I hate myself!
If it were just new stories, at the end of the day, you would be doing the exact same thing the entire time.
Not everyone really cares about the stories when they play. I mean, when was the last time you heard someone say "Hold up, I want to read what Imperious has to say before we go fight Romulus."? When's the last time you saw someone say "Hey, we should save Glacia and Infernia"?
Once you go through the story one time, it is going to be the same story the next time, and the time after that. Without the occasional new system to introduce, the game gets really stale when people are just doing the same repetitive things over and over as quickly as possible.....without even reading so much as a word of the contact's dialog.
Unfortunately, Leandro, you're in a minority. The majority of the people I know in the game stopped caring about the storyline ages ago in their quest to get more shinys.
I like reading the stories too, but even I have to admit, after the hundredth time I've saved the past from Romulus I just don't care anymore.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
The people who wanted a real end game had been dealing with exactly that for over 6 years.
It sucks to be told what you want doesn't matter, doesn't it? Well, I guess now you know how the people who wanted an end game felt for all that time. |
And somehow, the fact that you have to do it again and again and again is supposed to make up for that.
Issue 10 is still my favorite issue content-wise: zone revamp, four story arcs, a task force, a raid, and a world event. |
The one mission that I like the most in the past 3 issues is the tip mission where Frosfire and Ms. Thystle ask for my help. Why? Because I know Frostfire from years ago, I handed him his butt way back in the first week I was playing. And now he's redeemed himself and got a girlfriend. I'm more emotionally invested in that than in the one-dimensional evil Fascist Praetors from another dimension. |
Issue 19 was released on November 30th. It's almost been four months. And yet, only 2 trials are ready? Come on. It shouldn't take 2 months to perfect one trial. If anything, I'd say 4 months to release 4 trials is fair; one month of development for each trial. If it takes 2 months to fine-tune each trial, the process is not efficient in the slightest.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Uh, yeah, I wanted an end game for...well about four years now. I just wanted it to be good.
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On-topic, I never asked to be an Incarnate. I was perfectly happy having Statestwink, Recluse, Trapdoor, and the various other NPCs being "special" and so on. That's part of the RPG genre: NPCs will always be more powerful than PCs. When they announced that Incarnates were coming, I could only sigh to myself. After seeing Invention System 2.0 on beta, I wished there was a facepalm emote. While I will continue to take part in the "Incarnate experience", I have basically decided to completely ignore the "story" that's being presented. Which makes me sad penguin. CoX used to be the only MMO that I actually took the time to read all the dialog/story/clues/souvenirs/etc.
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@Golden Girl
City of Heroes comics and artwork
Uh, yeah, I wanted an end game for...well about four years now. I just wanted it to be good.
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Unless, of course, you can prove that everyone agrees with your opinion that it's not. Or even a majority. So far, I haven't seen any kind of majority agreeing with your assessment that it isn't good.
Whether something is good or not is a matter of opinion. Since I haven't played enough of it yet to form my own opinion, I'm taking your statement as exactly that, an opinion.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Not everyone really cares about the stories when they play. I mean, when was the last time you heard someone say "Hold up, I want to read what Imperious has to say before we go fight Romulus."?
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When's the last time you saw someone say "Hey, we should save Glacia and Infernia"? |
Once you go through the story one time, it is going to be the same story the next time, and the time after that. Without the occasional new system to introduce, the game gets really stale when people are just doing the same repetitive things over and over as quickly as possible.....without even reading so much as a word of the contact's dialog. |
Unfortunately, Leandro, you're in a minority. The majority of the people I know in the game stopped caring about the storyline ages ago in their quest to get more shinys. |
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
@Golden Girl
City of Heroes comics and artwork
I do sympathise with the OP. Right now, all the Incarnate content makes me want to do is go and play something different. And that’s a first for me. To me, what I’m seeing from the Incarnate system is a huge disappointment. I am glad that people are enjoying it and good for them I say, play the hell out of it. But for my part, the whole system just screams ‘Not For Your Kind’ at me.
CoX has always been about options, it’s one of its greatest strengths. But the content that’s coming has too many imperatives to it: You WILL grind trials, you WILL fight Praetorians, you WILL have to be a hero, you WILL have lore related powers, you WILL bow before your new god, the Well. There’s no choice there and after five and a half years of playing in a number of styles of my choosing, the Incarnate system demands that I obey. Now it’s not like there aren’t similar requirements such as unlocking contacts or costume pieces but they last a few hours at best and then they’re done. I can fight Nemesis or Carnies or Malta or Rularuu and I can do it through TFs, story arcs, tips, AE or just street hunting. This system only caters for those who like trials. If you don’t, tough, you have a long grind ahead of you and a huge inf penalty for daring to play a different way.
