Multi-group content is not the way.


Adeon Hawkwood

 

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Originally Posted by OMGMOREDEBT View Post
Really?



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Your clock is off because I posted that on the 7th.


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Posted

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Originally Posted by Arcanaville View Post
I can tell you this much: the level shifting mechanic has existed in the powers team toolbox for longer than I think most people realize.
Question: Are the Rikti that come out of the Comm Officers' portals level-shifted? Because I could have sworn I saw purple minions....


Eva Destruction AR/Fire/Munitions Blaster
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Originally Posted by Megajoule View Post
Sometimes, Sam (and I really do mean this in the nicest possible way), I think you should just stick to single-player games. That way you always get to be The Guy, without it being at anyone else's expense. This game/genre is never going to satisfy that need/desire of yours the way that kind can, because it has to allow for all those other people.
I *like* all the other players -- well, within reason, since players are like the real world in that there are a huge number of idiots and bad spellers out there -- I just don't want to play with them all the time. I like to do crazy, out-there things like read the story rather than blitz through missions chasing loot.


The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction

 

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Originally Posted by Eva Destruction View Post
Question: Are the Rikti that come out of the Comm Officers' portals level-shifted? Because I could have sworn I saw purple minions....
No, but they con squirrelly: they always color-con one level higher than they actually are. Not sure why.

The first time any player saw a level shifted anything was the Alpha slot level shift in beta. But I have a feeling the mechanic predates the Alpha slot (and all other slots) by some time.


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My only REAL problem with the multi-group content for the Incarnate stuff (apart from the WoWism of it all), is that really, TWO trials? That you have to repeat again and again and again to get your shineys?

It makes absolutely NO sense, story wise, whatsoever, to repeat the same mission again and again, ad nauseum. It's the continual ignoring of making the game story make any sense that grinds my gears more than anything else.

They need to either give us way more trials to run for our incarnate progression, or they need to expand the areas where incarnate rewards are granted (ie, ALL level 50 content should give drops for all types of incarnate slots.)

Oh, and as for the "IT'S WAR!" comments earlier. Until we actually SEE this "war" in the general zones, I can't consider it as actually happening in Primal Earth. Kings and Steel aren't heavily damaged from Praetorian invaders, so those missions must be on some other Earth that we're helping out.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

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Originally Posted by Arcanaville View Post
No, but they con squirrelly: they always color-con one level higher than they actually are. Not sure why.
I always just kinda assumed that whatever makes the Com Officers con (and reward) as LTs gets inherited by the portal minions.


 

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Originally Posted by ClawsandEffect View Post
What it's really about is getting the praise and recognition of other players. When your tank saves the controllers butt, the controller recognizes that you did that. When your empath brings the blaster back from the brink of death, the blaster is appreciative.
No, it's not. In fact, that couldn't be further from the truth. I don't need other PLAYERS to compliment me, because this again puts me in a meta-game competition to do well enough to not just beat the game, but beat it well enough to impress other people. And impressing other people has never been my objective, or indeed my priority.

What I need to do is impress THE GAME. When my contact tells me "And if it wasn't for you, we could never have stopped this in time!" is when I feel accomplished. That's when I feel like THE hero. I don't have to have accomplished anything any other player couldn't have done in his sleep, and that's OK, because the illusion of achievement is what I'm after. I've never been interested in "actual" achievements in my video games, because any achievement in a video game is ultimately illusionary. I just prefer the ones that don't pretend to be real.

I've never felt the need to stand out and be recognised for my skill, knowledge or whatever else might be recognisable, even if I'll accept that when it happens. Instead, I do my best to use any talent I may be "recognised" for to help others excel in that same field, and if possible even surpass me. I have, just as a random example, been praised for my writing skill on the scant few decent works I've produced, but rather than take pride in that, I've chosen to help others who've asked me for feedback on their own written fiction.

I don't need real achievements, because I don't WANT real achievements. This game, and indeed any game, does not have to be or feel "real" in any sense of the word. I'm perfectly happy living a make-believe fantasy where all the achievements in the world are fictional and made up, and entirely based on the story and setting, rather than the people participating

I don't need anyone's praise or recognition other than the game's, and I DO get that when the story tells me so, or when I feel like my character's skills are necessary to the team. And any and every team over 4 people that I've ever been on has failed to give me that feeling, because any and every team over 4 people I've been able to walk away from the keyboard without anyone even noticing I'm gone.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
No, it's not. In fact, that couldn't be further from the truth. I don't need other PLAYERS to compliment me
Really?

