Multi-group content is not the way.
"The devs decided to create a highly casual friendly endgame system. "
Then the post lost all credibility. I don't know how even the most ardent supporters can classify that system as "highly casual friendly". |
These raids were done by PUGs on day 1. In a real hardcore system, the hardcore raiders would be complaining to high heaven about how "carebear" and "easymode" this system is. There are raids called "easymode" in Everquest II that a PUG raid would NEVER clear. I mean ever. They are raids that take practicing for weeks just to take down ONE boss. Then you spend another couple of weeks on the next boss in the SAME ZONE. To clear a zone could take you 3 months. This is for a easymode raid. For the "hardmode" raids it could take a year before ANYONE out of hundreds of thousands of players would finish it.
I'm sorry that you gave up so easily on these trials. That's your choice. But right now on Justice, people are running these trials constantly back to back. People get disappointed if they let any of the prisoners escape. Failure isn't even within contemplation. Less than two weeks in and people have multiple characters kitted out with all their T4s. There's absolutely nothing hardcore about this endgame system.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
In a real hardcore system, the hardcore raiders would be complaining to high heaven about how "carebear" and "easymode" this system is. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
I'm sorry that you gave up so easily on these trials. That's your choice. But right now on Justice, people are running these trials constantly back to back. People get disappointed if they let any of the prisoners escape. Failure isn't even within contemplation. Less than two weeks in and people have multiple characters kitted out with all their T4s. There's absolutely nothing hardcore about this endgame system.
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Tell me, just how good for new player retention do you think the current situation is? Today I got a wild impulse and made a new Dom. He's level 8 and I have seen all of three other players in the time it took me to get him to that level. THREE. Meanwhile searches reveal that there are in fact tons of people on....and they're all 50's grinding trials and TF's.
If I were a brand new customer who just bought CoH today I would come to the erroneous conclusion the game is utterly dead. Or I MIGHT if I came to the forums realize that I'll have tons of people to play with if I can stomach getting to 50 almost entirely solo.
Anyone who says this state of affairs is good for the long term future of the game is fooling themselves. All it does is satisfy the individuals who wanted an "end game" to start with.
The individual trials may be quick, but it takes so many runs to accomplish anything meaningful people are literally camping out on their 50's almost exclusively.
Tell me, just how good for new player retention do you think the current situation is? Today I got a wild impulse and made a new Dom. He's level 8 and I have seen all of three other players in the time it took me to get him to that level. THREE. Meanwhile searches reveal that there are in fact tons of people on....and they're all 50's grinding trials and TF's. If I were a brand new customer who just bought CoH today I would come to the erroneous conclusion the game is utterly dead. Or I MIGHT if I came to the forums realize that I'll have tons of people to play with if I can stomach getting to 50 almost entirely solo. Anyone who says this state of affairs is good for the long term future of the game is fooling themselves. All it does is satisfy the individuals who wanted an "end game" to start with. |
Just logged a level 2 into Virtue (not my home server). This is what I saw.
A new player is likely to go to one of the higher pop servers if they're looking for people. So that objection is meaningless to me.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Just logged a level 2 into Virtue (not my home server). This is what I saw.
A new player is likely to go to one of the higher pop servers if they're looking for people. So that objection is meaningless to me. |
Blinders are not going to do anyone any good here. But you go right ahead.
And when that new player wants to team up with people? What then?
Blinders are not going to do anyone any good here. But you go right ahead. |
But don't let things like facts stop you guys. You're on a roll. Let me ask you this. In three months when all this dies down and the game's still here and you all have been proven wrong like so many before you (see e.g. Issue 9, Issue 19), what then?
Because you know, we've been down this road before. Many times. There's no great change in focus, no shutting out of the casual player, no harm to the game. There's just a vocal group of people complaining about an update that a lot of other people are having a blast with. We've been here before and we'll be here again. Just like with every other MMORPG.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Actually there was quite a bit of recruiting.
But don't let things like facts stop you guys. You're on a roll. Let me ask you this. In three months when all this dies down and the game's still here and you all have been proven wrong like so many before you (see e.g. Issue 9, Issue 19), what then? Because you know, we've been down this road before. Many times. There's no great change in focus, no shutting out of the casual player, no harm to the game. There's just a vocal group of people complaining about an update that a lot of other people are having a blast with. We've been here before and we'll be here again. Just like with every other MMORPG. |
But I can see I have made the horrible mistake of being critical of the wonderful Incarnate system. Before the angry horde of players that dearly loves grinding the same two trials over and over gets here to burn me at the stake I think I'll just go.
But I can see I have made the horrible mistake of being critical of the wonderful Incarnate system. Before the angry horde of players that dearly loves grinding the same two trials over and over gets here to burn me at the stake I think I'll just go.
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But making absurd claims like this endgame system is "hardcore" (not saying you said that, using that as an example) when it's by far the most casual friendly raiding I've ever seen is just beyond the pale.
Likewise your critique about player retention is frankly nonsense. I believe you said you play on Liberty. Well, look, that's just not a high population server. It's no condemnation of the Incarnate system that everyone is playing the trials now. I suspect it's the same for most new content systems. I'd bet on August 18th of last year, you would have had a heck of a time getting a high level team. New content draws people. When it's focused on the beginning of the game like Issue 18, then you're going to have people playing in the beginning. Here in Issue 20, the content is focused on the end (technically the middle and the end, but the new TFs don't really give much reward currently compared to the trials), so that's where people are playing.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
What I have said is that so many players focusing heavily on the all mighty end game to exclusion of all else is not good for new player retention. That's all. |
The Devs threw a rock in the pool. The water is rippling right now, but it will calm down and be glassy once again. People will go back to doing what they normally do, if they haven't already.
Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.
Plus, if anyone is from liberty, just send me a tell @arbegla, and if I'm online i will invite you to my league, and run Lambdas and Bafs until your eyes bleed, cuz i have 12 50s i want t3 or higher boosts on (plus i want the Master Lambda badge on my MM) So really, saying your on a low pop server and that makes the trials hard, is like saying because you never see your neighbors, your living in a deserted city....
Every new bit of content has seen a major swing toward doing said content at the expense of older content, and it's always been temporary. People have managed to stick around for years, through many Issue updates. Issue 20 and beyond will be no different.
The Devs threw a rock in the pool. The water is rippling right now, but it will calm down and be glassy once again. People will go back to doing what they normally do, if they haven't already. |
Of course, not even close to the point I was making but thanks for the comment. |
But making absurd claims like this endgame system is "hardcore" (not saying you said that, using that as an example) when it's by far the most casual friendly raiding I've ever seen is just beyond the pale. |
Let me ask you this. In three months when all this dies down and the game's still here and you all have been proven wrong like so many before you (see e.g. Issue 9, Issue 19), what then? |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
"The devs decided to create a highly casual friendly endgame system. "
Then the post lost all credibility. I don't know how even the most ardent supporters can classify that system as "highly casual friendly". |
Example:
I logged in for less than an hour last night, and managed to find and run a BAF in that time before I logged out. It doesn't take hours to organize, it is not long enough that you have to set aside any time (outside your normal playtime) to do, and if you don't want to do it, you don't have to.
Sounds pretty casual to me.
The only part of the system that ISN'T casual friendly is trying to get all your Incarnate slots up to tier 4 on every character. And it isn't expected that everyone is going to do that anymore than it is expected that every player is going to outfit every single one of their characters with every purple IO set they can slot. Unless you are one of those people that believes the point of the IO system IS to purple out every single character, in which case you'd probably say that isn't casual friendly either.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
You're probably right. I guess I'm so put out with the whole thing because it has been my personal experience that any negative comments about the Incarnate system from those that do not wish to participate is met with mockery at best and outright insults at worst by other players on these boards. I will admit it has put me in a foul mood regarding the system, and has played a role in my complete refusal to touch any Incarnate content whatsoever. It's not the only reason of course, but it sure hasn't helped.
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Unfortunately, the pendulum swings both ways, and you can point to dozens of examples where someone reasonably saying 'this isn't healthy for the long-term' getting painted as an irrational doomsayer. Its the nature of online forums to lump each side into categories defined by their most extreme representatives. They're not just responding to YOU when you post- they're responding to every person, however irrational, that shared even a fragment of your perspective or tone-- and there are always some nutcases out there that really skewer things. Very few people of the "doom" crowd are as bad as others think, and very few of the "love the trials" are, either. They just unfortunately frame the debate for the rest of us.
It was exactly the point you were making. See --->
...right there, did it again. |
Here's your accusation:
The shortcomings of this system are not justified by the even worse shortcomings of other systems. |
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Your premise is that I was trying to excuse CoH by mentioning a system that was worse. But the flaw is your analysis, is that I find NEITHER system to be problematic. Everquest II, the example I used, is more difficult than CoH by several degrees, but that doesn't mean its bad. But it does mean that it's MUCH MORE HARDCORE. Which is the only point I was making. You decided to insert your own bias into my statement instead of just reading it.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Alright, then. It's been a while since I20 hit and I've done my best to experience the content as it's been designed. I can honestly say that I've given the trial experience the old college try, and it's panned out pretty much how I assumed that it would.
The trials can be fun, but in my opinion, they stop being fun and start being work long before you can accumulate enough loot to get to kit out one character with T3s. I still think that the endgame system is a massive grind as it currently exists.
I play on two servers (Pinnacle and Virtue), and I've been splitting my time between two different characters so that I can have one Incarnate on either of these servers. My aim here was to have one on each of my homes so that if and when more Incarnate TFs, story arcs, and/or zones appear, I can play with my friends on either of them. My goals were, I think, modest ones - I wanted to get to T3 on Judgment, Interface, and Destiny for those two characters. I was content to leave Lore empty, because I didn't care for the boost and don't want to spend the threads just to get another Incarnate shifts for trials yet.
Anyway, I won't deny that I had fun on a few of these. They can be a blast. The Sabotage phase of the Lambda Sector trial is just the right amount of frantic fun, especially if you're on a team of smart people whose builds can just barely handle it. Unfortunately, the third phase - the 'beg your team to turn their brains on and use the Molecular Acids' phase - is almost always frustrating in a league populated with strangers. The BAF was fun at the beginning of the issue, but as it is the easier of the two trials and can only be run with a large league, it has since become entirely automated. Probably around three quarters of the trial runs I've performed have been BAFs because it's much easier to get on teams for them. For the last five days, they have all gone off like clockwork - everyone gets in, pulls the AV to the tennis court, splits for the doors when she goes down, pulls the other AV to the courts, then mows down the pair of them for the win. Profit. Rinse and repeat for as many times as you can stand it - for me, this is usually around two or three times. In each BAF run, the vast majority of participants (myself included) never says a word in league chat. From now on, I have no doubt that BAF runs where I actually have to think about what I'm doing will be the exception and not the rule.
This was bound to happen. The incentives to run these into the ground are powerful, and the functional strategies were both consistent and simple to grasp. As predicted, failures have become far less frequent as time has passed. Indeed, I'd say that on the BAF, they're now downright rare. But running these became an absolute chore.
This weekend, I finally finished. I got to T3 on those three boosts on both of my characters, and I rejoiced. "I did it!" I said. "Oh, thank Hequat, it's over! At last, I have all of my food pellets and can get off the hamster wheel. I can finally stop farming these. I don't have to run any more of these trials! Hooray!" It then struck me that this was not a particularly good thing for me to be feeling as far as the endgame system is concerned. Frankly, I have no idea how some players were able to run enough of these to reach the fourth tier boost on all four of the new slots. I simply don't have the patience or endurance to grind any more of these for at least another month. If I never have to run another BAF again, I'll be happy - though if my friends ask, I might be convinced to queue up for a Lambda, because that one can be done with a team of eight and is more consistently active and entertaining.
::ahem::
Okay, I'm exaggerating. I probably will end up running more of these if and when the siren's song of the Incarnate slots starts calling to some of my other characters. But I'm hoping that when that happens, there are either other trials to run, or ways to earn threads outside the trials at a rate that isn't absolutely horrible. I'm pretty disappointed in the way the rewards system is currently structured.
I just want some variety in the tasks I have to perform in order to participate in the Incarnate system. The trials are fun enough for me to want to repeat them a few times per character, but my experience was that the fun ran out long before I'd even unlocked all my slots on the two characters I was participating with. They really need to add more ways to earn threads - options are good things and it'd be great if we had more of them. I don't know why the developers suddenly decided that these two new trials should be the only viable ways to progress in the system, especially when they already have so many quality gameplay options for level 50 characters in the game. Is there some reason why trials have to be the only viable path to Judgment, Interface, Lore, and Destiny?
Yes, I know they're adding new trials. I can't comment on those because they don't exist yet. I can only offer feedback on what's playable now. Still, I doubt that they will do much to alleviate the Skinner Box feel of the rewards system.
Again, I feel that this is a disappointing step for the game. I pretty much hate the rewards system as it currently exists, and I hope trial-grinding for shinies is not the sole method for earning future slots. I don't think I'm alone in my opinion and I have confidence that future issues will compromise on this.
(I'm sorry that this post is only partly related to this discussion thread. But there are already a million of these threads on this forum and I didn't want to add another one just for my feedback.)
The Ballad of Iron Percy
You don't find them problematic, but a lot of people consider any system that caters only to the hardcore to be problematic in this game. I'm inclined to agree with them, even though I'm far from the mythical "casual player" by whatever definition you use.
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Whatever you think of endgame systems is not germane to that point.
Whether CoH appeals to the casuals or the hardcore is in my opinion is a false choice. It appeals to both IMO. It's very casual friendly, more casual friendly than most TFs. It's not really any more difficult either, it just took time for people to learn the encounters. Just like with most of the recent TFs.
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
In my experience....it HAS been highly casual friendly.
Example: I logged in for less than an hour last night, and managed to find and run a BAF in that time before I logged out. It doesn't take hours to organize, it is not long enough that you have to set aside any time (outside your normal playtime) to do, and if you don't want to do it, you don't have to. Sounds pretty casual to me. The only part of the system that ISN'T casual friendly is trying to get all your Incarnate slots up to tier 4 on every character. And it isn't expected that everyone is going to do that anymore than it is expected that every player is going to outfit every single one of their characters with every purple IO set they can slot. Unless you are one of those people that believes the point of the IO system IS to purple out every single character, in which case you'd probably say that isn't casual friendly either. |
At this point, I'm getting irritated with people expecting to T4 their stable of 50s in less than a month. Not just wanting to but having that as an actual expectation.
They are willingly ignoring the basic premise that this isn't supposed to be a system that can be completed as quickly as it comes out.
It is, currently, (to a fault) a fairly quick and easy system, yet people are trying to make it even moreso (people are getting their T3s faster than they got their first Purple IO set or their first PvP IO set).
[That being said, I wish they would've released more content for 50 level Incarnates than just 2 missions]
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
@Golden Girl
City of Heroes comics and artwork
@Golden Girl
City of Heroes comics and artwork
Only if you stick one end of the scale over in the life/relationship ruining territory. Really the scale starts at casual, runs through "hardcore" and ends somewhere around "dear god what is that thing". On that scale, CoH is firmly in hardcore territory. There are people saying "I did this playing only 3 hours a day"; that's hardcore-ville.
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But it's pretty much the most casual MMORPG out there, by far.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
"The devs decided to create a highly casual friendly endgame system. "
Then the post lost all credibility.
I don't know how even the most ardent supporters can classify that system as "highly casual friendly".
In response to everyone else, I understand why some like it. I just personally do not like where this is going and none of the people I play with do either, so it's not like this is one persons opinion. Most just up and leave instead of explaining why.
My subscription ends this week sometime, I may come back and try in a few issues if I see them taking a new path of development but I really do not see that happening and if I wanted to grind I'd go play one of the other 10 million MMORPG's.
Because the trials take 30-40 minutes to run, 60 in the worst case, where raiding in pretty much every other MMORPG is a multi hour event? Because the minumum number of players to do a trial is pretty small (12 and 16) even if it is larger than any TF. As long as you are willing to group at all, it is fairly easy right now to open up at least 2 or so of the new incarnate slots and get everything you need to slot a common power in them. Getting up to an uncommon is not much harder.
Yes - it is EXTREMELY difficult to open/slot your incarnate slots SOLO (and I agree there should be better solo options than we currently have). However, solo is NOT the same as casual. I will also agree that crafting rare and v. rare components for your incarnate slots is a lot harder to do casually but I think anyone who thinks the top tiers of something like this should be EASY for a casual player has extremely unreasonable expectation - sort of along the lines of the "casual purpled out warshade".
I only play on one server (protector) but its considered one of the low pop servers and I have no problem logging in and getting in a league just by hanging out in RWZ for a little while or announcing in one of the main global channels.
"Casual" means a lot of different things, but at a minimum I would expect a casual player to be able to get in 2-3 hours of play a week - if you can't get at least that much in, you aren't even casual as far as I am concerned, you are barely even playing. If you can get 2-3 hours a week for at least an hour stretch each time, you should be able to get in 3-4 trials in that time period, more if you get in a group that is repeating them. This is less of a requirement than most task forces.
Globals: @Midnight Mystique/@Magik13