Am I the only one? (incarnate/lore rant)


Blue_Mourning

 

Posted

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Originally Posted by SlyGuyMcFly View Post
But... SAM is a branch of the FBSA, like GIFT or MAGI. What's wrong with it?
Nothing - it's just the usual incoherent rage

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Originally Posted by Johnny_Butane View Post
I knew from the second I got to Neutropolis that Lambda would be a raid/Trial location. The fact that it has unique geometry, is set up perfectly for a raid kind of event with the enclosed court yard and gun emplacements and is a logical target.

I predicted the Keyes reactors would be next for the same reasons and time showed I guessed right. Hamidon surprised me because I didn't think they'd had anything planned for the Underground.

Extrapolating from this:

I suspect the TPN news building will be a future site of a Trial (likely shutting down it down because it became a propaganda machine or defending it so an Anti-Cole broadcast can get out). That seems to me like something Chimera could be involved with.

The Magisterium, is another obvious location. Cole's tower and the Clockwork facility are nearby, as are the Ministry of Information, the Ministry of Technology, the Civic Center, and Praetoria Police Headquarters. If toppling Cole's and the Praetors' statues isn't an objective, it should be. Dominatrix would be a logical boss.
I wonder if Tyrant's lava lair, which is connected to the Well of the Furies, can be accessed from the basement of his tower via some kind of portal? Like that could be where he runs to after we trash the Magisterium and storm his tower - he could fall back there and give himself over completely to the Well, and become a massively powerful final boss for a Trial.
I think it'd be rather fun to have the final showdown with Tyrant in the same place as our original fight with him


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by SlyGuyMcFly View Post
But... SAM is a branch of the FBSA, like GIFT or MAGI. What's wrong with it?
It wasn't a branch of the FBSA until they decided to add in another branch of the FBSA for no good reason. DATA or SERAPH could have been used instead. Real-world bureaucratic bloat doesn't have to carry over to a video game, and in fact it shouldn't. If SAM is a branch of the FBSA, why have we never heard of it before? You'd think we would have. Oh, and they're shady too. But we're supposed to trust them anyway. Sorry SAM guys, Crimson and Indigo already did that whole shtick, and they were much better at it than you.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

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Originally Posted by Blue_Mourning View Post
If you see evidence to support the point and then say "But that's just propoganda," what evidence, pray tell, would sway you more than the devs telling you "This is the backbone of the Praetorian War Machine. There's little point in debate if you refuse to admit to evidence.
The evidence needs to make sense. Emperor Cole decides to store a majority of his military machinery in once facility? Doesn't that just 'scream' - "Dude, how stupid are you."

Of al his flaws, arrogance being a major one, it never seemed to me that stupidity was one of them.


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

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Originally Posted by slainsteel View Post
The evidence needs to make sense. Emperor Cole decides to store a majority of his military machinery in once facility? Doesn't that just 'scream' - "Dude, how stupid are you."

Of al his flaws, arrogance being a major one, it never seemed to me that stupidity was one of them.
If he wasn't dumb on some level, he wouldn't be a supervillain


@Golden Girl

City of Heroes comics and artwork

 

Posted

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Originally Posted by Golden Girl View Post
If he wasn't dumb on some level, he wouldn't be a supervillain
Morality and intelligence are two different things :P
If he was dumb, he'd just be a villain, not a super villain


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Not for the same reason, but have to agree with GG on that point. The bad guy seeming to have an obvious flaw in their master plan is a trope at this point. I say seeming because we haven't gotten the whole story in this case. He still could have another trick up his well-tailored sleeves. Of course, we'll have to get captured with no apparent chance of escape before he'll tell us...


Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2

 

Posted

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Originally Posted by Furio View Post
Of course, we'll have to get captured with no apparent chance of escape before he'll tell us...
And once he'd finished telling us his full plan, he'd tell his minions to deal with us, and then leave
And although we'd be surrounded by dozens of Goliath War Walkers, he'd instruct Mother Mayhem or another of the Praetors to kill us in some weird way, rather than just getting his war robots to use their massive firepower

EDIT: On leaving, he'd also have to say something along the lines of "and now you must excuse me, I have a lot of work to attend to - multiverses don't conquer themselves", give an evil smirk, then twirl his moustache.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
And once he'd finished telling us his full plan, he'd tell his minions to deal with us, and then leave
And although we'd be surrounded by dozens of Goliath War Walkers, he'd instruct Mother Mayhem or another of the Praetors to kill us in some weird way, rather than just getting his war robots to use their massive firepower
Once again GG shows she knows absolutely nothing about how to play a villain.

No villain should EVER leave their enemies supervised in the inescapable deathtrap. He must order his Praetors to leave with him, and take the War Walkers with them. After gloating how he's going to use the War Walkers to kill all our friends, destroy everything we hold dear, and step on kittens, of course.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Once again GG shows she knows absolutely nothing about how to play a villain.

No villain should EVER leave their enemies supervised in the inescapable deathtrap. He must order his Praetors to leave with him, and take the War Walkers with them. After gloating how he's going to use the War Walkers to kill all our friends, destroy everything we hold dear, and step on kittens, of course.
Well, you never leave your named henchmen, at least. Faceless goons can stay, as they're often instrumental in the hero's escape.


Furio--Lvl 50+3 Fire/Fire/Fire Blaster, Virtue
Megadeth--Lvl 50+3 Necro/DM/Soul MM, Virtue
Veriandros--Lvl 50+3 Crab Soldier, Virtue
"So come and get me! I'll be waiting for ye, with a whiff of the old brimstone. I'm a grim bloody fable, with an unhappy bloody end!" Demoman, TF2

 

Posted

Quote:
Originally Posted by Golden Girl View Post
So if you look at the pillars of the dictatorship - Enriche/brainwashing, the IDF/military power, the Clockwork, the Seer network and the threat of the Hamidon/Tyrant's claim to be the only one able to stop it, then it does look like the Trials are being designed around them.
The BAF Trial is a blow against Tyrant's brainwashing/propaganda, Lambda Sector is a blow against Tyrant's military might, the Anti-Matter reactor is a potential blow against the Clockwork/mechanized forces of Tyrant, and potential Mother Mayhem Trial is a blow against Tyrant's thought police and system of slavery, and the Hamidon Trial is a blow against Tyrant's claims to be the one and only way of stopping the Devouring Earth.

All the various forces of oppression that were introduced in GR become the focus of the Incarnate Trials for us to liberate Praetoria - it has a nice flow to it - discover the evil of the dictatorship 1-20, escape the evil of the dictatroship 20-50, return to destroy the evil of the dictatorship 50+.
I'm sure I'm not the only one who would argue that it doesn't have a good flow to it. In fact, it's pretty darn poor. Levels 1-20 you might discover the evils of the dictatorship (depending on where you begin your character and, as people have argued before, accept the decision pushed on you at level 20), levels 20-40 are mostly devoid of this story but the devs are making an effort to fit it with newer missions and the upcoming TF's, 40-50 we seemingly deal with the Praetorian menace in Tina McIntyre's and Maria Jenkin's stories. Finally at 50+ the Praetorians become the biggest threat we've ever seen.

Honestly, if the Praetorians had a greater presence throughout the entire game all this end game might be easier to swallow. Something similar to the Rikti invasions would fit the bill nicely. Let's see a nice threatening robot invasion of Atlas Park just to remind everyone that the Praetorians are trying to invade. We hear a lot about how threatening they are, but we don't actually see it until we've already begun down the Incarnate path.