Tin Mage rewards borked


Arbiter Oates

 

Posted

This has been going on for at least a couple weeks now. Me and my friends have /bug -ed it more than a few times already and nothing is fixed yet. Tin Mage Task Force is not rewarding 2 shards at the end with the merits and stuff.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

That's odd, cos ran it last night and got the 2 shards just fine, along with the double merits and notice.


 

Posted

Quote:
Originally Posted by Lord Mordeth View Post
That's odd, cos ran it last night and got the 2 shards just fine, along with the double merits and notice.
This matches my experience as well.

Note:
The 2 shards are awarded automatically, and easy to miss in the Rewards Chat.


 

Posted

The problem is described somewhere not everyone may have forum access to.

If the team leader runs a TF that has foes fixed at L54 with their difficuluty settings on anything but +0 levels, the shards do not drop.

This happened to me last night. I was the team leader. I did not adjust my difficulty settings because I knew they would not matter on the Tin Mage TF. I can confirm this actually happened and just wasn't me missing the message, because support actually awarded my character the shards.

A patch is in the pipeline.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

hmm... makes me want to check my logs when I get home. We ran it at +1 because that happened to be my difficulty setting. I got 7 shards total and just assumed it included those two.


 

Posted

Worked fine at +1/x4 difficulty setting:

03-22-2011 21:35:00 Naktu has defeated Bobcat
03-22-2011 21:35:00 You gain 65,254 influence.
03-22-2011 21:35:00 Arc of Dawn gains 188 prestige.
03-22-2011 21:35:00 You received Awakening: Reduced Endurance.
03-22-2011 21:35:00 You received Incarnate Shard.
03-22-2011 21:35:00 You gain 65,795 influence.
03-22-2011 21:35:00 Arc of Dawn gains 653 prestige.
03-22-2011 21:35:00 You received Freebird: Fly (Recipe).
03-22-2011 21:35:00 Congratulations! You earned the Alpha Struck badge.
03-22-2011 21:35:00 You received 2 units of Incarnate Shard.
03-22-2011 21:35:00 You've halted Cole's invasion, saving Paragon City and the Rogue Isles!
03-22-2011 21:35:01 You received 40 reward merits.
03-22-2011 21:35:01 You received 40 bonus reward merits.
03-22-2011 21:35:01 You received Notice of the Well.
03-22-2011 21:35:01 Congratulations! You earned the Kitty's Got Claws badge.


 

Posted

That's fine, perhaps its intermittent. Regardless, it does happen, as evidenced by the info I posted above.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Oh I believe you. I just wonder what specific or combination of things cause the issue because obviously it isn't *just* the +level difficulty thing. I'll certainly be looking at it more closely in the future for sure.


 

Posted

Quote:
Originally Posted by UberGuy View Post
The problem is described somewhere not everyone may have forum access to.

If the team leader runs a TF that has foes fixed at L54 with their difficuluty settings on anything but +0 levels, the shards do not drop.

This happened to me last night. I was the team leader. I did not adjust my difficulty settings because I knew they would not matter on the Tin Mage TF. I can confirm this actually happened and just wasn't me missing the message, because support actually awarded my character the shards.

A patch is in the pipeline.
Happened to me few weeks ago on both Apex and Tin.

Petitioned. Got 4 shards back few days later.


 

Posted

Quote:
Originally Posted by UberGuy View Post
The problem is described somewhere not everyone may have forum access to.

If the team leader runs a TF that has foes fixed at L54 with their difficuluty settings on anything but +0 levels, the shards do not drop.

This happened to me last night. I was the team leader. I did not adjust my difficulty settings because I knew they would not matter on the Tin Mage TF. I can confirm this actually happened and just wasn't me missing the message, because support actually awarded my character the shards.

A patch is in the pipeline.
This is correct. A fix for this is coming in the future.


 

Posted

In all honesty both of those tfs need their rewards revamped by alot. So many folks now are saying screw the WSTF if its Tin Man. Its just not as fun as the ITF or even some of the other tfs. Personally I hate them both simply due to same old thing. +4s and cheating AVs does not make a fun TF at all. In contrast the incarnate trials are significantly easier to deal with because there is some safety with having more than 8 players. But those other TFs you simply could not pay people enough real money to even do them beyond the first time they get the badges. That should be a red flag right there.


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Thank You Devs for Merits!!!!

