Am I the only one? (incarnate/lore rant)


Blue_Mourning

 

Posted

Quote:
Originally Posted by Winterminal View Post
It's different in the MMORPG universe: the creation of an event takes considerably longer for the writers/artists. Once the event is created, it needs to be available for (I'm estimating) hundreds of thousands of "protagonists" to experience multiple times. Finally, odds are it will be a good few months before the story moves on further.
There's an important distinction between hundreds of players and hundreds of protagonists. As far as the game is concerned, no one has beaten up Frostfire before you, and once you do so he's in the Zig and stays there. There is very little content that is truly "repeatable" in a story sense, and it doesn't have much story behind it. Paper missions, Mayhems and Safeguards, Mothership raids, Hami raids, zone invasions. For everything else, no matter how many times you repeat it the lore treats it as your first and last time.

One solution to that could be parallel content for heroes and villains, but we have very little of that right now and what we do have is mostly confined to Mayhems and the Reichsman TFs which have exactly two things they do right and that's one of them.


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Originally Posted by Samuel_Tow View Post
You know how Angus McQueen sends you to a ChemicalX factory to stop the Rikti from taking it over, only it turns out they didn't plan to and there was a random unimportant Council base there, instead? This is that mission.
That was Steven Sheridan, actually.


 

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Originally Posted by Eva Destruction View Post
A massive invasion by extradimensional aliens has devastated our hero population and destroyed huge swaths of our city. Years later, we're still recovering, and they're still there, still trying to figure out how to make a comeback and wipe us out. Issues later, they do make their comeback.

A mysterious group of mages run around kidnapping citizens to use in....some kind of ritual, we're not sure what they're doing exactly...they control demons and spectral soldiers....holy crap those spectral soldiers are really them, they're kidnapping citizens to use their bodies as puppets, and they made a deal with the devil millennia ago. A few issues later you go into the whys and wherefores of said deal.

A low-rent street gang is dealing a drug that gives superpowers to a slightly higher-rent street gang. Then you find out that the source is an established crime family. And then you find out that the drug also allows a small number of users to "pierce the dimensional barrier," whatever that means. Then you find out exactly what that means. Issues later you find out who was behind it all (although if you hadn't at least guessed or speculated who was behind it you weren't paying attention.)

Way back when, the government decided superheroes were a national resource, and should be put to use in defense of their country. In practice, black guys with superpowers were sent out on suicide missions in service of some white guy's agenda. They weren't too happy about that. The Might for Right act was repealed. Some people had a problem with that and passed their own unofficial Might for Right act. And if you weren't on board, they'd kill you.

No plots? No, it doesn't have one single plot, but well, the Incarnate system has a single plot and we get threads like this. Instead, the game established a number of running plotlines so there would be something for everyone. How many people have you run into who dislike fighting CoT because they don't like magic in their comic books, or don't like Malta because they have no powers? Now think of the people who love the idea of fighting evil wizards, or a secret worldwide conspiracy? And it's not like any world that allows anywhere near the diversity of this game's world has a single shared running plot anyway. That doesn't mean they don't have plots.
That's what I was going to say, as well. The game has no one single main plot (then again, what RPG does these days?), but it has a large selection of primary plots that not only spawn multiple level ranges and multiple storylines, but draw on established history and backstory.

We know who and what the Circle of Thorns are not because Roy Cooling says "Oh, I know all about them. Let me tell you!" but because we learn about them all throughout the game. By contrast, the Legacy Chain are... Um, they are... Erm... Good guys? And even then I'm still reaching here, what with them trying to KILL all villains in the Rogue Isles. To quote the Spoony One: "We've not established Serge!" Who are the Legacy Chain? Who are the Goldbrickers? Why are the Luddites always protesting? What exactly is the divide between the Marcone and Verandi families? Why are Skulls and Hellions in the Rogue Isles?

Establishing characters, factions and concepts BEFORE using them is a fairly basic storytelling device that I see no reason to avoid on such a large scale. USING established characters, factions and concepts instead of needlessly inventing new ones (Blood Coral? Really? Why?) should be treated the same way.

