I hear MM got ripped off so tell me how it works


15bribri15

 

Posted

Quote:
Originally Posted by BrandX View Post
I think that's your problem right there to begin with. Don't think of it as a job.

Think of it as get in there and hit those control AND attack powers!
That the problem though.

Simply outputting random damage on random mobs is less than optimal use of a controller.

Sticking them on a door and having them lock down and kill everything that comes out is a better use, but gives crappier reward?



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by Supermax View Post
Are we sure that this affects only rewards, and not IXP?
I am not at all sure of this. One relevant experience comes from last night. While playing with fellow players I consider to be power gamers, we ran a Lambda with intent to poke the "participation" system. Our results for the end table weren't so hot (possibly because we were all doing crazy things, and the system may compare us in relation to one another), but I got nearly 2.7x as much iXP as another player on the same team. The main difference I can imagine allowing that? I was laying AoEs on everything I could find, while she did not have as many AoEs to pump out. (Dark/Dark Corr vs. Sonic/Energy Blaster.)

Whether I somehow got better results, or actually "stole" iXP from a teammate is completely opaque to me at this point.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Sadly a large chunk of this is actually server-side with the old "Icons appearing recharged when they actually aren't". Which to my mind isn't really acceptable. If your new content is designed around 24 person content then realistically it should actually work properly and not cause too much work for the servers where you run the content.
The other part is being almost completely unable to maintain a positive targeting lock on enemy mobs. I have mobs directly in front of me and continue to get alerted that I have now LOS on them. ORLY?

/Targetenemynear isn't working right anymore (ESPECIALLY with the wall guns on Lambda), and while I can click directly on enemies, they seem to shed the box almost immediately. Whether this is a lag issue or something else, I don't know. But it needs to be fixed.

And no, I'm not talking about the confusion effect. Confusion basically just causes them to con as friend, but doesn't dump the targeting box. What's happening is that you're losing the targeting box, even when NOT confused.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Quote:
Originally Posted by UberGuy View Post
I am not at all sure of this. One relevant experience comes from last night. While playing with fellow players I consider to be power gamers, we ran a Lambda with intent to poke the "participation" system. Our results for the end table weren't so hot (possibly because we were all doing crazy things, and the system may compare us in relation to one another), but I got nearly 2.7x as much iXP as another player on the same team. The main difference I can imagine allowing that? I was laying AoEs on everything I could find, while she did not have as many AoEs to pump out. (Dark/Dark Corr vs. Sonic/Energy Blaster.)

Whether I somehow got better results, or actually "stole" iXP from a teammate is completely opaque to me at this point.
I'm wondering (in a completely baseless manner) if iXP is only shared in a short radius around the source?

So if you're off on the other side of the map hitting things more than a certain distance away from the rest of the team is the iXP not being shared?

Alternatively, is debt being paid off from faceplanting 'absorbing' iXP like it 'absorbs' normal XP?

Just a few idle thoughts that I've got no real way of testing myself.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Quote:
Originally Posted by Canine View Post
I'm wondering (in a completely baseless manner) if iXP is only shared in a short radius around the source?

So if you're off on the other side of the map hitting things more than a certain distance away from the rest of the team is the iXP not being shared?

Alternatively, is debt being paid off from faceplanting 'absorbing' iXP like it 'absorbs' normal XP?

Just a few idle thoughts that I've got no real way of testing myself.
Nope, only time you wont get iXP is when you are in the hosp. Otherwise can be on the other side of the map and get iXP.
I'm 99.9% sure debt doesnt affect iXP.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by BrandX View Post
I think that's your problem right there to begin with. Don't think of it as a job.

Think of it as get in there and hit those control AND attack powers!
What if I don't want to play like devs expect me to play ?


 

Posted

Then, as with most raid-style content the world over: you're hosed. These things are formulaic: figure out the formula, exploit, lather, rinse, repeat.


 

Posted

Quote:
Originally Posted by ultrawatt View Post
Nope, only time you wont get iXP is when you are in the hosp. Otherwise can be on the other side of the map and get iXP.
I'm 99.9% sure debt doesnt affect iXP.
I've sometimes gotten iXP in the hospital. I'm not sure why/how. Maybe it's sort of like how when you have damaged mobs in an open zone (like the RWZ), even if you die and hit the hospital, you still get rewards for mobs you damaged that are subsequently defeated far out of "leash" range. Perhaps I am getting iXP for mobs I damaged/affected before I was sent to the hospital.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Steel_Shaman View Post
If this really is the case, that's crazy. It completely screws over Storm Summoning characters.
Even worse, it also screws over everyone around them.

Pets & Pseudopets unfortunately seem to be a black hole sucking in rewards other players (including the owner) could be getting.


 

Posted

Quote:
Originally Posted by BrandX View Post
I think that's your problem right there to begin with. Don't think of it as a job.

Think of it as get in there and hit those control AND attack powers!
Quote:
Originally Posted by Hyperstrike View Post
That the problem though.

Simply outputting random damage on random mobs is less than optimal use of a controller.

Sticking them on a door and having them lock down and kill everything that comes out is a better use, but gives crappier reward?
^This. Creepers is by far the best way I have of dealing with the escapees. But in terms of rewards I should instead be spamming Roots and my Epic AOE and not using Creepers or Fly Trap at all?

In the last stage of the BAF Trial the best thing for my Plant/Emp to do is to dump Creepers and Seeds where the adds team are fighting and apply buffs and heals as needed to whomever needs it, then finally hitting whichever AV has higher health with my paltry attacks.

However to game the system and maximise I should be buffing only people on my team, preferrably ones fighting the adds (two of the buffs increase damage output directly or indirectly), not using creepers and spamming roots at the add swarm, using Vengeance when it's up on whomever died in order to buff myself and my team.