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And any and every team over 4 people that I've ever been on has failed to give me that feeling, because any and every team over 4 people I've been able to walk away from the keyboard without anyone even noticing I'm gone.
If you don't need anything from other players....why should you give a crap if they notice you're gone or not?


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Seriously Sam I honestly think it's probably time you took a break from the game, you REALLY don't seem to be enjoying yourself, like, at all.

You've gone from someone I actually enjoy reading posts by and slowly turning into someone that does nothing but moan all the time.

You've had some REALLY terrible teams if you can walk away from them and nobody notice you hadn't gone even in the same kind of "where the hell is he, has something happened to him?" if you just upped and left with no word.

As Claws pointed out above, if you don't need anything from other players then why give a crap about if they know you're there or not, that seems a bit, backtofront if you don't mind me saying so.

Perhaps it's because I'm use to playing DPS in WoW that I've never had the 'I need to feel needed' thing going on, I've ALWAYS know there were 20 other people fighting for my spot, especially in the unloved red headed stepchild class of Hunter.

You know what I did to make myself a better applicant than the 20 other dudes fighting for my place?

I brought my A game, I learnt shot rotations, begun theory crafting, researched on what was the best upgrade, turned up for raids. I EARNED my place as DPS in those raids because I had to.

This is probably where our mentality differs, rather than have someone say 'awesome DPS!' myself and my fellow DPSers were the unsung heroes.

We're the guys who deal the damage, watch threat to make sure we don't pull aggro and know enough to let the tanks and healers get us through the fight without them having to worry about us. You don't pull the DPS, everybody fails the boss, you do what you need to do, nobody says 'great DPS' it's simply 'great work guys!'.

In CoH, my Incarnate is a Tank, I am there, I am the meatshield, even if it means being held by Siege and Nightstars 5000 mag holds, if they're still aiming at me, I'm doing my job.

In the same situation, if you Tank badly, everybody knows about it, if you Tank well, nobody will say 'great tanking' you've simply done your job.

Like I said, coming from a WoW background, where everything is a team effort and rarely having an individual celebrated over the group.

It's nice to be told you're wanted, it's better to have the confidence to know you're needed.

Though saying that, one of my proudest achievements was completing what would be the equivilent of an Incarnate solo path, the Hunter epic quest in Vanilla WoW for the legendary bow, Rohk'delar.

You could do these quests only on you're own, not even a pet to help you. Those quests were ruddy hard, one involved fighting in melee and learning how to trap and scatter shot a second mob. The second involved a 5 minute long kite with perfect timing. The third required knowing when to use your abilities and how to joust with wing clip. The fourth and final challenge required use of AoE's. Everything a hunter needed to know and be at the top of their game with.

Completeing that, getting my bow, quiver and staff, it made me feel awesometastic.

Now if Incarnate Solo content could make me feel like that, it would be amazing.

Sadly those quests were tailored specifically for one class and I don't think they're going to do one for every single AT in the same vein as those but if it just replicate that feeling of "yes, I am that awesome, I earned being that awesome" then it would be glorious.

Now off to bed!


 

Posted

I feel awesome if people are excited when I join the team, for whatever reason. So far it's getting there.

I like Group content. Honestly if I wanted to play on my own I wouldn't choose CoH to do it. MMO's just aren't very good single player games, but they're great for finding other people to play with. The whole point for me is to have fun with some other people, make some bad jokes, get enthusiastic about downing the bosses or whatever and generally have a laugh.

Now I realise it's not for everyone. But what is? I don't like Single Player Content. I don't do it and have no real interest in it. I'd rather Duo single player content and take an XP hit than do it alone. I join PvP servers on other games because it forces people to stick together, so I get more teaming in. Heck my favourite game ever was Planetside because of it's teaming, which I'll resist the urge to wax on about like an old man remembering the good old days. I like to see the world react to me or a story unfold if I'm playing on my own and MMO's are a terrible system for this as they're, by thier very nature, fairly static.

Going Rogue wasn't bad for Single Player focus but it was hardly excellent either.

'The game doesn't make me feel special' is just so nebulous it's not really a complaint. The NPC's complimenting me doesn't really make me feel like a badass no matter how hard they try, but other players being happy to see me join a group does!

