Originally Posted by Lycantropus
What do you mean lazy? We talk about it and when I say something she likes she runs in and posts it before I have the chance!
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Subcontracting to Time Lords?
I didn't say I minded Besides she probably puts it better (or at least more concise). I tend to get wordy. Sigh... I love my luv.
Another thing is (and I've notced this more in Founders Falls than other zones) is when you get a radio mission to stop a bank robbery and it's in the south in a cave...
What kind of bank operates out of a cave?
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
Not necessarily. Even if advanced cybernetic prosthesis are available, you can't force them on someone. Some people might refuse because of personal reasons. Others may refuse because of religious reasons. So yes, there still could be people in wheelchairs.
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There goes Generic Wheelchair-user on the street, minding his own business...
An Empath flies by, points her hand, and with a green flash Generic Wheelchair-user turns into Generic Walking Citizen.
With the same free will everyone gets when a Kin goes around sneak-boosting people...
** Guardian�s Crazy Catgirl **
************* 22 XxX 10 *************
Yes. I can get lost on a straight-line map.
It's almost like they used non-euclidean geometry to design that area!
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Also, this is the description of the Force Mage from the Circle of Thorns with a bolded part for emphasis: The High Mages of Force deal with the primal forces that move the universe. In their sunken city they are responsible for preventing cave ins by siphoning off the Earth´s seismic energy into useful pursuits. In battle, they can sap the very strength from a foe´s limb and add it to their own.
This may be what keeps Paragon and the Rogue Isles' buildings and skyscrapers from collapsing into the cavern, underground base, and sewer systems below. Also why you see these guys in such a narrow level bracket, the CoT watches them get their butts kicked, feel a few pebbles fall from the roof, freak out, and decide to keep their force mages as far from combat situations as possible.
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Free will? Bahh...
There goes Generic Wheelchair-user on the street, minding his own business... An Empath flies by, points her hand, and with a green flash Generic Wheelchair-user turns into Generic Walking Citizen. With the same free will everyone gets when a Kin goes around sneak-boosting people... |
But what about the Rogue Isles?
Yeah, it's kinda hard to justify handicapped individuals when there are heroes going around capable of healing people.
But what about the Rogue Isles? |
Until recently there wasnt Empaths there...
I guess Arachnoss did a purge, killing all the handicapped they could find...
** Guardian�s Crazy Catgirl **
************* 22 XxX 10 *************
Yes. I can get lost on a straight-line map.
Yeah, it's kinda hard to justify handicapped individuals when there are heroes going around capable of healing people.
But what about the Rogue Isles? |
Don't ask what that means
"I play characters. I have to have a very strong visual appearance, backstory, name, etc. to get involved with a character, otherwise I simply won't play it very long. I'm not an RPer by any stretch of the imagination, but character concept is very important for me."- Back Alley Brawler
I couldn't agree more.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Regarding the handicapped toilets, there are indeed handicapped people in Paragon City. Despite all the progress made in the medical sciences since the first Rikti War and the amazing technological advances that have made tech-based heroes possible, there are certain injuries and conditions which cannot be totally reversed, or replaced with cybernetics.
Most modern-day handicapped aids come in the form of external cybernetcs, commonly referred to as exo-actuators, which reproduce the natural movement of the handicapped limbs and body parts (i.e., not just the limbs, but also the trunk, swagger of the body, etc.); Crey's Exo-6 is the most common modular model - capable of being adapted from the smallest limb-movement aid to a full-body actuator.
The legacy design of wheel chairs, while convenient due to their low-tech ease to use and maintain, posed severe problems, not just for movement and freedom of the user, but also the health issues associated with prolonged adoption of the same posture. Natural-movement actuators have tremendous health benefits just for that alone, and thanks to the reduced need for them (yes, medicine HAS progressed that much in Paragon Primal Earth, as well as the miniature cybernetics capable of replacing some spinal injuries), it is affordable to subsidize this technology for those who need it.
Unfortunately, these are merely movement-aids and not full survivalist and self-sufficient containment suits. Which means the user does need some disassembly when having to perform certain bodily functions; no more difficult than the old "get off the chair and on the toilet," but it does require more space and support bars for convenience. Or larger-than-usual and extremely reinforced titanium toilets capable of supporting the extra weight, but these fell in popularity when it was attempted to introduce them, legacy exo-actuators were not compatible with them (meaning, one had to still get off them, and then would have to sit on a freaky, large toilet, constantly in fear of falling into it (!!)), and the cost of retro-fitting handicapped toilets, given that had had the same basic design since they were first introduced for wheelchairs, meant the idea had to be scrapped.
Interestingly, these exo-actuators became quite a headache after the rise of the Freakshow. Civilians using them were commonly attacked by the freaks and their aids stolen to be used for spare parts. Several initiatives were introduced to deal with the problem, with little success, until Sleight of Hand, a technological genius in the field of force fields (har har) and optics, created the "blendevice", a special module that could render the exo-actuator invisible if built with the proper materials and the required wiring. He put all the schematics in the public domain and it was enthusiastically adopted by all exo-actuator makers.
Now the biggest problem for the end users is finding lost exo-actuators.
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Did have the energy (tonight) to read the whole thread.
