"You need 8 heroes or villains on your team"


Acroyear2

 

Posted

Hello.

The quote in the title sounds familiar, I'm sure. That is what the Lady Grey will tell you if you talk to her with less than 8 people in your team.

Well, now that the Incarnate system is here, we have finally the big trial, clearly made for group(s) content that many always wanted. We are also getting a lot more powerful.

And yet, whenever we want to try and do a Task Force with less than the "required" number of people, we still have to scramble around and find "fillers".

Isn't it about time we got rid of this relic? Let us start the Taskforces with whatever number of people we want! If we fail, then sucks to be us. Let the contacts warn us about our folly, let the minimum spawn size be set for the minimum number of the Taskforce. Let the LFG tool (if it's ever expanded to these) make teams with whatever minimum you want for the TF in question.

But we have big, nasty, team sized baddies now, and they're in trials. Free the Taskforces!

(And get rid of the 4-people simulclick in the Shard while at it).

Please?


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Posted

I would like to see TFs with a challenge setting option called "Incarnate Challenge". Essentially it would be the same TF but with significantly buffed mobs, team size requirements removed, no use of temps, and maybe some other fun surprises. Mobs would drop threads like in trials and maybe even Astral Merits for achieving certain objectives.

Think of D2 Nightmare/Hell mode. Higher difficulty, better rewards.

With many players approaching T4 status all around, there is the concern of existing content not as challenging and not as worthwhile as it used to be. Sure, I can set it to +4 for a challenge but it would be nice to have a more thought out option. Plus, the content is already there so it would require only some slight tweaks on the development part. Seems like a pretty efficient way to keep people playing the same content over and over.


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Posted

I agree with the OP. Making us require warm bodies to start TFs was always a bad idea. As the incarnate slots are making everyone much stronger, the pool of people who will be able to solo TFs - and who might want to do so - will increase.

Forced teaming is not necessary to ensure people will team. Take a look at what happens in regular missions or even farms. Even though it's more efficient in rewards/time to be solo, plenty of people team all the time for these tasks. Regardless, the iTrials have the forced teaming bit covered pretty well.

Free the TFs!


 

Posted

Quote:
Originally Posted by blueruckus View Post
I would like to see TFs with a challenge setting option called "Incarnate Challenge". Essentially it would be the same TF but with significantly buffed mobs, team size requirements removed, no use of temps, and maybe some other fun surprises. Mobs would drop threads like in trials and maybe even Astral Merits for achieving certain objectives.

Think of D2 Nightmare/Hell mode. Higher difficulty, better rewards.

With many players approaching T4 status all around, there is the concern of existing content not as challenging and not as worthwhile as it used to be. Sure, I can set it to +4 for a challenge but it would be nice to have a more thought out option. Plus, the content is already there so it would require only some slight tweaks on the development part. Seems like a pretty efficient way to keep people playing the same content over and over.
Was thinking this, basically "Expert dungeons" from other MMOs. Some TFs would be easier than others to convert, but basically if the mobs exist at 50+, or there are obvious substitutions, it shouldn't be too difficult. You could even add a tricky shortish mission or two specifically into the incarnate version if you wanted to to make people think, essentially you have a different challenge without having to write a whole new trial/TF. An epic version of task force commander that replaced the original with slightly higher bonuses could be added (and a way of upgrading the villain equivalent).

On the subject of the original post, reducing all the minimum team sizes to 3 or 4 wouldn't inconvenience many people. I think LGTF is left at 8 to prevent a small team of SOd toons who know nothing much about the TF simply finding they don't have the firepower to complete it. A simple warning along the lines of "Minimum team size 3, but we recommend at least 7" in glowing neon letters should do it.


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Posted

Great ideas in here. Great ideas!

And I'd love to see badges for soloing the core TFs!


 

Posted

My idea was this:

Allow the TFs to be soloable, but the AVs will not downgrade, and the old minimum team size becomes the new minimum spawn size.

Want to solo a Posi 1? Fine, you still fight three peoples' worth of enemies.

Want to solo a Lady Grey? You better be able to handle x8 Rikti and all the AVs.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
My idea was this:

Allow the TFs to be soloable, but the AVs will not downgrade, and the old minimum team size becomes the new minimum spawn size.