I like to spread it about a bit too, if people did a good job leading the raid I'll give credit where it's due, if someone caught my eye as doing something 'neat' or even just has a cool looking character I'll mention it. It usually loosens people up a bit and makes it all the more fun as people start to talk and give the recognition to each other that the game simply can't emulate.

But to address the original point? Yeah, don't tie progression to Raid Content. Just because I don't like Solo play, doesn't mean I want them to miss out.


 

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Originally Posted by ClawsandEffect View Post
If you don't need anything from other players....why should you give a crap if they notice you're gone or not?
I think I misspoke and you read my post as saying something else. I'm not looking for recognition from other people, I'm looking for recognition from the system. Whether other people notice my absence or not is just a symptom of power balance. When I say "and nobody notices," I don't mean to say "I regret that my contribution was not appreciated" so much so that "the team was strong enough to run with fewer people than are actually on it." When team strength is such that my contribution is irrelevant, I feel like a freeloader, even in instances when people try their darnest to reassure me that "No, really, it's OK, you're helping."

It probably seems self-centric of me to say this. It probably is. But the fact of the matter is that praise and reassurance is irrelevant. I know most people in-game are kind souls whose tolerance for team-mates is rather much more benevolent than the forums would suggest, so I know they really have no problem with me being on the team. But what I look for is the game system facts, and the game system facts are that the team performs well adequately with or without my intervention. Whether or not my presence is appreciated, I am factually useless to the team at this point, because I am not improving anything. If I left, the team would not be worse off, lack of idle chit-chat notwithstanding.

But here's the thing - I don't need to be on a team to engage in banter and chit-chat and hang out with friends. I'm more than capable of doing that over personal tells and over global channels, and have been doing so or years. So when team dynamics are such that my character ends up being superfluous to events happening on-screen, I feel smaller and useless. It doesn't mean I get depressed, but it's not how I prefer to spend my leisure time.

About the only time I make an exception to that rule is the instances where my character may not be very useful, but either my knowledge of the game or my organisational skills do play a part, which isn't very often. The last I can recall is running an Admiral Stutter TF with Zamuel and a few others, where we were doing VERY badly against double Durays, to the point where people were saying "We can't do this!" These are the times when someone needs to step up and say "Yes, we can! Back up, regroup and let's try this another way." Since Zamuel was lagging to hell and back, it fell to me and the team leader to organise, simply because we were the two loudest guys on the team. But that really only plays a part when things go back, which is generally not something I prefer to come to.

The problem comes with difficulty scaling and character power. As teams get larger, any specific player's contribution becomes less visible, even to the contributing player. It's twice as bad for me since I don't build for power, but rather for concept, ease and comfort, which leaves me behind the curve in even more ways, for lack of set bonuses if nothing else. The simple fact is that teaming with other people simply demonstrates to me that they are better players (and they are) and ruins my ability to live in my own little fantasy world of awesomeness. Rather than motivate me to try harder, it ends up demotivating me to not bother, for the simple fact that I'm not a competitive person, or even a very driven person. I come here for fun and leisure, not for achievement.

I'm not saying I won't do large-scale events ever for any reason. I probably will when opportunity falls into my lap. I AM saying that I'd like to do other things most of my time, since "other things" is what I enjoy, whereas large-scale events feel more like work or a chore. I know for a fact I'd almost never do them if it weren't for the rewards tied to them, which ought to say something.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I should probably have done a multi-quote, but I was in a rush for a class... That didn't take place. Only two people of a 20-something group showed up and that doesn't make for a good class. For anything I haven't addressed here, check my previous post. It's likely addressed there.

Still a couple of things I want to comment on.

Quote:
Originally Posted by Dr_Mechano View Post
Seriously Sam I honestly think it's probably time you took a break from the game, you REALLY don't seem to be enjoying yourself, like, at all.
I'm more not having fun on the forums, to be honest, which is why I give that impression. I'm also the kind of guy who ******* about what he hates, but doesn't tend to focus much on what I like. Contrary to that impression, I'm actually having a LOT of fun in the game. Just... Not with Incarnates.

