AS-Less Stalker
when i do play a stalker i usually dont even bother with AS unless im running solo
my elec/energy stalker usually opens with lightning rod (which doesnt break hide) and then i go right into thunder strike for a mass crit on whatever was still alive
my broadsword/elec stalker usually opens with disembowel which still 1 shots minions with build up
the only other stalker i have aside from that is a mid level (28) stalker thats kin melee/ninjitsu, since hes still low lvl and mostly solos he usually opens with AS, but when im in a team i open with burst and mass crit everything
i usually only take AS because it does let me go and pop troublesome baddies and take out bosses and stuff very fast when solo, but when im teaming in any situation i rarely use AS
My main stalker is dark/dark (I also run spines/nin but he sucks so bad I like to pretend he doesn't exist).
It really depends on situation for me. AS is a lot of damage fast, but it is not always the right choice. In groups I don't use AS much, but if I see a boss under 50% with his attention elsewhere, placate bu AS = dead. Faster than if I cycled a round of smaller attacks.
In general play though, a crit with midnight's grasp will kill a +2 minion even without buildup. Buildup plus crit will kill with siphon life. MG + SL will kill a lieut if the MG crits. With buildup AS will not kill a boss. BU + AS+ Placate + MG still won't kill a +2 boss who is at 100%. So I really save it for opportunity shots to kill something annoying and tough. In general fighting I rely on MG - Smite - SL - Smite and it has never failed to do a solid job. Especially timing placates for right before MG.
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You should still be using Placate>Buildup>AS on AV's and the like. It may "feel" like it does worse dps, but it actually does better, as long as you don't get interrupted. If you are getting interrupted a lot, then yes, scrap it.
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Grab Fireball from epic pools. Auto-crit from hide. AS rarely gets any play anymore.
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I use AS all the time and as much as poss versus AVs.
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Okay so I never looked at the numbers for the Pyre Mastery Pool and I have to say what I see is disgusting...Fireball deals more than my Lightning Rod? What the hell is up with that?! But I can definitely see how that particular pool can greatly increase the damage of a Stalker...
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Currently on Virtue:
Jinrazuo - Crab Spider
RWZ All-Pylon Solo Run
Hear me out, has anyone considered how useful assassin strike really is in the new end game content? Or even in level 50 trials? I have begun to wonder if it is really worth keeping it in spec when running these because all it really does is slow down your DPS. I have found myself trying to cycle placate-AS often but I feel like I should just use another stronger attack. I also feel like it would help my DPS more to have another attack in my chain and slot it up with damage procs...
So am I crazy or has anyone else been feeling this way lately? |
And no, you are not the only one feeling this way. At lvl 50, I won't feel my performance is inferior without Assassin Strike. It's a good burst damage that comes with a lot of restrictions. For that setup time, you can also do something else.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Okay so I never looked at the numbers for the Pyre Mastery Pool and I have to say what I see is disgusting...Fireball deals more than my Lightning Rod? What the hell is up with that?! But I can definitely see how that particular pool can greatly increase the damage of a Stalker...
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Fireball has 100% critical chance?
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Where do you see that info? I know Mids' info on Stalker Epic is bugged. The numbers shown are way higher. Fireball from Epic should only deal the same basic damage as Ball of Lightning but with extra dot damage. Ball of Lightning has 50% critical chance from hidden.
Fireball has 100% critical chance? |
In team play, when you're not Boss-mashing, it's generally better to AoE crit or create a quick chain of attacks that result in speedier damage.
But consider some situations where it's a decent alternative:
-Lone Single Targets.
-Knockback heavy team.
-Solo.
-Vs Alpha strikes.
I hear lots of melees complain when a Blaster or some such knocks a foe out of melee range. I see it as an opportunity to use placate + AS. Boss isn't gonna be able to shoot the ranger and he's most likely out of range for another melee to take out for that moment.
When you need to destroy an object or put a dent in a hard target but fear the inevitable alpha backlash you'll receive, demoralize helps dampen this a great deal. And you won't be 'seen' until after the damage occurs rather than at the start of the animation.
I haven't played any of the new incarnate content but I feel that's a whole other game compared to regular content. By then, you can mature your Stalker to do whatever you want. If you don't use AS, respec into something else you want. If you want to do AoE dmg, pick up placate and an epic AoE and combine it with Judgement. Go crazy and slot your caltrops or mez aura with some procs and pick up Interface or whatever.
