Kin/Sonic Help please
Good choice, I have quite a few 50s and this combo, on a team, is as game changing as any of my characters.
Until you make a final build, this is actually a quite simple combo to build for. Here are my suggestions, slotting is based on SOs or basic IOs, not IO sets.
"Must have" from kin:
Transfusion (5-6 slotted for Acc, Heal and some recharge)
Siphon Power (some will say "you don't need this once you get Fulcrum Shift" but the -dmg debuff is very helpful on AVs)
Siphon Speed (2-4 slots for Acc and Rch, maybe some slows if you have slots)
Increase Density (some will say this is not "Must have" but it's status protection (including the only source in game of -kb and repel protection for allies))
Speed Boost (1-3 slots, depending on how much you want to aid your teammates endurance)
Transference (3-6 slots of Acc, Recharge and End Mod)
Fulcrum Shift (5 slots, Acc and Recharge)
Inertial Reduction is kind of cool. It can be your travel power if you'd like (as can Siphon Speed, but that's chancier since it can miss)
Repel is purely a "for laughs" power, turn it on and run around talos and send Warriors flying off cliffs, that sorta thing.
Sonic can be very good with just a few powers, it's quick to recharge and animate. A high recharge build can get by with 2 ST powers.
"Must have" from Sonic
Shriek
Scream - (4-6 slots of Acc, Dmg, Rch, End) These 2 are a nifty ST chain
Howl - (5-6 slots of Acc, Dmg, Rch, End, Range actually is helpful too) an aoe resistance debuff of -20%? Gotta have it
"Really should have" from Sonic
Amplify (3-6 slots of rch and to-hit), your Aim power, useful for both primary and secondary
Screech (2-6 slots of Acc, Rch, Stun, End) has a long -res duration. Stun is quite useful
Dreadful Wail (4-6 slots of Dmg, Rch) Kin gives you an instant refill bar for endurance. Might as well nuke.
"Can be useful" from Sonic
Shout (same slotting as other blasts) - with such a fast-twitch combo, using Shout feels like slow motion (long activation). I tend to avoid on a final build but leveling up you will probably find it useful.
Siren's Song (1-5 Acc, Sleep, Rch) - This is best use as a set mule as it takes the cheapest IOs - sleeps. Very useful solo, of minimal use on teams.
Shockwave - A high kb power that can be useful if you are a "good kber". Be VERY careful using this on teams
Power pools - You're all about recharge, so you'll want Hasten. An immobilized kin can be a dead kin, I make sure to always take Combat Jumping so I can stay maneuverable.
A Kin/Sonic tends to be flexible enough to allow Leadership. You definitely want Tactics so you'll want Maneuvers. One reason for Maneuvers is you want to take as many +def powers as possible to load up on LOTG +7.5% recharge IOs eventually.
Again, I love my Kin/Sonic. Kinetics gets you and your team to the damage cap. Sonic lets you all shatter it. Awesome combo.
Global = Hedgefund (or some derivation thereof)
Here's a list of powers you want to take, along with suggested slotting. Not everyone likes siren's song, but I suggest you take it and give it a shot. Easy enough to respec out of it if you find out it's not for you.
Note: You may be unable to load this build. I'm using a screwy version of mids.
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Level 49 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
0 Profile:
Level 1: Transfusion -- Acc(A), Heal(25), Heal(29), Heal(29), RechRdx(31), RechRdx(31)
Level 1: Shriek -- Acc(A), Dmg(15), Dmg(21), Dmg(23), EndRdx(23), RechRdx(25)
Level 2: Scream -- Acc(A), Dmg(3), Dmg(3), Dmg(9), EndRdx(13), RechRdx(15)
Level 4: Howl -- Acc(A), Dmg(5), Dmg(5), Dmg(7), RechRdx(7), EndRdx(9)
Level 6: Siphon Speed -- Acc(A)
Level 8: Increase Density -- S'fstPrt-ResKB(A)
Level 10: Siphon Power -- Acc(A), RechRdx(11), RechRdx(11), RechRdx(13)
Level 12: Speed Boost -- EndMod(A)
Level 14: [Empty]
Level 16: Shout -- Acc(A), Dmg(17), Dmg(17), Dmg(19), EndRdx(19), RechRdx(21)
Level 18: Inertial Reduction -- Jump(A)
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: Transference -- Acc(A), RechRdx(27), RechRdx(27), RechRdx(34), EndMod(37), EndMod(39)
Level 28: Siren's Song -- Acc(A)
Level 30: [Empty]
Level 32: Fulcrum Shift -- Acc(A), RechRdx(33), RechRdx(33), RechRdx(34)
Level 35: Screech -- Acc(A), RechRdx(36), RechRdx(36), Dsrnt(36), Dsrnt(37), Dsrnt(37)
Level 38: Dreadful Wail -- Dmg(A), Dmg(39), Dmg(39), RechRdx(40), RechRdx(40), RechRdx(40)
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A)
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i was able to load it, thanks guys, at least i have a base to go off of.
If anyone else does have a suggested build don't hesitate to post it
Thanks Guys
I play Kin/Sonic as my main incarnate, it's a lot of fun! I would comment that the above build has its attacks overslotted for damage. Fulcrum and siphon power will more than cap your damage, so feel free to focus more on accuracy, recharge and endurance reduction. Kin does take its time to get going (though less so for Defenders) but by the time you're say, 35+ you should find you are generally always damage buffed, if not capped.
Also, Siren's Song works wonderfully with Kinetics while solo. Its sleep duration should be more than enough without much slotting, too.
Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor
I would agree with the previous posters. I would add that putting Grant Invisibility in your Kinetic build so you can speed boost an ally after granting invisibility, especially for squishies. The added invisibility has a nice defense boost, AND your speedy friend can stealth quickly to mission objectives barring the +perception foes if you like.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
I'd work in Leadership for Tactics, Maneuvers, and Vengeance. Tactics because a lot of your powers require ToHit checks and missing sucks, Maneuvers since it's always good to add +def, and Vengeance 'cause sometimes the poop hits the fan, and it's one of the best buffs in the game.
I definitely advise the leadership pool as well.
Ok, so the past several hours i have been trying to decide on maybe an empathy and sonic build but somehow decided to go with a kinetic/sonic build but just can't find a good build to go with.
My main reasoning with empathy was for the heals, but it seems that the buffs and de-buffs of builds are more wanted in groups, so after reading a lot of posts that recommend kin/son I figured i would give it a try.
So does anyone have any suggestions? I will be starting out at lvl 1 of course.
I found a guide in 2007, i would say its a little outdated no?
Thanks guys