 

Posted

Quote:
Originally Posted by Arbiter Oates View Post
This is correct. A fix for this is coming in the future.
Good to hear. I like Tin Mage and Apex, fun TFs and good rewards, can't go wrong


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Quote:
Originally Posted by EvilRyu View Post
In all honesty both of those tfs need their rewards revamped by alot. So many folks now are saying screw the WSTF if its Tin Man. Its just not as fun as the ITF or even some of the other tfs. Personally I hate them both simply due to same old thing. +4s and cheating AVs does not make a fun TF at all. In contrast the incarnate trials are significantly easier to deal with because there is some safety with having more than 8 players. But those other TFs you simply could not pay people enough real money to even do them beyond the first time they get the badges. That should be a red flag right there.
Uhm. I disagree totally. I do bouts of Apex/Tin Mage back to back a lot of the time and never have problem finding people for them. TFs are pretty fun, and not *that* hard, plus the rewards are great. I usually get both done in 45-60 minutes at most for 80 merits and "guaranteed [not counting the bug]" 4 shards. That's pretty damn good reward/time ratio.


@Sparky Jenkins || Freedom Server | Union Server
Main Hero: Inferno Sparky - Fire/Fire Blaster
Main Villain: Kerry Astrid - Fire/Cold Corruptor

 

Posted

Quote:
Originally Posted by Wanted_NA View Post
Uhm. I disagree totally. I do bouts of Apex/Tin Mage back to back a lot of the time and never have problem finding people for them. TFs are pretty fun, and not *that* hard, plus the rewards are great. I usually get both done in 45-60 minutes at most for 80 merits and "guaranteed [not counting the bug]" 4 shards. That's pretty damn good reward/time ratio.
What server you doing this on? I know myself and several others tried alot during this week to get this TF started and I was only able to run it once. Most of the time the response is "Its just not fun like the ITF" or "Its too hard for such little reward". Of the few who did respond on the other times we had to turn them away since they did not have their alpha slotted.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

Posted

Quote:
Originally Posted by EvilRyu View Post
In all honesty both of those tfs need their rewards revamped by alot. So many folks now are saying screw the WSTF if its Tin Man. Its just not as fun as the ITF or even some of the other tfs. Personally I hate them both simply due to same old thing. +4s and cheating AVs does not make a fun TF at all. In contrast the incarnate trials are significantly easier to deal with because there is some safety with having more than 8 players. But those other TFs you simply could not pay people enough real money to even do them beyond the first time they get the badges. That should be a red flag right there.
You and I play this game in different worlds. I largely ignored Synapse and played the living bejezus out of Tin Mage last week. I find Tin Mage rather exciting, fast paced and short. I had completed the WST on all 10 50s by Wednesday, and I got the 2nd tier badge for running the WST 10 extra times on my main badger.

The folks I run it with typically complete Tin Mage in slightly less time than we do the ITF, and we typically complete Apex in even less.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
You and I play this game in different worlds. I largely ignored Synapse and played the living bejezus out of Tin Mage last week. I find Tin Mage rather exciting, fast paced and short. I had completed the WST on all 10 50s by Wednesday, and I got the 2nd tier badge for running the WST 10 extra times on my main badger.

The folks I run it with typically complete Tin Mage in slightly less time than we do the ITF, and we typically complete Apex in even less.
What both of you say needs to be put in the context of something that's often missed when these (and similar) discussions start:

What server?

sooo, what server were you on, and what server was EvilRyu on? Depending on the time of day and the size of the server, wouldn't surprise me if some can run Tin Mage more regularly than others. And that goes for about most of the new TFs.

If a server has a really small pop, I can see the pop going for the fastest and easiest to form for, tfs/sfs. I'd argue that ITF is infinetly easier to form for on certain servers than any of the Incarnate TFs. Especially since there is no barrier to entry for the ITF. Unlike Tin and Apex which not only require 50 (since you can only open up your Incarnate Slot at 50 unless I missed something) AND require to HAVE something slotted in it. (Granted for some support classes who avoid attacking during said tfs it's not necessary, but in general it's still a barrier).

I say this all with no scientific data to back it up ofcourse.


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Posted

Triumph seems to prefer ITFs and LGTFs from 7pm Pacific to a bit past midnight.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
sooo, what server were you on, and what server was EvilRyu on? Depending on the time of day and the size of the server, wouldn't surprise me if some can run Tin Mage more regularly than others. And that goes for about most of the new TFs.
On Virtue, ran it with 3 different PuG's last week. Never had a run go over 56 minutes. Really like the story progression and the send-off in the final mission - makes this among my favorites to run.