When City of Heroes launched, almost all the stories tied together and to existing history. Everything was referenced somewhere else in the "plot," and everything referenced something else, as well. Each story was like a good comic book movie - acknowledging that continuity exists outside what little could be fit into 90 minutes, but not tying the plot around continuity the movie couldn't feature. So why have we completely abandoned City of Heroes' continuity and are now either disregarding it out of hand or outright contradicting it? Why can we not write stories within the established universe, instead of shoehorning inapplicable stories into it?

OK, I'd expect this from a player who is either not happy with the existing storyline or otherwise doesn't want to tie his characters to someone else's IP (read: me), but such a player would be working for himself at the expense of the game's writing. A writer hired to write for the game has the responsibility to write for THIS game, and so few have done so recently.

City of Heroes no long has any plots. It has separate unconnected monster of the week episodes. Each episode establishes a brand new, never before seen threat, then remedies it by the end of the episode, never affecting the status quo and never drawing on the status quo. This is a significant step DOWN from what we used to have.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

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Originally Posted by Scythus View Post
That was Steven Sheridan, actually.
Even my memory isn't perfect.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Are we confusing "This has no plot at all" with "I don't like it because it isn't the way I would have written it?"

One of these choices implies that the story sucks on all levels, no matter who is looking at it. That is a huge problem that should be addressed.

The other one can't be helped, because pleasing everyone is impossible. If a Dev worried about making everyone happy, they'd never put out a game because it would never be finished.

Praetoria, nor the Incarnate story, fall under the first option. There are things about both I probably would have done a bit differently, but I let go of where I expected the story to go and am trying to enjoy where the writers are taking us with THEIR story.


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Posted

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Originally Posted by White Hot Flash View Post
Are we confusing "This has no plot at all" with "I don't like it because it isn't the way I would have written it?"
*snip*
Praetoria, nor the Incarnate story, fall under the first option. There are things about both I probably would have done a bit differently, but I let go of where I expected the story to go and am trying to enjoy where the writers are taking us with THEIR story.
I agree, much of what has come with the Going Rogue expansion has been quite cohesive, and indeed seems to be leading to some place.

However, that seems to have taken focus away from the existing CoH and CoV story creation. I do not think that there are too many unfinished story lines in existence, they are just bloody hard to find while sifting through multiple contacts. But all progression or furthering of existing story lines in Paragon and the Rogue Isles do not seem to be going anywhere. We've gotten some new stuff, but it has been (as Samuel_Tow said) more or less episodic. Isolated incidents/story lines that don't change the world of the game at all.


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Posted

Quote:
Originally Posted by White Hot Flash View Post
Are we confusing "This has no plot at all" with "I don't like it because it isn't the way I would have written it?"

One of these choices implies that the story sucks on all levels, no matter who is looking at it. That is a huge problem that should be addressed.

The other one can't be helped, because pleasing everyone is impossible. If a Dev worried about making everyone happy, they'd never put out a game because it would never be finished.

Praetoria, nor the Incarnate story, fall under the first option. There are things about both I probably would have done a bit differently, but I let go of where I expected the story to go and am trying to enjoy where the writers are taking us with THEIR story.
Signed.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes no long has any plots. It has separate unconnected monster of the week episodes. Each episode establishes a brand new, never before seen threat, then remedies it by the end of the episode, never affecting the status quo and never drawing on the status quo. This is a significant step DOWN from what we used to have.
Pretty much this. I still want to know why making up SAM was necessary when there are so many existing organizations floating around.


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Originally Posted by Eva Destruction View Post
Pretty much this. I still want to know why making up SAM was necessary when there are so many existing organizations floating around.
That's great except it's not true. The game has always reverted back to the status quo.


"Be a beacon?"

