another rad/sonic build :P gm/av soloing


Madadh

 

Posted

hey all.
in need of some assistance with my rad/sonic and av/gm soloing. not entirely how i should slot him but i gave it a shot.


Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

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gm solo attempt: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(13)
Level 1: Shriek -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Hold%(7), HO:Centri(13)
Level 2: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(3), DarkWD-Rchg/EndRdx(3), DarkWD-ToHitdeb/Rchg/EndRdx(5), Achilles-ResDeb%(34), LdyGrey-DefDeb/EndRdx(46)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(15), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(17), P'Shift-End%(46), P'Shift-EndMod(46)
Level 6: Enervating Field -- EndRdx-I(A), EndRdx-I(43)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(9)
Level 10: Mutation -- RechRdx-I(A)
Level 12: Lingering Radiation -- Acc-I(A), RechRdx-I(17), RechRdx-I(43)
Level 14: Super Jump -- HO:Micro(A), HO:Micro(42)
Level 16: Scream -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(31), Dev'n-Hold%(31), HO:Centri(31)
Level 18: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(21), HO:Centri(21)
Level 20: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(36), AdjTgt-Rchg(37)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Knock%(23), KntkC'bat-Dmg/Rchg(25)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(25)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(37), HO:Enzym(37)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(40)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 32: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Vengeance -- LkGmblr-Rchg+(A)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), HO:Enzym(42), HO:Enzym(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Rchg(45), Enf'dOp-Acc/Immob/Rchg(45), Enf'dOp-Acc/EndRdx(45)
Level 47: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-EndRdx/Rchg/Hold(48), BasGaze-Acc/EndRdx/Rchg/Hold(48), BasGaze-Acc/Rchg(48), EndRdx-I(50)
Level 49: Super Speed -- Clrty-Stlth(A), HO:Micro(50), HO:Micro(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(29)



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i would like to keep ss/sj combo as i find its the best means of traveling
please help?


 

Posted

Why no Screech? Long-lasting, quick activating extra 20% -res! Shout is questionable too, many skip it with high recharge builds.


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

so take out shout and replace it with screech?
any other tips?


 

Posted

I would personally suggest building towards range defense, try for some AOE defense, and hover blast. GM's hit hard in melee and you have all of 17% resist to S/L. My rad/sonic has about 42% range def and 63% s/l resist.

The only GMs I have not solo'd are Jack and Lusca


 

Posted

Quote:
Originally Posted by qliMtK View Post
so take out shout and replace it with screech?
any other tips?
I think I'd be tempted to lose Veng and Mutation on a solo build, and add in Assault and Acrobatics. It might be hard to get rid of the LotG mule, tho, but I'd bet in the long run not getting held and the extra damage output would make it worthwhile.


 

Posted

Quote:
Originally Posted by Madadh View Post
I think I'd be tempted to lose Veng and Mutation on a solo build, and add in Assault and Acrobatics. It might be hard to get rid of the LotG mule, tho, but I'd bet in the long run not getting held and the extra damage output would make it worthwhile.
I have both veng and mutation on my GM soloing build because I like to team as well, it is feasible. Also from my experience getting held is a tad annoying and having to retoggle EF and RI is also annoying, the time held is reduced thanks to AM, in my build I couldn't justify taking acrobatics for a mere 2 mag hold protection.

I agree that assault would help with dmg, i think mine runs a roughly 70ish percent dmg increase with assault + am + vig


 

Posted

Quote:
Originally Posted by tektronics View Post
I have both veng and mutation on my GM soloing build because I like to team as well, it is feasible. Also from my experience getting held is a tad annoying and having to retoggle EF and RI is also annoying, the time held is reduced thanks to AM, in my build I couldn't justify taking acrobatics for a mere 2 mag hold protection.

I agree that assault would help with dmg, i think mine runs a roughly 70ish percent dmg increase with assault + am + vig
Didn't say it wasn't feasible to keep, just that I'd be tempted not to, because if you're soloing an AV, both Veng and Mutation are dead weight powers, except as mules for IOs. You can't res pets or AIallies, and I dont' think you can Veng off of them, either, but that I wouldn't swear to, since now that I think about it, I've never tried. I'd recommend having a team build and a soloing build, but yes, if you want a team build that can solo the tough stuff, it can still be done, it's just a little harder.


 

Posted

am i on the right track sorta/kinda?
im not sure where i should be taking slots from

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
gm solo attempt2: Level 50 Magic Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(9), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-Rchg(13)
Level 1: Shriek -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(5), Dev'n-Acc/Dmg/Rchg(7), Dev'n-Dmg/EndRdx(7), HO:Centri(13)
Level 2: Radiation Infection -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(3), DarkWD-Rchg/EndRdx(3), DarkWD-ToHitdeb/Rchg/EndRdx(5), Achilles-ResDeb%(34), DampS-ToHitDeb/EndRdx(46)
Level 4: Accelerate Metabolism -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(15), Efficacy-EndMod/Rchg(15), Efficacy-EndMod/Acc/Rchg(17), P'Shift-End%(46), P'Shift-EndMod(46)
Level 6: Enervating Field -- EndRdx-I(A), EndRdx-I(43)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(36)
Level 10: Mutation -- RechRdx-I(A)
Level 12: Lingering Radiation -- Acc-I(A), RechRdx-I(17), RechRdx-I(43)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Clrty-Stlth(50)
Level 16: Scream -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(29), Dev'n-Acc/Dmg/EndRdx/Rchg(31), Dev'n-Dmg/EndRdx(31), HO:Centri(31)
Level 18: Shout -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(19), Dev'n-Acc/Dmg/Rchg(19), Dev'n-Acc/Dmg/EndRdx/Rchg(21), HO:Centri(21)
Level 20: Amplify -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(34), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-ToHit/EndRdx(36), AdjTgt-Rchg(37)
Level 22: Boxing -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(45)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(25)
Level 26: Weave -- LkGmblr-Rchg+(A), HO:Enzym(37), HO:Enzym(37)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), HO:Enzym(40)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(40)
Level 32: EM Pulse -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(36), HO:Enzym(45)
Level 38: Vengeance -- LkGmblr-Rchg+(A)
Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), HO:Enzym(42), HO:Enzym(42)
Level 44: Web Envelope -- Acc-I(A)
Level 47: Screech -- Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(50)
Level 49: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc(29)

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