Am I the only one? (incarnate/lore rant)


Blue_Mourning

 

Posted

<rant>
I was _really psyched about i20 - just awaiting the kind of world changing missions we'll go on. Honestly, after the Rikti war and Lord Recluse's world-takeover attempts, there hasn't been much 'epic' stuff going on - I was so waiting for i20 to provide that.


..and then we got it. We got, TWO amazingly challenging, huge, trials. We would create these massive super-powered teams, fight incredible challenges, and..

.) Destroy an *entire* weapon's facility
.) ..prevent the tyrant from brainwashing his people and in some small way prevent him from being, um, a tyrant?

Really? That's the most important things the game designers could think of for us super-powered incarnates to do?


Hell after reading about this, a simple Lady Grey task force seems more important; at least we're stopping a Rikti invasion force, which if not done, could doom our planet.

Here, we basically are sadly misunderstood, wee bit violent and power hungry, good samaritans for Praetoria. A weapons facility, wow! Because an entire world full of super-powered heroes additionally fueled by the well of furious would really be so hard-pressed to rebuild a weapons facility? And yeah, I am sure the tyrant (or Neuron for that matter) never really 'thought' about keeping backups of all their research from the BAF, yeah?

It'll be hard, it'll be cool, uh, just don't worry about 'why' you're doing it too much. We'll address that in issue 37!


Oh, and while I am at it, figure might as well throw this out. Can we STOP with the 'of the incarnates, by the incarnates, for the incarnates' theme? We will do these amazing trials, and get these two level shifts, I mean really! Finally! and, to do them, we need to do incarnate trials.

Of course, after we get them, all they'll apply on are incarnate trials only (which we have established are really, really, so important to the existence of Primal Earth, yeah?). Come on, really?
</rant>


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Um. Yes?



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Um. Yes?
Wow; dude, I gotta put you on my friends list.
You actually know the thoughts of the _entire CoX community.

Sweet!


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

the lambda sector trial i could see as a possibly world threatening type thing since they have the better tech and all that

the BAF though does seem kind of pointless and not very fun


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
the lambda sector trial i could see as a possibly world threatening type thing since they have the better tech and all that
I would agree to an extent - it just doesn't hit me as that big a blow to Cole.
I mean, the guy can take power from the well of furies and super power his already super powered heroes - how much work would a destroyed facility be for him to rebuild.

I am sure it's a severe dent (assuming it's a really one of a kind facility), but again, not really 'epic'


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by slainsteel View Post
I would agree to an extent - it just doesn't hit me as that big a blow to Cole.
I mean, the guy can take power from the well of furies and super power his already super powered heroes - how much work would a destroyed facility be for him to rebuild.

I am sure it's a severe dent (assuming it's a really one of a kind facility), but again, not really 'epic'
yeah the point of the trial is not super epic, but how they actually designed it is really epic, actually running it is pretty epic

the BAF doesnt have much point and actually playing the trial is rather meh as well

its prolly more of my personal opinion but i dont usually read too much into the back story, i know why its happening but i would rather have fun actually playing the trial or task at hand, im honestly really stoked for i20, those incarnate powers are gonna be amazing and i wouldnt mind running the lambda trial a bunch for them


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
yeah the point of the trial is not super epic, but how they actually designed it is really epic, actually running it is pretty epic

the BAF doesnt have much point and actually playing the trial is rather meh as well

its prolly more of my personal opinion but i dont usually read too much into the back story, i know why its happening but i would rather have fun actually playing the trial or task at hand, im honestly really stoked for i20, those incarnate powers are gonna be amazing and i wouldnt mind running the lambda trial a bunch for them
I don't disagree on the mechanics of it all, sure is a challenging trial.

It's just that the backstory gives the task/trial a whole new feel for me (and RP'ers I'd assume, thought I am not one). Lore is important to quite a few people, I'd assume :-\


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

A couple of points:

First of all, when one of the most prominently touted features of a new addition is that it's not so bad if you don't think about it too much, something is fundamentally wrong with the basic design of it.