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Posted

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Originally Posted by Blue_Mourning View Post
That's great except it's not true.
As they get more desperate, their claims get wilder


@Golden Girl

City of Heroes comics and artwork

 

Posted

I think the real issue here is the time span between the issues. I wouldn't mind destroying a small-maybe meaningless facility if content came out quicker than it does, but because imo, we have such longevity between issues, it really makes the story feel alot slower and less exciting (if that makes sense).

It's kind of like doing the respec trial. You finish the first mob in two minutes, and your team just sits there for what seems like 15 minutes intervals doing absolutely nothing. This process repeats again, and again, and again...


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

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Originally Posted by Rowdy View Post
I think the real issue here is the time span between the issues. I wouldn't mind destroying a small-maybe meaningless facility if content came out quicker than it does, but because imo, we have such longevity between issues, it really makes the story feel alot slower and less exciting (if that makes sense).

It's kind of like doing the respec trial. You finish the first mob in two minutes, and your team just sits there for what seems like 15 minutes intervals doing absolutely nothing. This process repeats again, and again, and again...
Okay, but Lambda is not a small meaningless facility. it's the backbone of the Praetorian Military Machine.


"Be a beacon?"

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Posted

Quote:
Originally Posted by Blue_Mourning View Post
Okay, but Lambda is not a small meaningless facility. it's the backbone of the Praetorian Military Machine.
With the way the story has been being presented, it seems that a few people seem to think otherwise. Besides, I wasn't neccecarily refering to Lambda, I was speaking in general terms.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

Quote:
Originally Posted by Blue_Mourning View Post
Okay, but Lambda is not a small meaningless facility. it's the backbone of the Praetorian Military Machine.
I hope you realize you have opened up a huge can of worms?


 

Posted

Quote:
Originally Posted by White Hot Flash View Post
Are we confusing "This has no plot at all" with "I don't like it because it isn't the way I would have written it?"

One of these choices implies that the story sucks on all levels, no matter who is looking at it. That is a huge problem that should be addressed.

The other one can't be helped, because pleasing everyone is impossible. If a Dev worried about making everyone happy, they'd never put out a game because it would never be finished.

Praetoria, nor the Incarnate story, fall under the first option. There are things about both I probably would have done a bit differently, but I let go of where I expected the story to go and am trying to enjoy where the writers are taking us with THEIR story.
This.


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Posted

Quote:
Originally Posted by Blue_Mourning View Post
Okay, but Lambda is not a small meaningless facility. it's the backbone of the Praetorian Military Machine.
The trials seem to be being themed around various aspects of the dictatorship that we have to destroy to smash the whole system - for example, the BAF is centered around brainwashing/mindcontrol, Lambda is the IDF/invasion army, Anti-matetr's reactors might have a clockwork theme to them, as both he and Neuron have their own Clockwork, and the Praetorian Hamidon is one of the big things that got Tyrant to where he is today - and Mother Mayhem's asylum would be focused on the Seers and their enslavement.

So if you look at the pillars of the dictatorship - Enriche/brainwashing, the IDF/military power, the Clockwork, the Seer network and the threat of the Hamidon/Tyrant's claim to be the only one able to stop it, then it does look like the Trials are being designed around them.
The BAF Trial is a blow against Tyrant's brainwashing/propaganda, Lambda Sector is a blow against Tyrant's military might, the Anti-Matter reactor is a potential blow against the Clockwork/mechanized forces of Tyrant, and potential Mother Mayhem Trial is a blow against Tyrant's thought police and system of slavery, and the Hamidon Trial is a blow against Tyrant's claims to be the one and only way of stopping the Devouring Earth.

All the various forces of oppression that were introduced in GR become the focus of the Incarnate Trials for us to liberate Praetoria - it has a nice flow to it - discover the evil of the dictatorship 1-20, escape the evil of the dictatroship 20-50, return to destroy the evil of the dictatorship 50+.

