Damaging Sleep power, with Damage Proc


boppaholic

 

Posted

I have Siren's Song, from the Sonic Blast set. I want to slot it with Positron's Blast's "Dmg proc", but I am wondering; would the proc awaken the enemy from their sleep, even though it's from the sleep power?


 

Posted

Short version: Yes


 

Posted

I see, so i take it the long version has something to do about, the sleep will activate, followed by the proc damage, which if activated would awaken the enemy? Some sort of order thing like that?


 

Posted

I have and use Siren's Song, complete with posi and the PvP damage proc, and I have yet to witness either disturbing the Sleep effect.


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

Hmmm... conflicting statements. Well, if you have seen the damage trigger (i suppose we should consider the fire damage from judgement also), and they stay asleep, then I'll take that as a no disturbance to their sleep. I appreciate any final answers for this as I'm about to respec my toon and this definitely plays an effect.


 

Posted

The fire damage from Reactive Interface does disturb the sleep, as it's a damage over time. Damage and damage procs seem to occur together, and then then Sleep applies.


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

Thanks for that info. I'll have to remember to not use reactive if I wish to use a sleep power... perhaps diamagnetic will be the way to go, or just go with the reactive that has no fire damage. Thanks for the help!


 

Posted

If you look under the 'Effects' tab for Siren's Song (or under the Window tab >> Data View) you'll note xx.x second Sleep (mag 3) to Target (after 0.25 seconds, to Critters). That delay of 0.25 seconds is why the sleep works as intended, damage then the sleep.


 

Posted

Quote:
Originally Posted by Doomguide View Post
If you look under the 'Effects' tab for Siren's Song (or under the Window tab >> Data View) you'll note xx.x second Sleep (mag 3) to Target (after 0.25 seconds, to Critters). That delay of 0.25 seconds is why the sleep works as intended, damage then the sleep.
Yep, it's also what lets them occasionally get a shot off at you even if you get the drop on them with it... which is damned annoying vs some mobs (particularly those with their own mezzes).


@Oathbound & @Oathbound Too