I’ve already said I couldn’t care less for the story either. But in all my time here, I’ve seen players clamouring for something to be done with the Shadow Shard, or for us to fight Mot or go to the Moon, or the Rikti homeworld. Battles with interesting, bizarre mobs in epic locations. Instead we get yet another lunatic with his robot army. (And if you don’t think that idea’s overused, go fight some Council, Fifth Column, Nemesis, Arachnos or Malta and then come back to me.) Not once do I remember anyone saying, ‘Hey, wouldn’t it be awesome if we did more Praetorian content?’ However, the players don’t dictate content or story, the Devs do. But to turn their noses up at those ideas people have been hanging out for and concentrate solely on one area for so long is a waste of potential and a massive disappointment for me.
I get that the Devs want to cap off the story that was started with Going Rogue. Fine. But give us other options. Allow different playstyles and don’t penalise us for wanting to do something other than grind the new shiny until it’s no longer shiny anymore. I’ve maintained an unbroken subscription since 2005 but if all that’s coming in issues 21 and 22 is yet more Praetoria and Incarnate system grinding, the time may be nigh for the hanging up of my cape.
By the way, this is solely my opinion. Feel free to disagree with me. I’m not here to try and convince anyone that I’m right and so far, no-one’s responses have convinced me otherwise. I’m simply stating my feelings on the matter as I believe that I am in the same boat as the OP. Thank you.
(That said, there’ll probably be a snarky reply from GG in 3..2..1…)
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
But for my part, the whole system just screams Not For Your Kind at me.
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CoX has always been about options, its one of its greatest strengths. But the content thats coming has too many imperatives to it: You WILL grind trials, you WILL fight Praetorians, you WILL have to be a hero, you WILL have lore related powers, you WILL bow before your new god, the Well. |
And as the Incarnate system will continue beyond the Praetorian war, we'll be fighting non-Praetorians later on
@Golden Girl
City of Heroes comics and artwork
But you obviously don't get that.
Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.
trite. probably true. but I think I've lost faith that the future fights will be presented in any better light.
trite. probably true. but I think I've lost faith that the future fights will be presented in any better light.
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It's important to realize that the Incarnate system is separate from Praetoria - some people still seem confused about that - like they think that it's just an extension of GR, and that once the Praetorians are dealt with, that means there'll be no more Trials.
The Incarnate system is designed as an all-purpose endgame system - it's not just something they've spent months developing to only be used on half a dozen Trials set in Praetoria - Leagues, Trials and raids will be the main feature of the Coming Storm, and any other endgame content down the line.
@Golden Girl
City of Heroes comics and artwork
I mean, when was the last time you heard someone say "Hold up, I want to read what Imperious has to say before we go fight Romulus."? When's the last time you saw someone say "Hey, we should save Glacia and Infernia"?
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These days, most of us text readers seem to rely on checking the wiki rather than trying to keep up with the content in-play.
@Brightfires - @Talisander
That chick what plays the bird-things...
Well, Trials are the main feature of the Incarnate system - so once the Praetorian war is over, the Trials will continue. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
Well, Trials are the main feature of the Incarnate system - so once the Praetorian war is over, the Trials will continue.
It's important to realize that the Incarnate system is separate from Praetoria - some people still seem confused about that - like they think that it's just an extension of GR, and that once the Praetorians are dealt with, that means there'll be no more Trials. The Incarnate system is designed as an all-purpose endgame system - it's not just something they've spent months developing to only be used on half a dozen Trials set in Praetoria - Leagues, Trials and raids will be the main feature of the Coming Storm, and any other endgame content down the line. |
And I haven't seen a one of us with this issue claiming otherwise. But that does not make the barrier any less true or valid.
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The development team should not, IMO, change anything (drastically at least) to please people in the mindset that puts up those kind of barriers.
These players choose to prevent themselves from participating in certain content. That has been true for parts of the game from Day 1.
These types of players, IMO, enjoy languishing in their angst over trivial points and arguing about them passionately. I have been playing games with gamers of this type for 30+ years.
Edge cases are not what an intelligent software company, or any company for that matter, generally produce products for; intelligent companies try to please the most people they can. From the number of people in game, IMO Paragon is doing a good job.
