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Posts
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If you plan to play this character below level 27 then don't ignore damage enhancements completely. If not, accuracy and recharge take priority, but ranged damage IO sets (if you plan to IO) have some useful set bonuses that could make the slots worthwhile.
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http://boards.cityofheroes.com/showthread.php?t=195250
This thread should be of interest and may help to clear up your concerns of Screech/Shout, and etc.
I find Screech's recharge time fine to be honest, I am Kin/ though and playing with a (generally) very high level of recharge. As long as you get the recharge below 12 secs (the duration of the debuff), I find it perfect to open with and if you can stack it, more power to ya. -
Quote:I have both Shout and Screech. I know that Shout is often criticised for its long cast time, but I have it for set bonuses and an occasional big hit after all the -res. Screech really is unskippable, IMO. It's quick cast time and long duration will certainly make a difference in your killing speed. The stun is just an excellent side-effect.I used to use screech, for its short cast time and huge -res duration. But the damage lacked in my ST attack chain, so I replaced it with Shout. Starting off a battle of Shout-Shriek-Scream-Shriek is a nice minus 60 to 80% resistance. But the 2 seconds extra of -res from screech doesn't make up the 1 second of practically no damage for me, so I stick with Shout. I hope it works for me, but we'll see.
I would still advise against Shockwave. I use Hover in my build (which I notice you don't, or Fly) and even with a Flight power to turn the KB more into KD, you are likely to find it far more effort to use effectively. Those handy corners never seem to exist when you most need them.
For Defenders, I think the 20% -res value is just too high to not take full advantage of. Screech is superior to Shout, but I still enjoy using both. IMO the set trades AoE for much more single target potential, it's just the nature of it. I am Kin/ and still find the damage from Shockwave to be completely not worth the mental acrobatics of using KB properly, and the AoE damage barely noticable even with FS.
Also Siren's Song will accept the much cheaper (than Ragnarok) Fortunata Hypnosis set. As you've said you intend on taking Reactive Interface, it might not be such a useful power, but even if you take another Interface - Choking Cloud, when the hold goes off, will disturb the Sleep anyhow. It could be a cheap set-mule though.
In short, keep a respec or two handy, or try it on Test first before you spend too much on it! -
If your choices are between taking only one of Howl, Shockwave and Siren's, absolutely take Howl. The -20% res is aoe! Siren's would be my 2nd choice, as the sleep makes things safer. Shockwave is the stinker, honestly. Its lower accuracy can be annoying if it misses one but the rest are kb'd, and is just simply more effort for a less useful effect.
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The fire damage from Reactive Interface does disturb the sleep, as it's a damage over time. Damage and damage procs seem to occur together, and then then Sleep applies.
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I have and use Siren's Song, complete with posi and the PvP damage proc, and I have yet to witness either disturbing the Sleep effect.
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I play Kin/Sonic as my main incarnate, it's a lot of fun! I would comment that the above build has its attacks overslotted for damage. Fulcrum and siphon power will more than cap your damage, so feel free to focus more on accuracy, recharge and endurance reduction. Kin does take its time to get going (though less so for Defenders) but by the time you're say, 35+ you should find you are generally always damage buffed, if not capped.
Also, Siren's Song works wonderfully with Kinetics while solo. Its sleep duration should be more than enough without much slotting, too. -
I have played a kin/sonic Defender as my main toon for 2 years now, the combo is a lot of fun! Damage cap + -resistance makes you feel like a blaster sometimes. A few thoughts on your slotting:
Siphon Power: Not going to benefit much from having any extra recharge, with your global recharge it saves about a second.
Shriek: Entropic chaos (especially the proc) is not as useful as Decimation. The chance for build-up may be small, but for 5 IOs you get almost identical set bonuses, and the Entropic +heal proc is only a tiny heal (51hp)...
Scream feels underslotted, it's one of your staples. If you can afford a damage proc (Apocalypse or Gladiator's Javelin), try work it into here or Shriek. Remember as a kin damage (and recharge) enhancements aren't as valuable, so you can lean towards accuracy/endurance more.
I've never regretted slotting Speed Boost with anything but a single end-mod, and after the incarnate powers I have it slotted with a Winter's Gift unique, as folk rarely seem to need bonus end.
Fly doesn't need +Flyspeed. In fact, the stealth unique could go into Sprint and you could replace those two slots with a single end. Siphon Speed will transform Hover into a more easily controlled Fly while it's on you, and Fly will be at the flight-speed cap already. Alternatively if you don't find yourself using this much, you could slot a Blessing of the Zephyr knockback protection in here.