On one team, had a team member totally disappear for 2 of the final 4 AVs. Ended up being the fastest run. On another team, a character got the drop that allowed him to craft the Rare boost, and without thinking crafted and failed to slot it (due to the cooldown) prior to fighting Minx, so we had a -8 on her.

This is really not a hard TF if people listen and stay together. It's definitely one I'll do again - and not just because I still need MDWDAM on my main badger...


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Posted

Quote:
Originally Posted by EvilRyu View Post
What server you doing this on? I know myself and several others tried alot during this week to get this TF started and I was only able to run it once. Most of the time the response is "Its just not fun like the ITF" or "Its too hard for such little reward". Of the few who did respond on the other times we had to turn them away since they did not have their alpha slotted.
I don't know about Wanted, but I was able to average 2 Tin Mage WST TF's each night I tried on Justice (typically starting around 8pm Pacific). I think the time to complete varied from ~27 to ~50 minutes depending on if it was a group of friends or a PuG. And, the times decreased as the week wore on & people got more practiced at running the TF.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
What server?
It's in my info (under where my avatar would be if I used one). I kind of figured it didn't need saying.

Edit: Really more to the point, I have a core of players I can normally depend on for excellent play. We aren't in a SG together, but we sort of act like one, based around a global channel instead. We spend most every evening running TFs together, and we generally try to run them as fast as possible. Even so, we almost never try to tune what people bring on the team. About the most effort we apply to that is to say things like "hmm, too much melee" or "not enough debuffs", at which point someone usually switches to whatever we're lacking. Sometimes we just say "screw it" and run it with whatever. My favorite outcome for the latter: 26 minute Apex with seven melees and one Elec/Psi Dom.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Snow Globe View Post
Triumph seems to prefer ITFs and LGTFs from 7pm Pacific to a bit past midnight.
I thought Triumph prefers to run ITFs and LGTFs as long as its 7pm somewhere in the world.

Still, given my playtimes during the week are midnight to 5am eastern, I'm doing ok on running WSTs. They'll have to be running WSTs until the Mayan doomsday for me to get that stupid assist badge, but I'll get there eventually and I did get I think five Tin Mage runs during the week. Not bad for the drunk/crazy/friendly/dead/pantsless server and considering I was only on for four days out of the week.

Considering Triumph is supposed to be a low population server, it actually seems pretty active when I'm on, and I'm on in the dead of night for a supposedly east coast server. And I've rarely heard people complain about how hard Tin Mage is, or how crappy its rewards are. Probably too drunk/crazy/friendly/dead/pantsless to notice, but still.


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Posted

Quote:
Originally Posted by Arcanaville View Post
They'll have to be running WSTs until the Mayan doomsday for me to get that stupid assist badge...
So... about 21 more months?


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by EvilRyu View Post
So many folks now are saying screw the WSTF if its Tin Man. Its just not as fun as the ITF or even some of the other tfs. Personally I hate them both simply due to same old thing. +4s and cheating AVs does not make a fun TF at all. In contrast the incarnate trials are significantly easier to deal with because there is some safety with having more than 8 players. But those other TFs you simply could not pay people enough real money to even do them beyond the first time they get the badges. That should be a red flag right there.
Not seeing that on Infinity. Certainly, Tin Mage is not as popular as Apex. During Apex's week, it was all Apex, all the time. With Tin Mage, there was definitely not AS MUCH activity but, during prime time, there would be multiple teams forming at the same time.


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Posted

Quote:
Originally Posted by UberGuy View Post
So... about 21 more months?
Right about the time I get my 7 year vet badge...hmm, maybe that's what the Mayans were worried about?


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Posted

Quote:
Originally Posted by EvilRyu View Post
In all honesty both of those tfs need their rewards revamped by alot. So many folks now are saying screw the WSTF if its Tin Man. Its just not as fun as the ITF or even some of the other tfs. Personally I hate them both simply due to same old thing. +4s and cheating AVs does not make a fun TF at all. In contrast the incarnate trials are significantly easier to deal with because there is some safety with having more than 8 players. But those other TFs you simply could not pay people enough real money to even do them beyond the first time they get the badges. That should be a red flag right there.
These can be run in 25 minutes or so with a good team, an hour with a pug, hour and a half with a bad pug. Apex is more challenging because of the blue clouds but you can avoid those with a little practice. Just because it's not a yawnfest like ITF, that can be completed with your eyes closed, doesn't mean it's not good design or not fun. More incarnate stuff is coming and it's likely going to be level 54s and harder than the normal content...


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