Also, as the PPD/secet police are also one of the instriuments of oppression used by Tyrant, and as we haven't fought Chimera yet, there could be a Trial themed around crippling them too.
Infernal, Diabolique, and possibly Black Swan could be invovled in a Trial about the mystery of where all the magic went in Praetoria, especially if it's reveled that Tyrant has suppressed it in some way.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Blue_Mourning View Post
Okay, but Lambda is not a small meaningless facility. it's the backbone of the Praetorian Military Machine.
Any links to support your point?


Virtue Speed Junkie
A Simplified Guide to Attack and Defense

 

Posted

Quote:
Originally Posted by Golden Girl View Post
The trials seem to be being themed around various aspects of the dictatorship that we have to destroy to smash the whole system - for example, the BAF is centered around brainwashing/mindcontrol, Lambda is the IDF/invasion army, Anti-matetr's reactors might have a clockwork theme to them, as both he and Neuron have their own Clockwork, and the Praetorian Hamidon is one of the big things that got Tyrant to where he is today - and Mother Mayhem's asylum would be focused on the Seers and their enslavement.

So if you look at the pillars of the dictatorship - Enriche/brainwashing, the IDF/military power, the Clockwork, the Seer network and the threat of the Hamidon/Tyrant's claim to be the only one able to stop it, then it does look like the Trials are being designed around them.
The BAF Trial is a blow against Tyrant's brainwashing/propaganda, Lambda Sector is a blow against Tyrant's military might, the Anti-Matter reactor is a potential blow against the Clockwork/mechanized forces of Tyrant, and potential Mother Mayhem Trial is a blow against Tyrant's thought police and system of slavery, and the Hamidon Trial is a blow against Tyrant's claims to be the one and only way of stopping the Devouring Earth.

All the various forces of oppression that were introduced in GR become the focus of the Incarnate Trials for us to liberate Praetoria - it has a nice flow to it - discover the evil of the dictatorship 1-20, escape the evil of the dictatroship 20-50, return to destroy the evil of the dictatorship 50+.

Also, as the PPD/secet police are also one of the instriuments of oppression used by Tyrant, and as we haven't fought Chimera yet, there could be a Trial themed around crippling them too.
Infernal, Diabolique, and possibly Black Swan could be invovled in a Trial about the mystery of where all the magic went in Praetoria, especially if it's reveled that Tyrant has suppressed it in some way.
I am not saying that the story is bad, nor am I saying it is good.
All I am saying is that it is not 'epic'.

Geez, i19 had more epic story lines as a 'part' of the issue, not even the entire focus.


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Originally Posted by slainsteel View Post
Any links to support your point?
This is from the Lambda Sector overview:

Quote:
Where the Behavioral Adjustment Facility is a target of opportunity for the Incarnates arrayed against Emperor Cole, Lambda Sector is a target of necessity. Located in the heart of Neutropolis, this large military installation is a symbol of Emperor Cole's might to all of Praetoria and the center for military research and development.

It is within Lambda Sector that weapons research continues day and night, and where the genetically engineered supersoldiers of the Olympian Guard are brought online from their first moments as an awakened clone. It is here that monstrous experiments are conducted free from prying eyes and where the most powerful materiel in Emperor Cole’s arsenal finds its origins.

Some have theorized that its labs and storage facilities extend so deep into the earth that it would take weeks to catalogue all of them. No one outside of Emperor Cole’s inner circle can be sure, however, because no one who has ever attempted an investigation of the facility has ever been seen again… a trend the Incarnates intend to break.

Taken all together, the case for Lambda Sector as a prime military target could not be clearer. The Incarnates must take out Lambda Sector to have the best chance for victory over Emperor Cole. The neutralization of Lambda Sector will give the Incarnates a freer hand to operate in Praetoria, for without that facility, Emperor Cole's military power would be crippled.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden Girl View Post
This is from the Lambda Sector overview:
I read that; but it really seemed more like 2002-2003 Iraq War propaganda than any actual logic that the facility is really as important as they make it sound.

Yeah, so it's the bed for creating genetically enhanced soldiers - but if a tyrant is stupid enough to put ALL his eggs in one facility, that makes the ENTIRE arc seem even less important. Since then we aren't fighting against a super-powerful super-intelligent opponent, but just a stupid but yeah, super-powerful opponent.