Secondly, this is a classic case of bad writing, in the sense of "boring." It's busywork. It's just one small, mundane part of one larger, ongoing war, and this makes it uninteresting from a plotline perspective. It's like all of those games that yank a person from Earth and drop him into an alternate dimension, and then proceed to FORGET the main plot, spend the whole game faffing about with a civil war, and pick up on the plot right at the very end.

In other words, Timeshift.

You know how Unai Kemen will send you on all of those "Your princess is in another castle!" missions where you explore Dimension #1, then Dimension #2 and then Dimension #3 for no reason that couldn't apply if it were just one Dimension? This is all of those missions all over again. You know how Angus McQueen sends you to a ChemicalX factory to stop the Rikti from taking it over, only it turns out they didn't plan to and there was a random unimportant Council base there, instead? This is that mission.

Small tactical objectives building up to a large advance is how one fights a real-world war. Small tactical objectives that build to a large advance is not how one writes an interesting story, because it is BORING. Games, movies and books have the option of skipping events that aren't central to the plot and then summing up their results, or even ascribing those events to people other than the protagonists. It gives the fictional world more breadth without making the story needlessly fat.

If we are to take on these super-super tasks, then is it too much to ask that these tasks be relevant to the plot, rather than just consistent with the setting? Can we at least HAVE a plot, please? Because the City of Heroes I remember was conceived and written up as an exciting fictional world with a game taking place in it, not a meta-game experience with fiction crowbarred in to excuse it. When did we stop caring about the game's writing?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

As long as i keep my Ion Attack [Firing Ion! Back the **** away quick!] i'll be happy for a good few years


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Posted

lets look at the bigger picture.

1) these are the *first* trials in what we assume is a series of trials (i'm thinking maybe 8-12?, released two at a time?). if we completely save the world from the praetorian threat in the first two trials, what else are we going to do? so instead we take incremental steps in preventing cole from taking over primal earth. and even at the end, when we 'beat' cole, it's not like praetoria will change... we just know story wise we've won. the praetorian arcs will remain, cole will still brainwash his citizens, the resistance is still fighting the loyalists, etc. it'd be too much work to completely change the brand new zones, and either eliminate or drastically change all of the work they put into the new content.

2) any more than 1 global level shift will seriously undermine and trivialize all lvl 50 content. but the incarnate shifts are only one small part of the incarnate buffs. so what if we can only get 50+1 in the normal game. that in itself is a huge buff. its not like we'll lose the judgment blast, the destiny buffs, the interface debuffs or the lore pets, or the alpha slot when doing the regular content (lvl 45+ anyway). being +1 already means that the former +4s in zones (say, RWZ), are already tuned down to +3 - making them much easier to handle. any more and why even try, it'd be boring. i've already become much more powerful with tier 3 and 4 alphas (even a tier 1 cardiac makes a HUGE difference in play speed for me), and i like at least the chance of death.

if you think about the following 3 statements, then you realize why we can't have more than one global level shift.
(challenge = fun, too challenging = frustrating, too easy = boring)
even without the other level shifts, players are already worried about how easy the 'hard' content will become. in any case, i will welcome all incarnate powers with open arms , regardless of gates and restrictions.


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Posted

Quote:
Originally Posted by Samuel_Tow View Post
A couple of points:

First of all, when one of the most prominently touted features of a new addition is that it's not so bad if you don't think about it too much, something is fundamentally wrong with the basic design of it.

Secondly, this is a classic case of bad writing, in the sense of "boring." It's busywork. It's just one small, mundane part of one larger, ongoing war, and this makes it uninteresting from a plotline perspective. It's like all of those games that yank a person from Earth and drop him into an alternate dimension, and then proceed to FORGET the main plot, spend the whole game faffing about with a civil war, and pick up on the plot right at the very end.

In other words, Timeshift.

You know how Unai Kemen will send you on all of those "Your princess is in another castle!" missions where you explore Dimension #1, then Dimension #2 and then Dimension #3 for no reason that couldn't apply if it were just one Dimension? This is all of those missions all over again. You know how Angus McQueen sends you to a ChemicalX factory to stop the Rikti from taking it over, only it turns out they didn't plan to and there was a random unimportant Council base there, instead? This is that mission.