ID - 2 x Steadfast Protection (KB and the +def unique) are alll I've ever slotted it with. That extra slot could be more useful in something like Transference.
Stamina seems overslotted. I have it filled with a single +end proc and Transference is all it takes if you find yourself running low. Two more slots into Transference would get you 5% more recharge too!
Finally, Siphon Speed could do with at least one more accuracy, preferably another recharge too. It's a key power for sure, and you should be able to stack it 3 times with this build.
I don't use Mace Mastery so no comments on that, but I think there are ways you could fine-tine this build while still maintaining the smashing/lethal soft-cap you have. Have fun, it's a very manic build to play! :-) -
Seems Americans like their cheesey snacks differently cus I'm still @Quaver
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I was also on that BAF and the lag was maddening, and upon exit everything was fine again so something seems to have gone wrong with that trial...
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Quick answer: no. I run my Kin defender with 220% recharge on average, plus spiritual core paragon and Force of Nature recharges in 230 seconds -Ish. Still very much worth it to cut its recharge down as much as possible IMO, but even with capped recharge, it's still going to be unavailable for 80 secs at least.
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From my experience, the damage is more effective than the 10% -res. Also neither tier 4 offers one without the other. Ofc you don't have to aim that high but the -res is still very low by itself.
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Quote:I misunderstood "it" as referring to the power, not Mind Control characters.Look at how I worded it.
I said: "If you have a Mind Control character and want to make use of the sleep....don't slot Reactive in it."
I was referring to slotting Reactive in the character, not the power, as I am very well aware that it applies to all your powers.
On the subject of Siren's Song: Siren's Song exists in a set that can already stack a significant amount of -resistance. I don't see much need for even more of it.
And yes I agree with your second point, however this makes the DoT even more valuable. The extra -res is just a bonus. Frankly I appreciate the extra chance(s) for damage, but sleeps are flimsy enough. It feels like an oversight. -
Quote:And I do make use of this and am glad it exists, but it seems an oversight that if I want more damage on the rest of my attacks I have to resign myself to the fact that Siren's Song is now mostly obsolete. And if I want to make it work as intended I have to go with a different interface entirely. Also strange because most sleeps that do damage aren't really sold as attacks in the first place, the damage is basically there to prevent easy stacking.That's the thing, you can switch it out depending on the team make-up, so if you want to focus on Control more you can switch to something like the -ToHit interface instead. If you want to focus on damage you can go with the DoT. Unlike IOs you don't slot it once and then forget about it forevermore.
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Quote:I disagree, as you're not slotting it in Mezmerise you're slotting it across the board. Most would choose not to slot a sleep for damage over time procs if those IOs existed, but they'd be plenty popular in other attacks. Why should you have to avoid reactive if you enjoy using Mezmerise/Flash Freeze/Siren's Song to do what the powers say they do?Pretty simple solution suggests itself immediately:
If you have a Mind Control character and want to use Mezmerize for it's sleep effect.....don't slot Reactive in it
I really see no reason to exclude something from working in certain powers just because it isn't doing what you want, when the option is available to not use the thing that is not working how you want it to.
Having said that, the extra damage vs the usefulness of the sleep is another matter, and I'd pick damage every time on a team. -
Just a few observations on the /sonic side:
Screech is a really great power that you're missing. It adds -20% damage resistance that lasts the longest of the sonic blasts, AND the stun. Just too useful to pass for me.
I happen to like Siren's Song but with Freezing Rain, it's not gonna be as useful (also Storm in general has several powers that will wake sleepers en masse).
Shout is extremely slow and could be skipped and not missed as you'll have plenty to do. I also like it, and have it, but rarely use it as I'm Kin and just don't have the time usually.
And as you're aiming for purples, try work in the Apocalypse neg energy proc into either Shriek or Scream (pref. Shriek); it makes a big difference. -
Clarion! I just love the animation, and the after-effects. Kinda like Dreadful Wail meets Sonic Dispersion
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Likely that you had already unlocked custom weaponry on those toons via badges or possibly mace mastery EPP. When respeccing my MM with mace mastery pool, I get that same msg every time and it's just those spider sticks again...
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Why no Screech? Long-lasting, quick activating extra 20% -res! Shout is questionable too, many skip it with high recharge builds.
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If you can role-play it as fire or dark armour instead you're already there. Other than that just push for def is probably gonna work best, what doesn't hit won't mez. Sounds like a fun toon btw!
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I run council missions on a Rad/rad at +1x8. It's dangerous but surprisingly fast, lots of procs and breakfrees. Unorthodox maybe but somehow works!
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Thanks for clarifying that, I shouldn't post with a hangover...
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