I can't get myself to buy in to the explanation that the facility is REALLY important; all the text says to me is, this is the best they came up with, and are trying to make the incarnate's going in feel that they are contributing more than they really are.


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Posted

Quote:
Originally Posted by slainsteel View Post
I read that; but it really seemed more like 2002-2003 Iraq War propaganda than any actual logic that the facility is really as important as they make it sound.

Yeah, so it's the bed for creating genetically enhanced soldiers - but if a tyrant is stupid enough to put ALL his eggs in one facility, that makes the ENTIRE arc seem even less important. Since then we aren't fighting against a super-powerful super-intelligent opponent, but just a stupid but yeah, super-powerful opponent.

I can't get myself to buy in to the explanation that the facility is REALLY important; all the text says to me is, this is the best they came up with, and are trying to make the incarnate's going in feel that they are contributing more than they really are.
If you see evidence to support the point and then say "But that's just propoganda," what evidence, pray tell, would sway you more than the devs telling you "This is the backbone of the Praetorian War Machine. There's little point in debate if you refuse to admit to evidence.


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Posted

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Originally Posted by slainsteel View Post
all the text says to me is, this is the best they came up with
You do realize that this has been planned since before GR came out, right?
It's not some last minute thing they've decide to add - the Lambda Sector fortress, just like the BAF annd Anti-Matter's reactors were built into the actual zones at the same time as Praetoria City was being designed - they haven't just suddenly added them, or removed older blocks and replaced them, like with Wentworths or the AE buildings - they were made into part of the fabric of the city before GR even went into closed beta, because GR and the Incarnate sytem have always been linked together and planned together.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Blue_Mourning View Post
That's great except it's not true. The game has always reverted back to the status quo.
That's not true. Within the timeline of any one character, the game changes, and changes significantly. At first we start out believing the Circle of Thorns are just a cult that Baron Zoria started in... What was it, the 1950s? Then we learn that they are, in fact, 14 000 year old ghosts who possessed the Baron and used his body. In so doing, we gain Akharist on our side. The subsequent Envoy of Shadows storyline then takes this knowledge for granted and in fact spends a lot of time exploring Akharist's writings. The status quo has changed. Beyond that, when we first start meeting Malta, no-one knows who they are, and Indigo makes it a point to be vague and cryptic. By the time we work with Crimson, we're familiar with Malta and we discuss them more openly. At the end, the Malta conspiracy becomes known to law enforcements.

No-one's asking for the game to change for everybody based on the actions of one player. However, one could and should ask that past events be referenced in future events, both to acknowledge that they did happen, as well as to at least pretend that future events are based on past events.

As Yahtzee said about Dragon Age: I played an elf, and occasionally people would stop and say "Hello! You are an elf!" These things do matter.

Quote:
Originally Posted by White Hot Flash View Post
Praetoria, nor the Incarnate story, fall under the first option. There are things about both I probably would have done a bit differently, but I let go of where I expected the story to go and am trying to enjoy where the writers are taking us with THEIR story.
It's not a question of liking or disliking the plot, but more a question of there not being much uninterrupted plot to go through. Rick Dakan's old lore tied together like a cohesive whole and made for a believable world. The current plot threads exist in almost complete isolation, ships in an ocean of unmentioned background story. "Why did we need SAM when we already had the FBSA?" is, as a point of fact, a legitimate question.

As I said before, the Praetorian content isn't bad at all, and even the Incarnate content isn't terrible. But it ties into NOTHING else in the entire game, before or since. The Well of the Furies would have been a great opportunity to cross Cole's bid for power with some of the big players from our universe, like Rularuu the Watcher, Lughebu, our Hamidon and so forth, but no. Instead, we get a plotline that may as well have been from a completely different game.