AS is great and it has a lot of uses, but Stalkers are similar to Scrappers in that they have alternate options with their builds. AS isn't a crutch and this is why, when people talk about helping Stalkers, I always steer it away from trying to 'fix' Assassin's Strike. Because if they do, then it might end up being something you *need* rather than want to pick up and use.
Yeah, in teams AS is only occasionally useful. I usually would open up with 1K Cuts on my DB unless there was an AV to start out on because teams usually steamroll too quickly. Still, I did find there were moments when using AS was a viable option. It's all a matter of being flexible during combat and seeing your chance.
That said, if you don't like it, dump it and be done it it - no crime in playing like you want to.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
So Fireball has 100% critical chance from hidden? Are you sure about this? |
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
You're not crazy. When Stalkers were first introduced it was based around AS as the primary attack and it was the only way a stalker could get crits. A few years ago the devs decided to balance stalkers with Scrappers and gave them random crits out of hide and also lowered the damage of AS against bosses and higher while raising the damage of regular attacks slightly.
Great, so the signature power of the Stalker AT is shown to be useless in higher levels? Every time I come to the Stalker boards, it irritates me how gimp Stalkers are. Why is there a Stalker AT again? I don't think the devs even remember such a thing exsists...
Stalker should score critical with both Epic/Patron. I am not sure if it's just Fireball that is bugged or other Epic sets are "naturally" better so Fireball needs to critical to make up for it.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Great, so the signature power of the Stalker AT is shown to be useless in higher levels? Every time I come to the Stalker boards, it irritates me how gimp Stalkers are. Why is there a Stalker AT again? I don't think the devs even remember such a thing exsists...
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Yup, I find Assassin Strike very weak at lvl 50 and it only has very few uses in trials. Those running prisoners are better off with just heavy hits and chasing them.
PS: And it's not like Assassin Strike is a "free" power that Stalker has. It takes away some important AoE attacks and it costs a lot of endurance and it requires slotting.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
You're not crazy. When Stalkers were first introduced it was based around AS as the primary attack and it was the only way a stalker could get crits. A few years ago the devs decided to balance stalkers with Scrappers and gave them random crits out of hide and also lowered the damage of AS against bosses and higher while raising the damage of regular attacks slightly.
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This is very odd because my friend told me his scrapper can critical with Fireball (which is written in the description). I thought Scrapper can't critical with Epic powers? This doesn't sound right because other epic sets can't critical like Throwing Stars.
Stalker should score critical with both Epic/Patron. I am not sure if it's just Fireball that is bugged or other Epic sets are "naturally" better so Fireball needs to critical to make up for it. |
Stalker ST attacks get a 100% crit chance from Hide. AoEs are only supposed to get a 50% crit chance from Hide.
@Roderick
Originally Posted by Leo G
In team play, when you're not Boss-mashing, it's generally better to AoE
crit or create a quick chain of attacks that result in speedier damage. But consider some situations where it's a decent alternative: -Lone Single Targets. -Knockback heavy team. -Solo. -Vs Alpha strikes. |
Not to knock on anybody's playstyles, but to my way of thinking, A stalker
without AS is like an MM without pets, a Kheld without Nova or Dwarf.
In short, it's the entire point of the AT.
Can you play them that way? Sure. The question I'd have, is if you weren't
going to use AS, why didn't you just roll a Scrapper or Brute?
My AS is up every 8-10 seconds, and to me, the point of the AT is to find
the ways to gank the mobs with it... It's why I play a Stalker.
My Brute, of course, just wades in and pummels stuff, and my Khelds use
their various forms to suit the situation at hand.
I often find myself saying "wth?" when I see these threads, because the
point to me is to play each AT to its signature strengths. <shrug> YMMV.
A "viable" flipside to that argument is: To play an AT without its signature
powers, just for the challenge of that. If so, fair enough.
As for my stalker(s), herostats tells me that my #1 usage power is: AS
Regards,
4
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They're not saying that Fireball critting is a bug, they're saying that, if Fireball gets a 100% crit chance from Hide, it's a bug.
Stalker ST attacks get a 100% crit chance from Hide. AoEs are only supposed to get a 50% crit chance from Hide. |
And don't you DARE say that should be changed. >:[
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Hear me out, has anyone considered how useful assassin strike really is in the new end game content? Or even in level 50 trials? I have begun to wonder if it is really worth keeping it in spec when running these because all it really does is slow down your DPS. I have found myself trying to cycle placate-AS often but I feel like I should just use another stronger attack. I also feel like it would help my DPS more to have another attack in my chain and slot it up with damage procs...
So am I crazy or has anyone else been feeling this way lately?
No relation to Arachnos!
Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?