As mentioned here in the thread and elsewhere, those players that base their main judgement criteria for the game around story content are in the minority in my experience. While good stories can gain and keep customers, it's really not what most MMO players are looking for to keep them hooked.
As for the end-game not 'feeling' like the rest of the game, IMO, I see no difference in the 'feel' of the game. I arrest bad guys and get more powerful, just like I have for years.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
It is funny to see the fanboi responses. The structure of the game is changing. It happens in every game. It will continue to happen. When it becomes less fun for people, they will leave. The real question will be if the "end game" causes more people to leave than join.
It is funny to see the fanboi responses. The structure of the game is changing. It happens in every game. It will continue to happen. When it becomes less fun for people, they will leave. The real question will be if the "end game" causes more people to leave than join.
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That's a very cut and dried simplistic response.
I think there's more than a few posters on the boards that are less than happy with the content being delivered by End Game.
The biggest problem is that there are plenty of other options that have been requested for a long time, and what we got isn't working for some of us.
Of course games change. Adding any form of content changes the game, and Going Rogue was a fundamental change - and brought some new people in and several former players back. But that's tailed off subsequently and what I think is telling is there are fewer fanbois as you so flatteringly call them claim they love the end game content as they did Going Rogue.
I could be wrong, but that's my instinct and I'm old enough to trust 'em. But that doesn't mean I'm going to leave. What I am doing is putting my concerns out there and I'm clearly not alone. The Devs will take whatever action they think is appropriate taking on board all the feedback they receive and all other factors.
We'll see what happens.
Thelonious Monk
Believe me, I am skeptical of the path they are taking with the content. I think Praetoria did not deliver like it could have. I have concerns that this is not going to be the success they envision. I like the game but I do not participate in parts I do not enjoy.
Believe me, I am skeptical of the path they are taking with the content. I think Praetoria did not deliver like it could have. I have concerns that this is not going to be the success they envision. I like the game but I do not participate in parts I do not enjoy.
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Well if, like me, you don't enjoy the end game as it's presented thus far, you're screwed then huh? It's either "stop at 50 and do something else" or play content you don't like very much
Thelonious Monk
Well if, like me, you don't enjoy the end game as it's presented thus far, you're screwed then huh? It's either "stop at 50 and do something else" or play content you don't like very much
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I happen to like what has been released to live thus far. I haven't played any of the raids yet, but I enjoyed the Hami raid and the Mothership raid, so I may like them, or I may not.
But I can't say whether I like or dislike something until after I've done it. That's like saying I don't like sushi without ever having eaten it.
The end game that people are railing against so vehemently is still in beta. Granted, it probably won't change drastically between now and when it goes live, but it's possible.
Example: Conductive Aura in Electric Control was VERY different in beta. It started out as a stacking stun/damage aura, and was changed when the devs realized how overpowered it was from player feedback they received. Things DO change between beta and live, and it is in beta that your feedback matters, not on the forums.
For that matter, what do you WANT the end game to be? More TFs, some story arcs? Exactly like the rest of the game, but with more power?
Personally, I would be disappointed if the end game was nothing more than a couple new TFs and story arcs with nothing to differentiate it from the rest of the game. I mean, if nothing about it changed from the 1-50 content, how are you supposed to know you're playing end game content?
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
There once was a thread titled something like "Generic Rant" that featured various posters putting up formulaic responses to the topic and then to previous posts, such as "Obligatory declaration of 'playing since Beta' status" and the like. I guess this thread was overdue for ad hominem slights being deployed.
I think the primary point of departure regarding the Incarnate System is choices. There have been choices available since launch, and a number added on afterwards, that ran in parallel to one another. One could reach the highest level in the game, level 50, through any of these parallel paths. Now that is not the case.
The lore and the backstory can be ignored, but only up to a point. I suppose that point will differ with individuals. But to take an obvious example, if someone wanted to play a villain, the argument could be deployed that they should just ignore the details of "City of Heroes" and pretend that they were doing villainous exploits instead of noble ones. (Indeed, there were many "Rouge Angle of Satin" types in Paragon City Back In The Day. ) Instead, out came "City of Villains," in which the story and lore explicitly supported playing a villain. This Well business is unfortunately shoehorning everyone into being a servant of a "mad" entity that can apparently take control of you at will. There is no other way to advance to the highest levels now.