I would like to see a real office building sometime. You know square or rectangular in shape, every floor, appropriate inner rooms/spaces, and an elevator they has random floor access. If it is tall enough then various elevators that serve certain banks of floors.
I could see the elevator computer being hacked or breakers being tripped or various reasons why one had to get off at each floor and do something before proceeding up. I wonder if the game engine could even be set up to have an elevator bay with multi-floor choices, or more like an up/down button and a special room to be the elevator with buttons.
Can it be done?
I still hold Oni as the pinnacle of level design, as Bungie hired actual architects to design their levels. You know, before they sold their souls to Microsoft and rebranded themselves to Halo Team. Of course, people being stupid, there were complaints that the levels were boring and confusing, what with them resembling actual buildings instead of levels ripped from DOOM 2: Hell on Earth.
Personally, I'd love to see verticality in City of Heroes instances. Right now, they are entirely flat floor plans, with alternate floors consisting of laterally-translocated maps, which is why we need teleporters/elevators to move us around. Yes, some tileset pieces do have floors in them, but nowhere on any map can you see tileset pieces stacked on top of each other. In fact, wherever you DO see this, you can also see map artefacts as the black box around the foreground tileset piece clips over the map for the background one. All tileset piece transitions are horizontal, as well, You never go straight down through the floor to a tileset piece below, or climb up through the ceiling to a tileset piece above, because they are not stackable like this, that one map notwithstanding.
Personally, I'd prefer to see City of Heroes buildings built up complete blocks without a "void of blackness" to them. So instead of a warehouse that looks like a tree structure, you have a warehouse that looks like a giant square that's sectioned into smaller squares and rectangles. Office buildings would similarly fill an entire (if imaginary) building's footprint without relying on zillions of locked doors, or at the very least explore most of an office building with entire, easily-definable sections closed off, as opposed to just snaking hallways seemingly dug underground.
In other words: Ono.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Not necessarily. Even if advanced cybernetic prosthesis are available, you can't force them on someone. Some people might refuse because of personal reasons. Others may refuse because of religious reasons. So yes, there still could be people in wheelchairs.
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And yet, that seems entirely appropriate for a society based on a spider theme.
------->"Sic Semper Tyrannis"<-------
Emperor Cole's greatest trick is making you think he hasn't already won. Here have another one of those rebranded enriches..... hmmmmmm.... just like slurm.
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Repent thy apostasy, heretic!
Several initiatives were introduced to deal with the problem, with little success, until Sleight of Hand, a technological genius in the field of force fields (har har) and optics, created the "blendevice", a special module that could render the exo-actuator invisible if built with the proper materials and the required wiring. He put all the schematics in the public domain and it was enthusiastically adopted by all exo-actuator makers.
Now the biggest problem for the end users is finding lost exo-actuators. |
Paragon City Search And Rescue
The Mentor Project
I didn't say I minded Besides she probably puts it better (or at least more concise). I tend to get wordy. Sigh... I love my luv.
Another thing is (and I've notced this more in Founders Falls than other zones) is when you get a radio mission to stop a bank robbery and it's in the south in a cave... What kind of bank operates out of a cave? |
heheh Yeah I get a kick out of those missions myself. Here's another along those same lines.. On numerous occasions (RED SIDE MOSTLY) i have gotten missions to stop the Council and find myself headed into the door of a building in the heart of the city. Zone in and POOF I am in the sewers. Hmmm okay who was the Archetect on this project?
�We�re always the good guys. In D&D, we�re lawful good. In City of Heroes we�re the heroes. In Grand Theft Auto we pay the prostitutes promptly and never hit them with a bat.� � Leonard
�Those women are prostitutes? You said they were raising money for stem cell research!� � Sheldon
oddly enough I never really thought that was odd. Somewhere along the way I just assumed that we were either going through the building for quick access to exactly where the villain base was (like the built it under a building and the quickest way there is through the basement) and/or that the villains in an effort to hide there base have a front company running out of the building we enter and again we have to go through that building to get to the actual base.
"I think I'm cute. I've got gold medals.
I've got the moves that make them all tap out.
The Angle Slam, the Ankle Lock.
Marty Jannetty...still can't walk.
I'm just the sexy Kurt.
I'll make your ankle hurt.
I'm just the sexy Kurt.
I'll make your ankle hurt."
Kurt Angle
oddly enough I never really thought that was odd. Somewhere along the way I just assumed that we were either going through the building for quick access to exactly where the villain base was (like the built it under a building and the quickest way there is through the basement) and/or that the villains in an effort to hide there base have a front company running out of the building we enter and again we have to go through that building to get to the actual base.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Here's a timelord moment I just noticed after reading this thread the first time:
The Facemaker on Cap is in a building with two 'front doors' and you can enter through either of them. On St. M's, the building just has one, but the map inside is the same as Cap, so it has the same 'two doors' layout. You can still exit through either one, but of course you always come out the single.
This is how multiple missions describe it in their entry pop-up. "The building above was abandoned, but you found a secret trap door which led to the sewers." In most cases, one should assume that where the instance starts isn't where the entrance door ends. You usually go through some distance of the interior of whatever you entered before you get to where your instance begins.
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There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"