Want to solo a Posi 1? Fine, you still fight three peoples' worth of enemies.

Want to solo a Lady Grey? You better be able to handle x8 Rikti and all the AVs.

Basically i agree with this, make the spawns the size of the minimum requirement and i'll be happy to go along with this.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
Allow the TFs to be soloable, but the AVs will not downgrade, and the old minimum team size becomes the new minimum spawn size.
I assumed that was a given. They'd still be "intended for teams," but it's been demonstrated time and time again that people can run them with far less than the minimum team size, so why make people looking for a challenge jump through a bunch of hoops to get it?


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Posted

Quote:
Originally Posted by blueruckus View Post
I would like to see TFs with a challenge setting option called "Incarnate Challenge". Essentially it would be the same TF but with significantly buffed mobs, team size requirements removed, no use of temps, and maybe some other fun surprises. Mobs would drop threads like in trials and maybe even Astral Merits for achieving certain objectives.

Think of D2 Nightmare/Hell mode. Higher difficulty, better rewards.

With many players approaching T4 status all around, there is the concern of existing content not as challenging and not as worthwhile as it used to be. Sure, I can set it to +4 for a challenge but it would be nice to have a more thought out option. Plus, the content is already there so it would require only some slight tweaks on the development part. Seems like a pretty efficient way to keep people playing the same content over and over.
In the current feedback thread of doom, I've endorsed the idea that Threads should drop from any 54+ Level mob (excluding pets, underlings, and summoned entities, of course). So, I'm all for Incarnate Level TFs. They already repurposed the level 50 TFs for Incarnate content with Shards and Shard-component rewards... keep going in that direction.


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Posted

Quote:
Originally Posted by Minotaur View Post
A simple warning along the lines of "Minimum team size 3, but we recommend at least 7" in glowing neon letters should do it.
I'm definitely in favor of the OP and also the "Incarnate Mode" challenge upgrade, but I wanted to highlight this part and say this is an important thing to have. For team sizes less that the "standard minimum" there should be an extra dialog window that comes up and says something like "You really should bring more heroes/villains with you... at least X of them." and then an option to click "That's ok, we can handle it!" or "You're right, I'll come back when I have X heroes/villains on my team."

That way you make extra sure no one has a legitimate complaint when they get to the last mission of the STF or LRSF and find out they can't complete it.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
My idea was this:

Allow the TFs to be soloable, but the AVs will not downgrade, and the old minimum team size becomes the new minimum spawn size.

Want to solo a Posi 1? Fine, you still fight three peoples' worth of enemies.

Want to solo a Lady Grey? You better be able to handle x8 Rikti and all the AVs.
This is already the case, I thought. Aside from being able to start one solo, that is. You can already just invite enough to start, drop them, and fight spawns set at the TFs minimum. This was a change from several Issues ago (when Posi got revamped, I believe, but it might have been before that).


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Posted

Quote:
Originally Posted by White Hot Flash View Post
This is already the case, I thought. Aside from being able to start one solo, that is. You can already just invite enough to start, drop them, and fight spawns set at the TFs minimum. This was a change from several Issues ago (when Posi got revamped, I believe, but it might have been before that).
Yes that is how it works currently. We just need to be able to actually start it without having to get fillers to start up and then drop.

(Also worth mention: at least one of the fillers must remain on the team. They can log, but not quit team. If you have only one person on the TF team, the TF ends)


@Quasadu

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Posted

Quote:
Originally Posted by Dechs Kaison View Post
My idea was this:

Allow the TFs to be soloable, but the AVs will not downgrade, and the old minimum team size becomes the new minimum spawn size.

Want to solo a Posi 1? Fine, you still fight three peoples' worth of enemies.

Want to solo a Lady Grey? You better be able to handle x8 Rikti and all the AVs.
Fantastic idea! I'd love to see this implemented. I have a couple characters that can solo AVs and can deal with very large spawns. Can they do both at once? Sure would be fun to find out!


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
My idea was this:

Allow the TFs to be soloable, but the AVs will not downgrade, and the old minimum team size becomes the new minimum spawn size.

Want to solo a Posi 1? Fine, you still fight three peoples' worth of enemies.

