fix this lag problem. Does that mean all my 50s will be behind others with no further Incarnate powers? Yeah, but I'm not going to let that force me to grind on those lagfests and have 0 fun in the process. I'm just saying "NO!" to laggy trials.


@Joshua.

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
The worst part is since everyone is doing the trials, and threads only drop from them, if you don't do them there is no way to advance your incarnates. So everyone is a captive of the lag.
Well...technically you could keep running ITFs and build your stuff. Since shards transfer at the whopping rate of 10:5 or 10:10 (once a day), it would only take you...let's see here...

4 ITFs, more or less, to make a single common component, assuming a return of 5 shards per ITF and using the 10:5 conversion.

A Tier 1 Lore/Judgement/Destiny/Interface would require 12 ITFs. But hey, it's not like shards shouldn't transfer into more threads, given the relative rarity of shards in terms of dropping compared to thread obtaining.

Unless you've already unlocked your slots, you're SOL.

It really is a wonder that in 7 years, they've not managed to figure out the lag thing and/or incorporate power supression that actually works. I imagine if the players could actually shut off the viewing of everyone elses power effects, lag would diminish mightily.