I rerolled a level 50 Fire/Fire/Flame/Incarnate Blaster into a Fire/Fire Scrapper (for reasons I've gone on about before) and got her to level 36 before I even knew what had happened. LOVE the combo, and she's one of my favourite characters, too. One half of my Tale of Two Hearts (available somewhere in the RP forum if anyone cares about an 85 page story ), so getting to play get again without hating myself for playing a Blaster was a nice experience. I thoroughly enjoyed it, and in fact forced myself to stop playing her so I could leave on a positive note and have better memories of her in the future.

I've spent the last couple of days doing an almost complete respec of my level 38 Dark/Dark Scrapper, I redid all of his costumes, I changed up his concept and rewrote his bio from scratch, so basically I changed everything I could change without paying money. Right now, thanks to the weight of changes accumulated over the six years since I last played him, he's awesome. I LOOOVE playing him, and managed to get him from 38 to 40 in a couple of days, thanks to Zamuel's Admiral Stutter TF. He lacks much of any AoE, but he's just evil in combat, between Soul Drain and Oppressive Gloom. It's almost unfair. And he looks awesome. And after I ran his concept through the Vulpish one, we managed to craft an amazing story together. So I'm really happy with the character.

I'm pretty sure my Scrapper will hold me over until the Vanguard pack, when I have a couple of level 40-ish Blasters to remake into using Vanguard Longswords and Vanguard Claws, as well as a 46 Dual Blades Scrapper to get to 50 if I can get her better weapons. So I have things to do for the foreseeable future. I'm not done with the game. I'm still having fun. It's just... People's attitudes and ugly dismissals just rub me the wrong way. If I'd had the good mind to ignore the Evil Geko right from the start, I might not have gotten as bitter, but that's one lesson learned. Truth be told, I'm getting close to doing the same to Claws, as well, since he seems to be determined to show me as a hypocrite or some such, and there are only so many times I can clarify what I mean when words get put into my mouth before I lose patience, but I'm not quite there yet.

Quote:
Originally Posted by Dr_Mechano View Post
You know what I did to make myself a better applicant than the 20 other dudes fighting for my place? I brought my A game, I learnt shot rotations, begun theory crafting, researched on what was the best upgrade, turned up for raids. I EARNED my place as DPS in those raids because I had to. This is probably where our mentality differs, rather than have someone say 'awesome DPS!' myself and my fellow DPSers were the unsung heroes.
Yes, very likely. The reason I keep going on about not being a competitive person always feeds back into this: Failure and insufficiency does not motivate me to try harder and work more, it motivates me to not bother and try something else. I don't claim that this makes me a great member of the human race, but it is what it is. However, it does get a bit disappointing when I can't eat my cake and have it too even in make-pretend fictional worlds that I even pay to be part of. And that's not to say that "I pay $15, do what I want now!" so much as to say that I am willing to pay for a fantasy that I don't have to "work" for. I don't need other people's recognition, I don't need to confirm my worth as a human being. I just want a fantasy where good things happen to me because "I'm the hero! This is my story!" Pretty much the same reason I watch movies and read books.

As the brothel owner in DA2 said: "And for 50 silver, someone pretends to like you for an hour." I'd go for that.

The reason I complain as much as I do is because I worry about the state of quality in the game. Now more than ever. And while I have no problem with people who like the game still - hell, I DO TOO - it just ticks me off how fast I fell from "fanboy" to "troll" status for the simple fact that I stopped singing the game's praises even in the face of obvious faults and began criticising it even in the face of obvious perks. I know the few "I'm glad you like it but I don't." posts were in response to posts saying things to the effect of "Well, I like it, therefore there is no problem."

Again - I don't want to take people's game away from them. Goodness no! I just want us all to have a bit more objectivity in these discussions and see past our own noses and, more than anything else, to stop the ad hominem "well, there's something wrong with your head, which is why you don't like this" arguments. These help no-one, because they come down to an argument for why another person should be ignored and not matter. And I can count at least three instances when that has been done to me. It tends to grow old.

This doesn't have to be a war, but it can't be peace if that just means some of us simply don't matter.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
I'm not saying I won't do large-scale events ever for any reason. I probably will when opportunity falls into my lap. I AM saying that I'd like to do other things most of my time, since "other things" is what I enjoy, whereas large-scale events feel more like work or a chore. I know for a fact I'd almost never do them if it weren't for the rewards tied to them, which ought to say something.
This is the most important thing you said in this statement. A) because it's clear and no one can switch your words around, and B) because it's actually true.