Small tactical objectives building up to a large advance is how one fights a real-world war. Small tactical objectives that build to a large advance is not how one writes an interesting story, because it is BORING. Games, movies and books have the option of skipping events that aren't central to the plot and then summing up their results, or even ascribing those events to people other than the protagonists. It gives the fictional world more breadth without making the story needlessly fat.

If we are to take on these super-super tasks, then is it too much to ask that these tasks be relevant to the plot, rather than just consistent with the setting? Can we at least HAVE a plot, please? Because the City of Heroes I remember was conceived and written up as an exciting fictional world with a game taking place in it, not a meta-game experience with fiction crowbarred in to excuse it. When did we stop caring about the game's writing?
I'm gonna take this the other way and say:

Am I the only one that's just fine with the story as presented so far? I'm honestly not seeing these major plot holes and fudging. Are you guys really looking at Praetoria with objectivity, or through some sort of rose-colored glasses born from some sort of disappointment that you didn't get what you wanted?


Loose --> not tight.
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One extra 'o' makes a big difference.

 

Posted

Quote:
Originally Posted by White Hot Flash View Post
I'm gonna take this the other way and say:

Am I the only one that's just fine with the story as presented so far? I'm honestly not seeing these major plot holes and fudging. Are you guys really looking at Praetoria with objectivity, or through some sort of rose-colored glasses born from some sort of disappointment that you didn't get what you wanted?
^This.

-Gate


@Generator
Mostly Pinnacle, with scattered alts on Liberty, Freedom, and Justice.


I had a great time playing with you!

 

Posted

Quote:
Originally Posted by Soul_Stormer View Post
If we completely save the world from the praetorian threat in the first two trials, what else are we going to do?
Fight Rularuu the Ravager. Fight the Rikti Homeworld armada. Fight the Batallion. Fight the Coming Storm. Fight Lughebu. Fight the Demon Prince. Fight the Shiva overmind.

There are options.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Maybe I'm missing something with these new trials, but I never saw them as a tactical maneuver intended to criple Cole's regime. To me, this is more of a psychlogical attack that if completed successfully, shows that Cole and The Praerorian Guard are vulnerable and can be defeated, which will undermine his absolute authority over the people of Praetoria. If the people see that Cole's regime can't even protect it's minor targets, they might start to question his ability to protect them, and that leads them to questioning whether sacrificing their freedoms for that protection is worth it.

If the Primals can expose Cole for what he is, the people of Praetoria will welcome us as liberators when we finally do make that big tactical attack, rather than fearing us as invaders.


 

Posted

I recommend they should create the Solve Everything Task ForceTrial Strike Target.

Feature include:

- A 100 hour Trails Task Force that is for Heroes, Villains, Other Unreleased Superawseome Cake AT, but primarily for villains wich allows them to respec immediatly out of Patron Powers into Total Rocking Powers AT.

- Complete Worldwide PVP with character deletion upon loss or win.

- Access to all powers.

- Complete customization of characters, powers and pets including Lore Pets, which allows you or your pets to be frikkin buildings for godsakes if you want.

- A brand new engine with graphics that surpass real life.

- World travel that allows you to play all of your current characters simultaneously in any game every created, including future games not yet created.

- A completely soloable path which allows solo players to earn SOLO MERITS which can only be spent on solo only powers and Enhancements, and a full 'solo only' instanced version of the game that is way more awesome than the real game and has stuff no one else can get.

- Customizable settings that let you decide spawn size, location, difficulty of all mobs, and has a secret super setting which allows you to fight Devs in real life.

- Hamburger coupons with substitute Ultra Vegan mode which shoots Tofu from your D drive.

- A pony crossed with a pitbull that hands out Million Dollar Auto Win lottery tickets that are actually worth 5 million dollars.

Did I miss anything?


 

Posted

Quote:
Originally Posted by DanZero View Post
Did I miss anything?
A point?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
A point?
The point was to joke.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
A point?
Went over your head.


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

Quote:
Originally Posted by White Hot Flash View Post
Am I the only one that's just fine with the story as presented so far? I'm honestly not seeing these major plot holes and fudging. Are you guys really looking at Praetoria with objectivity, or through some sort of rose-colored glasses born from some sort of disappointment that you didn't get what you wanted?
Are you looking at it with any kind of objectivity? Or are you defending it solely on the basis of a subjective "I think it's fun so I don't see what you people are complaining about" perspective? The first part, the "I'm having fun" is valid, the second, not so much.