It's like if Chief John Anderton take time out from finding out why he was predicted to commit murder so he could stop a Skrull invasion on Mars before going back in time to exactly the moment he left to begin with. Yes, you can potentially have a stortyline that goes like this and it won't have deviated from Minority Report's plot by too much, but then you're simply splicing two unrelated movies together like so much of Pierre Kirby's career.

When City of Heroes first launched, it launched with enough background lore to build a hundred different stories, with the story arcs that came with the game being just one fraction of that. Rick Dakan's original word was just that - a world. Not one story with just enough background to move it. In fact, his original world didn't really have stories per se, just plot devices to reveal lore elements. And a lot of his old story seeds remain unexplored for reasons I will never understand. Instead, we get stories that tack on extra lore to the sides of this world, just barely enough to make the stories coherent, and in the end, these stories barely draw on the lore of the game, and almost never add anything to it.

This is kind of like if I sat down to write an episode of Star Trek after having seen a total of about three Next Generation episodes, one Next Generation movie and the 2009 reboot. I mean, I could, sure, but would you WANT me to?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
The trials seem to be being themed around various aspects of the dictatorship that we have to destroy to smash the whole system - for example, the BAF is centered around brainwashing/mindcontrol, Lambda is the IDF/invasion army, Anti-matetr's reactors might have a clockwork theme to them, as both he and Neuron have their own Clockwork, and the Praetorian Hamidon is one of the big things that got Tyrant to where he is today - and Mother Mayhem's asylum would be focused on the Seers and their enslavement.

So if you look at the pillars of the dictatorship - Enriche/brainwashing, the IDF/military power, the Clockwork, the Seer network and the threat of the Hamidon/Tyrant's claim to be the only one able to stop it, then it does look like the Trials are being designed around them.
The BAF Trial is a blow against Tyrant's brainwashing/propaganda, Lambda Sector is a blow against Tyrant's military might, the Anti-Matter reactor is a potential blow against the Clockwork/mechanized forces of Tyrant, and potential Mother Mayhem Trial is a blow against Tyrant's thought police and system of slavery, and the Hamidon Trial is a blow against Tyrant's claims to be the one and only way of stopping the Devouring Earth.

All the various forces of oppression that were introduced in GR become the focus of the Incarnate Trials for us to liberate Praetoria - it has a nice flow to it - discover the evil of the dictatorship 1-20, escape the evil of the dictatroship 20-50, return to destroy the evil of the dictatorship 50+.

Also, as the PPD/secet police are also one of the instriuments of oppression used by Tyrant, and as we haven't fought Chimera yet, there could be a Trial themed around crippling them too.
Infernal, Diabolique, and possibly Black Swan could be invovled in a Trial about the mystery of where all the magic went in Praetoria, especially if it's reveled that Tyrant has suppressed it in some way.

I knew from the second I got to Neutropolis that Lambda would be a raid/Trial location. The fact that it has unique geometry, is set up perfectly for a raid kind of event with the enclosed court yard and gun emplacements and is a logical target.

I predicted the Keyes reactors would be next for the same reasons and time showed I guessed right. Hamidon surprised me because I didn't think they'd had anything planned for the Underground.

Extrapolating from this:

I suspect the TPN news building will be a future site of a Trial (likely shutting down it down because it became a propaganda machine or defending it so an Anti-Cole broadcast can get out). That seems to me like something Chimera could be involved with.

The Magisterium, is another obvious location. Cole's tower and the Clockwork facility are nearby, as are the Ministry of Information, the Ministry of Technology, the Civic Center, and Praetoria Police Headquarters. If toppling Cole's and the Praetors' statues isn't an objective, it should be. Dominatrix would be a logical boss.



.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post

t's not a question of liking or disliking the plot, but more a question of there not being much uninterrupted plot to go through. Rick Dakan's old lore tied together like a cohesive whole and made for a believable world. The current plot threads exist in almost complete isolation, ships in an ocean of unmentioned background story. "Why did we need SAM when we already had the FBSA?" is, as a point of fact, a legitimate question.

But... SAM is a branch of the FBSA, like GIFT or MAGI. What's wrong with it?