There is a mix of people out there who like to run TF's at normal speed and there are those who like to run it at a high speed rate. It's because they want the rewards, but might also have time constraints.

TF's and large scale events are wonderfull additions, but when nearly all of the other content requires the eventual completion of some of these time consuming things, it bottle necks even casual players into participating to gain rewards.

This is both good and bad because sometimes these players learn to enjoy these events, and the bad part is that sometimes it does the complete opposite.

I ran a Numina, and I swear to which ever deity you pray too that Id rather stick a fork in my eye then ever do it again. It's not a task force it's a load screen nightmare.

I think, if I am understanding Sam, is that in the original content the AT's brought something to the table. And if you were good at your job, you would get notice or recognition, a friend invite and have someone to group with later on in both TF's or general content. Much of this has been removed with the the new Incarnate Powers, but more so for casual players who cannot complete as well as the hardcore, on the game all the time crowd.

That does not mean the hardcore folks should be penalized, but they all should recognize that the elements that made the game effective for such a long time have changed and while some like these changes many people also do not.

I am at this point in the middle. I have one toon incarnated (Not with all the bells and whistles mind you), and IOed, and Ill tell you straight up that was time consuming and not the most interesting part of the game I enjoy playing.

Multi-Group combat systems are wonderfull, but the concern I have is the Multi-Group aspect. League would imply one massive body, as opposed to 4 groups of 8, which is unruly, and while it allows for a team leader, it's mucky, clunky and ineffective.

It's not for everyone, but one should not exclude themsleves from it, just like no one should force someone to do something they are not interested in.

But if we are discussing fun factor, then you are opening yourself up to subjective responces and guess what? You might not always like the answers others give you. You might also not like the fact that the reasons someone gives you for their distaste or love of these recent changes seem trivial to you. But at the end of the day it really does not matter, because no one has given reason as to why anyones oppinions is wrong, without giving an unbiased look at their argument in the first place.

Arguments like.

~Leagues happen all the time in comix (Worst Argument by the way)
~Adapt or Quit!
~I like it, so you're wrong
~I hate it, so you're wrong
~If you want to advance you need to do it, so suck it up

Really don't address the fun factor for people. As a Casual gamer, Ill just say that I have done a few of these trials, and Ill choose a TF (Except Numina, cuz I really dont want to put a fork in my eye) over a trial.


 

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don t worry Moo i m sure after most ppl get all the new sloted T4 or what not 8 man team could run bafs and as for lam i ve alrdy done it with only 4 ppl and it wasn t to hard


 

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Originally Posted by Samuel_Tow View Post
The problem comes with difficulty scaling and character power. As teams get larger, any specific player's contribution becomes less visible, even to the contributing player.
I just wanted to address this point, I'm not trying to dismiss the rest of your post.

Even on a large team you can still feel like you're contributing, and it is sometimes VERY visible.

I ran a BAF last night with my Fire/Fire blaster. Now, this blaster is the only one of my level 50 characters that is not IOed at all, in fact he is slotted with nothing but SOs. I was running the BAF to unlock my Alpha slot, so I wasn't level shifted either and was fighting +4s.

In the escaping prisoners phase I somehow ended up being the ONLY person at the set of 5 doors that spawns groups of 5-6 at a time every 15-20 seconds.

Now, if it weren't for the fact that I happened to be playing a Fire/Fire blaster and had huge amounts of AoE damage, even against +4s, that door could have quickly overwhelmed me and could have led to failure. As it was no more than one or 2 escapees made it past me in any given spawn.

I don't know if anyone else noticed my feat, and I don't really care. But *I* know that my presence at that door was a significant contribution to the success of the trial, and that's enough for me.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by Nyx View Post
I think, if I am understanding Sam, is that in the original content the AT's brought something to the table. And if you were good at your job, you would get notice or recognition, a friend invite and have someone to group with later on in both TF's or general content.
Almost, but not entirely. Let's see if I can give sort of an example:

Suppose you have four people carrying one corner of a large heavy square metal plate. Each of these people is important, and if one suddenly drops his side, a corner digs into the ground and the carrying fails, not because the other three people aren't strong enough, but because it's awkward to carry like this. Now imagine the same metal plate carried by four people, one at each corner, and a fifth person sort of crouching under the centre. Sure, he might help add a bit of lift, but he isn't really needed, and the other four can still carry the plate by themselves. In fact, it'd probably be less awkward with just four. They don't have to pat each other the back and compliment each other or buy beers for each other in order for there to be clear that all four people are necessary.