Quote:
Originally Posted by DanZero View Post
The point was to joke.
Not really funny. Please play again.


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Posted

Quote:
Originally Posted by Eva Destruction View Post
Are you looking at it with any kind of objectivity? Or are you defending it solely on the basis of a subjective "I think it's fun so I don't see what you people are complaining about" perspective? The first part, the "I'm having fun" is valid, the second, not so much.



Not really funny. Please play again.
Oh, now you're just being mean.


 

Posted

Quote:
Originally Posted by DanZero View Post
Oh, now you're just being mean.

Didn't you get the memo? This subject is srs bizniz, you're not allowed to joke about it on pain of pain.


 

Posted

Quote:
Originally Posted by Irish Fury View Post
If the Primals can expose Cole for what he is, the people of Praetoria will welcome us as liberators when we finally do make that big tactical attack, rather than fearing us as invaders.
And we care because?

I am pretty certain when the Omega team went to the Rikti home world, they didn't first try to make sure that the Rikti populace thought of us as 'liberators' or 'nice guys helping out', right?

Praetorian earth is a threat, and I would assume we'd deal with it - rather than take pot shots at Cole and then jeer from a distance.

I mean really, again, super powerful, super incarnate ruler - can't keep the news of two facilities blowing up from his population? And if public opinion mattered that much to him, we wouldn't really be calling him the 'tyrant' would we?


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by Soul_Stormer View Post
lets look at the bigger picture.

1) these are the *first* trials in what we assume is a series of trials (i'm thinking maybe 8-12?, released two at a time?). if we completely save the world from the praetorian threat in the first two trials, what else are we going to do? so instead we take incremental steps in preventing cole from taking over primal earth. and even at the end, when we 'beat' cole, it's not like praetoria will change... we just know story wise we've won. the praetorian arcs will remain, cole will still brainwash his citizens, the resistance is still fighting the loyalists, etc. it'd be too much work to completely change the brand new zones, and either eliminate or drastically change all of the work they put into the new content.
Um, yeah - we'll never beat Cole anyway. It's not like after we finish the STF Lord Recluse some how goes away?

If it's a set of trials, they could 'easily' have made this a more epic story, conclude it over i20/i21, and then with i23, expanded the incarnate story to bring other stuff in? I mean there are a whole host of possibilities.

Yeah so we'd be saving the world in the content provided by i20/21, and then again in i22/23, etc - but we're super heroes! That's what we do - I mean really.

In the end, these trails are pot shots at cole, and not worth the effort and time from a lore perspective. I mean really? It's easier to vanquish recluse's master plan and save the world, but we need to have teams twice as big and face harder challenges and we get to, take out a factory?

To put it into perspective, a fitting ending text to the trials should be.

"You have destroyed the Behavioral Adjustment Facility.
Emperor Cole is amused."

"You have destroyed the Lambda Sector Facility.
Emperor Cole is annoyed."


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Didn't you get the memo? This subject is srs bizniz, you're not allowed to joke about it on pain of pain.
I don't care. That was really really mean and goes way out of bounds. "Play again?" as in, "This soda cap is not a winner, please play again"? Implying I'm a loser? As in what I was wasn't funny? Not funny????

I just hope this doesn't ruin my career. Do the neighbors know? Oh gad...


 

Posted

I agree mostly.

Lambda sector does feel like a small step toward making Primal earth safe. You could take every bit of "incarnate" out of it and it would make a great lv50 co-op T/SF but there is nothing there that feels in any way "god-like"

The BAF is even worse, this should be lv40 content max, an a great story for returning Praetorians.

Both are mechanically ok, in fact they're pretty good, but they are massively off-message as far as "incarnate" content goes IMHO.

Hell I'd be happier if there was a "buffed by an incarnate" visual aura at least then there would be _some_ visual difference between lv 1-10 and the lv54 clockwork rather than some kind of "we paint them the same colour but the civilian clockwork are made out of Paper-Mache and fit them with flashlights rather than lasers".

Actually can we just keep the clockwork out of the incarnate content, why can't there be warworks-looking dedicated menders (A BCU without the gun)