Want to solo a Lady Grey? You better be able to handle x8 Rikti and all the AVs.
This has always been a wish of mine. I've frequently solo'd or duo'd TFs even before all this Incarnate stuff came out, and it has ALWAYS been a hassle (sp?) finding fillers.


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Posted

I suggested this on the I20 Beta Forums before it went live.

I suggested it three years ago.

It all started when a character of mine needed a respec years ago but I was on a slow server and working a weird schedule. I hade to wait for a freespec because I couldn't get a team together. Would I have failed solo? Likely. But that would have been on me.

I've seen posts from Beta where 7 Incarnates did a MS Raid and 3 did the ITF. Not sure about soloing Rommi but if my tooled-up 15 billion build Incarnate wants to try what's the harm?

We don't see many cries for fillers anymore. Let's get rid of the need for them completely.


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Posted

Quote:
Originally Posted by Comicsluvr View Post
I've seen posts from Beta where 7 Incarnates did a MS Raid and 3 did the ITF.
For what it's worth, I know a duo of corruptors that did an entire mothership raid, pre-i19. Pylons, bombs, giant monster, no incarnate stuffs. All done by two people.


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Posted

I agree with the OP. I've never liked that the Devs have locked content away from players because they don't have the correct team size. While gathering four players may be doable most times, trying to find a full team of eight is just a damn pain. Why should smaller teams be excluded from content just because of some ridiculous team minimum? Seriously, Devs, get rid of the TF/Trial minimums and allow everyone who pays for this game to have access to all the content.


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Posted

a couple of notes, you can be in a tf completely by yourself and it will not end, like 3 months ago i solo'd the ITF with my mind/fire dom, i got 5 pads and all of them quit and i got to run the tf by myself

also if you get pads and they quit, the tf adjusts to the new team size, so in my above example when i solo'd with only myself still on the team (because the other 5 quit) the spawn sizes were set to 1 person or whatever my difficulty was (which was x1)

the AVs were still AVs as they should have been, but other than that the solo tf was basically just a mish arc.


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
also if you get pads and they quit, the tf adjusts to the new team size, so in my above example when i solo'd with only myself still on the team (because the other 5 quit) the spawn sizes were set to 1 person or whatever my difficulty was (which was x1)
At one point they changed the minimum spawn size of Task Forces to match the minimum number of players required to start. Players complained about this, since too many people quitting could make the TF much longer and more tedious for the people who were left, especially on longer Task Forces which had a greater chance of quitters. So they changed it so TFs now scale to the number of people left on the team, whether they're logged in or not (I believe this was around the time inventions were introduced, and there was concern that people would form a TF, log off, let one person solo it, and log back in for the final mission.)


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Posted

Quote:
a couple of notes, you can be in a tf completely by yourself and it will not end, like 3 months ago i solo'd the ITF with my mind/fire dom, i got 5 pads and all of them quit and i got to run the tf by myself
I soloed so many TFs over the years and it never worked like this for me, ever. Most likely someone who you thought quit just logged off keeping the alt in.


 

Posted

Quote:
Originally Posted by Nihilii View Post
I soloed so many TFs over the years and it never worked like this for me, ever. Most likely someone who you thought quit just logged off keeping the alt in.
i know they all quit because they wanted to run a normal ITF, i even made sure there were 5 quit messages before i went into the first mish

the spawn sizes were of a team size of one too, every group was about 3 minions, or 1 minion 1LT and very very few boss ranked baddies (i think they were only objective targets usually)


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i know they all quit because they wanted to run a normal ITF, i even made sure there were 5 quit messages before i went into the first mish
Unless they changed things very recently, you're mistaken. The TF automatically drops if there's only one player remaining.


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Posted

Quote:
Originally Posted by Fiery-Enforcer View Post
Unless they changed things very recently, you're mistaken. The TF automatically drops if there's only one player remaining.
i dont know if they changed anything, but i am 100% positive that i was the only person on the team, the other 5 poeple who helped me pad dropped and formed their own team, i dont believe i saw anyone log off

honestly i think soloing tfs is kind of boring, i do have fun running duo tfs though so i havent heard anything of this 1 person left in tf it drops kind of thing