Kin/Son: damage slotting?


Deacon_NA

 

Posted

Should i bother slotting damage in my/son attacks? from what i heard fulcrum shift will damage cap a defender(400% cap: 100% base +300% from fulcrum) wanted to make sure that was true before my respec.
Thanks all that reply



Warning: Undefined variable $userSignature in /var/www/vhosts/cityofheroes.dev/forumarchive.cityofheroes.dev/topic.php on line 334

 

Posted

If you plan to play this character below level 27 then don't ignore damage enhancements completely. If not, accuracy and recharge take priority, but ranged damage IO sets (if you plan to IO) have some useful set bonuses that could make the slots worthwhile.


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

FS will give you a 50% buff + a 25% buff per target hit. That means you need to ALWAYS hit (300 - 50)/25 = 10 targets. Siphon Power of course will add another 25% for each application.

So, the question sort of becomes, will you always have max targets hit (or close to it)? The answer in practice, for me at least, is no. Personally, if we're talking SOs or basic IOs, I'd go for 2 damages. Range blast sets have solid bonuses that you probably won't want to miss out on, so you'll end up getting damage enhancement anyway.


Global = Hedgefund (or some derivation thereof)