This seems arseways


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
Even worse, it also screws over everyone around them.

Pets & Pseudopets unfortunately seem to be a black hole sucking in rewards other players (including the owner) could be getting.
Man, I hadn't even thought of that point. That makes it even worse. Hopefully we'll see a fix soon.


 

Posted

Yes, it is. The system isn't totally random, ergo the system can be gamed. Sure, with a fully random system someone leeching at the door has the same shot at a VR as someone busting their hump fighting, but you know what?

That's why the devs graced us with a kick button.


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Well, this all explains why my bots/traps can't seem to get anything more than uncommons on the trials. The apparent problem, then, is that anything I do "for" my team, in the end, will be working against them. The bots are doing damage and stealing team rewards for that. My traps are doing the debuffs and buffs and robbing me of my participation rewards.

At least spamming provoke and aid other seem to have netted me a few uncommons.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Silas View Post
That's why the devs graced us with a kick button.
I know this is the proposed solution for dealing with leeches, but it is not a perfect solution:

1) You can't see the entire league on your map, only your own team.
2) Outside of being AFK in the hospital or the door, its very difficult to distinguish what is a person leeching and a person experiencing massive lag (not uncommon on the trials, especially BAF).


 

Posted

Quote:
Originally Posted by Deus_Otiosus View Post
1) You can't see the entire league on your map, only your own team.
Actually, you can see your leaguemates. There's an option on the minimap to toggle the display of non-team league members.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

As Dechs said, you can opt to see Leaguemates on your map. Same way you toggle neighbourhood markers, trains and trainers, etc.

Yeah, I suppose there are situations where someone is having such massive lag that it appears they're AFK most of the time and that could be misleading. Still, though, you don't have to kick inactive people from the league. It's just an option if you object to a leecher getting the same chance for a rare drop as someone who contributes to the best of the ability.

I personally think such a system would be preferable to the current one, but let's wait until I've spent an evening for each of my main characters gaming the system to get all my tier3s slotted


Support Guides for all Corruptor secondaries and Fortunatas
The Melee Teaming Guide for Melee Mans

 

Posted

Quote:
Originally Posted by ArcticFahx View Post
As a data point, I did 3 on my Ninja/TA the other night and got 2 uncommons, and 1 rare table. However, I use Blinding Arrow, Poison Gas Arrow, Acid Arrow, and School of Sharks a lot, especially on BAF. Unfortunately, unless they fix pet and pseudopet participation, I'll probably not get a VR, due to most of TA's best AoE stuff (Resonance, Oil Slick, and Glue) being pseudopets.
I'm not sure it works this way. I've been playing a TA defender, Earth/Storm controller, Earth/Fire dom and Fire/Dark corruptor. I've only ever gotten 10 threads once, and Common once or twice, mostly getting uncommons and rares, and three very rares. I do hit a lot of AoE attacks, and heal when I can do that.

I think there must be some reward for taunting and being attacked, otherwise tanks and scrappers, who typically don't do lots of AoEs, wouldn't get very good rewards, and we'd certainly hear about that if they weren't. My dom gets one or two rings of sequestration on almost every BAF (though that is probably due mostly to sloppy tanking), and I've never gotten less than an uncommon.


 

Posted

Quote:
Originally Posted by BrandX View Post
Think of it as get in there and hit those control AND attack powers!
Well, except for those half of your powers that do nothing except take time and energy for no reward.


 

Posted

Quote:
Originally Posted by rsclark View Post
Well, except for those half of your powers that do nothing except take time and energy for no reward.
Half? HALF?

What, as a bots/traps can I do that gets recorded as "participation?"

Provoke. Aid Other. Webnade. Ice Blast.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
My Plant/Emp is pretty unimpressed with this too. Sod healing people or using Creepers, I'll just hit Roots over and over again to maximise my rewards.
Use healing aura every time the group is gathered. My Emp defender has gotten more rares than commons and the area heal really seems to count for quite a bit, even if it's not needed. I still haven't gotten a very rare, but cycling aoe,aoe,aoeheal,crashlessnuke,aoeheal with my two aoe buffs thrown when they are up seems to get the best rewards. Fort and AB (my best powers) are complete wastes of time


 

Posted

Quote:
Originally Posted by Rodion View Post
I think there must be some reward for taunting and being attacked, otherwise tanks and scrappers, who typically don't do lots of AoEs,
All the taunt auras hit either for damage or for a debuff of some sort. There's no real evidence that high damage matters as much as just tagging them with a "hit".


 

Posted

I know the solution!

Make components tradeable, but not sellable (at least in WW, if people sell them off market, different story)!


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

If non pet AOEs are the key it would explain why my crab has in less than 20 total runs gotten 3 VRs and has every power up to tier3. I could get tier4 in all the spots pretty easy if I could get more commons instead of uncommons! But I moved on to my shade to get him all slotted up. His rewards are not as good and I know why. More deaths, less AOE.


Bots/Traps Guide for I19.5
RO Network

 

Posted

Quote:
Originally Posted by rsclark View Post
Fort and AB (my best powers) are complete wastes of time
If what I suspect is true, Fort and AB are worse than complete wastes, it enables your teammates to outscore you on participation, reducing your own personal rewards.

It would also imply that allowing teammates to faceplant would give you an advantage to contributing while they are stuck in the hospital cooling their heals.

Transparency ftw.


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Half? HALF?

What, as a bots/traps can I do that gets recorded as "participation?"

Provoke. Aid Other. Webnade. Ice Blast.
They all said I was mad when I took 2 of the Pulse Rifle attack and an aoe immobilize but I showed them!

Muhahahahaha.