The discussion, I think, is a valid one to have. We are participating in a comic book story, in essence, and noting that we don't like the way the story is going because it "feels tacked on" or whatever other reason is part of the process, because the storyline being bad will have consequences; there are numerous storylines in venerable comic book series that caused great losses of readership. Perhaps the Devs will catch wind of this, perhaps they will not. It ought to be discussed. And however Wicked Clever it feels to deploy them, responses along the lines of "You are just stupid, and a poophead" are not discussion.
"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"
"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."
There once was a thread titled something like "Generic Rant" that featured various posters putting up formulaic responses to the topic and then to previous posts, such as "Obligatory declaration of 'playing since Beta' status" and the like. I guess this thread was overdue for ad hominem slights being deployed.
I think the primary point of departure regarding the Incarnate System is choices. There have been choices available since launch, and a number added on afterwards, that ran in parallel to one another. One could reach the highest level in the game, level 50, through any of these parallel paths. Now that is not the case. The lore and the backstory can be ignored, but only up to a point. I suppose that point will differ with individuals. But to take an obvious example, if someone wanted to play a villain, the argument could be deployed that they should just ignore the details of "City of Heroes" and pretend that they were doing villainous exploits instead of noble ones. (Indeed, there were many "Rouge Angle of Satin" types in Paragon City Back In The Day. ) Instead, out came "City of Villains," in which the story and lore explicitly supported playing a villain. This Well business is unfortunately shoehorning everyone into being a servant of a "mad" entity that can apparently take control of you at will. There is no other way to advance to the highest levels now. The discussion, I think, is a valid one to have. We are participating in a comic book story, in essence, and noting that we don't like the way the story is going because it "feels tacked on" or whatever other reason is part of the process, because the storyline being bad will have consequences; there are numerous storylines in venerable comic book series that caused great losses of readership. Perhaps the Devs will catch wind of this, perhaps they will not. It ought to be discussed. And however Wicked Clever it feels to deploy them, responses along the lines of "You are just stupid, and a poophead" are not discussion. |
"Be a beacon?"
Blue Mourning: lvl. 50 Katana/DA
Bree the Barricade: lvl 50 Stone/Axe
Last Chance for Eden: lvl 50 Fire/Kin
Myra the Grey: lvl 50 Bots/Traps
1 Minute to Midnight lvl 50 Spines/DA
To be fair they've also just implemented the system, and at implementation of any new system there's going to be a dearth of choices, because that's the way development works. After they're done rolling out the system I imagine they'll start adding more choices. |
Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"
I happen to like what has been released to live thus far. I haven't played any of the raids yet, but I enjoyed the Hami raid and the Mothership raid, so I may like them, or I may not.
But I can't say whether I like or dislike something until after I've done it. That's like saying I don't like sushi without ever having eaten it. The end game that people are railing against so vehemently is still in beta. Granted, it probably won't change drastically between now and when it goes live, but it's possible. Example: Conductive Aura in Electric Control was VERY different in beta. It started out as a stacking stun/damage aura, and was changed when the devs realized how overpowered it was from player feedback they received. Things DO change between beta and live, and it is in beta that your feedback matters, not on the forums. For that matter, what do you WANT the end game to be? More TFs, some story arcs? Exactly like the rest of the game, but with more power? Personally, I would be disappointed if the end game was nothing more than a couple new TFs and story arcs with nothing to differentiate it from the rest of the game. I mean, if nothing about it changed from the 1-50 content, how are you supposed to know you're playing end game content? |
I've already said what I want the end game to be in another thread so I'll post it here - but sticking it to the Rikti in their own back yard would be fulfilling, in tune with the existing lore and also would give us plenty of new challenges.
As for the end game still being in Beta, that's not strictly true. Tin Mage and Apex and the Alpha Slot are all part of the End Game and give a huge insight into the mechanics and background story of it. And my biggest problem is that I've got to suddenly do this whole "Well of the Furies" thing, and that more than anything else is what's grating on my nerves. I don't have a huge problem with grinding for shards or repeating content - but I dislike the back story and I don't much like the Apex and TM TFs
Thelonious Monk
On-topic, I never asked to be an Incarnate. I was perfectly happy having Statestwink, Recluse, Trapdoor, and the various other NPCs being "special" and so on. That's part of the RPG genre: NPCs will always be more powerful than PCs. When they announced that Incarnates were coming, I could only sigh to myself. After seeing Invention System 2.0 on beta, I wished there was a facepalm emote. While I will continue to take part in the "Incarnate experience", I have basically decided to completely ignore the "story" that's being presented. Which makes me sad penguin. CoX used to be the only MMO that I actually took the time to read all the dialog/story/clues/souvenirs/etc.