I don't need to feel that people are greatful that I exist. I need my contribution to the team to matter in a clearly obvious way. Even if people don't appreciate it, that's fine, so long as I know that what I'm doing has a meaningful purpose.

I liken this to my first experience with a Kinetics Defender. At the time, I had no clue in heaven what that guy was doing. He's casting flashing lights, sure, but what does that do for me? I don't know. But the moment he left, the team stalled HARD. It was at moment that I realised that, whatever that person was doing, it was helping us a great deal. So long as I know the system is designed to account for this, I'm happy.

Oh, here's another example: The Lost Vikings. Each of the three lost Vikings can do something special the others can't, and you need all three to pass all levels. In the oldest version of the game, you had one who could jump, one who could guard and one who could fight, and all three were necessary. If you lose Eric, you can't jump over the gap and lower the bridge. If you lose Baleog, you can't kill the mummy in the way. If you lose Olaf, you can't get past the jet of fireballs. Each of them is important, and none of them is extraneous.

Quote:
Originally Posted by Nyx View Post
League would imply one massive body, as opposed to 4 groups of 8, which is unruly, and while it allows for a team leader, it's mucky, clunky and ineffective.
A big off-topic, but I suspect this may be the best approach, providing the "chain of command" functions well. The more the people a leader has to command directly, the less organised everything becomes, so splitting people into smaller units seems like a good idea.

I call back to Battlefield 2142's model of team structures. You have one overall Commander who can issue commands to Squad Leaders, who then pass those commands off to their Squad Mates, who are then expected to follow them. Squad Mates can only make requests to their Squad Leader, who can then decide if he'll pass the request onto the Commander, who will then decide if he wants to fulfil the request. By breaking the chain of command into smaller groups, you lesson the information overload on any one leader. Even teams of 8 are a bit largish, but even then, a leader only has to worry about 7 other people and his given overall objective.

This also simplifies communication overload, as well. In a monolithic group, each person has to be aware of every order, because each person is given every order, most of which shouldn't apply to said person, and he has to keep too much in mind. In smaller groups, a person only gets the orders that directly relate to him and doesn't have to care about anything else, making for more focused gameplay.

I'm not sure a super hero game is the right place for these tactics, myself, as they feel more appropriate to a military style game, but I don't want to make that argument for real.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by ClawsandEffect View Post
I don't know if anyone else noticed my feat, and I don't really care. But *I* know that my presence at that door was a significant contribution to the success of the trial, and that's enough for me.
That's kind of what I'm talking about, yes. However, it seems to me that this is much more often the result of things going wrong than the result of how things are intended to work. Still, I don't want to diminish the concept, because I do agree with it.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Well I gave it a shot.


 

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I'm not really trying to be a dick. I just disagree with the notion that every single player has to feel special at all times in the game.

Even in the case of 8 blasters wailing away on an AV like Siege or Nightstar. You're not really seeing a huge contribution from any particular one of them, but their presence as a group is going to make that fight significantly easier. They may not SEEM important, but when that timer starts getting low you'll be glad they were there. If all those blasters suddenly quit, you might find that you're going to run out of time before you can kill him. Was one person any more important or special than another? No, but they ALL contributed.

And to address an earlier point: How do you KNOW that team would get along just fine without you? Once you're no longer on the team you have no real way of knowing whether they kept trucking along or if they started struggling due to your absence.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by SpyralPegacyon View Post
And its not like we didn't get a new pair of TFs either. You can do massive raids or still do the small team content, they're both still there. More options are good.
If those two TFs were incarnate content, you would have a point, but since they are not, you don't. More options are good. Now they need to actually give us options. When they do, it will be good.


 

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Originally Posted by Scarlet Shocker View Post
If they are complete strangers then you surely have some kind of problem because if you team at all, you should have gotten to know at least a few people in your league, unless you are on a massively overpopulated server, or have moved a 50 to a server you've never played on. Even of those cases are true it's unlikely you've never encountered anyone within a full league of 24.

This is an MMO and thus much of the content is designed to be played by several people cooperating in tandem, but if anyone questions you on that or chides you for it, somehow you manage to imply they are at fault for suggesting you play the game as intended.

Seriously if you are in a league with 23 complete strangers, on your normal server on a 50 that you've actually taken time to level, then perhaps it's not such a straw man after all.
Are you serious? Are other servers really that much lower in pop than virtue?

And to say it's unlikely to see 23 new people one a server you've just moved to? Thats incredible.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Originally Posted by ClawsandEffect View Post
I'm not really trying to be a dick. I just disagree with the notion that every single player has to feel special at all times in the game.
I don't contend that. I don't get on an ITF thinking "Man, I am so gonna' shine here!" Even I'm not that deluded. However, what I insist is that while a player need not feel special at all times, a player should have the opportunity to feel special in all content ranges. What I mean by this is if large-scale Trials aren't a great place for personal glory (and they're not), then that's fine. Can't really have it both ways. Which is why I maintain that we "need" an alternative which is both Incarnate content AND allows us to feel special in a self-centric sort of way. Hence - Incarnate story arcs.

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And to address an earlier point: How do you KNOW that team would get along just fine without you? Once you're no longer on the team you have no real way of knowing whether they kept trucking along or if they started struggling due to your absence.
Please read this as a pragmatic response, not an emotional one:

I've had instances where I've had to go "away" from the keyboard without actually having to step away from the computer. I have a cell phone I keep on my desk, so when that rings, I go AFK to answer it, but I don't get off my chair. Other times I need to take a break to eat something, but if said something is easy enough to eat, I'll eat it at the desk. I'm talking things like sandwiches, pizza slices, candy bars and so forth. There are quite a few things I can do where I can't play for a bit, but I can still see what's going on in the game, and sometimes even chat (with one finger of one hand).

Or, much more simply, I'll get distracted fighting a lone runner, get stuck on a table near a wall or stop to rest and watch the team go on without me.

Sometimes I'll see a team move on without me and get horribly murdered or scrape by the skin of their teeth and then return and wait for me to come back, much to my apologies. Other times the team will move on and run at a pace that is not perceptably slower and at a level of danger that does not appear to differ from when I was there. This isn't very often, but that's mostly what I'm talking about.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by rsclark View Post
If those two TFs were incarnate content, you would have a point, but since they are not, you don't. More options are good. Now they need to actually give us options. When they do, it will be good.
Options you don't like =/= no options at all. Too many people are confusing the two.

You can get shards running the new TFs, just like you can doing anything in the game now (after unlocking your Alpha). Whether that path is worth it to you is totally in your own hands, not the Devs.


Loose --> not tight.
Lose --> Did not win, misplace, cannot find, subtract.
One extra 'o' makes a big difference.

 

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Originally Posted by White Hot Flash View Post
You can get shards running the new TFs, just like you can doing anything in the game now (after unlocking your Alpha). Whether that path is worth it to you is totally in your own hands, not the Devs.
"Things you can get shards from" are not Incarnate content, however, since they don't have anything to do with the Incarnate storyline, nor do they assume you have Incarnate powers, as I expect Incarnate content to do.

Yes, non-incarnate content can be used to earn Incarnate "points," that much I agree with, but this doesn't solve the problem of there not being much actual incarnate content. One of my capital problems is the vicious circle of "raid for stuff to raid with." The only place that really calls for your Incarnate powers right now is the same place you unlocked them from to begin with.

However, consider the following question: What do I actually DO with these powers? Go back and run pre-50 content? I could, but that'd be a lot like going back to do outlevelled content against green and grey enemies. I could, but it's a bit underwhelming.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
"Things you can get shards from" are not Incarnate content, however, since they don't have anything to do with the Incarnate storyline, nor do they assume you have Incarnate powers, as I expect Incarnate content to do.

Yes, non-incarnate content can be used to earn Incarnate "points," that much I agree with, but this doesn't solve the problem of there not being much actual incarnate content. One of my capital problems is the vicious circle of "raid for stuff to raid with." The only place that really calls for your Incarnate powers right now is the same place you unlocked them from to begin with.

However, consider the following question: What do I actually DO with these powers? Go back and run pre-50 content? I could, but that'd be a lot like going back to do outlevelled content against green and grey enemies. I could, but it's a bit underwhelming.
This is the place where I counsel patience. I have no reason to doubt that the devs will add incarnate content beyond what they have. I hope they do. I want something more to do with them than do trials (although I do love the trials). But like I've said, it sucks for the person who I counsel patience to, but I do think that's the best option.


"Be a beacon?"

Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA